Before I attempt to answer this question, recall the definition of interfaces:
An interface contains definitions for a group of related functionalities that a non-abstract class or a struct must implement.
Source: Microsoft Docs
Interfaces are used in statically typed languages to describe that two independent objects "implement the same behaviour". The interfaces are formally declared in code and enforced by the compiler (hence the must in the definition of interfaces above). They are one way of telling the type system that two objects can theoretically be substituted for each other (and are therefore related in a way). The other way is inheritance. If they cannot, the compiler throws an error.
Opposing to that, dynamically typed languages like Python do not require mechanisms like interfaces or inheritance to check if two objects are related. They use duck typing where the search for the appropriate function/method of an object is deduced at runtime. If found, it is executed - if not, an error is thrown. Therefore, interfaces are not required. Instead, there are so called "special methods" that can be implemented by classes to give instances certain "features", e.g. they can be hashed by implementing the __eq__ and __hash__ methods. These informal interfaces are NOT enforced by the compiler and only exist in the documentation.
To give an example for these informal interfaces, just imagine stumbling across some piece of code that implements a custom class that behaves like a list. Even though nowhere in code is this class related to any abstract sequence class, you know that it is used to produce sequence-like objects because it implements the __len__ and __getitem__ special methods.
I view protocols as much less strict version of interfaces in that they are not enforced and not all of them have to be implemented by a class. If you just want the class to be iterable, you can pick and implement the special methods that you have to implement and leave the rest of them untouched.
That being said, you can emulate interface-like behavior by using abstract base classes (ABCs).
Answer from DocDriven on Stack OverflowHello, if one finds interfaces useful in Python (>=3.8) and is convinced that static type-checking is a must, then why not ditch ABC and always use Protocols? I understand that the fundamental idea of a protocol is slightly different from an interface, but in practice, I had great success replacing abc's with Protocols without regrets.
With abc you would write (https://docs.python.org/3/library/abc.html) :
from abc import ABC, abstractmethod
class Animal(ABC):
@abstractmethod
def eat(self, food) -> float:
passWhereas with Protocols it's gonna be (good tutorial):
from typing import Protocol
class Animal(Protocol):
def eat(self, food) -> float:
...Scores in my subjective scoring system :)
| Capability | ABC | Protocols |
|---|---|---|
| Runtime checking | 1 | 1 (with a decorator) |
| Static checking with mypy | 1 | 1 |
Explicit interface (class Dog(Animal):) | 1 | 1 |
Implicit interface with duck-typing (class Dog:) | 0.5 (kind of with register, but it doesn't work with mypy yet) | 1 |
Default method implementation (def f(self): return 5) | -1 (implementations shouldn't be in the interfaces) | -1 (same, and mypy doesn't catch this) |
| Callback interface | 0 | 1 |
| Number of code lines | -1 (requires ABC inheritance and abstracmethod for every method) | 0 (optionalProtocol inheritance) |
| Total score | 1.5 | 4 |
So I do not quite see why one should ever use ABC except for legacy reasons. Other (IMHO minor) points in favour of ABC I've seen were about interactions with code editors.
Did I miss anything?
I put more detailed arguments into a Medium. There are many tutorials on using Protocols, but not many on ABC vs Protocols comparisons. I found a battle of Protocols vs Zope, but we are not using Zope, so it's not so relevant.
Videos
New in Python 3.8:
Some of the benefits of interfaces and protocols are type hinting during the development process using tools built into IDEs and static type analysis for detection of errors before runtime. This way, a static analysis tool can tell you when you check your code if you're trying to access any members that are not defined on an object, instead of only finding out at runtime.
The typing.Protocol class was added to Python 3.8 as a mechanism for "structural subtyping." The power behind this is that it can be used as an implicit base class. That is, any class that has members that match the Protocol's defined members is considered to be a subclass of it for purposes of static type analysis.
The basic example given in PEP 544 shows how this can be used.
Copyfrom typing import Protocol
class SupportsClose(Protocol):
def close(self) -> None:
# ...
class Resource:
# ...
def close(self) -> None:
self.file.close()
self.lock.release()
def close_all(things: Iterable[SupportsClose]) -> None:
for thing in things:
thing.close()
file = open('foo.txt')
resource = Resource()
close_all([file, resource]) # OK!
close_all([1]) # Error: 'int' has no 'close' method
Note: The typing-extensions package backports typing.Protocol for Python 3.5+.
In short, you probably don't need to worry about it at all. Since Python uses duck typing - see also the Wikipedia article for a broader definition - if an object has the right methods, it will simply work, otherwise exceptions will be raised.
You could possibly have a Piece base class with some methods throwing NotImplementedError to indicate they need to be re-implemented:
Copyclass Piece(object):
def move(<args>):
raise NotImplementedError(optional_error_message)
class Queen(Piece):
def move(<args>):
# Specific implementation for the Queen's movements
# Calling Queen().move(<args>) will work as intended but
class Knight(Piece):
pass
# Knight().move() will raise a NotImplementedError
Alternatively, you could explicitly validate an object you receive to make sure it has all the right methods, or that it is a subclass of Piece by using isinstance or isubclass.
Note that checking the type may not be considered "Pythonic" by some and using the NotImplementedError approach or the abc module - as mentioned in this very good answer - could be preferable.
Your factory just has to produce instances of objects having the right methods on them.