🌐
DLLMe
dllme.com › dll › files › libzip
libzip.dll - Free DLL Download | DLLme.com
Download and install libzip.dll to fix missing or corrupted dll errors.
🌐
Exefiles
exefiles.com › en › dll › libzip-dll
3 Steps to Download and Fix Libzip.dll DLL Errors
Recommended Download (WinThruster): Optimize Your PC and Fix DLL File Association Errors. Optional Offer for WinThruster by Solvusoft | EULA | Privacy Policy | Terms | Uninstall · libzip.dll is considered a type of Dynamic Link Library (DLL) file. Dynamic Link Library files, like libzip.dll, ...
Discussions

LibZip libraries and include files - freebasic.net
LibZip looks like the ideal library to use to query the content of the .zip files, however i am also looking for other alternatives. For now i am trying to find LibZip 32bit & 64bit libraries, dll and bi file for a version of that will work with freebasic 1.10. More on freebasic.net
🌐 freebasic.net
How to use static library libzip.lib in a new DLL project
I discovered git repositories that alleviate building Dynamic and static versions of zlib and libzip: https://github.com/kiyolee/zlib-win-build... More on tek-tips.com
🌐 tek-tips.com
0
0
January 13, 2025
c - building DLL based on libzip-static.lib - Stack Overflow
Within the libzip.sln solution there are also derivitive projects like ziptool and zipmerge, which each are EXE projects. I succeeded copying such a project and renaming it (why isn't that a VS feature?) by manually editing the XML of the vcproj file copies and can therefore create a separate new tool as another derivitive work. There's just one problem: The tool projects all are exe projects, chaging the configuration type from exe to dll ... More on stackoverflow.com
🌐 stackoverflow.com
libzip.dll troubles / strange super-delay - freebasic.net
It's taking much too long, even for scanning all involved DLL files. ... @Berkeley where is the source code? with only an executable there's no easy way to tell what's wrong I doubt that the fault lies with libzip.dll, it's probably a bad memory access More on freebasic.net
🌐 freebasic.net
July 21, 2025
🌐
Libzip
libzip.org › download
Download - libzip
A C library for reading, creating, and modifying zip archives.
🌐
ProcessLibrary
processlibrary.com › en › directory › files › libzip › 436224
libzip.dll - What is libzip.dll?
libzip.dll is a module belonging to VIPRE Threat detection and remediation system.
🌐
freebasic.net
freebasic.net › board index › programming › beginners
LibZip libraries and include files - freebasic.net
srvaldez wrote: ↑Oct 01, 2023 0:08 andykmv to make the import lib look at this post viewtopic.php?p=292174&hilit=dlltool#p292174 for the bi file generation I use FBfrog https://github.com/dkl/fbfrog , quite often you will need to edit the generated bi to get it working many thanks again, have had a quick read of both and looks like i'll have to make some time to fully digest these resources ... Also wanted to extend a hearty thanks to 'srvaldez' for sharing the libzip dlls (windows 32bit / 64bit) with us.
🌐
DLLme
dllme.com › dll › files › libzip-2
libzip-2.dll : Free .DLL Download
Download and install libzip-2.dll to fix missing or corrupted dll errors.
🌐
FileInspect
fileinspect.com › fileinfo › libzip-dll
LibZIP.dll Download and Fix LibZIP.dll Missing Error | Fileinspect
Download LibZIP.dll from our database. This will help you locate the correct version of LibZIP.dll, but also solve other issues that might be related to the LibZIP.dll file
🌐
Tek-Tips
tek-tips.com › home › forums › software › programmers › development tools › microsoft: visual c++
How to use static library libzip.lib in a new DLL project | Tek-Tips
January 13, 2025 - github.com To be precise, these projects build from the get go with no problems in their VS2022 version (at least, I assume also in older VS versions). Very nice. Now I thought it's easy enough to take libzip.lib and build a new DLL project using that and offering two simple functions a) ZipDir to zip all files of a directory (recursive with subdirectories) and and b) UnZip a zip file to a target directory.
Software library for reading, creating, and modifying zip archives
Appveyor Build status
libzip is an open-source library for handling zip archives. It is written in portable C and can thus be used on multiple operating systems. It is based on zlib. It is used … Wikipedia
Factsheet
libzip
Developers Dieter Baron, Thomas Klausner
Stable release 1.11.4
/ 23 May 2025; 13 months ago (23 May 2025)
Factsheet
libzip
Developers Dieter Baron, Thomas Klausner
Stable release 1.11.4
/ 23 May 2025; 13 months ago (23 May 2025)
Find elsewhere
🌐
Libzip
libzip.org
libzip - libzip
A C library for reading, creating, and modifying zip archives.
Top answer
1 of 1
1

This is not an MCVE ([SO]: How to create a Minimal, Reproducible Example (reprex (mcve))).

