Wait there’s already an ATM 7? I gotta hurry up if so Answer from CartelBoss98 on reddit.com
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Reddit
reddit.com › r/allthemods › atm7 - how do i generate power?
r/allthemods on Reddit: ATM7 - How do I generate power?
March 30, 2022 -

Ey up.

I'm playing with ATM7, I want to setup refined storage but currently, I can't figure out a way within the mod to actually generate power. Is there currently a way to do so or have none of the mods that generate power made it to the modpack yet?

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YouTube
youtube.com › watch
All the Mods 7: S2 EP15 | We're Making Clean Energy! | Minecraft 1.18 - YouTube
Today we setup a gas-burning generator as our main power gen!✱ MODPACK INFO ✱All the Mods 7 is a continuation of the ever-loved and always-enjoyed All The Mo...
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YouTube
youtube.com › systemcollapse
ALL The Mods 7 To the Sky - ProjectE Energy Condenser EP2 - YouTube
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Modpack Index
modpackindex.com › modpacks › all the mods 7 - atm7
All the Mods 7 - ATM7 - Modpack Index
May 10, 2024 - All things that should have been. ... A Mod about Matter, Energy and using them to conquer the world..
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Reddit
reddit.com › r/allthemods › ways to use a lot of power?
r/allthemods on Reddit: Ways to use a lot of power?
July 4, 2020 -

I am creating more power than I am using and I am wonder if there is a power-sink in the modpack that i could look into? Other packs I've used had laser drills or anti-matter generators or whatever. I don't see any of my old favorites in this one... what do people use their power for?

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Feed The Beast Wiki
ftb.fandom.com › wiki › All_the_Mods_7
All the Mods 7 - Official Feed The Beast Wiki
June 5, 2026 - All the Mods 7 is a CurseForge modpack created by the ATM Team. It is a general large KitchenSink modpack, with 258 mods. Originally released on 1.17.1 but eventually updated all the way to release 1.18.1. [Complete mod list] All the Mods 7 ...
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CurseForge
curseforge.com › minecraft › modpacks › all-the-mods-7
All the Mods 7 - ATM7 - Minecraft Modpacks - CurseForge
1.18 Modpack with everyone's favorite mods as well as a ton of new mods to try out. Download All the Mods 7 - ATM7 by ATMTeam, with over 3.0M+ downloads on CurseForge
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Modpack Index
modpackindex.com › mods › energy mods
Energy Mods - Modpack Index
May 25, 2026 - Cosmic Will: Consume the surplus of your endgame world to forge a blade that rewrites reality itself. ... Multiple solar panels, batteries, cables, input/output nodes and a wrench. Generate and store energy ... Flux-Oven: An advanced energy-driven multiblock smelting oven that processes resources across a synchronized network of modular thermal plates.
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CurseForge
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The White Monster Mod adds Monster Energy drinks and guarana plants. Drinking them gives a caffeine boost, increasing speed and damage. Players can grow guarana and craft energy drinks. All items appear in a “Monster Energy” creative tab.
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Modpack Index
modpackindex.com › modpacks › all of fabric 7 - aof7
All of Fabric 7 - AOF7 - Minecraft Modpack
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Gamepur
gamepur.com › home › all mods included in minecraft all the mods 7
All mods included in Minecraft All the Mods 7 - Gamepur
January 10, 2023 - There are a total of 321 mods that come included in All the Mods 7. Here they are listed for you. Absent by Design · Additional Bars · Additional Enchanted Miner · Advanced Generators · Additional Lanterns · Advanced Peripherals · Advancement Plaques · AEInfinityBooster · AI Improvements · AE2 Things · All the Tweaks · AllTheCompressed · AllTheModium · Angel Ring · AntiGhost · AppleSkin · Apotheosis · Applied Botanics Addon · Applied Energistics 2 ·
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Reddit
reddit.com › r/allthemods › atm7 comprehensive guide and faq's
r/allthemods on Reddit: ATM7 comprehensive guide and FAQ's
January 9, 2022 -

Ive been seeing a lot of the same questions around here and there are a few things that I wish that I knew before I started out so ive condensed them down into one handy post. This is accurate up to version 0.2.21 and if people find it useful then I will continue to update it.

