Apple Developer
developer.apple.com › design
Design - Apple Developer
Design apps with official templates for Figma and Sketch, color guides, and more.
Apple Developer
There’s never been a better time to develop for Apple platforms.
Xcode
Xcode includes everything you need to develop, test, and distribute apps across all Apple platforms.
Fonts
Get the details, frameworks, and tools you need to use system fonts for Apple platforms in your apps.
Develop
Get tools and resources for developing apps with Apple technologies.
Videos
18:15
WWDC25: Get to know the new design system | Apple - YouTube
Apple Human Interface Guidelines | Unboxing Design ...
19:06
WWDC25: Design foundations from idea to interface | Apple - YouTube
What's New in iOS Design - WWDC19 - Videos - Apple Developer
01:56:23
Showcase: Learn how apps are integrating the new design and ...
Apple Developer
developer.apple.com › design › tips
UI Design Dos and Don’ts - Apple Developer
Get tools, UI templates, and in-depth information for designing great apps that integrate seamlessly with Apple platforms.
Apple
apple.com › ca › newsroom › 2025 › 06 › apple-introduces-a-delightful-and-elegant-new-software-design
Apple introduces a delightful and elegant new software design - Apple (CA)
1 week ago - It also shines in system experiences, such as the Lock Screen, Home Screen, notifications, Control Center, and more. The new material, Liquid Glass, combines the optical qualities of glass with a fluidity only Apple can achieve, as it transforms depending on the content or context. Driven by the goal of bringing greater focus to content that’s instantly familiar, Apple’s design team considered every aspect of Apple’s platforms to identify improvements that could be made across the board.
GitHub
github.com › hosseini-rtr › apple-design-principles
GitHub - hosseini-rtr/apple-design-principles: Apple Interface Design
It is available for free on the Figma Community page: https://www.figma.com/community/file/829741575478342595/iOS-14-Design-System · Sketch App Sources: Sketch App Sources provides a variety of templates and UI kits specifically designed for Apple's platforms.
Author hosseini-rtr
Apple Developer
developer.apple.com › design › human-interface-guidelines › designing-for-ios
Designing for iOS | Apple Developer Documentation
People depend on their iPhone to help them stay connected, play games, view media, accomplish tasks, and track personal data in any location and while on the go.
Medium
medium.com › design-bootcamp › apples-design-system-a-journey-through-innovation-fc2b299a97e4
Apple’s design system: a journey through innovation | by Jason Deakin | Bootcamp | Medium
April 22, 2023 - In 2013, Apple made a significant shift in its design language by introducing flat design. Flat design simplified the user interface by removing the gradients, shadows, and textures of skeuomorphic design. The introduction of flat design marked a new beginning in the Apple design system.
Apple Developer
developer.apple.com › videos › play › wwdc2017 › 802
Essential Design Principles - WWDC17 - Videos - Apple Developer
Grouping helps people to understand the relationships between elements, and it is key for giving a design structure. Now, while we all understand this, many apps don't effectively use grouping. It can be easy to overlook. Now, let's take a look at a couple of examples of how proximity and grouping can be used to structure a design, and establish relationships between controls and the objects or views that they affect.
Medium
medium.com › design-bootcamp › understanding-apples-human-interface-guidelines-282a4adebdee
Understanding Apple’s Human Interface Guidelines | by Cecília Moraes | Bootcamp | Medium
February 26, 2024 - The Notes app on the iPhone is an excellent example of applying this recommendation. It is simple, easy to use, and utilizes plenty of white space to focus on the essential: your text. ... Choosing which information to display on the screen and how to present it is crucial. It is important to consider visual hierarchy when making these decisions. In this example, the formatting tools are hidden until the user clicks the button to reveal them. The Foundations category provides crucial design elements for creating great user experiences.
Reddit
reddit.com › r/uxdesign › does anyone use a corporate design system with both apple hig and material ui?
r/UXDesign on Reddit: Does anyone use a corporate design system with both Apple HIG and Material UI?
October 5, 2024 -
I’ve used design systems that were based on Material and used on web and all mobile apps. I’m hearing that using Apple’s HIG components is a better solution for iOS apps for both users and developers. However, it seems like you’d be limited in how much you can customize fonts, colors, etc. Plus it seems like every time you want to update something, you have to manage two component libraries.
Is this the recommended way of building out components? Upsides/downsides? Thanks.
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I’ve worked on multi-platform native apps (not using cross platform tools like flutter or react) at a few different companies. Each app has been developed in the same way: Components like top and bottom navigation are native iOS or Android navigation elements, with changes to typography and colors to match the design system. The content and UI inside every screen, excluding top and bottom nav, are designed to be identical across platforms. Every UI component in the design system has versions developed natively for iOS, Android, and web with the goal of parity. Navigation behavior, animations, and elements like modals are platform native, for example iOS modals show black at the top.
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We use them as a barometer to prioritize custom components that better align with our brand and ux
Apple Developer
developer.apple.com › design › human-interface-guidelines › components
Components | Apple Developer Documentation
Learn how to use and customize system-defined components to give people a familiar and consistent experience.