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Wooting
wooting.io › wooting-two-he
Wooting Two HE - Fullsize analog keyboard | Wooting
The Wooting Two HE detects full switch motion with 0.1mm accuracy from start to end. Every single key outputs an analog signal that can be used for numerous features that enhances your typing and gaming experience. There is no compromise to be made in what a regular ol’ keyboard might have to offer.
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Wooting
wooting.io
Wooting Keyboards
Rapid trigger performance and analog precision. The Wooting 60HE+ (Module) is now more accessible than ever.
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PC Perspective
pcper.com › 2018 › 12 › wooting-one-analog-keyboard-review
Wooting One Analog Keyboard Review - PC Perspective
April 27, 2019 - With the press of a button, every key can offer the same kind of nuanced control of a controller’s trigger, and thanks to a clever design, it will work any game that offers dual controller and keyboard support. Coming in at $159.99 for a single tenkeyless model and two switch options, this is the kind of innovation that doesn’t come cheap. Join us as we dig in to see just how much of a game changer analog switches truly are. ... As always, we’ll start things off with packaging. The Wooting One comes in a simple black box.
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Kotaku
kotaku.com › home › latest › this great analog keyboard made me better at shooters
This Great Analog Keyboard Made Me Better At Shooters - Kotaku
July 31, 2025 - And the Wooting 60HE has a remarkable advantage here in that it uses analog switches through the magic of magnets, meaning you can, in the accompanying “Wootility” software, tell the key switches where and when to send a signal on a down ...
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TechSpot
techspot.com › review › 2399-wooting-two-he-keyboard
Revisiting Analog Keyboards: Wooting two HE Review | TechSpot
Revisiting Analog Keyboards
Wooting is known for making highly-customizable analog mechanical keyboards. But what is an analog keyboard, exactly? Find this out and more in our Wooting two HE review. Wooting is known for making highly-customizable analog mechanical keyboards. But what is an analog keyboard, exactly? Find this out and more in our Wooting two Hero Edition review.
Rating: 85/100 ​
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The Verge
theverge.com › tech › keyboards › reviews
Wooting Two HE review: an analog keyboard in a digital world | The Verge
Wooting Two HE
Wooting’s Two HE keyboard is an attempt to bridge the gap between gamepad and keyboard. It has Gateron-manufactured analog “Lekker” switches, which use magnetic Hall effect sensors rather than typical metal contacts.
Rating: 6.5/10 ​
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Tom's Hardware
tomshardware.com › peripherals › keyboards
Wooting One Keyboard Review: Analog Switches, Great for Your Digits - Tom's Hardware | Tom's Hardware
Wooting One Keyboard Review: Analog Switches, Great for Your Digits
The Wooting One is a compact keyboard that stands alone, thanks to its analog switches and customizable actuation point.
Rating: 4 ​
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PC Gamer
pcgamer.com › hardware › gaming keyboards
Wooting Two HE analog gaming keyboard review | PC Gamer
Wooting Two HE gaming keyboard review
The Wooting Two HE uses the magic of magnets to deliver a gaming keyboard like no other.
Rating: 91/100 ​
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Kotaku
kotaku.com › home › latest › wooting one keyboard review: analog innovation
Wooting One Keyboard Review: Analog Innovation - Kotaku
July 11, 2025 - Cars in Grant Theft Auto 5 can accelerate slowly and turn gradually. It’s the sort of stuff you normally need an analog stick to do. This is new keyboard territory, and it can be a little tricky getting the Wooting One working in games, even though it supports Directinput and Xinput out of the box.
Find elsewhere
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Reddit
reddit.com › r/rocketleague › analog keyboard support (my experience using a wooting two he)
r/RocketLeague on Reddit: Analog Keyboard Support (My experience using a Wooting Two HE)
December 22, 2021 -

Hello everyone,

I'm a keyboard & mouse player since 2015 and last month I've been told about the analog keyboard Wooting TwoHE. I was fascinated by the possibility of the keys having a pressure sensitivity and I decided to buy it. As of now I'm one of the few semi-pros who actually tried this keyboard for Rocket League and I can tell you it shows one huge issue at the moment, which I genuinely hope some developer could find a fix for.

HOW DOES AN ANALOG KEYBOARD WORK:

With an analog keyboard, you can map each key to function like a controller input—Windows will recognize them as Xbox 360 controller signals. Any keys emulating analog triggers or sticks will respond based on how hard you press them: the harder the press, the stronger the input. If you want more details, I recommend looking up Wooting’s Lekker Switches. For Rocket League, this is the setup I'm currently using.

ISSUES:

Rocket League struggles when handling input from both a controller and a mouse simultaneously. Specifically:

USING A CONTROLLER + ANY MOUSE MOVEMENT OR INPUT CAUSES CONSTANT FRAME DROPS. Video showing the FPS drop

There’s also a smaller performance hit when combining digital keyboard input with analog input.

