Videos
Hello everyone,
I'm a keyboard & mouse player since 2015 and last month I've been told about the analog keyboard Wooting TwoHE. I was fascinated by the possibility of the keys having a pressure sensitivity and I decided to buy it. As of now I'm one of the few semi-pros who actually tried this keyboard for Rocket League and I can tell you it shows one huge issue at the moment, which I genuinely hope some developer could find a fix for.
HOW DOES AN ANALOG KEYBOARD WORK:
With an analog keyboard, you can map each key to function like a controller input—Windows will recognize them as Xbox 360 controller signals. Any keys emulating analog triggers or sticks will respond based on how hard you press them: the harder the press, the stronger the input. If you want more details, I recommend looking up Wooting’s Lekker Switches. For Rocket League, this is the setup I'm currently using.
ISSUES:
Rocket League struggles when handling input from both a controller and a mouse simultaneously. Specifically:
USING A CONTROLLER + ANY MOUSE MOVEMENT OR INPUT CAUSES CONSTANT FRAME DROPS. Video showing the FPS drop
There’s also a smaller performance hit when combining digital keyboard input with analog input.
I’ve found that several other players, including pros, have experienced this same issue. I’ve tested the Wooting keyboard in other games like Trackmania, and there were zero problems—everything works flawlessly. Since analog keyboards are gaining popularity, especially for their potential in precise control, Rocket League could really benefit from proper support.
WORKAROUND TO STOP THE FRAME DROP:
ReWASD Method – I ran some tests and found that one way to avoid framerate drops is to emulate both the keyboard and mouse as a single Xbox 360 controller using ReWASD (as shown at the end of my video). My only concern is that ReWASD is also capable of running macros, which might raise questions about its legitimacy—even though I’m only using it for input remapping to fix a compatibility issue. This method could help many players who want to use analog keyboards without performance loss.
NEW (RECOMMENDED - thanks to Patroid): Download Bakkesmod (a popular Rocket League customization tool) along with the plugin Custom Overlay 2.0. This plugin lets you replace Rocket League’s default UI overlay with a custom one. Since the framerate drops are caused by the game constantly switching between the KBM and controller overlays, this mod disables that UI switching altogether—effectively stopping the frame drops. I recommend checking the description of this plugin for a better setup (this way you can use it in freeplay aswell, otherwise you won't be able to enter the main menu from freeplay unless you restart the game.)
TL;DR:
Analog keyboards—especially Wooting’s—are becoming more popular thanks to their pressure-sensitive switches that emulate controller input. However, Rocket League has compatibility issues that cause FPS drops when using analog input alongside mouse movements.
Two known fixes:
Use ReWASD to map both mouse and keyboard to the same controller (potential gray area).
Recommended: Use Bakkesmod + Custom Overlay 2.0 plugin to stop UI-related frame drops safely.
With approval from the PCMR moderators u/zeug666 and u/Tizaki
Yesterday, a PCMR user (u/KriiScHaN) already posted us on PCMR. There were a lot of questions going around and we decided to change our (planned) post to an AMA instead.
The Wooting one is an analog mechanical keyboard that can read exactly how far down and fast you press a key for analog input. In its current state, you can primarily use it for precise movement in games, but this is just the beginning. Of course, it can also type and function like a regular mechanical keyboard.
We hope you can give us feedback, opinions, concerns, ideas or anything that pops into your mind concerning the Wooting one keyboard.
We're here to answer any questions you might have but we also hope you can answer a question for us:
How would you use an analog input on a keyboard?
Here to answer you:
OhMyOats - Calder
Pasta_J36 - Jeroen
Erik_cacao - Erik
TL;DR
See www.wooting.nl
Ask away!
*Notations:
We're not allowed to disclose too many technical details about the switch, but you can try to ask it anyway.*
EDIT:
FAQ:
Where is the damn Numpad?!
The Wooting one won’t feature a Numpad. Back when we made the design for our keyboard we made the decision to not add the Numpad, so the keyboard would stay compact. In our minds, the users would bring this keyboard to LAN-parties where desk space is limited. It also gives more mouse space, so it doesn't look like you're riding a Harley motorcycle. We're keeping all the responses and votes for Numpad in mind for other keyboard variations. So, let us know if you're game for a numpad.
What will be the price range of the Wooting one?
We are aiming for a midrange price, for a quality mechanical keyboard.
Does it also work as normal keyboard?
Yes, it also works as a normal keyboard. For now, you can switch between typing and gaming mode. You can switch in between with the mode key on the top right corner. You can customize all the keys, so if you prefer the “mode” key somewhere else, that’s possible.
What switches do you use?
At this point, we can’t disclose that kind of information. All we can say is that they are similar to CherryMX reds but not as light and not too heavy as blacks. The switch is CherryMX keycaps compatible, so most after-market keycaps will fit.
On how many points can the switch register analog?
The analog switch can read a massive amount of states, but we’ve limited it at 256 at the moment because it gives a smooth experience, but we’re still tweaking and testing.
Will you offer a (nordic, french, AZERTY, or any-languages-you-can-think-of) lay-out?
We have an ISO and ANSI layout. At this moment, we are still exploring all the different languages. If the solution is as simple as printing different legends on the keycaps, then yes we will (most likely) be able to support your language
Will you ship the keyboard to my country?
Our goal is to ship globally to all the corners of the earth. It’s just that import duty might play a role, except for any EU country.
We've spent the last 8 hours responding to as many people as possible and really love the input we're getting. We want to thank you all for participating and if you still have any questions or feedback, be sure to post it anyway! We'll be going through all the posts again and noting all the relevant questions and feedback afterwars
4:12am in Taiwan