It really depends on what you mean by that. If you mean doing things inside the game like automating tasks using Python, it's not completely out of the question. The mod OpenComputers adds computer blocks and items which allow you to do something like that using Lua.
If you mean writing Python scripts that interact with the game from the outside, then yes; in fact, the Rasperry Pi edition of the game is made to do just that. As stated in the comments to your question by randomuser922, there's even a mod that simulates these features.
If you mean translating Python code to Minecraft commands... not really. But there are a few programming languages made to facilitate writing Minecraft commands, such as Command Block Language or MPL. These compile into command blocks which you can then import into a world.
Answer from Trobador on Stack ExchangeWould it ever be possible to convert Python to Minecraft command blocks? - Arqade
user interface - I have a problem with my python Minecraft copy - Stack Overflow
Minecraft clone in Python tutorial
Simple Minecraft Clone in 580 lines of Python
The name of the input function is wrong. Input should be input
The input function should be input and not Input, rest of the code is absolutely correct. So, your code should be:
from ursina import *
from ursina.prefabs.first_person_controller import FirstPersonController
class Vovel(Button):
def __init__(self, position=(0, 0, 0)):
super().__init__(
parent=scene,
position=position,
model='cube',
origin_y=0.5,
texture='white_cube',
color=color.white,
highlight_color=color.lime,
)
def input(self, key):
if self.hovered:
if key == 'left mouse down':
vovel = Vovel(position=self.position + mouse.normal)
if key == 'right mouse down':
destroy(self)
app = Ursina()
for z in range(8):
for x in range(8):
vovel = Vovel(position=(x, 0, z))
player = FirstPersonController()
app.run()
This code works, you can place a block with left click and remove a block with right click!
Here's a tutorial series I'm making on graphics programming, where I write a Minecraft clone in Python with Pyglet and OpenGL 😄
Last tutorial, which is on collision detection/response: https://youtu.be/fWkbIOna6RA
My intended audience are mainly people who already have a bit of experience with Python, but who have a hard time getting into graphics programming with Python, and I think writing a Minecraft clone is a fun way to learn!
There's also a "community" directory on the repo where there are a few extra features, like lighting, AO, game controller support, &c:
https://github.com/obiwac/python-minecraft-clone/tree/master/community
Naturally I appreciate any feedback, criticism, and suggestions you may have!