I’ve found that several other players, including pros, have experienced this same issue. I’ve tested the Wooting keyboard in other games like Trackmania, and there were zero problems—everything works flawlessly. Since analog keyboards are gaining popularity, especially for their potential in precise control, Rocket League could really benefit from proper support.

WORKAROUND TO STOP THE FRAME DROP:

  1. ReWASD Method – I ran some tests and found that one way to avoid framerate drops is to emulate both the keyboard and mouse as a single Xbox 360 controller using ReWASD (as shown at the end of my video). My only concern is that ReWASD is also capable of running macros, which might raise questions about its legitimacy—even though I’m only using it for input remapping to fix a compatibility issue. This method could help many players who want to use analog keyboards without performance loss.

  2. NEW (RECOMMENDED - thanks to Patroid): Download Bakkesmod (a popular Rocket League customization tool) along with the plugin Custom Overlay 2.0. This plugin lets you replace Rocket League’s default UI overlay with a custom one. Since the framerate drops are caused by the game constantly switching between the KBM and controller overlays, this mod disables that UI switching altogether—effectively stopping the frame drops. I recommend checking the description of this plugin for a better setup (this way you can use it in freeplay aswell, otherwise you won't be able to enter the main menu from freeplay unless you restart the game.)

TL;DR:

Analog keyboards—especially Wooting’s—are becoming more popular thanks to their pressure-sensitive switches that emulate controller input. However, Rocket League has compatibility issues that cause FPS drops when using analog input alongside mouse movements.
Two known fixes:

  • Use ReWASD to map both mouse and keyboard to the same controller (potential gray area).

  • Recommended: Use Bakkesmod + Custom Overlay 2.0 plugin to stop UI-related frame drops safely.

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Really interesting read; I just did a test out of curiosity and yes, actualy giving simultaneous inputs from different devices causes HUGE fps drops. I don't actually have an analogic keyboard so I tried steering with my controller (tested with Xbox One, Dualshock 4 and Dualsense) while boosting with the mouse. Everytime I boosted it went from 650+ fps to around 250, and I could distinguish on the graph very clearly every time I clicked. I did not notice any stuttering in my case, but yeah, there's clearly a huge performance impact whenever RL detects two peripherals "fighting" each other to send inputs. That's definitely where the problem resides, the conflict between controllers (or any device acting as it) and any other device that falls under M&K "category". About the macro stuff, I think it's a pretty specific case that falls in a grey area, but considering that programs like Bakkesmod have an auto-gg feature and the game is cool with it, I don't think it will trigger any automatic ban. Maybe u/Psyonix_Devin or u/Psyonix_Ted may know more about this
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At this point, my question is: Is ReWASD not allowed to be used in this case, even when just fixing a compatibility issue? Is there any developer who can look further into this? AFAIK using programs to interpret inputs for compatability has never really been an issue. Sounds fine to me, the rules on that topic are vague but I would say you're safe there unless told otherwise. Also want to say, props to you for providing such a nice writeup and well formatted post. Mandatory upvote from me so this can hopefully get more attention!
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Tom's Hardware
tomshardware.com › peripherals › keyboards › mechanical keyboards
Wooting One Analog Mechanical Keyboard Review - Tom's Hardware | Tom's Hardware
July 17, 2017 - Because of the nature of the optical sensing technology, Wooting was able to give the One analog input capabilities. We’ve discussed what that means numerous times in these digital pages, and we’ll discuss it in more detail in this article, but in a nutshell, a normal keyboard uses digital input (each keypress is a simple on/off command), whereas analog input gives you degrees of control through the entire keypress.
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Wooting
wooting.io › wooting-60he
Wooting 60HE+ | the 60% rapid trigger keyboard | Wooting
You’ll find excuses to type something. You won’t need to watch youtube tutorials to get started or break a nerve with the simplest task. The Wootility is simple to use and easy to master.
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Steemit
steemit.com › gaming › @jmillerworks › wooting-one-worlds-first-mechanical-analog-keyboard-unboxing-and-review
Wooting One worlds first mechanical analog keyboard! Unboxing and review! — Steemit
September 30, 2017 - To start what separates a mechanical ... regular keyboard are high quality typically spring switches. The Wooting One uses what are called "Optical switches" which means there is a sensor and light to read the position of the keypress. Basically different pressure sensitivities on the key relates to various increments of movement. For example with the analog stick on a ...
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Amazon
amazon.com › WOOTING-Linea‍‍‍r55-Analog-Mechanical-Keyboard › dp › B07771GCBS
Amazon.com: Wooting one Analog RGB TKL Mechanical Gaming Keyboard (Pressure Sensitive, Linear Red Optical Switch, <1ms Input, RGB backlighting, Aluminum Chassis, N-Key Rollover, US Layout) - Black : Video Games
Rated at <1 ms input latency No more excuses, you have the competitive advantage, it’s this or git gud. Wooting’s firmware is optimized for the fastest input speed with a <1ms scan-matrix, efficient processing and zero debounce.
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Tech Jio
techjioblog.com › tech jio › posts › reviews › review: wooting 60he – 60% analog input gaming keyboard
Review: Wooting 60HE – 60% Analog Input gaming Keyboard
May 28, 2023 - The Wooting 60HE breaks new ground in the gaming keyboard scene, with the Rapid Trigger providing elevating the experience for movement-heavy games
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RTINGS
rtings.com › home › keyboard › reviews › one
Wooting one Keyboard Review
May 28, 2020 - The Wooting one is quite a unique mechanical keyboard compared to what we've tested. It uses optical switches which allow you to vary the force you're putting on...
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Wooting
wooting.io › wooting-80he
Wooting 80HE - Our most competitive keyboard yet | Wooting
The Wooting 80HE detects full switch motion with 0.1mm accuracy from start to end. Every single key outputs an analog signal that can be used for numerous features that enhances your typing and gaming experience.
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Reddit
reddit.com › r/pcmasterrace › wooting one - analog mechanical keyboard ama
r/pcmasterrace on Reddit: Wooting one - Analog mechanical keyboard AMA
February 28, 2016 -

