Reviewing the basic terminology

It's usually good enough - unless you're programming assembly - to envisage a pointer containing a numeric memory address, with 1 referring to the second byte in the process's memory, 2 the third, 3 the fourth and so on....

  • What happened to 0 and the first byte? Well, we'll get to that later - see null pointers below.
  • For a more accurate definition of what pointers store, and how memory and addresses relate, see "More about memory addresses, and why you probably don't need to know" at the end of this answer.

When you want to access the data/value in the memory that the pointer points to - the contents of the address with that numerical index - then you dereference the pointer.

Different computer languages have different notations to tell the compiler or interpreter that you're now interested in the pointed-to object's (current) value - I focus below on C and C++.

A pointer scenario

Consider in C, given a pointer such as p below...

Copyconst char* p = "abc";

...four bytes with the numerical values used to encode the letters 'a', 'b', 'c', and a 0 byte to denote the end of the textual data, are stored somewhere in memory and the numerical address of that data is stored in p. This way C encodes text in memory is known as ASCIIZ.

For example, if the string literal happened to be at address 0x1000 and p a 32-bit pointer at 0x2000, the memory content would be:

CopyMemory Address (hex)    Variable name    Contents
1000                                     'a' == 97 (ASCII)
1001                                     'b' == 98
1002                                     'c' == 99
1003                                     0
...
2000-2003               p                1000 hex

Note that there is no variable name/identifier for address 0x1000, but we can indirectly refer to the string literal using a pointer storing its address: p.

Dereferencing the pointer

To refer to the characters p points to, we dereference p using one of these notations (again, for C):

Copyassert(*p == 'a');  // The first character at address p will be 'a'
assert(p[1] == 'b'); // p[1] actually dereferences a pointer created by adding
                     // p and 1 times the size of the things to which p points:
                     // In this case they're char which are 1 byte in C...
assert(*(p + 1) == 'b');  // Another notation for p[1]

You can also move pointers through the pointed-to data, dereferencing them as you go:

Copy++p;  // Increment p so it's now 0x1001
assert(*p == 'b');  // p == 0x1001 which is where the 'b' is...

If you have some data that can be written to, then you can do things like this:

Copyint x = 2;
int* p_x = &x;  // Put the address of the x variable into the pointer p_x
*p_x = 4;       // Change the memory at the address in p_x to be 4
assert(x == 4); // Check x is now 4

Above, you must have known at compile time that you would need a variable called x, and the code asks the compiler to arrange where it should be stored, ensuring the address will be available via &x.

Dereferencing and accessing a structure data member

In C, if you have a variable that is a pointer to a structure with data members, you can access those members using the -> dereferencing operator:

Copytypedef struct X { int i_; double d_; } X;
X x;
X* p = &x;
p->d_ = 3.14159;  // Dereference and access data member x.d_
(*p).d_ *= -1;    // Another equivalent notation for accessing x.d_

Multi-byte data types

To use a pointer, a computer program also needs some insight into the type of data that is being pointed at - if that data type needs more than one byte to represent, then the pointer normally points to the lowest-numbered byte in the data.

So, looking at a slightly more complex example:

Copydouble sizes[] = { 10.3, 13.4, 11.2, 19.4 };
double* p = sizes;
assert(p[0] == 10.3);  // Knows to look at all the bytes in the first double value
assert(p[1] == 13.4);  // Actually looks at bytes from address p + 1 * sizeof(double)
                       // (sizeof(double) is almost always eight bytes)
++p;                   // Advance p by sizeof(double)
assert(*p == 13.4);    // The double at memory beginning at address p has value 13.4
*(p + 2) = 29.8;       // Change sizes[3] from 19.4 to 29.8
                       // Note earlier ++p and + 2 here => sizes[3]

Pointers to dynamically allocated memory

Sometimes you don't know how much memory you'll need until your program is running and sees what data is thrown at it... then you can dynamically allocate memory using malloc. It is common practice to store the address in a pointer...

Copyint* p = (int*)malloc(sizeof(int)); // Get some memory somewhere...
*p = 10;            // Dereference the pointer to the memory, then write a value in
fn(*p);             // Call a function, passing it the value at address p
(*p) += 3;          // Change the value, adding 3 to it
free(p);            // Release the memory back to the heap allocation library

In C++, memory allocation is normally done with the new operator, and deallocation with delete:

Copyint* p = new int(10); // Memory for one int with initial value 10
delete p;

p = new int[10];      // Memory for ten ints with unspecified initial value
delete[] p;

p = new int10;    // Memory for ten ints that are value initialised (to 0)
delete[] p;

See also C++ smart pointers below.