The statement "think that's because of the mismatch of C++ and C (zlib and libzip are C projects)" isn't backed up by anything, and if things are done right, there should be no problem.

2 key aspects to be considered. A VStudio project:

  1. Can "belong" to multiple solutions (there can be an M:N relationship between solutions and projects, and not 1:N (like people might be tempted to think))

  2. Must be properly configured. It can be trickier when:

    • Using external artefacts (libs, headers, ...). I explained this (pretty well, I'd say) for OpenSSL: [SO]: How to include OpenSSL in Visual Studio (@CristiFati's answer), so I won't do it again here

    • Having multiple platforms / configurations. Might check [SO]: Excel VBA, Can't Find DLL Entry Point from a DLL file (@CristiFati's answer)

Working on the following structure:

  • code00.sln:

    1. libz-static.vcxproj (from zlib-win-build (build-VS2022))

    2. libzip-static.vcxproj (from libzip-win-build (build-VS2022))

    3. dll00.vcxproj (uses the previous 2)

    4. app00.vcxproj (dummy wrapper app to test the .dll)

Files layout:

[cfati@CFATI-5510-0:e:\Work\Dev\StackExchange\StackOverflow\q079357913]> sopr.bat
### Set shorter prompt to better fit when pasted in StackOverflow (or other) pages ###

[prompt]>
[prompt]> :: --- Current dir ---
[prompt]> dir /b
code
data

[prompt]>
[prompt]> :: ------ code dir ------
[prompt]> dir /b code
app00
bin
code00.sln
Debug
dll00
libzip-win-build
x64
zlib-win-build

[prompt]>
[prompt]> :: --------- dll00 dir ---------
[prompt]> dir /b code\dll00
dll00.vcxproj
dll00.vcxproj.filters
dll00.vcxproj.user
include
src
Win32-Debug
x64-Debug

[prompt]>
[prompt]> dir /b code\dll00\include
dll00.hpp

[prompt]>
[prompt]> dir /b code\dll00\src
dll00.cpp

[prompt]>
[prompt]> :: --------- app00 dir ---------
[prompt]> dir /b code\app00
app00.vcxproj
app00.vcxproj.filters
app00.vcxproj.user
src
Win32-Debug
x64-Debug

[prompt]>
[prompt]> dir /b code\app00\src
main00.cpp

code/code00.sln:

