What makes you think that rapid trigger requires analog control? Both are completely independent from each other. Analog control is completely optional and something that I have never even used on my 60HE. Answer from carrot_gg on reddit.com
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Reddit
reddit.com › r/rocketleague › analog keyboard support (my experience using a wooting two he)
r/RocketLeague on Reddit: Analog Keyboard Support (My experience using a Wooting Two HE)
December 22, 2021 -

Hello everyone,

I'm a keyboard & mouse player since 2015 and last month I've been told about the analog keyboard Wooting TwoHE. I was fascinated by the possibility of the keys having a pressure sensitivity and I decided to buy it. As of now I'm one of the few semi-pros who actually tried this keyboard for Rocket League and I can tell you it shows one huge issue at the moment, which I genuinely hope some developer could find a fix for.

HOW DOES AN ANALOG KEYBOARD WORK:

With an analog keyboard, you can map each key to function like a controller input—Windows will recognize them as Xbox 360 controller signals. Any keys emulating analog triggers or sticks will respond based on how hard you press them: the harder the press, the stronger the input. If you want more details, I recommend looking up Wooting’s Lekker Switches. For Rocket League, this is the setup I'm currently using.

ISSUES:

Rocket League struggles when handling input from both a controller and a mouse simultaneously. Specifically:

USING A CONTROLLER + ANY MOUSE MOVEMENT OR INPUT CAUSES CONSTANT FRAME DROPS. Video showing the FPS drop

There’s also a smaller performance hit when combining digital keyboard input with analog input.

I’ve found that several other players, including pros, have experienced this same issue. I’ve tested the Wooting keyboard in other games like Trackmania, and there were zero problems—everything works flawlessly. Since analog keyboards are gaining popularity, especially for their potential in precise control, Rocket League could really benefit from proper support.

WORKAROUND TO STOP THE FRAME DROP:

  1. ReWASD Method – I ran some tests and found that one way to avoid framerate drops is to emulate both the keyboard and mouse as a single Xbox 360 controller using ReWASD (as shown at the end of my video). My only concern is that ReWASD is also capable of running macros, which might raise questions about its legitimacy—even though I’m only using it for input remapping to fix a compatibility issue. This method could help many players who want to use analog keyboards without performance loss.

  2. NEW (RECOMMENDED - thanks to Patroid): Download Bakkesmod (a popular Rocket League customization tool) along with the plugin Custom Overlay 2.0. This plugin lets you replace Rocket League’s default UI overlay with a custom one. Since the framerate drops are caused by the game constantly switching between the KBM and controller overlays, this mod disables that UI switching altogether—effectively stopping the frame drops. I recommend checking the description of this plugin for a better setup (this way you can use it in freeplay aswell, otherwise you won't be able to enter the main menu from freeplay unless you restart the game.)

TL;DR:

Analog keyboards—especially Wooting’s—are becoming more popular thanks to their pressure-sensitive switches that emulate controller input. However, Rocket League has compatibility issues that cause FPS drops when using analog input alongside mouse movements.
Two known fixes:

  • Use ReWASD to map both mouse and keyboard to the same controller (potential gray area).

  • Recommended: Use Bakkesmod + Custom Overlay 2.0 plugin to stop UI-related frame drops safely.