Losing and leaking addresses

Often a pointer may be the only indication of where some data or buffer exists in memory. If ongoing use of that data/buffer is needed, or the ability to call free() or delete to avoid leaking the memory, then the programmer must operate on a copy of the pointer...

Copyconst char* p = asprintf("name: %s", name);  // Common but non-Standard printf-on-heap

// Replace non-printable characters with underscores....
for (const char* q = p; *q; ++q)
    if (!isprint(*q))
        *q = '_';

printf("%s\n", p); // Only q was modified
free(p);

...or carefully orchestrate reversal of any changes...

Copyconst size_t n = ...;
p += n;
...
p -= n;  // Restore earlier value...
free(p);

C++ smart pointers

In C++, it's best practice to use smart pointer objects to store and manage the pointers, automatically deallocating them when the smart pointers' destructors run. Since C++11 the Standard Library provides two, unique_ptr for when there's a single owner for an allocated object...

Copy{
    std::unique_ptr<T> p{new T(42, "meaning")};
    call_a_function(p);
    // The function above might throw, so delete here is unreliable, but...
} // p's destructor's guaranteed to run "here", calling delete

...and shared_ptr for share ownership (using reference counting)...

Copy{
    auto p = std::make_shared<T>(3.14, "pi");
    number_storage1.may_add(p); // Might copy p into its container
    number_storage2.may_add(p); // Might copy p into its container    } // p's destructor will only delete the T if neither may_add copied it

Null pointers

In C, NULL and 0 - and additionally in C++ nullptr - can be used to indicate that a pointer doesn't currently hold the memory address of a variable, and shouldn't be dereferenced or used in pointer arithmetic. For example:

Copyconst char* p_filename = NULL; // Or "= 0", or "= nullptr" in C++
int c;
while ((c = getopt(argc, argv, "f:")) != -1)
    switch (c) {
      case f: p_filename = optarg; break;
    }
if (p_filename)  // Only NULL converts to false
    ...   // Only get here if -f flag specified

In C and C++, just as inbuilt numeric types don't necessarily default to 0, nor bools to false, pointers are not always set to NULL. All these are set to 0/false/NULL when they're static variables or (C++ only) direct or indirect member variables of static objects or their bases, or undergo zero initialisation (e.g. new T(); and new T(x, y, z); perform zero-initialisation on T's members including pointers, whereas new T; does not).

Further, when you assign 0, NULL and nullptr to a pointer the bits in the pointer are not necessarily all reset: the pointer may not contain "0" at the hardware level, or refer to address 0 in your virtual address space. The compiler is allowed to store something else there if it has reason to, but whatever it does - if you come along and compare the pointer to 0, NULL, nullptr or another pointer that was assigned any of those, the comparison must work as expected. So, below the source code at the compiler level, "NULL" is potentially a bit "magical" in the C and C++ languages...

More about memory addresses, and why you probably don't need to know

More strictly, initialised pointers store a bit-pattern identifying either NULL or a (often virtual) memory address.

The simple case is where this is a numeric offset into the process's entire virtual address space; in more complex cases the pointer may be relative to some specific memory area, which the CPU may select based on CPU "segment" registers or some manner of segment id encoded in the bit-pattern, and/or looking in different places depending on the machine code instructions using the address.

For example, an int* properly initialised to point to an int variable might - after casting to a float* - access memory in "GPU" memory quite distinct from the memory where the int variable is, then once cast to and used as a function pointer it might point into further distinct memory holding machine opcodes for the program (with the numeric value of the int* effectively a random, invalid pointer within these other memory regions).

3GL programming languages like C and C++ tend to hide this complexity, such that:

  • If the compiler gives you a pointer to a variable or function, you can dereference it freely (as long as the variable's not destructed/deallocated meanwhile) and it's the compiler's problem whether e.g. a particular CPU segment register needs to be restored beforehand, or a distinct machine code instruction used

  • If you get a pointer to an element in an array, you can use pointer arithmetic to move anywhere else in the array, or even to form an address one-past-the-end of the array that's legal to compare with other pointers to elements in the array (or that have similarly been moved by pointer arithmetic to the same one-past-the-end value); again in C and C++, it's up to the compiler to ensure this "just works"

  • Specific OS functions, e.g. shared memory mapping, may give you pointers, and they'll "just work" within the range of addresses that makes sense for them

  • Attempts to move legal pointers beyond these boundaries, or to cast arbitrary numbers to pointers, or use pointers cast to unrelated types, typically have undefined behaviour, so should be avoided in higher level libraries and applications, but code for OSes, device drivers, etc. may need to rely on behaviour left undefined by the C or C++ Standard, that is nevertheless well defined by their specific implementation or hardware.

