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Create Wiki
wiki.createmod.net › users › cc-tweaked-integration › logistics › packager
Packager - Create Wiki
October 25, 2025 - The following are events that can be accessed with os.pullEvent(filter). Triggers when the packager creates a package. Returns · table Package Object of the created package. It isEditable() for as long as it remains inside the packager. Triggers when the packager recieves (and deposits) a package into it's connected inventory.
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Fandom
create.fandom.com › wiki › Cardboard_Package
Cardboard Package | Create Wiki | Fandom
On creation, cardboard packages can be given an address to be delivered to. Packages are labeled with an address when the packager receives an addressed request through a logistics network, or when a packager with an attached Sign is given a redstone signal. Packages do not automatically seek out an address. Rather, packages can be sorted and rerouted while being transported by mechanical belts, chain conveyors or trains. Using a Package Filteron standard sorting tools in Create such as funnels and tunnels can sort packages transported on mechanical belts.
Discussions

Anybody knows a way to deal with package overflow?
All the packages now only go round in between these two chain conveyers. But eventually the packages just turn at one chain conveyer around and are still moving but are stuck and won't go to other froggies when they are less full More on reddit.com
🌐 r/CreateMod
58
723
March 15, 2025
How to use Filter in the Create mod?
This mod could have a subreddit in itself. I recently started playing with it, and it’s both super simple and extremely complex all at the same time More on reddit.com
🌐 r/feedthebeast
16
20
January 22, 2021
Filtering by name
Rather than relying on the package later on (from what it sounds like youre initially thinking), you could set the address for the package by using a display link on a packager sign, reading from a depot. The item falls on the depot, the display link reads the item name and sets the sign text, assign a delay redstone pulse for about at least 20 seconds to allow for ticks and item transport, the package address is set automatically. I think you can do some redstone trickery with multiple packages and depots on a repackager to combine them. Still, sometimes it's just better to store things altogether. More on reddit.com
🌐 r/CreateMod
3
1
July 22, 2025
Understanding package systems
Packagers will pull items out of inventories, and put them in packages. These packages may be tagged with a destination if they are requested through a stock link or ticker, or if there is a sign on the packager, in which case the text of the sign is the destination. Packages will travel along chain conveyor chains, pathfinding if necessary, until they reach any frogport with a name matching their destination. The said frogport will then grab them, from where they can be pushed into another packager to unpack back into an inventory. A stock ticker (with a mob sitting next to it) linked to the proper network (every packager on the net needs a linked stock link) gives you an overview of what is available in the network total, and to order packages to specific destinations. More on reddit.com
🌐 r/CreateMod
4
1
August 7, 2025
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Reddit
reddit.com › r/createmod › filter packages based on empty address ?
r/CreateMod on Reddit: Filter packages based on empty address ?
May 15, 2025 -

Hi ! I'm looking to split off packages in a brass tunnel using package filters. I'd like one side to output packages with an address, and the other to spit off those without one. I though I could use one package filter with the reg ex * and one with !*, but I think * recognizes no address as well. Anyone know how I could do this ? Thanks !