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.12.35527.113
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "app00", "app00\app00.vcxproj", "{5C60F6F8-F3B7-4B08-9BB3-5FE6CEAA1F61}"
    ProjectSection(ProjectDependencies) = postProject
        {BD1F46B7-A799-43BC-AD53-58A2BE95ADFB} = {BD1F46B7-A799-43BC-AD53-58A2BE95ADFB}
    EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dll00", "dll00\dll00.vcxproj", "{BD1F46B7-A799-43BC-AD53-58A2BE95ADFB}"
    ProjectSection(ProjectDependencies) = postProject
        {B56D17BC-072B-42F3-844A-870A07AFBAAA} = {B56D17BC-072B-42F3-844A-870A07AFBAAA}
        {C490F8C7-D8E8-43C9-8D09-9BC8AB705098} = {C490F8C7-D8E8-43C9-8D09-9BC8AB705098}
    EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libzip-static", "libzip-win-build\build-VS2022\libzip-static\libzip-static.vcxproj", "{C490F8C7-D8E8-43C9-8D09-9BC8AB705098}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libz-static", "zlib-win-build\build-VS2022\libz-static\libz-static.vcxproj", "{B56D17BC-072B-42F3-844A-870A07AFBAAA}"
EndProject
Global
    GlobalSection(SolutionConfigurationPlatforms) = preSolution
        Debug|x64 = Debug|x64
        Debug|x86 = Debug|x86
        Release|x64 = Release|x64
        Release|x86 = Release|x86
    EndGlobalSection
    GlobalSection(ProjectConfigurationPlatforms) = postSolution
        {5C60F6F8-F3B7-4B08-9BB3-5FE6CEAA1F61}.Debug|x64.ActiveCfg = Debug|x64
        {5C60F6F8-F3B7-4B08-9BB3-5FE6CEAA1F61}.Debug|x64.Build.0 = Debug|x64
        {5C60F6F8-F3B7-4B08-9BB3-5FE6CEAA1F61}.Debug|x86.ActiveCfg = Debug|Win32
        {5C60F6F8-F3B7-4B08-9BB3-5FE6CEAA1F61}.Debug|x86.Build.0 = Debug|Win32
        {5C60F6F8-F3B7-4B08-9BB3-5FE6CEAA1F61}.Release|x64.ActiveCfg = Release|x64
        {5C60F6F8-F3B7-4B08-9BB3-5FE6CEAA1F61}.Release|x64.Build.0 = Release|x64
        {5C60F6F8-F3B7-4B08-9BB3-5FE6CEAA1F61}.Release|x86.ActiveCfg = Release|Win32
        {5C60F6F8-F3B7-4B08-9BB3-5FE6CEAA1F61}.Release|x86.Build.0 = Release|Win32
        {BD1F46B7-A799-43BC-AD53-58A2BE95ADFB}.Debug|x64.ActiveCfg = Debug|x64
        {BD1F46B7-A799-43BC-AD53-58A2BE95ADFB}.Debug|x64.Build.0 = Debug|x64
        {BD1F46B7-A799-43BC-AD53-58A2BE95ADFB}.Debug|x86.ActiveCfg = Debug|Win32
        {BD1F46B7-A799-43BC-AD53-58A2BE95ADFB}.Debug|x86.Build.0 = Debug|Win32
        {BD1F46B7-A799-43BC-AD53-58A2BE95ADFB}.Release|x64.ActiveCfg = Release|x64
        {BD1F46B7-A799-43BC-AD53-58A2BE95ADFB}.Release|x64.Build.0 = Release|x64
        {BD1F46B7-A799-43BC-AD53-58A2BE95ADFB}.Release|x86.ActiveCfg = Release|Win32
        {BD1F46B7-A799-43BC-AD53-58A2BE95ADFB}.Release|x86.Build.0 = Release|Win32
        {C490F8C7-D8E8-43C9-8D09-9BC8AB705098}.Debug|x64.ActiveCfg = Debug|x64
        {C490F8C7-D8E8-43C9-8D09-9BC8AB705098}.Debug|x64.Build.0 = Debug|x64
        {C490F8C7-D8E8-43C9-8D09-9BC8AB705098}.Debug|x86.ActiveCfg = Debug|Win32
        {C490F8C7-D8E8-43C9-8D09-9BC8AB705098}.Debug|x86.Build.0 = Debug|Win32
        {C490F8C7-D8E8-43C9-8D09-9BC8AB705098}.Release|x64.ActiveCfg = Release|x64
        {C490F8C7-D8E8-43C9-8D09-9BC8AB705098}.Release|x64.Build.0 = Release|x64
        {C490F8C7-D8E8-43C9-8D09-9BC8AB705098}.Release|x86.ActiveCfg = Release|Win32
        {C490F8C7-D8E8-43C9-8D09-9BC8AB705098}.Release|x86.Build.0 = Release|Win32
        {B56D17BC-072B-42F3-844A-870A07AFBAAA}.Debug|x64.ActiveCfg = Debug|x64
        {B56D17BC-072B-42F3-844A-870A07AFBAAA}.Debug|x64.Build.0 = Debug|x64
        {B56D17BC-072B-42F3-844A-870A07AFBAAA}.Debug|x86.ActiveCfg = Debug|Win32
        {B56D17BC-072B-42F3-844A-870A07AFBAAA}.Debug|x86.Build.0 = Debug|Win32
        {B56D17BC-072B-42F3-844A-870A07AFBAAA}.Release|x64.ActiveCfg = Release|x64
        {B56D17BC-072B-42F3-844A-870A07AFBAAA}.Release|x64.Build.0 = Release|x64
        {B56D17BC-072B-42F3-844A-870A07AFBAAA}.Release|x86.ActiveCfg = Release|Win32
        {B56D17BC-072B-42F3-844A-870A07AFBAAA}.Release|x86.Build.0 = Release|Win32
    EndGlobalSection
    GlobalSection(SolutionProperties) = preSolution
        HideSolutionNode = FALSE
    EndGlobalSection
EndGlobal

code/dll00/dll00.vcxproj:

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <VCProjectVersion>17.0</VCProjectVersion>
    <Keyword>Win32Proj</Keyword>
    <ProjectGuid>{bd1f46b7-a799-43bc-ad53-58a2be95adfb}</ProjectGuid>
    <RootNamespace>dll00</RootNamespace>
    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
    <IntDir>$(ProjectDir)$(Platform)-$(Configuration)\</IntDir>
    <TargetName>lib$(ProjectName)</TargetName>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
    <IntDir>$(ProjectDir)$(Platform)-$(Configuration)\</IntDir>
    <TargetName>lib$(ProjectName)</TargetName>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <IntDir>$(ProjectDir)$(Platform)-$(Configuration)\</IntDir>
    <OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
    <TargetName>lib$(ProjectName)</TargetName>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <IntDir>$(ProjectDir)$(Platform)-$(Configuration)\</IntDir>
    <OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
    <TargetName>lib$(ProjectName)</TargetName>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <AdditionalIncludeDirectories>$(SolutionDir)dll00\include;$(SolutionDir)libzip-win-build\lib;$(SolutionDir)libzip-win-build\win32</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalLibraryDirectories>$(SolutionDir)$(Configuration)\</AdditionalLibraryDirectories>
      <AdditionalDependencies>$(CoreLibraryDependencies);libzip-static.lib;libz-static.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <AdditionalIncludeDirectories>$(SolutionDir)dll00\include;$(SolutionDir)libzip-win-build\lib;$(SolutionDir)libzip-win-build\win32</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalLibraryDirectories>$(SolutionDir)$(Configuration)\</AdditionalLibraryDirectories>
      <AdditionalDependencies>$(CoreLibraryDependencies);libzip-static.lib;libz-static.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <AdditionalIncludeDirectories>$(SolutionDir)dll00\include;$(SolutionDir)libzip-win-build\lib;$(SolutionDir)libzip-win-build\win32</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalLibraryDirectories>$(SolutionDir)$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
      <AdditionalDependencies>$(CoreLibraryDependencies);libzip-static.lib;libz-static.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <AdditionalIncludeDirectories>$(SolutionDir)dll00\include;$(SolutionDir)libzip-win-build\lib;$(SolutionDir)libzip-win-build\win32</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalLibraryDirectories>$(SolutionDir)$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
      <AdditionalDependencies>$(CoreLibraryDependencies);libzip-static.lib;libz-static.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="src\dll00.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="include\dll00.hpp" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>

code/dll00/dll00.vcxproj.filters:

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="Source Files">
      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
      <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
    </Filter>
    <Filter Include="Header Files">
      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
      <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
    </Filter>
    <Filter Include="Resource Files">
      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="src\dll00.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="include\dll00.hpp">
      <Filter>Header Files</Filter>
    </ClInclude>
  </ItemGroup>
</Project>

code/dll00/include/dll00.hpp:

#pragma once

#include <string>

#if defined(_WIN32)
#  define F_OK 0
#  include <io.h>
#else
#  define _access access
#  include <unistd.h>
#endif

#if defined(_WIN32)
#  if defined(DLL00_EXPORTS)
#    define DLL00_EXPORT_API __declspec(dllexport)
#  else
#    define DLL00_EXPORT_API __declspec(dllimport)
#  endif
#else
#  define DLL00_EXPORT_API
#endif


namespace dll00 {

#if defined(__cplusplus)
extern "C" {
#endif

DLL00_EXPORT_API int zipFile(const std::string &archive, const std::string &file);

#if defined(__cplusplus)
}
#endif

}

code/dll00/src/dll00.cpp:

#define DLL00_EXPORTS
#include <dll00.hpp>

#include <cerrno>
#include <cstdio>

#include <zip.h>


#define ZIP_ERROR(ERR, NAME, TXT, RET) { \
    zip_error_t error; \
    zip_error_init_with_code(&error, ERR); \
    fprintf(stderr, TXT "\nFile: [%s]\nError: [%s]\n", NAME, zip_error_strerror(&error)); \
    zip_error_fini(&error); \
    return RET; \
}

namespace dll00 {

int zipFile(const std::string& archive, const std::string& file)
{
    if (_access(file.c_str(), F_OK) < 0) {
        return -1;
    }
    zip_t *pza = nullptr;
    int err = 0;
    if ((pza = zip_open(archive.c_str(), ZIP_CREATE, &err)) == nullptr) {
        ZIP_ERROR(err, archive.c_str(), "Could not open archve", -1);
    }

    zip_source_t *pzs = nullptr;
    zip_error_t zerr;
    if ((pzs = zip_source_file_create(file.c_str(), 0, ZIP_LENGTH_TO_END, &zerr)) == nullptr) {
        zip_close(pza);
        ZIP_ERROR(zerr.zip_err, file.c_str(), "Could not open file", -1);
    }
    zip_int64_t idx = -1;
    if ((idx = zip_file_add(pza, file.c_str(), pzs, ZIP_FL_OVERWRITE | ZIP_FL_ENC_UTF_8)) < 0) {
        zip_source_free(pzs);
        zip_close(pza);
        zip_error_t* pzert = zip_get_error(pza);
        if (pzert) {
            ZIP_ERROR(pzert->zip_err, file.c_str(), "Could not add file to archive", -1);
        } else {
            fprintf(stderr, "Could not add file to archive\n");
            return -1;
        }
    }
    zip_close(pza);
    pza = nullptr;
    fprintf(stdout, "Added file [%s] to archive [%s]\n", file.c_str(), archive.c_str());
    return 0;
}

