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Apple Developer
developer.apple.com › design › tips
UI Design Dos and Don’ts - Apple Developer
Before you start coding, consider these fundamental design concepts for building clean, efficient interfaces for a broad set of users. Create a layout that fits the screen of a device. Users should see primary content without zooming or scrolling horizontally.
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Apple Developer
developer.apple.com › design › resources
Apple Design Resources - Apple Developer
Design apps accurately and quickly using official Apple design templates, icon production templates, color guides, and more.
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Apple Developer
developer.apple.com › design › human-interface-guidelines
Human Interface Guidelines | Apple Developer Documentation
The HIG contains guidance and best practices that can help you design a great experience for any Apple platform.
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Apple Developer
developer.apple.com › design
Design - Apple Developer
Design apps with official templates for Figma and Sketch, color guides, and more.
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Dribbble
dribbble.com › tags › apple-ui
Apple UI designs, themes, templates and downloadable graphic elements on Dribbble
Discover 100+ Apple UI designs on Dribbble. Your resource to discover and connect with designers worldwide.
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Design Systems
designsystems.surf › design-systems › apple
Apple HIG (Human Interface Guidelines) Design System
DesignSystems.surf helps you find Apple's Design System fast. Access UI guidelines, toolkits, and resources for iOS, macOS, watchOS, tvOS, and visionOs.
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Apple Developer
developer.apple.com › design › human-interface-guidelines › designing-for-ios
Designing for iOS | Apple Developer Documentation
People depend on their iPhone to help them stay connected, play games, view media, accomplish tasks, and track personal data in any location and while on the go.
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Apple Developer
developer.apple.com › videos › play › wwdc2016 › 805
Iterative UI Design - WWDC16 - Videos - Apple Developer
And UI also has images. On my desktop I have a folder of food and I can just drag it into Keynote. And I can resize that. Great. So to start, I'm just going to start with a shape. I'm going to copy and paste a shape. I'm going to change its size to 375 by 667 points, because this is the resolution of an iPhone 6. And I'm going to make it white and put it right on the center. So in just 30 seconds I've already designed a simple iPhone app.
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Reddit
reddit.com › r/apple › the future of apple’s ui design
r/apple on Reddit: The Future of Apple’s UI Design
February 25, 2025 -

I’ve been giving significant thought lately to how Apple’s Design language has changed since iOS 7 (which is quite a lot! Go look at the iOS 7 launch video, it doesn’t really look like the iOS we use today). Apple seems to be preparing for a new design language on iOS that takes some inspiration from visionOS, as evidenced by Invites and Sports. I’ve taken some time to draw up what I think that new era of iOS design might look like. Let me know what you think!