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Really interesting read; I just did a test out of curiosity and yes, actualy giving simultaneous inputs from different devices causes HUGE fps drops. I don't actually have an analogic keyboard so I tried steering with my controller (tested with Xbox One, Dualshock 4 and Dualsense) while boosting with the mouse. Everytime I boosted it went from 650+ fps to around 250, and I could distinguish on the graph very clearly every time I clicked. I did not notice any stuttering in my case, but yeah, there's clearly a huge performance impact whenever RL detects two peripherals "fighting" each other to send inputs. That's definitely where the problem resides, the conflict between controllers (or any device acting as it) and any other device that falls under M&K "category". About the macro stuff, I think it's a pretty specific case that falls in a grey area, but considering that programs like Bakkesmod have an auto-gg feature and the game is cool with it, I don't think it will trigger any automatic ban. Maybe u/Psyonix_Devin or u/Psyonix_Ted may know more about this
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At this point, my question is: Is ReWASD not allowed to be used in this case, even when just fixing a compatibility issue? Is there any developer who can look further into this? AFAIK using programs to interpret inputs for compatability has never really been an issue. Sounds fine to me, the rules on that topic are vague but I would say you're safe there unless told otherwise. Also want to say, props to you for providing such a nice writeup and well formatted post. Mandatory upvote from me so this can hopefully get more attention!
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Reddit
reddit.com › r/pcmasterrace › wooting one - analog mechanical keyboard ama
r/pcmasterrace on Reddit: Wooting one - Analog mechanical keyboard AMA
February 28, 2016 -

With approval from the PCMR moderators u/zeug666 and u/Tizaki

Yesterday, a PCMR user (u/KriiScHaN) already posted us on PCMR. There were a lot of questions going around and we decided to change our (planned) post to an AMA instead.

The Wooting one is an analog mechanical keyboard that can read exactly how far down and fast you press a key for analog input. In its current state, you can primarily use it for precise movement in games, but this is just the beginning. Of course, it can also type and function like a regular mechanical keyboard.

We hope you can give us feedback, opinions, concerns, ideas or anything that pops into your mind concerning the Wooting one keyboard.

We're here to answer any questions you might have but we also hope you can answer a question for us:

How would you use an analog input on a keyboard?

Here to answer you:

OhMyOats - Calder

Pasta_J36 - Jeroen

Erik_cacao - Erik

TL;DR

See www.wooting.nl

Ask away!

*Notations:

  • We're not allowed to disclose too many technical details about the switch, but you can try to ask it anyway.*

EDIT:

FAQ:

Where is the damn Numpad?!

The Wooting one won’t feature a Numpad. Back when we made the design for our keyboard we made the decision to not add the Numpad, so the keyboard would stay compact. In our minds, the users would bring this keyboard to LAN-parties where desk space is limited. It also gives more mouse space, so it doesn't look like you're riding a Harley motorcycle. We're keeping all the responses and votes for Numpad in mind for other keyboard variations. So, let us know if you're game for a numpad.

What will be the price range of the Wooting one?

We are aiming for a midrange price, for a quality mechanical keyboard.

Does it also work as normal keyboard?

Yes, it also works as a normal keyboard. For now, you can switch between typing and gaming mode. You can switch in between with the mode key on the top right corner. You can customize all the keys, so if you prefer the “mode” key somewhere else, that’s possible.

What switches do you use?

At this point, we can’t disclose that kind of information. All we can say is that they are similar to CherryMX reds but not as light and not too heavy as blacks. The switch is CherryMX keycaps compatible, so most after-market keycaps will fit.

On how many points can the switch register analog?

The analog switch can read a massive amount of states, but we’ve limited it at 256 at the moment because it gives a smooth experience, but we’re still tweaking and testing.

Will you offer a (nordic, french, AZERTY, or any-languages-you-can-think-of) lay-out?

We have an ISO and ANSI layout. At this moment, we are still exploring all the different languages. If the solution is as simple as printing different legends on the keycaps, then yes we will (most likely) be able to support your language

Will you ship the keyboard to my country?

Our goal is to ship globally to all the corners of the earth. It’s just that import duty might play a role, except for any EU country.

We've spent the last 8 hours responding to as many people as possible and really love the input we're getting. We want to thank you all for participating and if you still have any questions or feedback, be sure to post it anyway! We'll be going through all the posts again and noting all the relevant questions and feedback afterwars

