I had issues with the cyclic power cables until I removed the energy extraction cable. Using just the Energy cable without the extractor is working for me. The 'bundled cable' has also been useful. Answer from iasazo on reddit.com
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Reddit
reddit.com › r/feedthebeast › cyclic cable energy transfer limit?
r/feedthebeast on Reddit: Cyclic cable energy transfer limit?
October 18, 2020 -

As the title say I have not been able to find out the limit for cyclic bundled/energy cables and nowhere online did I find any info about this, they are really cheap compared to ender IO and easier to use/remove (vein mine works on it). Anyone knows? Playing on stoneblock 2 if there's any added rules etc.

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10y ago
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Reddit
reddit.com › r/feedthebeast › [sf 4] viable power transfer?
r/feedthebeast on Reddit: [SF 4] Viable Power Transfer?
April 28, 2019 -

What are the power cable options in this pack that people are using?

  • Cyclic cables just straight stop working. So those are no good.

  • Mekanism cables are disabled for some silly reason.

  • There's no Ender I/O

  • Cannot attach flux points to everything (or can I?)

  • Thermal ducts are limited to about 5k rf/t unless you want to deal with needlessly convoluted recipes due to not having the fluid transfer machine thing. Trying to do everything with cryostabilized ducts feels like a nightmare.

  • Integrated Dynamics requires exporters on every device and does not allow more than one thing to interact with that face (making it a nightmare when dealing with mekanism) there also seems to be a power transfer limit well below the 4-5m rf/t that is expected at endgame.

  • Don't know how xnet power works, but imagine that would be a nightmare if you aren't already using xnet for handling items.

Any other reasonable alternatives?

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YouTube
youtube.com › watch
Energy Cable 🔮 Cyclic Tutorial 1.16.5 🔮 English - YouTube
Playlist: https://www.youtube.com/playlist?list=PL7Icn31fcQyjvdPQ-Y9-XZqQLLrZFmTjtDiscord: https://discord.gg/Xuu4Wn3ay2MMOGA: https://www.mmoga.de/?ref=5003...
Published   August 7, 2022
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Reddit
reddit.com › r/feedthebeast › [1.12.2] alternative power conduit options.
r/feedthebeast on Reddit: [1.12.2] Alternative power conduit options.
February 20, 2018 -

I'm trying to find something new to use to move power around on my server. I would like to use a conduit-style block for my builds, but Mekanism's Universal Cables flake out often and I have to break to whole line for power to start moving again.

I've used Ender IO and the old ExUtil energy pipe back in 1.7.10, but neither option exist now. I'm considering using the Draconic Evolution energy crystals, if I can get them to match my asthetic. Are there any other options out there I'm not thinking of?

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ResearchGate
researchgate.net › publication › 282504299_Cyclic_Load_Profiles_for_Offshore_Wind_Farm_Cable_Rating
(PDF) Cyclic Load Profiles for Offshore Wind Farm Cable Rating
April 1, 2016 - By increasing the heat transfer coefficient to a value corresponding to wind speed of 20 m/s at high power production and thus large current, it was found the highest core cable temperature decreased by 18 °C compared to the steady-state case. These more accurate ampacity calculations can be exploited by either increasing the admissible current in the cable by 17% or decreasing the cable cross section. ... Probabilistic Evaluation of Static, Dynamic and Cyclic Thermal Rating Constraints for Hosting Capacity Analysis
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Reddit
reddit.com › r/skyfactory › energy/fluid/item transfer rates in sf 4.0.5
r/SkyFactory on Reddit: Energy/Fluid/Item Transfer Rates in SF 4.0.5
May 8, 2019 -

Went through and tested the max transfer rates on everything I could think of...and figured I'd share my data. Testing methodology shared after the important stuff: The results!

