For performance, it usually best to make the code as simple and clear as possible and this will often perform well (as the JIT will optimise this code best). In your case, the simplest examples are also likely to be the fastest.
I would do either
int cmp = a > b ? +1 : a < b ? -1 : 0;
or a longer version
int cmp;
if (a > b)
cmp = +1;
else if (a < b)
cmp = -1;
else
cmp = 0;
or
int cmp = Integer.compare(a, b); // in Java 7
int cmp = Double.compare(a, b); // before Java 7
It's best not to create an object if you don't need to.
Performance wise, the first is best.
If you know for sure that you won't get an overflow you can use
int cmp = a - b; // if you know there wont be an overflow.
you won't get faster than this.
Answer from Peter Lawrey on Stack OverflowVideos
For performance, it usually best to make the code as simple and clear as possible and this will often perform well (as the JIT will optimise this code best). In your case, the simplest examples are also likely to be the fastest.
I would do either
int cmp = a > b ? +1 : a < b ? -1 : 0;
or a longer version
int cmp;
if (a > b)
cmp = +1;
else if (a < b)
cmp = -1;
else
cmp = 0;
or
int cmp = Integer.compare(a, b); // in Java 7
int cmp = Double.compare(a, b); // before Java 7
It's best not to create an object if you don't need to.
Performance wise, the first is best.
If you know for sure that you won't get an overflow you can use
int cmp = a - b; // if you know there wont be an overflow.
you won't get faster than this.
Use Integer.compare(int, int). And don'try to micro-optimize your code unless you can prove that you have a performance issue.
No, == between Integer, Long etc will check for reference equality - i.e.
Integer x = ...;
Integer y = ...;
System.out.println(x == y);
this will check whether x and y refer to the same object rather than equal objects.
So
Integer x = new Integer(10);
Integer y = new Integer(10);
System.out.println(x == y);
is guaranteed to print false. Interning of "small" autoboxed values can lead to tricky results:
Integer x = 10;
Integer y = 10;
System.out.println(x == y);
This will print true, due to the rules of boxing (JLS section 5.1.7). It's still reference equality being used, but the references genuinely are equal.
If the value p being boxed is an integer literal of type int between -128 and 127 inclusive (§3.10.1), or the boolean literal true or false (§3.10.3), or a character literal between '\u0000' and '\u007f' inclusive (§3.10.4), then let a and b be the results of any two boxing conversions of p. It is always the case that a == b.
Personally I'd use:
if (x.intValue() == y.intValue())
or
if (x.equals(y))
As you say, for any comparison between a wrapper type (Integer, Long etc) and a numeric type (int, long etc) the wrapper type value is unboxed and the test is applied to the primitive values involved.
This occurs as part of binary numeric promotion (JLS section 5.6.2). Look at each individual operator's documentation to see whether it's applied. For example, from the docs for == and != (JLS 15.21.1):
If the operands of an equality operator are both of numeric type, or one is of numeric type and the other is convertible (§5.1.8) to numeric type, binary numeric promotion is performed on the operands (§5.6.2).
and for <, <=, > and >= (JLS 15.20.1)
The type of each of the operands of a numerical comparison operator must be a type that is convertible (§5.1.8) to a primitive numeric type, or a compile-time error occurs. Binary numeric promotion is performed on the operands (§5.6.2). If the promoted type of the operands is int or long, then signed integer comparison is performed; if this promoted type is float or double, then floating-point comparison is performed.
Note how none of this is considered as part of the situation where neither type is a numeric type.
Since Java 1.7 you can use Objects.equals:
java.util.Objects.equals(oneInteger, anotherInteger);
Returns true if the arguments are equal to each other and false otherwise. Consequently, if both arguments are null, true is returned and if exactly one argument is null, false is returned. Otherwise, equality is determined by using the equals method of the first argument.
From what I have been reading, the compareTo() method returns the difference of the Unicode numerical values of two Strings when they are compared with each other. For instance, the String "hello" when compared with the String "hello" returns an integer value of zero, since they both have exactly the same Unicode characters in them. Based on my understanding of this method, "hello" should return zero when compared to "olleh", because the two Strings have the exact same Unicode characters in them. Instead, though, I am getting integer value of 7 returned to the console. Can someone break this down a bit for me to help me understand it better? Thanks in advance. Here is my code:
String str1 = "hello";String str2 = "olleh";System.out.println(str1.compareTo(str2)); // 7