4:12am in Taiwan

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Hey! I was a bit too eager to get answers about the keyboard yesterday, but I hope you have time to answer some of my questions now! How many of the keys are going to be analogue enabled? All of them? Characters only? Considering that most players would only make use of the analogue when moving, would only the core movement keys, ie. WASD/Spacebar, be analogue switches? If the latter, will you be selling different versions with the analogue switches under different keys on the keyboard? Or even better yet, will the switches themselves be removable and swappable, like on the ZHUQUE? What is the accuracy of the sensors, ie. how many distinct analogue states can they report? How much will it cost? Considering a decent to high quality mechanical keyboard is between $150-250 already, and if these switches provide an extra manufacturing cost, I would expect a price range on average between $200-400. Is that accurate? What countries / provinces will you be shipping to initially? How soon will you have the product available for purchase? What kind of customization will you offer with your desktop firmware? Will the keys' functionality be fully editable, down to custom user scripts? Will there be an api in a popular scripting language for interacting with the keys, like python or lua? Thank you for creating such awesome technology; I'll definitely be buying one as soon as I can.
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The idea is cool, but what is stopping someone like Razer from stealing your idea and releasing their own keyboard with analog keys?
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Reddit
reddit.com › r/wootingkb › difficulty understanding analog mode and how to best set up my keyboard for gaming
r/WootingKB on Reddit: Difficulty understanding Analog mode and how to best set up my keyboard for gaming
April 17, 2024 -

Hello everyone.

(TL;DR is at the bottom)

I bought my Wooting pretty recently and it seems I misunderstood some settings / profile options. Basically, I've only been using the digital profile for everything until now (Because I mostly play competitive FPS / Moba games where I don't want / need the analog input since I never want to "half press" the button that shoots out a specific ability for example)

Now I wanted to set up some game specific profiles and noticed that You can't actually create a second digital profile (or at least I don't know how). So my first question is: Can I use an analog profile and make it work like a digital one (No half presses, just either pressed or not pressed). I noticed that you can map specific controller buttons to keys on your keyboard. If I don't map any of those will the keyboard just work the same as in digital mode / do keys that don't have a controller button mapped to them work like a "normal" keyboard would?

Second, I tried to set different Rapid Trigger Sensitivities for different keys. For example I'm playing alot of CS2 right now so I was trying to set the press and release sens for my wasd and spacebar all to the highest setting of 0.15 for both but I'd like to have specifically my release sensitivity for my shift key at 1.5mm so I don't stop sneaking because I accidentally release it slightly.

The problem I noticed: Once I set specific rapid trigger settings (using the "Set per key rapid trigger" setting) for my wasd keys it kind of overrides the settings I had on my shift key and vice versa. Can I only set Rapid Trigger for one group of keys? If I use rapid trigger for "Selected Keys" will all other keys that are not selected lose rapid trigger?

TL;DR:
I want to set up a specific profile for playing CS where:

  1. The keyboard works like in digital mode without using up the only digital profile I can create

  2. Actuation point is set to 0.4mm for all keys

  3. Rapid Trigger is enabled for all keys

  4. Press and Release Sensitivity for Rapid Trigger is 0.15mm only for my WASD keys and the spacebar

  5. Release Sensitivity for Rapid Trigger is 1.5mm ONLY for my Shift key

  6. Tachyon mode is enabled (for the left side of my keyboard)

Any help in achieving this is greatly appreciated.
Thanks :)

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Reddit
reddit.com › r/hardware › wooting one - the first analog mechanical keyboard
r/hardware on Reddit: WOOTING One - The first Analog Mechanical Keyboard
February 26, 2016 - Will it require support directly for the hardware or does the keyboard emulate a joystick? Nice idea, but it's actually implementation might be messy. ... From the dev's AMA, it does take advantage of controller analogue stick style of input.
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Reddit
reddit.com › r/wootingkb › wireless. yes i see you posting "but why would you need wireless"
r/WootingKB on Reddit: Wireless. Yes i see you posting "bUt wHy wOuLd yoU nEed wIreLesS"
October 25, 2024 -

Tldr: 60% HE with wireless. Where.gif

[rant for wireless you can ignore]Before you all post that you don't need wireless - ok I'm glad for you, but i am not you and you are not me. There are reasons i need this so please just accept this fact. Wireless is good enough even for mice, even has 8k and wired and wireless has same (or close to) latency please it's not 1990 anymore. I only write this because last time i tried even mentioning wireless everyone came out of the woodwork to tell me how they decided on my behalf that i shouldn't get one even though i need it.[/rant]

Now I've read wooting isn't gonna do it, ok so be it. Q: is there a 60% (or at most 75-80% if there really doesn't exist any~60%, the smaller the better. Heck, i use a one handed keyboard right now) wireless HE alternative?

