For a guide on create search up polartt on YouTube he posts only create and he has a create above and beyond series Answer from FireTrain360 on reddit.com
🌐
Reddit
reddit.com › r/createmod › updated create mod guide
r/CreateMod on Reddit: Updated Create Mod Guide
July 26, 2023 - Also don’t forget, optifine will cause create to crash 100% of the time. ... Use Sodium, indium, and other similar performance mods, just no optifine. Also, try the fabric version, forge is pretty bad performance wise if you don’t go out of your way to optimize your mod pack. ... Can I use this on a Modded Server? With credit ofc. ... Speed controller! ... Rotational speed controller. Gear ratios are pointless if you have access to brass. ... Yeah, but this guide is especially for early game and beginners, so..
🌐
Reddit
reddit.com › r/createmod › create mod survival guide
r/CreateMod on Reddit: Create Mod Survival Guide
July 12, 2022 -

hey I’m starting a survival world with the mod, what should I start off with? Idk really how the mod works yet

Top answer
1 of 5
21
Obviously everyone has their own method, I'm currently doing a survival playthrough. Basically you hoard andesite, zinc, copper, gold, iron, and wood during early game resource gathering. An automated cobble generator is how most people start off, then the mechanical crafters to crush and auto wash using the fans so you get your iron and cobble farm. It's easy enough to set up a few lines, one for iron production, one for stone if you want to pregame for trains later. Water wheels and wind farms are your friend if you want to automate early. Tree farms, crop farms, lava farms, super easy, super nice to play with. I didn't do any of that because I was rushing to trains, so now I have to backtrack and make simple farms AFTER making my steam engine :p I went straight for diver's gear for hassle free mining after my first caves and straight to steam power. You're aiming for the steam engine to end early game- it's enough power you can really start automating production. To get it really equipped to run everything you can dream of, you focus on blaze burners at the end of early game- it's your nether fortress run's side quest. So early game, you want to be able to craft the blaze burners and be working towards the steam engine bits (pumps, pipes, fluid tanks,) then when you hit the nether you want to have several blaze burners to catch blazes. Don't cheap yourself, 4 is a minimum. Obviously after that the goal is to conquer all three dimensions with train-y bois. Train vs dragon? Lol...
2 of 5
17
I would recommend testing in a creative world first. Create is a mod where you can make whatever you want (within the limitations, obviously) and unlike other tech mods, there is minimal true progression. There are a few things needed to craft bigger things, but not many things like that. With create, you can automate everything in massive factories, or you can just decide to hand craft what you need. But you do need to get a press and a rotation source to start off, and a wrench and goggles are useful
🌐
Reddit
reddit.com › r/createmod › walkthrough for dummies
r/CreateMod on Reddit: Walkthrough for Dummies
December 15, 2025 -

Hey! I’m a dummy and I got the mod in a mod pack and thought it was interesting. However, when I try to look for walkthroughs I don’t find anything that makes sense to me.

Can someone give me a survival walkthrough guide for dummies? I ld love to automate my world. It’s just so hard to figure things out on my own. And the wiki didn’t help at all. So I thought coming here might help.

