I can't imagine that Steam requires that much work. The bulk of the work would probably be dealing with customer service issues, I imagine.
Valve almost never releases games so it makes me wonder what any of their employees do to fill their days. Other gaming companies (that make less money) release massive open-world games basically every other year. Rockstar doesn't release many games but the ones they do release are so complex, massive, and popular that you know they spent their time well.
I'm definitely not saying that I want Steam to become like Activision or anything, I'm just curious what the hell it's like to actually work there. If there's no real hierarchy of leadership, how do you measure performance? How can you know if someone is worth their salary? How do you tell a good employee from a bad employee?
I would honestly pay money to shadow a Valve employee for one week just to know even if I had to sign a ton of NDA's.
Videos
They had 181 people working on all oft their games. Remember when you hate on cs2 its probably like 20 people trying to keep the ship floating.
I've been working professionally as a Motion Graphic Designer for 7 years now, and I really really want to work for Valve. They have a listing on their jobs site for my exact position, but I feel like working at Valve requires the best of the best of the best, and I'm not sure if I really qualify.
What recommendations, if any, do you have for me to beef up my portfolio and resume/reel so that I actually can stand out from the crowd and get a chance at being interviewed? Any buzzwords I should know to increase my chances of being noticed?
I can't post my reel here because it contains stuff that I'm under NDA to show nobody except potential employers, and I haven't updated my portfolio yet, but I'm going to be updating all of it to apply for Valve in the next week or two.
EDIT 8 YEARS LATER BECAUSE THIS POST CONSTANTLY SHOWS UP IN GOOGLE SEARCHES AND PEOPLE REACH OUT TO ME MONTHLY:
I didn't get the job. I did get an interview, which was cool, but nothing more.
What I learned:
Valve only hires the best of the best of the best and you have to have proven yourself, not just in the field you're being considered for, but you also have to have been extremely proactive in pursuing personal projects and growth. You need to show proof that you've "shipped" many products or ideas with success... and last but certainly not least, you have to know somebody well who already works there.
UPDATE: 10 years later. Read the edit above!