🌐
GeeksforGeeks
geeksforgeeks.org › c++ › dereference-pointer-in-c
Dereference Pointer in C - GeeksforGeeks
Dereferencing is, use of a pointer to access the value whose address is being stored.
Published   2 weeks ago
Top answer
1 of 6
919

Reviewing the basic terminology

It's usually good enough - unless you're programming assembly - to envisage a pointer containing a numeric memory address, with 1 referring to the second byte in the process's memory, 2 the third, 3 the fourth and so on....

  • What happened to 0 and the first byte? Well, we'll get to that later - see null pointers below.
  • For a more accurate definition of what pointers store, and how memory and addresses relate, see "More about memory addresses, and why you probably don't need to know" at the end of this answer.

When you want to access the data/value in the memory that the pointer points to - the contents of the address with that numerical index - then you dereference the pointer.

Different computer languages have different notations to tell the compiler or interpreter that you're now interested in the pointed-to object's (current) value - I focus below on C and C++.

A pointer scenario

Consider in C, given a pointer such as p below...

Copyconst char* p = "abc";

...four bytes with the numerical values used to encode the letters 'a', 'b', 'c', and a 0 byte to denote the end of the textual data, are stored somewhere in memory and the numerical address of that data is stored in p. This way C encodes text in memory is known as ASCIIZ.

For example, if the string literal happened to be at address 0x1000 and p a 32-bit pointer at 0x2000, the memory content would be:

CopyMemory Address (hex)    Variable name    Contents
1000                                     'a' == 97 (ASCII)
1001                                     'b' == 98
1002                                     'c' == 99
1003                                     0
...
2000-2003               p                1000 hex

Note that there is no variable name/identifier for address 0x1000, but we can indirectly refer to the string literal using a pointer storing its address: p.

Dereferencing the pointer

To refer to the characters p points to, we dereference p using one of these notations (again, for C):

Copyassert(*p == 'a');  // The first character at address p will be 'a'
assert(p[1] == 'b'); // p[1] actually dereferences a pointer created by adding
                     // p and 1 times the size of the things to which p points:
                     // In this case they're char which are 1 byte in C...
assert(*(p + 1) == 'b');  // Another notation for p[1]

You can also move pointers through the pointed-to data, dereferencing them as you go:

Copy++p;  // Increment p so it's now 0x1001
assert(*p == 'b');  // p == 0x1001 which is where the 'b' is...

If you have some data that can be written to, then you can do things like this:

Copyint x = 2;
int* p_x = &x;  // Put the address of the x variable into the pointer p_x
*p_x = 4;       // Change the memory at the address in p_x to be 4
assert(x == 4); // Check x is now 4

Above, you must have known at compile time that you would need a variable called x, and the code asks the compiler to arrange where it should be stored, ensuring the address will be available via &x.

Dereferencing and accessing a structure data member

In C, if you have a variable that is a pointer to a structure with data members, you can access those members using the -> dereferencing operator:

Copytypedef struct X { int i_; double d_; } X;
X x;
X* p = &x;
p->d_ = 3.14159;  // Dereference and access data member x.d_
(*p).d_ *= -1;    // Another equivalent notation for accessing x.d_

Multi-byte data types

To use a pointer, a computer program also needs some insight into the type of data that is being pointed at - if that data type needs more than one byte to represent, then the pointer normally points to the lowest-numbered byte in the data.

So, looking at a slightly more complex example:

Copydouble sizes[] = { 10.3, 13.4, 11.2, 19.4 };
double* p = sizes;
assert(p[0] == 10.3);  // Knows to look at all the bytes in the first double value
assert(p[1] == 13.4);  // Actually looks at bytes from address p + 1 * sizeof(double)
                       // (sizeof(double) is almost always eight bytes)
++p;                   // Advance p by sizeof(double)
assert(*p == 13.4);    // The double at memory beginning at address p has value 13.4
*(p + 2) = 29.8;       // Change sizes[3] from 19.4 to 29.8
                       // Note earlier ++p and + 2 here => sizes[3]

Pointers to dynamically allocated memory

Sometimes you don't know how much memory you'll need until your program is running and sees what data is thrown at it... then you can dynamically allocate memory using malloc. It is common practice to store the address in a pointer...