Before loading:

  • This modpack like all others loves RAM, I typically run with 12GB allocated but I would say 8+ is recommended.

  • To change the amount of RAM that is used right click on the modpack on curseforge and press "View profile" followed by the three dots icon, then press profile options. Scroll down a little bit here, uncheck "use system memory settings" and drag the slider to the amount of RAM you want to use.

First things when in game:

  • Set up your controls! The main thing for me was vein miner, its called excavate under the control settings. Bind it to a button that is easy to press since you will be using it a lot!

Power Generation:

  • Right now there are very limited power generation options in the modpack. In order of power that they generate your options are the coal generator -> solar panels -> thermoelectric generator -> big reactors.

  • Honestly I would say that as soon as you are looking into power then skip right ahead to the smallest big reactor, a 3x3x3. This will generate enough power for you for a long time early on, mainly due to the limited number of things that use power right now.

  • If you can't make a big reactor then the thermoelectric generator isn't too expensive but you will need to use the wires included in that mod which can make things a bit messy. I used solar panels for a while but with limited options for storing your power then they feel weak to use from the start.

Cables and pipes:

  • There is only one type of pipe in the game for items right now; those from the pipez mod.

  • These can transfer fluids, energy, items, or any of the 3.

  • There is a wrench included with the mod that you must use to make the pipes actually work, even the energy ones. Press crouch and right click on the end of the pipe that you want to extract from, it will then distribute its contents to everywhere that it is connected to.

  • You can not insert items into a pipe that you have made to extraction mode. For example if you create an energy storage, you will need one energy pipe as your input to the storage, one for taking the energy out.

  • The pipes can be upgraded with a speed upgrade.

Ores and JEI:

  • Want to know where any ore spawns? Click on it through JEI to bring up the world gen graph for its chances to spawn at different heights. This will only work on the cobblestone version of the ore, not its deepslate version.

  • Some ores will tell you where they spawn without clicking on it, but simply hovering over it in JEI instead. Allthemodium is an example of this.

Furnaces:

  • The base furnace can be upgraded through various tiers using ores that you have collected, this will increase the smelting speed but not the fuel usage per item.

  • There are two options for electric furnaces in the mod pack right now, I am using the electric blast furnace. It can not be upgraded but it works with the energy pipes and so is simple to integrate.

Storage solutions:

  • In the early game chests are of course great, they can be upgraded to bigger storage sizes as well if you like to have a big mess of items. I couldn't use the wood -> iron upgrade on my chest and had to create the iron one before being able to upgrade further.

  • Drawers are great. They can be upgraded for more capacity as well as just deleting items you have too many of.

  • ME system vs Refined storage: Personally I went with an ME system as it is something that I am used to, but for those not used to either, refined storage is normally considered better to use outside of a few specific use cases. If you're unsure on what to pick, go for refined storage.

  • For those wanting to use an ME system, you will need to find the patterns used in the inscribers inside meteors around the world. All meteors will have a chest inside, only chests inside of a cube of fluix blocks will have the patterns inside.

  • Be sure to connect some compacting drawers to your ME system for your ores, this will let you use nuggets, ingots, and blocks, all in your crafting menu but with one less step involved.

  • When you need to use the crystal growth accelerator then make sure that they are powered, JEI wont tell you that they need power but they do. They will also drain your power passively so be sure to disconnect them completely if youre short on fuel.

Farming:

  • Farming plants for resources is great, however you will need to do this manually as there isn't a way to harvest crops automatically right now. It may be possible with a right clicking machine set up but I haven't given it a try.

  • Once you get some inferium then be sure to upgrade your farmland to the higher tiers, this will give you more drops from your crops but will not increase their growing speed.

  • Prosperity shards are much easier to find in the nether and the end.

Quarries:

  • The solid fuel quarry is fairly slow but can be a great stepping stone into the quarry plus.

  • To craft everything in the quarry plus mod then you will need to make it all in an assembly table. Its not called the assembly table in atm7 but it is pretty much the same process for crafting items, only difference is that it just needs power and not lasers.