Required: socd/last key priority built into the keyboard. And wireless HE obviously.

Don't care if i need to download some chinese uac red driver. Don't need 8k. Don't care if it's 600g or 2600g. Don't need f1 row or arrow keys, the smaller the better. Don't care if i have to charge it every day.

There's a billion HE boards these days, it's flooded, even a bunch of wireless, but most "reviewers" don't even bother testing the polling rate of the keyboard, not even mentioning doing any proper testing other than "here is me typing, this is how it sounds". If someone knows or has then I'm all ears. Even if it's in development or heard rumors I'll take it.

So far I'm only aware of keychron q1 he (insanely expensive)/ k2 (preorder), akko/monsgeek v3 (240hz polling for every other than 4 keys), and a few really unheard ones like keydous that i assume is just some chinese dropshipper rebadging alibaba ones.

Sorry for the long and ranty post, I've just been going in circles for days and realize that i didn't even know stuff like: oh this 8k polling keyboard is actually working at 240hz for some reason. I assume you guys know stuff that i don't even know what to look for.

Thanks

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Reddit
reddit.com › r/wootingkb › i have a wooting two, but i don’t think i’m getting any use out of the analogue features. what are your tips and how do you use the analogue features?
r/WootingKB on Reddit: I have a Wooting Two, but I don’t think I’m getting any use out of the analogue features. What are your tips and how do you use the analogue features?
January 18, 2023 -

I’m a 3d and 2d artist, I play a good amount of games too.

I have the non clicky switches (apart from caps lock that’s clicky)

I just haven’t found a real use for the analogue features of this keyboard and feel like I’m missing out

Find elsewhere
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Reddit
reddit.com › r › WootingKB
WootingKB
July 13, 2016 - Welcome to the Wooting Reddit. Share your keyboards, analog profiles, experiences, problems, feature ideas, feedback or just drop it all and chill out with the rest. We're all here to help each other.
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Reddit
reddit.com › r/mechanicalkeyboards › wooting one, analog mechanical keyboard - appreciate your feedback
r/MechanicalKeyboards on Reddit: Wooting one, analog mechanical keyboard - Appreciate your feedback
May 24, 2015 -

See www.wooting.nl

There’s also a full-size video on the landing page that shows it in action

You can find more details on our blog post: http://blog.wooting.nl/analog-mechanical-keyboard-for-gaming/

Yesterday u/ripster55 posted our announcement. This time, we want to officially post it on this awesome subreddit because we’re looking for input, ideas, opinion, feedback, concerns or anything that pops into your mind.

In short:

The Wooting one is an analog mechanical keyboard that can read exactly how far down and fast you press a key for analog input. In its current state, you can primarily use it for precise movement in games, but this is just the beginning. Of course, it can also type and function like a regular mechanical keyboard.

The question, however, is how would you use the analog input on your PC?

note: I can’t disclose very technical details of the keyboard or switch at this moment, but you can try ;).

You can find our previous Reddit posts concerning Wooting one here:

  • First design

  • Revised design

Btw: We're currently looking for additional sw experts or hobbyists, who love keyboards and know a thing or two about drivers and/or micro-controllers. Please, connect ([email protected]) if you're interested or would like to contribute in any way.

EDIT: added the btw line.