}

code/app00/app00.vcxproj (manually stripped out from this project file everything related to Debug|Win32 configuration to stay below the max 30K chars SO answer limit):

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <VCProjectVersion>17.0</VCProjectVersion>
    <Keyword>Win32Proj</Keyword>
    <ProjectGuid>{5c60f6f8-f3b7-4b08-9bb3-5fe6ceaa1f61}</ProjectGuid>
    <RootNamespace>app00</RootNamespace>
    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <IntDir>$(ProjectDir)$(Platform)-$(Configuration)\</IntDir>
    <OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <IntDir>$(ProjectDir)$(Platform)-$(Configuration)\</IntDir>
    <OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <IntDir>$(ProjectDir)$(Platform)-$(Configuration)\</IntDir>
    <OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <AdditionalIncludeDirectories>$(SolutionDir)dll00\include</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>$(CoreLibraryDependencies);libdll00.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ConformanceMode>true</ConformanceMode>
      <AdditionalIncludeDirectories>$(SolutionDir)dll00\include</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>$(CoreLibraryDependencies);libdll00.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories>
    </Link>
…
🌐
Windows Bulletin
windowsbulletin.com › files › dll › adobe-systems-incorporated › adobe-edge-animate › libzip-dll
What is libzip.dll? Is it Safe or a Virus? How to remove or fix it
September 20, 2019 - Scan your computer for dll problems. ... libzip.dll, is a DLL (Dynamic Link Library) file integrated with Adobe Edge Animate, a product developed by Adobe Systems Incorporated. The file size is typically around 96.17 MB, although the size might vary based on the specific version you have.
🌐
Outbyte
outbyte.com › wiki › en › errors › dll › libzip.dll
libzip.dll - how to resolve issue
Learn how to resolve issue code 'libzip.dll' on Windows 11, 10, 8, and 7.
🌐
PC on Life
pconlife.com › viewfileinfo › libzip-dll
libzip.dll File Download & Fix For All Windows OS - pconlife.com
If you still can't find the file you need, you can leave a "message" on the webpage. Download libzip.dll file:
🌐
DLLMe
dllme.com › dll › files › libzip-5
libzip-5.dll - Free DLL Download
December 7, 2024 - A free service to update, fix, and restore missing or corrupted .DLL files.
🌐
DLL-files.com
dll-files.com › litezip.dll.html
litezip.dll free download | DLL‑files.com
Download litezip.dll free! Fix DLL missing error. Solve it yourself or get help using DLL‑files.com Client to fix DLL error automatically.
🌐
freebasic.net
freebasic.net › board index › platforms › windows
libzip.dll troubles / strange super-delay - freebasic.net
July 21, 2025 - srvaldez wrote: ↑Jul 22, 2025 11:35 with only an executable there's no easy way to tell what's wrong I doubt that the fault lies with libzip.dll, it's probably a bad memory access If a bad memory access could cause such a delay, then we are on the right scent.
🌐
SourceForge
sourceforge.net › projects › libzip.mirror
libzip download | SourceForge.net
A C library for reading, creating, and modifying zip archives. libzip is a C library for reading, creating, and modifying zip archives. Files can be added from data buffers, files, or compressed data copied directly from other zip archives.
🌐
GitHub
github.com › nih-at › libzip › releases
Releases · nih-at/libzip
A C library for reading, creating, and modifying zip archives. - Releases · nih-at/libzip
Author   nih-at
🌐
NuGet
nuget.org › packages › libzip
NuGet Gallery | libzip 1.1.2.7
A C library for reading, creating, and modifying zip archives..
🌐
GitHub
github.com › nih-at › libzip
GitHub - nih-at/libzip: A C library for reading, creating, and modifying zip archives. · GitHub
A C library for reading, creating, and modifying zip archives. - nih-at/libzip
Starred by 1K users
Forked by 314 users
Languages   C 90.3% | CMake 9.1%