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Learn UI Design
learnui.design › blog › ios-design-guidelines-templates.html
iOS 17 Design Guidelines: Illustrated Patterns (+ free templates)
iPhone design guidelines for UI elements, typography, navigation, design patterns, and more · Downloadable resources · iPhone Figma template
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Apple Developer
developer.apple.com › design › human-interface-guidelines › materials
Materials | Apple Developer Documentation
A material is a visual effect that creates a sense of depth, layering, and hierarchy between foreground and background elements.
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Medium
medium.com › design-bootcamp › the-apple-effect-how-a-company-revolutionized-ui-ux-design-and-what-you-can-learn-from-them-cb2c41b26931
The Apple Effect: How a Company Revolutionized UI/UX Design ( And What You Can Learn From Them ) | by Dominik Lyko | Bootcamp | Medium
February 6, 2023 - One of the key ways in which Apple revolutionized UI/UX design was through its focus on simplicity and minimalism. The company’s products, such as the iPhone and iPad, feature clean and uncluttered layouts that make it easy for users to navigate and find the information they need.
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Openxcell
openxcell.com › home › 10 basic apple ui guidelines
Apple Design Principles & UI Guidelines - iOS Design Guidelines
October 23, 2024 - Apple UI Guidelines & Design Principles: You are darn sure that your app User Interface (UI) is as perfect as it can be. And you are darn sure that users will be downloading it, not in dozens (that’s so below you), but in tens and thousands.
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Apple Developer
developer.apple.com › documentation › technologyoverviews › app-design-and-ui
App design and UI | Apple Developer Documentation
Choose a programming approach to build your app, create your app’s interface, and implement the fundamental behaviors that your app requires.
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Apple Developer
developer.apple.com › videos › play › wwdc2025 › 356
Get to know the new design system - WWDC25 - Videos - Apple Developer
One of the most meaningful changes comes in how we use shapes Apple’s hardware features a consistent bezel and that same precision now guides the UI, with curvature, size, and proportion aligning to create a unified rhythm between what you hold and what you see.
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Lux
lux.camera › physicality-the-new-age-of-ui
Physicality: the new age of UI
June 4, 2025 - I would imagine that the “R1” chip, which handles passthrough and camera feeds, composes the glass-like visual effects on the UI chrome. All Apple devices can do this: they already do system-level effect composition for things like background blurs. I took some time to design and theorize what this would look like, and how it would work.
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Apple Developer
developer.apple.com › design › human-interface-guidelines › components
Components | Apple Developer Documentation
Learn how to use and customize system-defined components to give people a familiar and consistent experience.
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Reddit
reddit.com › r/ui_design › what does it take to become a human interface designer at apple?
r/UI_Design on Reddit: What does it take to become a Human Interface Designer at Apple?
November 3, 2023 -

Hi there!

I've been a UI/Product designer for over eight years. My dream is to work for Apple one day. Do you guys know what it takes to be a designer at Apple? There's nothing online from Apple designers lol nothing from the recruiting process or anything. Anything would help!

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I went through the full interview process and was offered a product design job for Apple Mail App team for iOS. I turned it down because at the time I did not want to move my family to Cupertino. I always knew I didn't want to move, but it was Apple and felt like I had to at least follow through with the interviews. I never applied for the job, but a recruiter at Apple reached out to me. After I turned down the offer, she asked if I was interested in a role on another team. The interviews were surprisingly not too stressful. It began with a couple phone calls with the recruiter. Then a video interview. Then a design test and a follow up video interview. Then two on-site interviews with the product team and various other people from the leadership group. Then one final on-site interview (not normally needed, but I guess one guy I interviewed with didn't like me. He was a total arrogant punk btw). I can tell you they highly value humility and working well with others. At the time I remember feeling very intimidated by the high-level talent around me. I mentioned this to the point person I'd been talking to. She said "what you don't know, you'll learn. But we can't teach you to not have an ego. We prefer people who can grow over talent with egos." That always stood out to me. All that said, I have three friends who work(ed) at Apple. (One worked for the Apple Arcade, one for the motion design team, one is a software engineer).Two have quit because they said their depts were so cut throat and heavy hours they couldn't deal with it anymore. One of them (the engineer) is still there and is happy. So sounds like the dept / team you're on impacts how your daily life there is. Good luck to you! If it's your dream, keep at it
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A bit of luck. Ideally you worked for a big known company as your most recent experience and a recruiter stumbles across your linkedin with an opportunity
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UI Things
uithings.com › blog › apple-design-resources
The Ultimate Guide to Official Apple Design Resources (2025)
June 25, 2025 - Apple provides a comprehensive suite of design resources: templates, icon kits, fonts, bezels, and more, to help you build beautiful, consistent apps for iOS, iPadOS, macOS, watchOS, tvOS, and visionOS.
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Apple
apple.com › ca › newsroom › 2025 › 06 › apple-introduces-a-delightful-and-elegant-new-software-design
Apple introduces a delightful and elegant new software design - Apple (CA)
1 week ago - Apple previewed a new software design, crafted with Liquid Glass, that makes apps and system experiences more expressive and delightful.