Top answer
1 of 5
10
The short answer is: the Ponder system is your friend. If you hover your mouse over any part from Create and hold w, you get an animated tutorial for how to use that part. There's also a button in your pause menu that looks like a pair of goggles, that allows you to browse every tutorial in game. The longer answer is, to get started with Create in survival, collect a bunch of iron and andesite. Craft some iron nuggets and andesite together to create alloy, and you can use this to create your first machine, a mechanical press. You can power it with a handcrank, which turns the power of your massive biceps into mechanical force. The press turns ingots into plates, used to build more advanced machines. Any item called "Mechanical X" in JEI is a machine used to either process items or affect the world. A good next step would be to make a mechanical mixer and a basin, which allows you to mix alloy together more efficiently. But the mixer needs to turn at a high speed, higher than your arms can provide... So you'll have to learn how to make a windmill or waterwheel, and how to use shafts, cogs, and gearboxes to connect the machine to the power source. Once you get a handle on the basics, you can think about building assembly lines. Mechanical belts can be used to transport items through the world, and funnels and tunnels move items into machines or storage, and route them across your belts. A good first contraption is an automatic tree farm. There are lots of ways to build one, but by using mechanical saws to chop the trees, deployers to replant the saplings, and some belts to move logs around, you can to get a fully automated supply of wood, which could mean a fully automated source of charcoal, which could mean a fully automated source of power... etc. Dig through the ponder tutorials and experiment.
2 of 5
3
Essentially mine a ton of andesite, spam the shit out of ponders, minecart assembler/mechanical bearing are big ones to ponder, than use jei to check crafting stuff with fans/mixers/saws/millstone than it's all Bout stacking a mechanic ontop another... Water wheels are your friends for early power, and to make shafts go a diffrerent dirdction chdck out gearboxes For an example; cobble gen gets drilled take covble throw in a millstone for gravel, wash it by water infront of a fan and dropping infront for a chance of iron nuggets
🌐
Reddit
reddit.com › r/createmod › complete progress guide?
r/CreateMod on Reddit: Complete progress guide?
July 27, 2022 -

I struggle with picking on what to do next in video games especially Minecraft due to the only resource being constantly needed being food, so I never feel like I know what needs to be done next while I do like solving puzzles and figuring out stuff.

Is there a complete guide on recommended machines to build or at least where to start? I have tried to get into create multiple times but each time I just never know what to do next.

I am sorry if this is a common question this mod seems amazing and I want to enjoy it too, is there possibly a modpack that does this too? I saw the create above and beyond modpack but my computer might not be able to run it and It also calls itself a "challenge pack" when I know very little about the mod. But I believe it has quests and such to help guide the player.

Thanks!

🌐
Reddit
reddit.com › r/createmod › getting started
r/CreateMod on Reddit: Getting started
November 7, 2023 -

Started playing n a server with some friends and we play barely no mods, just create and some biome modifiers and quality of life mods. Wich contraptions hould i start with? Is there any "mandatory" build i will need or any early farms that are useful for the whole run? And wich regular minecraft farms should i build early? I know each player goes a diferent route so, whats your advice?

Find elsewhere
🌐
Reddit
reddit.com › r/feedthebeast › a little tip for everyone who likes the create mod
r/feedthebeast on Reddit: A little tip for everyone who likes the Create mod
April 11, 2021 -

Okay, so I've been fascinated by the Create mod in the last few months, but every time I picked up a modpack with it in it I never built more than 2-3 little things with it. The reason being that everything Create could do other mods can do faster: ore multiplication with mekanism (or others), storage just has to be RE or AE, mass mining is provided with digital miners, quarrys or void ore miners and organic farms are easily spammed with botany pots.

Recently I started playing a custom pack with just Create 0.3.1, JEI and Journeymap. And I have to say when Create is your only mod everything becomes so much more alive. Using Create exclusively gives my world so much more character than my default in-a-mountain base I build in modpacks. Belts delivering stuff everywhere, industrial mining trains with unloading stations, Ore processing is a big building full of gears, crushers and belts with a windmill on it, fields with combine harvesters driving over them, a few windmills here and there, waste processing for cobble to iron or gold, transporting spawners with trains, etc.

And thanks to Create's new pondering feature I could even involve some friends who played minecraft years ago and never got into mods. It's just very intuitive.

So if you like the Create mod but felt like you never got into it much I strongly recommend trying it out in a pack with just Create (and some QoL mods, mainly JEI, a map and maybe gravestones). For itself the mod pushes you into building some awesome stuff.

🌐
Reddit
reddit.com › r/createmod › top 5 tips for the create mod
r/CreateMod on Reddit: Top 5 Tips for the Create Mod
April 12, 2022 -

Hello friends,

I uploaded a video on the Top 5 Tips for the Create Mod. I can almost guarantee you don't know at least one tip (because I have been making create tutorials for over a month and I didn't know any of these).