Copyint* p = (int*)malloc(sizeof(int)); // Get some memory somewhere...
*p = 10;            // Dereference the pointer to the memory, then write a value in
fn(*p);             // Call a function, passing it the value at address p
(*p) += 3;          // Change the value, adding 3 to it
free(p);            // Release the memory back to the heap allocation library

In C++, memory allocation is normally done with the new operator, and deallocation with delete:

Copyint* p = new int(10); // Memory for one int with initial value 10
delete p;

p = new int[10];      // Memory for ten ints with unspecified initial value
delete[] p;

p = new int10;    // Memory for ten ints that are value initialised (to 0)
delete[] p;

See also C++ smart pointers below.

Losing and leaking addresses

Often a pointer may be the only indication of where some data or buffer exists in memory. If ongoing use of that data/buffer is needed, or the ability to call free() or delete to avoid leaking the memory, then the programmer must operate on a copy of the pointer...

Copyconst char* p = asprintf("name: %s", name);  // Common but non-Standard printf-on-heap

// Replace non-printable characters with underscores....
for (const char* q = p; *q; ++q)
    if (!isprint(*q))
        *q = '_';

printf("%s\n", p); // Only q was modified
free(p);

...or carefully orchestrate reversal of any changes...

Copyconst size_t n = ...;
p += n;
...
p -= n;  // Restore earlier value...
free(p);

C++ smart pointers

In C++, it's best practice to use smart pointer objects to store and manage the pointers, automatically deallocating them when the smart pointers' destructors run. Since C++11 the Standard Library provides two, unique_ptr for when there's a single owner for an allocated object...

Copy{
    std::unique_ptr<T> p{new T(42, "meaning")};
    call_a_function(p);
    // The function above might throw, so delete here is unreliable, but...
} // p's destructor's guaranteed to run "here", calling delete

...and shared_ptr for share ownership (using reference counting)...

Copy{
    auto p = std::make_shared<T>(3.14, "pi");
    number_storage1.may_add(p); // Might copy p into its container
    number_storage2.may_add(p); // Might copy p into its container    } // p's destructor will only delete the T if neither may_add copied it

Null pointers

In C, NULL and 0 - and additionally in C++ nullptr - can be used to indicate that a pointer doesn't currently hold the memory address of a variable, and shouldn't be dereferenced or used in pointer arithmetic. For example:

Copyconst char* p_filename = NULL; // Or "= 0", or "= nullptr" in C++
int c;
while ((c = getopt(argc, argv, "f:")) != -1)
    switch (c) {
      case f: p_filename = optarg; break;
    }
if (p_filename)  // Only NULL converts to false
    ...   // Only get here if -f flag specified

In C and C++, just as inbuilt numeric types don't necessarily default to 0, nor bools to false, pointers are not always set to NULL. All these are set to 0/false/NULL when they're static variables or (C++ only) direct or indirect member variables of static objects or their bases, or undergo zero initialisation (e.g. new T(); and new T(x, y, z); perform zero-initialisation on T's members including pointers, whereas new T; does not).

Further, when you assign 0, NULL and nullptr to a pointer the bits in the pointer are not necessarily all reset: the pointer may not contain "0" at the hardware level, or refer to address 0 in your virtual address space. The compiler is allowed to store something else there if it has reason to, but whatever it does - if you come along and compare the pointer to 0, NULL, nullptr or another pointer that was assigned any of those, the comparison must work as expected. So, below the source code at the compiler level, "NULL" is potentially a bit "magical" in the C and C++ languages...

More about memory addresses, and why you probably don't need to know

More strictly, initialised pointers store a bit-pattern identifying either NULL or a (often virtual) memory address.

The simple case is where this is a numeric offset into the process's entire virtual address space; in more complex cases the pointer may be relative to some specific memory area, which the CPU may select based on CPU "segment" registers or some manner of segment id encoded in the bit-pattern, and/or looking in different places depending on the machine code instructions using the address.

For example, an int* properly initialised to point to an int variable might - after casting to a float* - access memory in "GPU" memory quite distinct from the memory where the int variable is, then once cast to and used as a function pointer it might point into further distinct memory holding machine opcodes for the program (with the numeric value of the int* effectively a random, invalid pointer within these other memory regions).