Energy:

Mod/Item Rate (RF/t) Notes
Integrated Dynamics Tunnels (energy interface and energy exporter) maxInt must set rate manually in the GUI on the energy export
Flux Networks (Plug and Point) maxInt must disable Transfer Limit in GUI
AE2's P2P Tunnel - FE maxInt has energy cost to use
Thermal Dynamic's Cryo-Stabalized Fluxduct ~800m input/1.71b output tooltip says it's infinite, but I was only getting these rates when testing
Xnet Advanced Connectors 100,000 has energy cost to use, number of channels transferring energy DOESN'T impact the rate for energy
Cyclic Energy Extraction Cable 64,000
Cyclic Energy Transfer Node 64,000 16k per GPS Marker, maxes at 64k with 4 Markers, wireless transfer

Item

Mod/Item Rate (items/tick) Notes
Industrial Foregoing Insertion Conveyor Upgrade 128+ I didn't hit a limit. It seems to be able to insert as many items as exist on the conveyor, and trying to get items faster than this onto the conveyor was a pain, so I stopped further testing.
Xnet Advanced Connector (using 8 controller channels) 102.4 8 stacks every 5 ticks
Integrated Dynamics Tunnels (item Interface and Item Exporter 64
Translocators (item) 64 upgrade with glowstone
Cyclic Item Extraction Cable 64
Ender Utitlities Inserter 32 According to the GUI, should be a rate of 64/tick, but I couldn't achieve this.
AE2 Export Bus 16 with 4 Acceleration Cards
Xnet Advanced Connector (using 1 controller channel) 12.8 1 stack every 5 ticks
Impulse Itemduct 6.4 Resonant Servo
Industrial Foregoing Extraction Conveyor Upgrade 0.4 Even upgraded with glowstone, this only seemed to extract a handful of items every half second or so.

Fluid

Mod/Item Rate (mb/t) Notes
Integrated Dynamics Tunnels (Fluid Interface and Fluid Exporter) maxInt must set rate manually in the GUI on the energy export
Xnet Advanced Connector (using 8 controller channels) 4000 must set rate to 5000 in Controller GUI, otherwise defaults to 1000
AE2 Fluid Export Bus 2000 with 4 Acceleration Cards
Translocators (liquid) 1000 upgrade both sides with glowstone
Cyclic Fluid Extraction Cable 1000
Xnet Advanced Connector (using 1 controller channel) 500 must set rate to 5000 in Controller GUI, otherwise defaults to 1000
Thermal Dynamic Super-Laminar Fluiduct 80 using a Resonant Servo
Tinker's Faucet and Casting Channel 6(?) too slow to care to recheck rate

Now I'll detail my testing methodologies. Everything was tested in SF 4.0.5, so caveat about updates. You may skip the following wall of text if you don't care for the technical details.

For energy, I used a Creative Energy Battery from Integrated Dynamics as my infinite input. After verifying that Integrated Dynamics Tunnels could pull from the battery at maxInt, I used them to input energy into every other energy transfer method tested. Some methods may be capable of rates higher than maxInt, but testing that would be even more complicated. I used a Induction Matrix from Mekanism as the energy consumer, and built it big enough to handle maxInt/tick. I used the Induction Matrix's GUI to read the actual transfer rate listed in the table above. Every method tested (unless noted otherwise) was accepting power from the infinite source on a single face, and putting it into the Induction Matrix via a single face.

Item/Fluid methodologies were essentially the same. For infinite source items, I had a Crate from the BDS&M mod, used the creative upgrade, and Cobblestone for the item. For infinite fluid, I used a Barrel from the same mod, filled with lava, and creative upgrade. I then pulled from the face with the listed item. For items, I inserted into a Crate maxed out with 4k upgrades (Black Hole Units didn't work for some methods). For items, I used Black Hole Tanks. I ran all methods except Xnet at the same time in parallel for 60 seconds. I then took the totals transferred, and did the maths, and rounded a bit because I'm sure I didn't get exactly 1,200 ticks. All items (except AE2) had 1 block of the tested method in distance. AE2 required 2 blocks because of the ME Toggle Bus, but shouldn't have impacted the transfer rate.

If you have any questions on the methodologies, or ideas as to why the Cryo-Stabalized Fluxduct's rate was much lower than expected, I'd be glad to hear it.

edit: Updated with a few item "pipes" which were brought to my attention: Ender Utilities Inserter and the Conveyor Upgrades from Industrial Foregoing.

