You could use std::find_if algorithm:

Person * lookForName(vector<Person*> &names, const std::string& input)
{
    auto it = std::find_if(names.begin(), names.end(),
              &input{ return p->getName() == input; });


    return it != names.end() ? *it : nullptr; // if iterator reaches names.end(), it's not found
}

For C++03 version:

struct isSameName
{
    explicit isSameName(const std::string& name)
    : name_(name)
    {
    }

    bool operator()(Person* p)
    {
       return p->getName() == name_;
    }
    std::string name_;
};

Person * lookForName(vector<Person*> &names, const std::string& input)
{
    vector<Person*>::iterator it = std::find_if(names.begin(), names.end(),
                           isSameName(input));


    return it != names.end() ? *it : NULL;
}
Answer from billz on Stack Overflow
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Quora
quora.com › How-do-you-return-a-null-pointer-in-C
How to return a null pointer in C - Quora
Answer (1 of 7): “How do you return a null pointer in C?” This will do it: [code]return (void*)0; [/code]Enjoy your null pointer!
🌐
Eskimo
eskimo.com › ~scs › cclass › notes › sx10d.html
10.4 Null Pointers
When we're done with the inner loop, if we reached the end of the pattern string (*p1 == '\0'), it means that all preceding characters matched, and we found a complete match for the pattern starting at start, so we return start. Otherwise, we go around the outer loop again, to try another starting position. If we run out of those (if *start == '\0'), without finding a match, we return a null pointer.
Discussions

qt - Can I return a NULL-Pointer in a C++ method? - Stack Overflow
While perfectly possible, there is a more general remark I would like to make: Is returning a "naked" pointer like that really necessary? This is C++, not C.... ... @DevSolar There are quite often reasons to return NULL-Pointers. If you like to return an item-pointer from a list of items, but ... More on stackoverflow.com
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April 26, 2017
Returning reference of NULL pointer
nullptr is a pointer, why do you want to return the adress of it? More on reddit.com
🌐 r/cpp_questions
16
1
July 18, 2021
c++ - returning NULL pointer in C - Stack Overflow
I had some different answers on this question before, so decided to ask again here. Suppose I have a function node* foo() and if some fail accured, I do return NULL. Does this code really return N... More on stackoverflow.com
🌐 stackoverflow.com
October 28, 2014
pointers - When are you able to return NULL as the returning value of a C function? - Stack Overflow
I was wondering if you could tell me when you are able to return NULL, as the result of a function in C. For instance int lenght() can't return NULL because is is expecting an int in the return More on stackoverflow.com
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Reddit
reddit.com › r/cpp_questions › returning reference of null pointer
r/cpp_questions on Reddit: Returning reference of NULL pointer
July 18, 2021 -

In following function I'm trying find a node in Binary tree that matches the key. I'm passing reference node pointer as smart pointer and this function returns a refernce to node pointer.

How can I return NULL ? As the return value of function is std::unique_ptr<node>& so it is supposed to return a reference.

std::unique_ptr<node>& BST::ReturnNodePrivate(const int& key, std::unique_ptr<node> &ptr){
    if(NULL != ptr){
        if(ptr->key == key){
            return ptr;
         } 
    } 
     else{ 
        return NULL; 
     } 
}

How can I return NULL ?

Top answer
1 of 4
13

NULL is a pointer literal which is defined to contain a special value.

One possible definition is:

#define NULL ((void *)0)

For more detail you can read this faq

About const string& foo(), I believe you mean C++'s std::string. std::string has no implicit constructor that initialize it with NULL pointer. So you should use some exception or empty string to indicate an error to the caller. (If you are not throwing, you must return an std::string. Even if the object returned is local, its life is prolonged when kept in a local constant reference. But returning some other type and expecting an implicit conversion is not a good idea.)

Answer to your question: Because NULL is a literal, no temporary object may be created most of the time and actual value can be directly returned to the caller.

2 of 4
3

This function

const string& foo(); 

does not return a pointer. It returns a constant reference to an object of type std::string. So its return value may not be assigned to a pointer.

