Hi lebogossdu27,
I'm Ramesh, here to answer your query at the Microsoft Community.
Please find the direct download link for VC++ redist 2015-2019 version 14.23.27820.0 (x64) below:
https://download.visualstudio.microsoft.com/dow...
Answer from Ramesh on learn.microsoft.comDownload Link for Microsoft Visual C++ Redistributable 2015-2019 (x64) 14.23.27820
hOW TO INSTALL C++2022 VISUAL REDISTRIBUTABLE PACKAGE (64)
Looking for Microsoft Visual C++ 2015-2022 Redistributable 14.50.35719.0 (x86)
Looking for Visual C++2015-2022 Redistributable 14.44.35208.0 (x64 AND x86)
Why are there so many different versions of Microsoft Visual C++ Redistributable installed on my PC?
Why do games always prompt me to install the redistributable even if I already have one?
Can I uninstall older redistributables if I have the newest one installed?
Videos
Hi lebogossdu27,
I'm Ramesh, here to answer your query at the Microsoft Community.
Please find the direct download link for VC++ redist 2015-2019 version 14.23.27820.0 (x64) below:
https://download.visualstudio.microsoft.com/dow...
@Elias:
Hi, I'm using Windows 7 and I want to play a video game but a message appears that says "The program can't start because VCRUNTIME140.dll is missing from your computer. Try reinstalling the program to fix this problem", and i am 13 years old and I don't know how to solve this problem
Download and install both the x86 and x64 versions of the Visual C++ redistributable package:
- x86: vc_redist.x86.exe
- x64: vc_redist.x64.exe
Hi,
In short: it's not advisable that you uninstall any of your C++ Redistributable Packages on your system, or you may break something. Just leave it alone.
Here is the description of the reason.
Explained: Can I remove Microsoft Visual C++ Redistributable?
If any information is useful for you, please accept it as answer.
Please note: Information posted in the given link is hosted by a third party. Microsoft does not guarantee the accuracy and effectiveness of information.
They're a standard set of library files that many applications may use. The operating system does not use them.
https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
--please don't forget to Accept as answer if the reply is helpful--
The code is not platform dependent, the resulting executable is. It is linked against the MS libraries with the standard library implementation, that are included in the redistributable as DLL's.
IIRC there should be an option for static linking of everything, so that you wouldn't need the additional redistributable, but the resulting binary would still be platform dependent - for example you can't run a windows binary on a UNIX system (without WINE at least).
There is no such thing as "Straight C++". There will always be some library functions that you are calling here and there in your code, and even if you are very careful not to, there will be some functions that will need to be called simply by code emitted by the compiler. For example if you have the following loop:
for( int i = 0; i < count; i++ )
array1[i] = array2[i];
The compiler will replace it with code which simply copies the memory over. And if you are compiling for smaller size instead of speed, this will be a call to a function very much like memmove().
Also, you may have some floating point operations for which there exist no direct x86 equivalent instructions; these will also be implemented with function calls. And the list goes on.
This does not make your code platform dependant, because on a different platform the compiler of that plafrom will compile the same code of yours to go with whatever is the C++ runtime for that platform.
Luckily, the C++ runtime does not have to be a separate entity from your application. Check your compiler and linker options; you should be able to produce a single executable which contains both. If you have found that g++ does not require a separate runtime, it is because it does exactly that by default.