Top answer
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I'm not sure but maybe you could filter the one without an address with an empty filter and not filter the other one. An empty name on a frogport only catches packages without a label.
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I think using a ? or ?* would catch anything with an address. I know how much fandom is a bit of a bad site to use, but this information (minus the typo of the last bullet not properly using "Base1 or Base2") is pretty verbose: "Create addresses use a custom, simplified version of RegEx for advanced address routing[2]: Character: Matches only the same character. Letters, numbers and symbols are characters. Wildcard: Matches any substring, including empty ones. Is represented by an asterisk (*) Character wildcard: Matches any character. Is represented by a question mark (?) Character set: Matches any character in the set. Is represented by a sequence of characters in square brackets ([...]) Negative charatcer set: Matches any character NOT included in the set. Is represented like a character set but starts with an exclamation mark ([!...]) Group: Matches address if any subpattern inside matches it. Is represented as subpatterns seperated by commas (,) in curvy brackets ({...}) Escape character: The character after it will be treated as a character. Is represented by a backslash (\) [Right Alt+Q] Examples of Glob usage are: H* - matches any address that starts with H (example: Hero, Herobrine) *a - matches any address that ends with a (example: Aura, Enigma) \*a - matches *a (example: *a) P?? - matches any address that starts with P and is followed by 2 characters (example: Pat, Pea) ????* - matches any address that has at least 4 characters (example: money, iron) B[aeu]t - matches any address that starts with B, followed by a, e or u, followed by the last character, t (example: Bat, Bet) B[!aeu]t - matches any address that starts with B, followed by any character but a, e or u, followed by the last character, t (example: Bot, Bit) {Hello,Hi} - matches Hello or Hi (example: Hello, Hi) {Farm,Mine}-Storage - matches Farm or Mine, followed by -Storage (example: Farm-Storage, Mine-Storage) {Base1,Base2}-* - matches Farm or Mine, followed by - and than anything (example: Base1-, Base2-Crusher)" https://create.fandom.com/wiki/Cardboard_Package#:~:text=Create%20addresses%20use,Base1%2D%2C%20Base2%2DCrusher This is something I want to test now... might make my mess of a factory a bit cleaner.
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YouTube
youtube.com › watch
How to use a Packager - Create Mod Update 6 - YouTube
Create Updated to version 6 and this is the Best Create mod update ever! Today I'll show you how to use the Packager. Join our Discord serverSchematics, Maps...
Published   March 9, 2025
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Fandom
create.fandom.com › wiki › Packager
Packager | Create Wiki | Fandom
When powered with a redstone signal, the packager attempts to fill the package as much as possible with whatever items are next in sequence in the storage block. A cardboard package has 9 slots of inventory. A redstone pulse will generate a single package. A continuous redstone signal will create a new package each time the output slot of the packager is emptied.
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CurseForge
curseforge.com › minecraft › mc-mods › create-additional-logistics
Create: Additional Logistics - Minecraft Mods - CurseForge
January 14, 2026 - But really, just caching was enough to make things work better in a doomsday scenario my SMP server saw recently thanks to Sophisticated Storage handling packages with package filters. I'm actually aware there was already another mod that let you do regex with package addresses, but when we ...
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Minecraft Create Mod
createmodminecraft.miraheze.org › wiki › Filter
Filter - Minecraft Create Mod
June 12, 2026 - When a package filter is used in a filter slot, a create component such as a brass tunnel or smart chute will sort cardboard packages depending on if they match the address in the filter.
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Create Wiki
wiki.createmod.net › users › cc-tweaked-integration › logistics › repackager
Re-Packager - Create Wiki
October 25, 2025 - The following are events that can be accessed with os.pullEvent(filter). Triggers when the packager creates a package. Returns · table Example Package Object of all the packages created in the batch. number Number of resulting identical packages. Triggers when the packager recieves (and deposits) a package into it's connected inventory.
Find elsewhere
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YouTube
youtube.com › watch
Create Mod 0.6 Packages Explained! - YouTube
For 20% off on your first month of Minecraft server hosting use the following link: https://lagless.gg/aff/kwizzle20Learn about Packages, Logistics Networks
Published   March 1, 2025
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Reddit
reddit.com › r/createmod › anybody knows a way to deal with package overflow?
r/CreateMod on Reddit: Anybody knows a way to deal with package overflow?
March 15, 2025 - I don't know if this would help, but it would limit how many packages you're spitting out and make it so that you aren't just placing more and more crap on the conveyors and chains without even using the system. I say this because there are probably some people who don't fully power down their systems or factories and have merely disabled the "final output" so-to-speak; thus, crud just piles up inside with no regard. Implementing proper kill switches and limiters really helps with lag. ... I went to mod config and changed amount of items on chain conveyors.
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Fandom
create.fandom.com › wiki › Filter
Filter | Create Wiki | Fandom
When a Package Filter is used in a Filter slot, a create component such as a Brass Tunnel or Smart Chute will sort Cardboard Packages depending on if they match the address in the filter. While setting an address in the filter, entries starting with '#' on held or nearby Clipboards will be used to auto complete the input.
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Minecraft Create Mod
createmodminecraft.miraheze.org › wiki › Re-Packager
Re-Packager - Minecraft Create Mod - Miraheze
2 weeks ago - The re-packager is used to merge multiple cardboard packages that contain one recipe for a mechanical crafter.
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YouTube
youtube.com › watch
Minecraft Create Mod Tutorial | The New Packager - YouTube
Trying out the new packager #minecraft #minecraftcreatemod #createmod #createmodtutorial Live Stream Monday, Wednesday, and Friday. Posts SaturdaySubscribe h...
Published   May 16, 2025
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Reddit
reddit.com › r/createmod › is there a way to make sure all items of a specific type go into a specific storage?
r/CreateMod on Reddit: Is there a way to make sure ALL items of a specific type go into a specific storage?
March 9, 2025 -

I have a storage system with frogports and packagers and stuff. You load stuff into the system at the stock keeper and it goes into a max-size item vault with an unlabeled frogport. Then I have bulk storage for specific items like cobblestone which uses factory gauges, so if any cobblestone ends up in the main vault it gets immediately shipped back out to the cobblestone vault.

This works pretty well, but I'm worried about it backing up. The factory gauges top out at 100 stacks which is far less than a vault can hold. I know you can use threshold switches to prevent overproducing, and I could address cobblestone packages directly to the cobblestone frogport to ensure mass-production ends up in the right place, but any cobblestone I manually input would end up just clogging my main storage.

Is there a way to automatically make the main port send ALL cobblestone to that vault without having to add an extra packager to the main vault for every bulk storage item?

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Reddit
reddit.com › r/createmod › how to ensure packages contain the right amount of items ?
r/CreateMod on Reddit: How to ensure packages contain the right amount of items ?
May 22, 2025 -

Hello, I have a simple recipe to create an iron ingot from iron nugget :

My crafter is stucked because most of the package are sent incomplete. A lot of them contain less than 9 nuggets.

Is their a way to ensure package are sent complete ? I have a repacker before the crafter, but as far I understand, it only helps when a crafting order is delivered in several packages, and merge them. Here it seems that orders have single packages but they do not contain the right amount of nuggets.

I ensured that I have enough nugget in my storage, which is the case. I dont understand how I can prevent that.

Thank you for your help :)