According to the C++ Standard

4.10 Pointer conversions [conv.ptr]

1 A null pointer constant is an integer literal (2.14.2) with value zero or a prvalue of type std::nullptr_t. A null pointer constant can be converted to a pointer type; the result is the null pointer value of that type and is distinguishable from every other value of object pointer or function pointer type. Such a conversion is called a null pointer conversion. Two null pointer values of the same type shall compare equal. The conversion of a null pointer constant to a pointer to cv-qualified type is a single conversion, and not the sequence of a pointer conversion followed by a qualification conversion (4.4). A null pointer constant of integral type can be converted to a prvalue of type std::nullptr_t. [ Note: The resulting prvalue is not a null pointer value. —end note ]

So when you use null pointer constant defined with macro NULL it is assigned to the return pointer of the function that will contain null pointer value of type node *

🌐
GeeksforGeeks
geeksforgeeks.org › c language › null-pointer-in-c
NULL Pointer in C - GeeksforGeeks
By specifically mentioning the NULL pointer, the C standard gives a mechanism using which a C programmer can check whether a given pointer is legitimate or not. The malloc() function returns the NULL pointer when the memory allocation is failed.
Published   January 10, 2025
Find elsewhere
Top answer
1 of 5
5

NULL is a pointer value - or rather a null-pointer value.

NULL means that the function can't find where your pointer should point to - for example if you want to open a file, but it doesn't work your file pointer is returned as NULL. So you can test the value of a pointer and check to see if it worked or not.

If you are writing a routine

int length()

then you could return a negative value if length is unable to read the length of whatever you send it - this would be a way of indicating an error, because normally lengths can never be negative....

2 of 5
3

It is a matter of convention and you should clearly have one in your head and document it (at least in comments).

Sometimes a pointer really should always point to a valid address (see this intSwap example, both arguments should be valid pointers). At other times, it should either be such a valid address, or be NULL. Conceptually the pointer type is then by convention a sum type (between genuine pointer addresses and the special NULL value).

Notice that the C language does not have a type (or a notation) which enforces that some given pointer is always valid and non-null. BTW, with GCC specifically, you can annotate a function with __attribute__ using nonnull to express that a given argument is never null.

A typical example is FILE* pointers in <stdio.h>. The fopen function is documented to be able to return NULL (on failure), or some valid pointer. But the fprintf function is expecting a valid pointer (and passing NULL to it as the first argument is some undefined behavior, often a segmentation fault; and UB is really bad).

Some non-portable programs even use several "special" pointer values (which should not be dereferenced), e.g. (on Linux/x86-64) #define SPECIAL_SLOT (void*)((intptr_t)-1) (which we know that on Linux it is never a valid address). Then we could have the convention that a pointer is a valid pointer to a valid memory zone, or NULL or SPECIAL_SLOT (hence, if seen as an abstract data type, it is a sum type of two distinct invalid pointers NULL and SPECIAL_SLOT and the set of valid addresses). Another example is MAP_FAILURE as result of mmap(2) on Linux.

BTW, when using pointers in C to heap allocated data (indirectly obtained with malloc), you also need conventions about who is in charge of releasing the data (by using free, often thru a supplied function to free a data and all its internal stuff).

Good C programming requires many explicit conventions regarding pointers, and it is essential to understand them precisely and document them well. Look for example[s] into GTK. Read also about restrict.

Top answer
1 of 5
3

Since both are pointing to the same object, if either obj or d_header is changed, the change will be reflected in the other.

That is incorrect. If the contents of what they point to is changed, that change can be seen through either pointer but if one of them is changed so that it points to something different, the other will still point to the previous object.

Simple example:

int i = 10;
int j = 20;

int* ptr1 = &i;
int* ptr2 = ptr1;

At this point, both the pointers point to the same object, i. Value of i can be changed by:

  1. Directly by assigning a value to i.

     i = 15;
    
  2. Indirectly by assigning a value to where ptr1 points to.

     *ptr1 = 15;
    
  3. Indirectly by assigning a value to where ptr2 points to.

     *ptr2 = 15;
    

However, you can change where ptr1 points to by using:

ptr1 = &j;

Now, ptr1 points to j but ptr2 still points to i.

Any changes made to i will be visible through ptr2 but not ptr1.
Any changes made to j will be visible through ptr1 but not ptr2.

Isn't obj also pointing to null, since both object were pointing to the same object?

The answer should be clear now. obj continues to point to what d_header used to point to. It is not NULL.

So what is the deal of returning a Null pointer?

The function does not necessarily return a NULL pointer. The function returns whatever d_header used to point to before it was changed to be nullptr. It could be a NULL pointer if d_header used to be NULL before the call to the function.

is nullptr in this case would be the same as delete?

No, it is not. There are two different operations. Assigning a pointer to nullptr does not automatically mean that delete gets called on the pointer. If you need to deallocate memory that a pointer points to, you'll have to call to call delete explicitly.

2 of 5
2

Q: "Isn't obj also pointing to null, since both object were pointing to the same object?"