3GL programming languages like C and C++ tend to hide this complexity, such that:

  • If the compiler gives you a pointer to a variable or function, you can dereference it freely (as long as the variable's not destructed/deallocated meanwhile) and it's the compiler's problem whether e.g. a particular CPU segment register needs to be restored beforehand, or a distinct machine code instruction used

  • If you get a pointer to an element in an array, you can use pointer arithmetic to move anywhere else in the array, or even to form an address one-past-the-end of the array that's legal to compare with other pointers to elements in the array (or that have similarly been moved by pointer arithmetic to the same one-past-the-end value); again in C and C++, it's up to the compiler to ensure this "just works"

  • Specific OS functions, e.g. shared memory mapping, may give you pointers, and they'll "just work" within the range of addresses that makes sense for them

  • Attempts to move legal pointers beyond these boundaries, or to cast arbitrary numbers to pointers, or use pointers cast to unrelated types, typically have undefined behaviour, so should be avoided in higher level libraries and applications, but code for OSes, device drivers, etc. may need to rely on behaviour left undefined by the C or C++ Standard, that is nevertheless well defined by their specific implementation or hardware.

2 of 6
134

Dereferencing a pointer means getting the value that is stored in the memory location pointed by the pointer. The operator * is used to do this, and is called the dereferencing operator.

Copyint a = 10;
int* ptr = &a;

printf("%d", *ptr); // With *ptr I'm dereferencing the pointer. 
                    // Which means, I am asking the value pointed at by the pointer.
                    // ptr is pointing to the location in memory of the variable a.
                    // In a's location, we have 10. So, dereferencing gives this value.

// Since we have indirect control over a's location, we can modify its content using the pointer. This is an indirect way to access a.

 *ptr = 20;         // Now a's content is no longer 10, and has been modified to 20.
🌐
Runestone Academy
runestone.academy › ns › books › published › welcomeprogramming › pointers-aggregation_pointers-dereference.html
Dereferencing Pointers
So how do we use a pointer? We know that the pointer stores a memory address. But how do we use that address to access the data at that address? ... The answer is to dereference the pointer. Dereferencing a pointer means using the memory address to access the data at the address it points to.
🌐
Medium
medium.com › @Dev_Frank › dereferencing-of-pointers-2fdb8dd8246c
DEREFERENCING OF POINTERS. Dereferencing a pointer means accessing… | by Dev Frank | Medium
February 16, 2024 - Dereferencing a pointer means accessing the value stored at the memory address that the pointer is pointing to. In C, the * (asterisk)…
🌐
Reddit
reddit.com › r/learnprogramming › why do we need the dereferencing * while assigning a value to a pointer?
r/learnprogramming on Reddit: Why do we need the dereferencing * while assigning a value to a pointer?
September 15, 2023 -

Actually i need to clear this why doesn't it assign a value without * For example

*p = 7; why is this acceptable? p = 7; and not this?

i mean both are telling to assign the value to the address the pointer is pointing to? why do i have dereference it? To read the value i have to dereference the pointer and same goes for assigning? why?

edit .. since we are on this Why when to avoid garbage delete p; // this without the dereferencer and still deletes the garbage value. should't this delete the whole pointer itself from the stack?