  • Sometimes this block will bug out and not craft anything even when you have selected it, break and replace it to fix this.

  • Items crafted here are not stored in a buffer and are instead shot out of a random side when the crafting is complete, try not to forget your expensive items being crafted here as it will despawn on the ground.

Bees:

  • I haven't looked into bees, they could be great and they look cute, give them a try.

Got any more tips or corrections? Let me know and they can be added to the list.

Top answer
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Tom's simple storage mod combines all adjacent chests into one crafting terminal, with event more capability. Really nice early game, nobrainer untill lager ME systems with automated crafting capabilities.
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Some additonal notes from me to go with above: Immersive Engineering has Wires you can use + conductors. You can utilize Tesseracts for any wireless power/item/fluid transfer. Create Harvesters do not give seeds when combined with mystical agriculture/extra drop chances I think don't work either. I have not found any meaningful way to automate the mystical agriculture watering can, tested modular routers and it doesn't work. Think its due to server config files though. I personally setup a system of modular routers to activate the crops once they're ready for harvesting, and afk with watering can. With a mix of vacuum hoppers sending to my refined storage system. Modular routers are also real easy to use for wireless item transfer too if you don't want to use tesseracts. allthemodium spawns differently in this modpack then others, my friends and I only really ever found it above y =170 in mountains, little to no luck underground. I recommend using compact machines for bees if you don't want them roaming far. mobgrindutils delightful/dreadful dirt is great for spawning in good or hostile mobs to get exp+mob resources (including slime) and has neat ways to spawn mobs if you're not looking into apothesis, even with apothesis, you can use eggs I think from this modpack to go into the mob spawner Get a backpack early on Get a sleeping bag early on Do not skip on bees, this is the current only way to automate allthemodium/vibranium/unobtanium With bees, you can force spawning of a bee from a nest with using honey treats and right clicking the nest (not hive), it may need to be in the right environment (nether ones in nether etc). occultism has a soul gem, which can be used for grabbing villagers/most mobs in game, once you have the setup ready its pretty easy, also not too hard to get. This modpack has canisters that can be used to give you more hearts, you can add canisters to a heart amulet and gain more hearts when you put it in your baubles. Flight options: Mystical Aggriculture Flight Augment Jetpacks Angel Ring some ore doubling: Use Hammers early Crusher from immersive engineering Maybe stuff from minecolonies? (haven't played with before) To get steel for immersive engineering though, you may need to start with building it from hammers or use productive bees. We used to have a mystical agriculture seed but it disappeared when writing this. WARNING: Plate resources Waste of resource opportunity (could be bug) use immersive engineering plates when possible (steel,iron etc): uses one ingot for each plate. When you use allthemods hammers, you waste four ingots for one plate. Beyond earth solar panels do not work in other dimensions from our experimentation. Do HOLD SPACE when landing a rocket from Beyond Earth (you can let it fall some in height, just don't land full speed you blow up) You can use tiny redstone :) Do you need to hurt a friend on the server who beats the modpack in a day and gets the best armor? you can setup a turret/use revolver with immersive engineering armor pen cartridges. Find artifacts when you can, they're great! Use Waystones for teleportation Do chunk loading with FTB Chunks Setup chunks with FTB Chunks to work on fake players to avoid unexpected behavior, like activators on modular routers not working.
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Reddit
reddit.com › r/allthemods › which power generator produces the most energy in all the mods?
r/allthemods on Reddit: Which power generator produces the most energy in All the Mods?
February 21, 2026 - One turbine produces 60MFE per tick, which is all you'll need until you automate the atm star if you've got a decently sized battery for FE storage from my experiences. ... I have a modern industrialization fusion reactor and plasma turbines ...
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Feed The Beast
forum.feed-the-beast.com › forums › feed the beast › general ftb chat
What source of power should i use? | Feed The Beast
March 26, 2017 - Well, the biggest single rf/t source I can think of is the Rainbow Generator from Extra Utilites 2, making 25M rf/t. This requires all of the other generators from the mod to be running at the same time (one set per Rainbow Generator). A fair challenge to set up and completely automate if you up for it.