No, both obj and d_heater contain addresses in memory. Changing one does not change the other. This is easy to see if you think about non-pointer variables:

int foo = 13;
int bar = foo;
foo = 42;

Obviously we know that bar still holds 13, and in the same way obj still holds the original address.

If you want obj to keep the same value as d_heater you can make it a reference, then obj and d_heater are the same variable they don't simply share the same value. We can see this again looking at non-pointer variables, but this time let's make bar a reference:

int foo = 13;
int& bar = foo;
foo = 42;

Now both foo and bar will equal 42. If you want to accomplish the same thing with obj make it a pointer reference:

WaterHeater*& obj = d_heater;

You can see a more detailed example here: http://ideone.com/I8CTba

Q. "Is nullptr in this case would be the same as delete?"

No, again d_heater is only an address. If you assign a new value to d_heater it is simply referencing a different point in memory. If by reassigning d_heater you lose the address of dynamically allocated memory that's very bad, it's known as a memory leak. To prevent leaking you must always release dynamically allocated memory before losing the last address to your dynamically allocated memory (call delete for memory allocated with new.)

That said, use of dynamic memory allocation is best left to the standard libraries, unless you really know what you're doing. So I'd strongly recommend you look at using auto-pointers. In C++11 those are unique_ptr and shared_ptr.

🌐
Wikipedia
en.wikipedia.org › wiki › Null_pointer
Null pointer - Wikipedia
2 weeks ago - In Objective-C, messages may be sent to a nil object (which is a null pointer) without causing the program to be interrupted; the message is simply ignored, and the return value (if any) is nil or 0, depending on the type.
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Unstop
unstop.com › home › blog › null pointer in c | a detailed explanation with examples
Null Pointer In C | A Detailed Explanation With Examples
May 3, 2024 - Explicit Assignment: Sometimes, developers explicitly assign NULL to a pointer to signify that it doesn't currently point to anything meaningful. Returning NULL from Functions: Functions may return NULL to indicate failure or the absence of a valid value.
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ScienceDirect
sciencedirect.com › topics › computer-science › null-pointer
Null Pointer - an overview | ScienceDirect Topics
In the C programming language, the malloc function returns a null pointer if memory allocation fails. The free function must handle null pointers appropriately by checking if the pointer is not NULL before attempting to de-allocate memory.
Top answer
1 of 6
30

In C and C++, pointers are inherently unsafe, that is, when you dereference a pointer, it is your own responsibility to make sure it points somewhere valid; this is part of what "manual memory management" is about (as opposed to the automatic memory management schemes implemented in languages like Java, PHP, or the .NET runtime, which won't allow you to create invalid references without considerable effort).

A common solution that catches many errors is to set all pointers that don't point to anything as NULL (or, in correct C++, 0), and checking for that before accessing the pointer. Specifically, it is common practice to initialize all pointers to NULL (unless you already have something to point them at when you declare them), and set them to NULL when you delete or free() them (unless they go out of scope immediately after that). Example (in C, but also valid C++):

void fill_foo(int* foo) {
    *foo = 23; // this will crash and burn if foo is NULL
}

A better version:

void fill_foo(int* foo) {
    if (!foo) { // this is the NULL check
        printf("This is wrong\n");
        return;
    }
    *foo = 23;
}

Without the null check, passing a NULL pointer into this function will cause a segfault, and there is nothing you can do - the OS will simply kill your process and maybe core-dump or pop up a crash report dialog. With the null check in place, you can perform proper error handling and recover gracefully - correct the problem yourself, abort the current operation, write a log entry, notify the user, whatever is appropriate.

2 of 6
8

The other answers pretty much covered your exact question. A null check is made to be sure that the pointer you received actually points to a valid instance of a type (objects, primitives, etc).

I'm going to add my own piece of advice here, though. Avoid null checks. :) Null checks (and other forms of Defensive Programming) clutter code up, and actually make it more error prone than other error-handling techniques.

My favorite technique when it comes to object pointers is to use the Null Object pattern. That means returning a (pointer - or even better, reference to an) empty array or list instead of null, or returning an empty string ("") instead of null, or even the string "0" (or something equivalent to "nothing" in the context) where you expect it to be parsed to an integer.

As a bonus, here's a little something you might not have known about the null pointer, which was (first formally) implemented by C.A.R. Hoare for the Algol W language in 1965.

I call it my billion-dollar mistake. It was the invention of the null reference in 1965. At that time, I was designing the first comprehensive type system for references in an object oriented language (ALGOL W). My goal was to ensure that all use of references should be absolutely safe, with checking performed automatically by the compiler. But I couldn't resist the temptation to put in a null reference, simply because it was so easy to implement. This has led to innumerable errors, vulnerabilities, and system crashes, which have probably caused a billion dollars of pain and damage in the last forty years.