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Reddit
reddit.com › r/pcmasterrace › what is an "analog keyboard"? - the wooting one - full review
r/pcmasterrace on Reddit: What is an "Analog Keyboard"? - The WOOTING ONE - Full Review
June 12, 2017 - The ones from Wooting have an audible click and tactile feedback after 1.8mm (listed on the website), the cherry mx blues are 2mm I think. So they should feel like normal clicky mechanical switches if you're into that stuff (I've got black linear ...
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Reddit
reddit.com › r/mousereview › there are so many analog keyboards, but people only talk about wooting?
r/MouseReview on Reddit: There are so many analog keyboards, but people only talk about wooting?
December 12, 2022 -

Hi,

I saw the finalmouse keyboard reveal and I thought about how many more keyboards are there which are analog.

I found two, other than a wooting keyboard and finalmouse centerpeice:

Ace pad tech-https://mechanicalkeyboards.com/shop/index.php?l=product_detail&p=4262 which is just $100

Fluz keyboard- https://fluxkeyboard.com/ which is basically a finalmouse keyboard without 8khz(unreleased)

and there is probably a pulsar keyboard this year which they teased in their 2023 mice preview video.

Anyone know anymore?

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Reddit
reddit.com › r/wootingkb › is the wooting one worth it if i don't intend on using analog functions?
r/WootingKB on Reddit: Is the Wooting One worth it if I don't intend on using analog functions?
February 16, 2017 -

I am drawn to wooting because of the simple and attractive design, the seemingly good build quality, and (importantly as a competitive gamer) the focus on minimizing input latency. Am I getting an overkill keyboard though if use it like a regular keyboard and don't swap switches around?

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Reddit
reddit.com › r/hardware › wooting 60he review- innovative gaming keyboard
r/hardware on Reddit: Wooting 60HE review- innovative gaming keyboard
March 11, 2021 - Ultimately the issue is software ... don't respond well to mixed inputs between gamepad and keyboard sources (wherein you'd be forced to use gamepad controls to enable analog input). The best new feature of the Wooting here seems to be the rapid trigger....
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Reddit
reddit.com › r/keyboards › is wooting my only option for controller-like movement in keyboard?
r/keyboards on Reddit: Is Wooting my only option for controller-like movement in keyboard?
February 8, 2025 -

Tried to search for a magnetic keyboard that has the capability of something akin to analog stick from controller, I imagine that for single player game, it might enhance the immersion, yknow slowly walking while watching the view, doesn't help either that I never touched a controller so I'm really REALLY bad at using it, only watched some people play with it in rental

But when I try to search for something similar, it turns out, I only found Wooting has that capability and by God, it's expensive.

Do you guys know some magnetic keyboard that has it besides Wooting?

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Reddit
reddit.com › r/wootingkb › question about analog mode
r/WootingKB on Reddit: Question about analog mode
July 25, 2023 -

please help ensure Im understanding this properly and how I take full advantage of analog mode.

a normal keyboard is either on or off (1 or 0). so when playing a FPS, you press the W down and you immediately walk at full speed. in analog mode, you have the range of a thumbstick on a controller. so you should be able to press W down slowly and you will begin to slow walk. a full press will be full speed walk.

if this is correct so far - how do I ensure this is enabled in the game? for instance, if the game is set to use Keyboard/mouse - how does it know to register an analog input?

do I have to switch settings in the game to controller and set up a profile on the wooting to map controller inputs to the keys?

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Reddit
reddit.com › r/wootingkb › is it worth upgrading to a wooting keyboard?
r/WootingKB on Reddit: Is it worth upgrading to a wooting keyboard?
January 15, 2025 -

So, I've been looking at wooting keyboards for a while now and with my birthday coming up have been considering actually buying one. I currently have a decent budget mechanical keyboard that I am pretty satisfied with but I am pretty competitive and play games like cs2 pretty much every day. I just wanna make this post and ask if the 220 euro price tag is worth it or if I should just save my money for something else in the future and stick with my mechanical keyboard.

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Reddit
reddit.com › r/wootingkb › ordered my first ever wooting!
r/WootingKB on Reddit: Ordered my first ever Wooting!
February 9, 2022 -

So excited cause this will be my first gaming keyboard FOR my first gaming pc ever. Can't wait for it to get here!

To those who already received your Wooting, is the delivery usually before or after the estimated dates given?