Top answer
1 of 10
11
Why do we need the dereferencing * while assigning a value to a pointer? You don't. You need the the dereferencing * while assigning a value to the thing that the pointer points at. To assign a value to the pointer itself, you don't need the *. If you declare a variable like this: int i; We are saying that i contains integer values. So in an expression like: i = ; the value on the right side of the = also needs to be an int. This is a key idea: the type of the item on the left side of the = must match the type of the expression on the right side. Now consider: int *p; We are saying that p is a pointer to an int, so p itself doesn't contain an int, it contains the memory address of an int. So in an expression like: p = ; because p is a pointer to an int, the value on the right side of the = would need to also be a pointer to an int. (AKA memory address). If we change p with p = 1234; we are making it point to a different memory address. We are not changing the int that it's pointing at. So to access the thing the pointer points at we dereference it using the * operator. So in this statement: *p = ; The left side of the = is *p (i.e. "the thing that p points at"), which is an int, so the right side of the = should be an int too. EDIT: typo
2 of 10
3
i mean both are telling to assign the value to the address the pointer is pointing to They aren't though. One is telling the program to set the value at the address the pointer is pointing to to 7, the other tells the program to set the pointer's address to 7.
🌐
Weber State University
icarus.cs.weber.edu › ~dab › cs1410 › textbook › 4.Pointers › dereference.html
4.4. Dereferencing A Pointer
Directly accessing a "normal," non-pointer variable requires only one memory lookup or trip to memory. For example, using the variable i in the simple expression i + 5 requires accessing the memory location named by i once to load the value stored there. However, the dereference or indirection operator requires two memory accesses or lookups.
Find elsewhere
🌐
W3Schools
w3schools.com › cpp › cpp_pointers_dereference.asp
C++ Dereferencing
string food = "Pizza"; // Variable declaration string* ptr = &food; // Pointer declaration // Reference: Output the memory address of food with the pointer (0x6dfed4) cout << ptr << "\n"; // Dereference: Output the value of food with the pointer (Pizza) cout << *ptr << "\n"; Try it Yourself »
🌐
PiEmbSysTech
piembsystech.com › home › programming languages › dereference pointer in c language
Dereference Pointer in C Language - PiEmbSysTech - Embedded Systems & VLSI Lab
September 15, 2023 - Direct Access to Data: Dereferencing allows you to directly access and manipulate the data stored at a specific memory location. This is particularly useful when working with dynamically allocated memory, data structures, and hardware interfaces.
🌐
Cornell Computer Science
cs.cornell.edu › courses › cs3410 › 2024fa › rsrc › c › pointers.html
Pointers - CS 3410
Once you have a pointer with a ... in the box at the end of the arrow. For this, C has the * operator, known as the “dereferencing” operator because it follows a reference (pointer) and gives you the referred-to value....
🌐
Quora
quora.com › What-does-dereferencing-mean-in-C-C++-programming
What does dereferencing mean in C & C++ programming? - Quora
Answer (1 of 19): A pointer contains some address from underlying memory. When you want to access the data which is kept at the location to which the pointer points to, that is when you dereference a pointer For example: Say you have > Address int dat...
🌐
Microsoft Learn
learn.microsoft.com › en-us › dotnet › csharp › language-reference › operators › pointer-related-operators
Pointer related operators - access memory and dereference memory locations - C# reference | Microsoft Learn
January 24, 2026 - The pointer operators enable you to take the address of a variable (&), dereference a pointer (*), compare pointer values, and add or subtract pointers and integers.
🌐
OnlineGDB
question.onlinegdb.com › 7698 › understanding-pointers-and-dereferencing-in-c
Understanding Pointers and Dereferencing in C++ - OnlineGDB Q&A
July 2, 2020 - I have the following code: 1 #include 2 using namespace std; 3 int main() 4 { ... way to understand why this is occurring? Thank you!
🌐
GeeksforGeeks
geeksforgeeks.org › c++ › cpp-dereferencing
C++ Dereferencing - GeeksforGeeks
October 27, 2025 - Dereferencing is, use of a pointer to access the value whose address is being stored.
🌐
Newcastle University
research.ncl.ac.uk › game › mastersdegree › programmingforgames › pointers › pointers.pdf pdf
Lesson 4 - Pointers Referencing and dereferencing Summary
and cannot be done using the pointer (this is useful to the programmer as the compiler can highlight · when there is a problem - for example, adding a character to an integer). Now let us introduce the dereference operator * on line 15.
🌐
KodeKloud Notes
notes.kodekloud.com › docs › Golang › Pointers › Dereferencing-a-pointer › page
Dereferencing a pointer - KodeKloud
Dereferencing a pointer means accessing the value stored in the memory address that the pointer holds.
🌐
GeeksforGeeks
geeksforgeeks.org › c++ › pointers-vs-references-cpp
Pointers vs References in C++ - GeeksforGeeks
2 weeks ago - Explanation: In above example, ptr stores the memory address of num using the address-of (&) operator. The dereference (*) operator is then used to access and display the value stored at that memory location.
🌐
Cplusplus
cplusplus.com › forum › beginner › 269741
Assigning a dereference to a dereference - C++ Forum
That is exactly correct. You dereference a pointer to obtain a reference to some object-value, by which the object-value may be accessed or modified.
🌐
GNU
gnu.org › software › c-intro-and-ref › manual › html_node › Pointer-Dereference.html
Pointer Dereference (GNU C Language Manual)
The main use of a pointer value is to dereference it (access the data it points at) with the unary ‘*’ operator. For instance, *&i is the value at i’s address—which is just i.
🌐
Udacity
udacity.com › blog › cpp-dereferencing-explained
C++ Dereferencing Explained | Udacity
October 24, 2024 - Like all other variables, we can name this pointer anything that fits within a proper naming convention of a variable. The program outputs the current number of 25 by dereferencing — *pointerToClows — and the memory address of the variable pointerToClowns.