Check it out below:
https://youtu.be/IBoSZQMIoYg

Best,

Rockit14

🌐
Reddit
reddit.com › r/createmod › create guide, guide?
r/CreateMod on Reddit: Create guide, guide?
April 3, 2025 -

Hey, i've been looking for something to help a "starter" on create and mods in general.

I've allways played with mods, since the early days of minecraft, but never had a powerfull enough PC to go hard on a modpack or something like that.

But since then, i allways liked create mod, and watched a few youtubers play it using a modpack of their own, or like a "sidequest" in a modpack, like some version of AllTheMods. Because of that, i had a "guide" of what they were doing, so i can see what i can do (using previous knowledge or other people doing the same series).

So in sum, i allways had a "guide line" of what i can do if i get stuck, using the books of quest of the mods, that gave me a progression guide. Or i could resource that to the youtube vids of the people playing the same mod as me.

But now i am playing "blindly", meaning that i am playing without a youtuber that i follow playing at the same time and helping me when i get stuck.

I want to know what i can do at the time that im at, or what i can focus my time and resources on, just like the books guide from modpacks, for example:

- You start by making your first andesite casing, from here on out you branch on a lot of stuff

- Press iron to make plates

- Mix stuff on the mixer

- Crush something on the mill

So, in sum, does it exists some website, or an image, or a writen guide on "progression"

🌐
Reddit
reddit.com › r/createmod › best way how to start learning create?
r/CreateMod on Reddit: Best way how to start learning create?
May 18, 2023 -

Hello People

recently i found out about this mod, and it looks really cool so i wanted to try it out, but it is quite complicated, and i do not know how most of the stuff works and how to use it. i looked up guides on youtube and it made me even more confused.

How do i learn how to properly use this mod, and what is the best Modpack to start playing?

🌐
Reddit
reddit.com › r/feedthebeast › i wanna get into the create mod but it's so complicated is there a questbook somewhere that'll help me learn it?
r/feedthebeast on Reddit: I wanna get into the create mod but it's so complicated is there a questbook somewhere that'll help me learn it?
January 9, 2021 - Direwolf20 just started a series of create mod spotlights that go through the mod explain it in detail. It really helped me out with it. I'd check those out ... it's really easy im also still learning hold shift to get a discreption on how something works and hold w, if possible, to get a tutorial ... The mod has its own built in guidebook...
🌐
Reddit
reddit.com › r/createmod › is there a guide to create? i'm too dumb.
r/CreateMod on Reddit: Is there a guide to Create? I'm too dumb.
August 20, 2022 -

It's too open ended, and I'm honestly so fucking confused..

I understand the basics of kinetic energy and the applications but what do I do with it? I've been given a hammer and now everythings a nail?

I made a windmill, got it moving..

But what do I do with it? why do I have a windmill?

🌐
Reddit
reddit.com › r/createmod › [deleted by user]
[deleted by user] : r/CreateMod
April 5, 2023 - Lava droplets coming out of a pipe can turn water into cobble. You can use this to create a super fast cobble generator!
🌐
Reddit
reddit.com › r › CreateMod
Create Mod
June 18, 2020 - r/CreateMod: Create is a Minecraft Java Edition mod. It is based on building, decoration and aesthetic automation.
🌐
Reddit
reddit.com › r/createmod › top 10 create mod tips & tricks
r/CreateMod on Reddit: Top 10 Create Mod Tips & Tricks
June 17, 2021 - 44K subscribers in the CreateMod community. Create is a Minecraft Java Edition mod. It is based on building, decoration and aesthetic automation.
🌐
Reddit
reddit.com › r/plateupmodding › absolute beginner's guide to making a mod?
r/PlateUpModding on Reddit: Absolute Beginner's Guide to making a mod?
March 8, 2023 -

Hello, just wondering if there's a full on beginner tutorial for creating mods, seeing as all the current guides and tutorials are definitely aimed towards those with tons of coding and modeling experience, and is all very confusing. I have no idea what anything means on any of the current text guides that exist. Also are there any template mods that just require changing of names and models that I can start with? Thank you in advance.

