I want to preface this post by saying I don't use the mechanics described in this post or condone the use of them. Nonetheless I believe this is a discussion worth having because both sides some merit to their arguments.
Hall effect keyboards can register the depth of the actuation and this allows the binding of different actions to different depths of a key press. The thing is that this is by definition not a macro or automatization that is explicitly forbidden by respawn. This behavior could be done purely on hardware, which it essentially how its done with Wooting since with every key press the software just detects when the key has reached an arbitrary point rather than a mechanical switch actuating. Respawn referencing hardware automatization clearly means strikepacks/cronus etc. that actually automates game mechanics.
The problem isn't really that these hall effect systems are automatization because they aren't, the problem is that they make some movement tech a lot easier. Jump at 1mm and crouch at bottom out removes nearly all of the awkwardness from supergliding.
"but one button should only do one action" At first glance this would solve all our issues. By making a rule that only one action can be done with one button. The problem is with mouse wheel you have typically 3 actions you can do with one physical wheel which is largely exactly what a Wooting could do. Also the use of modifier keys complicates this discussion. Even our beloved rapid trigger gets caught in the crossfire as it dynamically changes actuation point and could thus be considered automation.
Wooting advertising these advanced binds specifically to fps games doesn't help the situation. They argue much like I have here that the system is "akin to a macro system without all the automatizations".
Again, I am not trying to convince anyone to go and use these mechanics. I am saying that with the popularization of hall effect we should revisit the rules and guidelines to actually have them talk about this.
Respawn tweetVideos
Hey everyone,
I thought it would be helpful to create a community thread where we can all share and discuss our actuation distance and rapid trigger settings or any other settings specifically for Keychron keyboards with Hall Effect switches (like the Q1 HE, Q3 HE, etc.).
I'm a new owner of the Keychron Q3 HE, and so far I'm really enjoying it. The typing experience is excellent Super smooth and comfortabl and the sound is also really satisfying. It's also a great keyboard for productivity tasks.
Right now, I’m experimenting with:
👉 Actuation Distance: 0.8 mm
👉 Rapid Trigger Threshold: 0.3 mm
I'm mainly using these settings for FPS games like CS2, and while the responsiveness is pretty good for me, I’ve noticed a bit of ghosting in certain situations. Still tweaking things to find the perfect balance.
I'd love to see what settings you use, and especially which games or genres they're optimized for. Whether it’s competitive shooters, MMOs, rhythm games, or just general typing—feel free to share your setup and impressions! Tricks and tweaks are also welcome.
Let’s use this thread as a place to compare notes, learn from each other, and maybe even find new inspiration. 👇
Hey guys,
I’m on the hunt for a Hall Effect keyboard mainly for competitive gaming. I know Wooting is the go-to pick and everyone swears by it, but I’m kinda looking for something that also has a bit more aesthetic appeal and solid build quality.
Budget’s around 200€.
Any recommendations or hidden gems you’d suggest?
Appreciate the help 🙌