Java works a little bit different than many other languages. What o is in the first example is simply a reference to the object.
When you say o = new MyObject(), it creates a new Object of type MyObject and references o to that object, whereas before o referenced objects[index].
That is, objects[index] itself is just a reference to another object in memory. So in order to set objects[index] to a new MyObject, you need to change where objects[index] points to, which can only be done by using objects[index].
Image: (my terrible paint skills :D)

Explanation: This is roughly how Java memory management works. Not exactly, by any means, but roughly. You have objects, which references A1. When you access the objects array, you start from the beginning reference point (A1), and move forward X blocks. For example, referencing index 1 would bring you to B1. B1 then tells you that you're looking for the object at A2. A2 tells you that it has a field located at C2. C2 is an integer, a basic data type. The search is done.
o does not reference A1 or B1, but C1 or C2. When you say new ..., it will create a new object and put o there (for example, in slot A3). It will not affect A1 or B1.
Let me know if I can clear things up a little.
Answer from Ryan Amos on Stack OverflowJava works a little bit different than many other languages. What o is in the first example is simply a reference to the object.
When you say o = new MyObject(), it creates a new Object of type MyObject and references o to that object, whereas before o referenced objects[index].
That is, objects[index] itself is just a reference to another object in memory. So in order to set objects[index] to a new MyObject, you need to change where objects[index] points to, which can only be done by using objects[index].
Image: (my terrible paint skills :D)

Explanation: This is roughly how Java memory management works. Not exactly, by any means, but roughly. You have objects, which references A1. When you access the objects array, you start from the beginning reference point (A1), and move forward X blocks. For example, referencing index 1 would bring you to B1. B1 then tells you that you're looking for the object at A2. A2 tells you that it has a field located at C2. C2 is an integer, a basic data type. The search is done.
o does not reference A1 or B1, but C1 or C2. When you say new ..., it will create a new object and put o there (for example, in slot A3). It will not affect A1 or B1.
Let me know if I can clear things up a little.
The short answer: yes, there is something like a copy going on.
The long answer: The Java foreach loop you posted is syntactic sugar for
MyObject objects[] = new MyObject[6];
Iterator<MyObject> it = objects.iterator();
while (it.hasNext()) {
MyObject o = it.next();
// The previous three lines were from the foreach loop
// Your code inside the foreach loop
o = new MyObject();
}
As the desugared version shows, setting a reference equal to something inside a foreach loop does not change the contents of the array.
Java objects For Each Loops
Java Object Array Foreach Method Access - Stack Overflow
Java library for 3d object visualisation
With this I would say you would want to use OpenGL. I'd recommend something like LibGDX. It uses LWJGL in the background but is less low-level making it easier for you. Although seeming as your example is using C# in Unity maybe you could use that? It could be a lot easier using a game engine like Unity.
More on reddit.comObba: A Java Object Handler for Excel.
Actually the enhanced for loop should look like this
for (final Room room : rooms) {
// Here your room is available
}
You can also use Java 8 stream API and do the same thing in one line.
If you want to print any specific property then use this syntax:
ArrayList<Room> rooms = new ArrayList<>();
rooms.forEach(room -> System.out.println(room.getName()));
OR
ArrayList<Room> rooms = new ArrayList<>();
rooms.forEach(room -> {
// here room is available
});
if you want to print all the properties of Java object then use this:
ArrayList<Room> rooms = new ArrayList<>();
rooms.forEach(System.out::println);
You have a very strange architecture here my friend. You shouldn't be using generic Objects everywhere, but the actual types. First thing:
public Object getAllInventoryItems() {
//return InventoryItems;
return this.InventoryItems.toArray();
}
Why not just return the List itself?
public List<Item> getAllInventoryItems() {
return this.InventoryItems;
}
Also change this:
List<Item> InventoryItems = new ArrayList<Item>();
and this:
public void setInventoryItems(Item inventoryItems) {
this.InventoryItems.add(inventoryItems);
}
Now iterating the List is smooth sailing:
public static void main(String[] args) {
// TODO Auto-generated method stub
List<Item> InvetoryItems;
Inventory inv = new Inventory();
inv.createItemObj(101, "camera", "Used camera that I bought off of a homeless guy.", 500);
InvetoryItems = inv.getAllInventoryItems();
for(Item item : InvetoryItems){
System.out.println(item.getItemName());
}
System.out.println("Done");
}
Btw, I changed Items to Item out of habit. A class name should indicate a single entity so by convention it's singular.
Now don't take this the wrong way, but you may have got off on the wrong foot with Java, so I highly recommend this reading: http://www.mindview.net/Books/TIJ/ This worked for me when I was starting with Java, maybe others can suggest some good sources as well.
Ok, two things. One is that Tudor is absolutely right, it's best to use the classes you're expecting directly, not Objects, and stylistically his points are accurate too.
Two is that if you really have to use a list of object, you'll need to cast back from object to whatever type it is that you're expecting to receive.
List<Object> list = inv.getAllInventoryItems();
for (Object item : list){
System.out.println((Items) item).getItemName();
}
However, I wouldn't recommend doing this as it effectively takes what should be a compile-time error and makes it a RunTime error (if the class cannot be cast).