With approval from the PCMR moderators u/zeug666 and u/Tizaki

Yesterday, a PCMR user (u/KriiScHaN) already posted us on PCMR. There were a lot of questions going around and we decided to change our (planned) post to an AMA instead.

The Wooting one is an analog mechanical keyboard that can read exactly how far down and fast you press a key for analog input. In its current state, you can primarily use it for precise movement in games, but this is just the beginning. Of course, it can also type and function like a regular mechanical keyboard.

We hope you can give us feedback, opinions, concerns, ideas or anything that pops into your mind concerning the Wooting one keyboard.

We're here to answer any questions you might have but we also hope you can answer a question for us:

How would you use an analog input on a keyboard?

Here to answer you:

OhMyOats - Calder

Pasta_J36 - Jeroen

Erik_cacao - Erik

TL;DR

See www.wooting.nl

Ask away!

*Notations:

  • We're not allowed to disclose too many technical details about the switch, but you can try to ask it anyway.*

EDIT:

FAQ:

Where is the damn Numpad?!

The Wooting one won’t feature a Numpad. Back when we made the design for our keyboard we made the decision to not add the Numpad, so the keyboard would stay compact. In our minds, the users would bring this keyboard to LAN-parties where desk space is limited. It also gives more mouse space, so it doesn't look like you're riding a Harley motorcycle. We're keeping all the responses and votes for Numpad in mind for other keyboard variations. So, let us know if you're game for a numpad.

What will be the price range of the Wooting one?

We are aiming for a midrange price, for a quality mechanical keyboard.

Does it also work as normal keyboard?

Yes, it also works as a normal keyboard. For now, you can switch between typing and gaming mode. You can switch in between with the mode key on the top right corner. You can customize all the keys, so if you prefer the “mode” key somewhere else, that’s possible.

What switches do you use?

At this point, we can’t disclose that kind of information. All we can say is that they are similar to CherryMX reds but not as light and not too heavy as blacks. The switch is CherryMX keycaps compatible, so most after-market keycaps will fit.

On how many points can the switch register analog?

The analog switch can read a massive amount of states, but we’ve limited it at 256 at the moment because it gives a smooth experience, but we’re still tweaking and testing.

Will you offer a (nordic, french, AZERTY, or any-languages-you-can-think-of) lay-out?

We have an ISO and ANSI layout. At this moment, we are still exploring all the different languages. If the solution is as simple as printing different legends on the keycaps, then yes we will (most likely) be able to support your language

Will you ship the keyboard to my country?

Our goal is to ship globally to all the corners of the earth. It’s just that import duty might play a role, except for any EU country.

We've spent the last 8 hours responding to as many people as possible and really love the input we're getting. We want to thank you all for participating and if you still have any questions or feedback, be sure to post it anyway! We'll be going through all the posts again and noting all the relevant questions and feedback afterwars

4:12am in Taiwan

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Hey! I was a bit too eager to get answers about the keyboard yesterday, but I hope you have time to answer some of my questions now! How many of the keys are going to be analogue enabled? All of them? Characters only? Considering that most players would only make use of the analogue when moving, would only the core movement keys, ie. WASD/Spacebar, be analogue switches? If the latter, will you be selling different versions with the analogue switches under different keys on the keyboard? Or even better yet, will the switches themselves be removable and swappable, like on the ZHUQUE? What is the accuracy of the sensors, ie. how many distinct analogue states can they report? How much will it cost? Considering a decent to high quality mechanical keyboard is between $150-250 already, and if these switches provide an extra manufacturing cost, I would expect a price range on average between $200-400. Is that accurate? What countries / provinces will you be shipping to initially? How soon will you have the product available for purchase? What kind of customization will you offer with your desktop firmware? Will the keys' functionality be fully editable, down to custom user scripts? Will there be an api in a popular scripting language for interacting with the keys, like python or lua? Thank you for creating such awesome technology; I'll definitely be buying one as soon as I can.
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The idea is cool, but what is stopping someone like Razer from stealing your idea and releasing their own keyboard with analog keys?