Top answer
1 of 4
9

Returning NULL in case of success (the most simple case for success at that) is definitely contrary to what most people will expect.

Returning a pointer that the user has to manually destruct isn’t super great either. I’d suggest using C++11 unique_ptr but using C++11 may not be feasible in your case.

One thought I had is to make TestRoute private and have the Planner call it whenever it computes a new route.

If the test fails, return NULL, otherwise return the route.

What’s nice about this approach is that you can implement TestRoute however you (or your colleague) please, and the user of the class won’t need to know the details of how it is implemented. The user will just ask for a route from point A to point B and will be guaranteed it’s a valid route with refueling points so long as they don’t receive NULL.

You could also split your method into a few different methods if the performance hit isn’t too great.

For example, for TestRoute, have it return true if the route is possible, false if not.

bool TestRoute(const Route* r)

Have another method TestRouteNeedRefuel that returns true if the route will require refueling, false if not

bool TestRouteNeedRefuel(const Route* r)

Then have a final method, GenerateRefuelRoute that returns a new route with the proper refuel points

Route* TestRoute(const Route* r)
//use this if at all possible
std::unique_ptr<Route> TestRoute(const Route* r)

As far as performance goes, remember to profile before making assumptions. If your colleague is worried about copying Route more than needed (and he may have good reason to, as we don't know how expensive it is or what the target platform is) then clearly performance is an important requirement. I would suggest first implementing as clean an interface as can be done, profiling to find where the bottlenecks REALLY are, and then implementing a few speed hacks where necessary.

2 of 4
8

I would generally consider returning a pointer from a method in C++ a bad design, and mixing error states and payload data in the return value, too; this is a recipe for unmaintainable code.

Suggested change: Return the fail/success status as int value (or use ternary logic, e. g. boost::tribool), and pass the argument as non-const reference:

/** @returns
    - 1 if a solution has been found. The argument will be updated.
    - 0 if the request has been processed sucessfully, 
      but no (immediate) solution has been found.
      The argument is not modified in this case.
    - -1 if the request failed. The argument is not modified. */
int findSolution(MyClass& argument);

Usage example, leaving out premature optimization to avoid "unnecessary" copies:

MyClass objectToTest(originalUnmutableObject);

switch(findSolution(objectToTest))
{
    case 1:
        //Replace original with updated object, or whatever
        break;
    case 0:
        //Nothing to do (?)
        break;
    case -1:
        //Error handling
        break;
    default:
        //Unexpected return value
        assert(false);
}

An alternative, more sophisticated and reusable approach could be to bundle error state and object into a generic result class; this pattern was inspired by Rust. I leave the implementation of Result to you.

template<typename T>
class Result
{
    public:
        Result() = delete;
        Result(int error);
        Result(const T& data);
        Result(T&& data);

        //Methods
        bool isOk() const;
        bool isError(int error) const;
        int error() const;
        const T& data() const;

    private:
        //Variables
        int m_error = 0;
        T m_data;
};

...

Result<MyClass> findSolution(const MyClass& argument)
{
    int errorCode = 0;

    ...

    if(errorCode != 0)
        return Result(errorCode);
    else if(solutionFound)
        //Error code of result will be 0, Result::isOk() == true
        return Result(update(argument, solution));
    else
        //Error code of result will be 1, Result::isOk() == false
        return Result(1);
}
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Reddit
reddit.com › r/c_programming › can you return null from a function that returns a multidimensional ***pointer?
r/C_Programming on Reddit: Can you return NULL from a function that returns a multidimensional ***pointer?
January 17, 2022 -

I am very sure that someone told me once that NULL is defined as a pointer to void. I leafed through the K&R, and NULL was just said to be interchangeable with zero.

But either way, if I have a function that returns a 3d char array (array of arrays of strings), can I then return NULL if something goes wrong? will it be a valid return type?

Many functions that return pointers return NULL if something goes wrong - fopen for instance where you check for NULL and then perror.

But I am confused about multi-dimensional pointers.

I mean, I know that they are technically just pointers. I am unsure what the multiple asterisks do except tell the programmer how many dimensions there are. Hmmm Is this the solution?

Comments?

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GeeksforGeeks
geeksforgeeks.org › c++ › null-pointer-in-cpp
NULL Pointer in C++ - GeeksforGeeks
We can check whether a pointer is a NULL pointer by using the equality comparison operator. ... The above expression will return true if the pointer is a NULL pointer.
Published   January 12, 2026