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I was wondering if it was possible to select the recipe to craft Unstable Element with the S+ Auto Crafter?
Is there a config setting to select recipes for the S+ Auto Crafter?
Someone told me it was possible, but ive yet got to find an answer
Is it possible to use custom blue prints in the s+auto crafter? Like higher tier BP
Currently I have tried making child resources from the main vanilla resource, they do craft and I can use them, however it classifies it as a separate resource from the vanilla one, resulting in duplicate stacks instead of combining into one. Here is an image of what I mean with Chitin Paste.
https://imgur.com/a/u9rADIt
The stack of 15 is Vanilla. The stack of 10 is the child I created. I can use the child in recipes, but it won't stack with the vanilla resource.
Is there something I need to toggle or set for it to combine or act like a standard resource, or is this what it's meant to do?
I've made a child resource to enable the "auto craft blueprint" toggle, as the vanilla BP does not have that ticked so I can't have it auto crafted (unless there is a way around that)
We ended up fixing it, first we removed the engram in the ini, then for anyone that may have had the engram, we boosted the cost of the engram to extreme amounts of resources, finally, we went to each map, and wiped the crafters that all ready existed.
Increase cost:
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_AutoCrafter_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Element_C",BaseResourceRequirement=9999.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Horn_C",BaseResourceRequirement=500.0,bCraftingRequireExactResourceType=false)))
Block engram:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AutoCrafter_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
Delete all on map (use in game)
cheat DestroyAll BP_AutoCrafter_C