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Reddit
reddit.com › r/wootingkb › what makes wooting keyboards be better then others?
r/WootingKB on Reddit: What makes wooting keyboards be better then others?
February 27, 2025 -

Hello! I'm wondering what makes wooting keyboards be better than other Hall effect analog keyboards that also have rapid trigger? (specifically for me I mean the 80he but also all their keyboards in general) and what makes them be worth the price compared to other cheaper ones?

I'm thinking of getting an 80he but just wanna make sure :)

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Reddit
reddit.com › r/ssbm › melee on a wooting 60he analog keyboard?
r/SSBM on Reddit: Melee on a Wooting 60HE Analog Keyboard?
March 10, 2024 -

tldr: Has anyone tried playing Melee using an analog keyboard like the Wooting 6HE? How is it?

Hello all!

Recently, I've started playing Melee on keyboard and have been shocked at how great it feels. It started as a test to see if I would want to switch to a box/rectangle controller, but I've actually just been enjoying it as its own input method. I'm getting no more hand pain, and my execution is overall much better.

Now, I'm not currently using any modifier keys (other than a "tilt" modifier) because

  • a) it sort of feels like cheating

  • b) I'm playing on a Mac and so as far as I know, there's not even software to enable it

  • c) it just feels like a shitty, counter-intuitive way to have to perform inputs.

But obviously, this heavily limits me. So I've been searching for something that will allow me to actually do analog inputs but in a keyboard/box form factor.

It looks like I have found an answer, in the upcoming on the Analog Orca controller (https://twitter.com/riennezelda/status/1703993234039382113). On paper, it totally solves these problems. It uses analog buttons, which allow for arbitrary angles by mixing how much each button is depressed. Feels really promising to me. I put in a $10 preorder, but production is supposed to begin Q2/Q3, and knowing how these projects go, it could be longer.

So, in looking for a more immediate solution, I found the Wooting 60HE analog keyboard (https://wooting.io/wooting-60he). It uses very similar technology to the Orca (mechanical switch + hall effect sensor) and seems really promising. But it's almost $200 bucks. I've tried seeing if anyone else has used this keyboard as a controller for Melee, but I've only found a few isolated comments from random people, some of whom say that the analog input can be a bit awkward. There's also the obvious downside that this would be usable in Slippi only.

So anyway, my question is: has anyone tried using an analog keyboard to play Melee? If so, how was it? And as a followup question: what do we think about analog box/rectangle controllers in general?

Thanks!

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Haven't watched this video yet but saw it pop up on my feed today https://youtu.be/ZWfKRnGs0P0?si=SkDQAFqCfXvYq_AJ Gosu is active on the Falcon r&d discord and I bet he'd be happy to talk to you about keyboard controls
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has anyone tried using an analog keyboard to play Melee? I have a Wooting two HE and while I haven't tried to play Melee specifically in analog, I found it not a great fit for racing games (arcade or simulation). This may be due to me being highly used to tap-steering in any racing game, since I grew up playing most racing games on a keyboard though. It's possible that you'll get better success in Melee for 2 reasons: Melee does not require holding a smooth angle for a long period of time. Melee likely works well with only a few levels of analog modifiers (2 to 4), as opposed to a range of hundreds (if not thousands) of possible values. You can configure in Wootility how the analog force should behave based on the actual physical position of the switch, which can be used to "snap" the value to certain intervals. I still play Melee with a keyboard, but purely in digital mode. These days, I find analog keyboards mostly useful for game developers when you need to test analog input but you're too lazy to reach out for a controller, but that's just me. b) I'm playing on a Mac and so as far as I know, there's not even software to enable it You might be able to code something in Dolphin's input configuration window: https://wiki.dolphin-emu.org/index.php?title=Input_Syntax https://forums.dolphin-emu.org/Thread-help-with-wii-input-controls-configurations Dolphin has an advanced input syntax which lets you do really powerful stuff – it's how you can bind mouse movement to gamepad axes, for instance. This only works with mainline Dolphin to my knowledge.