Top answer
1 of 3
4
I also have no experience with this, but I have some programming experience, primarily JavaScript. The steps below are as far as I got.Step 6 has to do with creating your mod's code, and you may have to wait for u/kraftquackandcheese to make their tutorial series. The rest of the steps were enough to get a mod I compiled to load. Maybe this will help you: 1. Download and run the Visual Studio (Community) installer: https://visualstudio.microsoft.com/ 2. Once the Visual Studio installer lists possible workloads, select ".NET desktop devolopment" and complete the installation. 3. When creating a new project, select the following project template (ensure that it's the C# template): Class Library (.NET Framework) A project for creating a C# class library (.dll) 4. For PlateUp!, select the following folder for the project location: [Your Steam folder location]\steamapps\common\PlateUp\PlateUp\Mods To find this folder: • Open PlateUp!'s page in your library. • Click the gear icon at the top right beneath the banner image. • Select Manage > Browse local files. • Open the "PlateUp" folder in the folder that appears (you should be in PlateUp\PlateUp). • If there is no "Mods" folder, create one. 5. When the code editor opens, you may need to add references to the game's dll files: • Find the Solution Explorer (on the right by default -- your project is called a solution in this case). • Within your solution, you should find a "References" dropdown. • Right click the word "References" and select "Add Reference..." - PlateUp!'s dll files are located in: PlateUp\PlateUp\PlateUp_Data\Managed • In the "Managed Folder of PlateUp!'s PlateUp_Data folder, the following dll files may be useful to add to your solution: > Kitchen.Common.dll > KitchenMode.dll > KitchenMods.dll > Unity.Collections.dll > Unity.Collections.LowLevel. ILSupport.dll > Unity.Entities.dll > UnityEngine.CoreModules.dll 6. Code Creation. Unfortunately, I don't have more information on the code of the game. This is the part I need help with. I'm quite familiar with HTML, CSS, and Javascript, but haven't really touched C#. The best that I've managed is opening Kitchen.Common.dll and KitchenMode.dll in dnSpy (https://github.com/dnSpy/dnSpy) and looking at the class and struct names, recognizing that some of the contents of those dll files which start with C, like CAppliance, are components of entities in the game, and can be used to retrieve entities somehow. I have no idea how to use the classes, like GrabItems or CreateNewMesses. Who knows if either of those do anything? Oh, and making an item or appliance? No idea. The unofficial modding wiki was a bit helpful (https://wiki.plateupgame.com/en/Modding) and the "Getting Started" page (https://wiki.plateupgame.com/Modding/GettingStarted) has an example of a mod which sets everything on fire. I tried copying the code and it worked for me. It definitely made plenty of fire. 7. If you somehow manage to get some code, you will need to compile your project and put the resulting dll in a certain place. The game will take it from there: • While in the code window of Visual Studio, press Ctrl+Shift+B to build your code. > -or go to the Solution Explorer. > Right click your solution (right under the search bar). > Select "Build Solution". • If your code compiles without errors (shown at the bottom of the window), your dll should be in the following location: > MyModName\MyModName\bin\Debug\MyModName.dll • Copy that dll file and paste it in the following folder like so: > PlateUp\PlateUp\Mods\MyModName\MyModName.dll - The game looks in the "Mods" folder you created for other folders. In those folders, it looks for dll files. Putting your dll file directly in the Mods folder may not lead them to be recognized by the game. If you've done it correctly, the game, when opened, should list your mod name somewhere in the 'Mods' menu! I apologize that I have no information about the code. It's been quite frustrating, as my brother and I both had an idea for a mod, but I just don't have a reference for how to interact with the game's code.
2 of 3
2
I'm planning on making a tutorial series soon. In the meantime I would look for more help on the modding discord. There you can find a modding template and lots more useful resources.