var intvalue = Math.floor( floatvalue );
var intvalue = Math.ceil( floatvalue );
var intvalue = Math.round( floatvalue );
// `Math.trunc` was added in ECMAScript 6
var intvalue = Math.trunc( floatvalue );
Math object reference
Examples
Positive// value=x // x=5 5<x<5.5 5.5<=x<6
Math.floor(value) // 5 5 5
Math.ceil(value) // 5 6 6
Math.round(value) // 5 5 6
Math.trunc(value) // 5 5 5
parseInt(value) // 5 5 5
~~value // 5 5 5
value | 0 // 5 5 5
value >> 0 // 5 5 5
value >>> 0 // 5 5 5
value - value % 1 // 5 5 5
Negative
// value=x // x=-5 -5>x>=-5.5 -5.5>x>-6
Math.floor(value) // -5 -6 -6
Math.ceil(value) // -5 -5 -5
Math.round(value) // -5 -5 -6
Math.trunc(value) // -5 -5 -5
parseInt(value) // -5 -5 -5
value | 0 // -5 -5 -5
~~value // -5 -5 -5
value >> 0 // -5 -5 -5
value >>> 0 // 4294967291 4294967291 4294967291
value - value % 1 // -5 -5 -5
Positive - Larger numbers
// x = Number.MAX_SAFE_INTEGER/10 // =900719925474099.1
// value=x x=900719925474099 x=900719925474099.4 x=900719925474099.5
Math.floor(value) // 900719925474099 900719925474099 900719925474099
Math.ceil(value) // 900719925474099 900719925474100 900719925474100
Math.round(value) // 900719925474099 900719925474099 900719925474100
Math.trunc(value) // 900719925474099 900719925474099 900719925474099
parseInt(value) // 900719925474099 900719925474099 900719925474099
value | 0 // 858993459 858993459 858993459
~~value // 858993459 858993459 858993459
value >> 0 // 858993459 858993459 858993459
value >>> 0 // 858993459 858993459 858993459
value - value % 1 // 900719925474099 900719925474099 900719925474099
Negative - Larger numbers
// x = Number.MAX_SAFE_INTEGER/10 * -1 // -900719925474099.1
// value = x // x=-900719925474099 x=-900719925474099.5 x=-900719925474099.6
Math.floor(value) // -900719925474099 -900719925474100 -900719925474100
Math.ceil(value) // -900719925474099 -900719925474099 -900719925474099
Math.round(value) // -900719925474099 -900719925474099 -900719925474100
Math.trunc(value) // -900719925474099 -900719925474099 -900719925474099
parseInt(value) // -900719925474099 -900719925474099 -900719925474099
value | 0 // -858993459 -858993459 -858993459
~~value // -858993459 -858993459 -858993459
value >> 0 // -858993459 -858993459 -858993459
value >>> 0 // 3435973837 3435973837 3435973837
value - value % 1 // -900719925474099 -900719925474099 -900719925474099
Answer from moonshadow on Stack OverflowVideos
var intvalue = Math.floor( floatvalue );
var intvalue = Math.ceil( floatvalue );
var intvalue = Math.round( floatvalue );
// `Math.trunc` was added in ECMAScript 6
var intvalue = Math.trunc( floatvalue );
Math object reference
Examples
Positive// value=x // x=5 5<x<5.5 5.5<=x<6
Math.floor(value) // 5 5 5
Math.ceil(value) // 5 6 6
Math.round(value) // 5 5 6
Math.trunc(value) // 5 5 5
parseInt(value) // 5 5 5
~~value // 5 5 5
value | 0 // 5 5 5
value >> 0 // 5 5 5
value >>> 0 // 5 5 5
value - value % 1 // 5 5 5
Negative
// value=x // x=-5 -5>x>=-5.5 -5.5>x>-6
Math.floor(value) // -5 -6 -6
Math.ceil(value) // -5 -5 -5
Math.round(value) // -5 -5 -6
Math.trunc(value) // -5 -5 -5
parseInt(value) // -5 -5 -5
value | 0 // -5 -5 -5
~~value // -5 -5 -5
value >> 0 // -5 -5 -5
value >>> 0 // 4294967291 4294967291 4294967291
value - value % 1 // -5 -5 -5
Positive - Larger numbers
// x = Number.MAX_SAFE_INTEGER/10 // =900719925474099.1
// value=x x=900719925474099 x=900719925474099.4 x=900719925474099.5
Math.floor(value) // 900719925474099 900719925474099 900719925474099
Math.ceil(value) // 900719925474099 900719925474100 900719925474100
Math.round(value) // 900719925474099 900719925474099 900719925474100
Math.trunc(value) // 900719925474099 900719925474099 900719925474099
parseInt(value) // 900719925474099 900719925474099 900719925474099
value | 0 // 858993459 858993459 858993459
~~value // 858993459 858993459 858993459
value >> 0 // 858993459 858993459 858993459
value >>> 0 // 858993459 858993459 858993459
value - value % 1 // 900719925474099 900719925474099 900719925474099
Negative - Larger numbers
// x = Number.MAX_SAFE_INTEGER/10 * -1 // -900719925474099.1
// value = x // x=-900719925474099 x=-900719925474099.5 x=-900719925474099.6
Math.floor(value) // -900719925474099 -900719925474100 -900719925474100
Math.ceil(value) // -900719925474099 -900719925474099 -900719925474099
Math.round(value) // -900719925474099 -900719925474099 -900719925474100
Math.trunc(value) // -900719925474099 -900719925474099 -900719925474099
parseInt(value) // -900719925474099 -900719925474099 -900719925474099
value | 0 // -858993459 -858993459 -858993459
~~value // -858993459 -858993459 -858993459
value >> 0 // -858993459 -858993459 -858993459
value >>> 0 // 3435973837 3435973837 3435973837
value - value % 1 // -900719925474099 -900719925474099 -900719925474099
Bitwise OR operator
A bitwise or operator can be used to truncate floating point figures and it works for positives as well as negatives:
function float2int (value) {
return value | 0;
}
Results
float2int(3.1) == 3
float2int(-3.1) == -3
float2int(3.9) == 3
float2int(-3.9) == -3
Performance comparison?
I've created a JSPerf test that compares performance between:
Math.floor(val)val | 0bitwise OR~~valbitwise NOTparseInt(val)
that only works with positive numbers. In this case you're safe to use bitwise operations well as Math.floor function.
But if you need your code to work with positives as well as negatives, then a bitwise operation is the fastest (OR being the preferred one). This other JSPerf test compares the same where it's pretty obvious that because of the additional sign checking Math is now the slowest of the four.
Note
As stated in comments, BITWISE operators operate on signed 32bit integers, therefore large numbers will be converted, example:
1234567890 | 0 => 1234567890
12345678901 | 0 => -539222987
Great Question! I actually had to deal with this the other day! It may seem like a goto to just write parseInt but wait! we can be fancier.
So we can use bit operators for quite a few things and this seems like a great situation! Let's say I have the number from your question, 12.345, I can use the bit operator '~' which inverts all the bits in your number and in the process converts the number to an int! Gotta love JS.
So now we have the inverted bit representation of our number then if we '~' it again we get ........drum roll......... our number without the decimals! Unfortunately, it doesn't do rounding.
var a = 12.345;
var b = ~~a; //boom!
We can use Math.round() for that. But there you go! You can try it on JSperf to see the slight speed up you get! Hope that helps!
this is a good example i think
var intvalue = Math.floor( floatvalue );
var intvalue = Math.ceil( floatvalue );
var intvalue = Math.round( floatvalue );