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CurseForge
curseforge.com › minecraft › mc-mods › cyclic › files › 2530166
Cyclic - Cyclic-1.12.2-1.12.0.jar - Minecraft Mods - CurseForge
Added Energy Cable to transmit power (RF and others), along with Energy Extraction Cable. Added Bundled Cable, which can transfer fluids, items, and power all in one blockspace.
Find elsewhere
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GitHub
github.com › Lothrazar › Cyclic › issues › 788
Energy cable/ Energy extraction cable · Issue #788 · Lothrazar/Cyclic
April 26, 2018 - Minecraft version & Mod Version: MC: 1.12,2 Cyclic: 1.12.2-1.14.9 Forge: 14.23.3.2668 · Single player or Server: Single player · Describe problem (what you were doing / what happened): Immersive engineering charging station and capacitor. (what I found so far) is not accepting energy from the energy cable but will accept energy from the energy extraction cable.
Author   Lothrazar
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YouTube
youtube.com › watch
How To Transfer Energy Wirelessly With Cyclic Mod | Modded Minecraft - YouTube
In this video I show you how to use the Energy Transfer Node from the Cyclic Mod. The mod pack I am playing is called MC Eternal.If you enjoy the content and...
Published   October 10, 2020
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ELEK Software
elek.com › articles › emergency-and-cyclic-ratings-of-hv-cables
Emergency and Cyclic Ratings of HV Cables - ELEK Software
This technical paper presents and explains the results of professional design software for calculating emergency and cyclic ratings of high voltage (HV) electric power cables. The emergency and cyclic ratings are based on time-varying loading and are useful because they allow higher peak load currents than for steady-state (continuous) values.
Price   $
Call   +61282316673
Address   Level 5, 11 York Street, 2000, Sydney
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ResearchGate
researchgate.net › publication › 283355101_Cyclic_Current_Ratings_of_Single-Core_XLPE_Cables_with_Respect_to_Designed_Life_Time
Cyclic Current Ratings of Single-Core XLPE Cables with Respect to Designed Life Time | Request PDF
May 1, 2013 - This paper provides an overview of overload capacity of single-core XLPE cables buried in the ground. Cyclic rating factor obtained by IEC60853-1 and IEC60853-2 standards is conservative due to assumption that maximum temperature during the cycle is equal to rated temperature.
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GitHub
github.com › DarkPacks › SevTech-Ages › issues › 2185
Cyclic power cables not pulling power from Immersive Multiblocks or inputting to Capacitors · Issue #2185 · DarkPacks/SevTech-Ages
May 2, 2018 - Attach Mekanism Energy Cell or other non IE power storage option to cable · Check power level. Energy Cables are a safer alternative to HV wires from IE and have a transfer limit of 8000 RF, whereas HV wires are limited to 4096.
Author   DarkPacks
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Fandom
skyfactory-4.fandom.com › wiki › Cyclic
Cyclic | Skyfactory 4 Wiki | Fandom
March 18, 2026 - Fluid Transfer Node: the Fluid ... to the Energy Transfer Node. Pipe fluid into the Fluid Transfer Node and connect the Fluid Transfer Node to various places in your world with GPS’. You can also set the rate at which you transfer fluids using the slider. Fluid is transferred with higher priority to locations with GPS on the left side of the inventory. Item Sorter: a crossroads for pipes and cables that enables ...
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Feed The Beast
forum.feed-the-beast.com › forums › feed the beast › general ftb chat
Best pipes from What mod to Transfer Energy? | Feed The Beast
June 1, 2017 - So many mods now days generate such large power was just curious how most of you are transferring that large amount of power? Aso the best way to transfer the power for Long distance as well as shorter distances. ... I've been mostly using Enderio conduits, but switched to energy cables from fine stuff (because they are cheaper).
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GitHub
github.com › Lothrazar › Cyclic › issues › 1972
Energy transfer node is nerfed too much · Issue #1972 · Lothrazar/Cyclic
November 18, 2021 - Describe problem (what you were doing; what happened; what should have happened): In 1.12 version, we had 9 slots for GPS markers which was very convenient for supplying machines with energy without cable mess. Now it only transfers to one block, which as best can be used as connection of two cable networks and everyone would do it with flux networks instead.
Author   Lothrazar
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GitHub
github.com › DarkPacks › SkyFactory-4 › issues › 2140
Cyclic energy extraction cable does'nt work properly with Mekanism solar generator · Issue #2140 · DarkPacks/SkyFactory-4
July 22, 2022 - energy extraction cable doesn't transfer the energy that it has collected from solar generator to the other connected energy cables ... place energy extraction cable from cyclic under the solar genearator by shift right clicking to the bottom part of the solar generator
Author   DarkPacks
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Mekanism Wiki
wiki.aidancbrady.com › wiki › Universal_Cable
Universal Cable - Official Mekanism Wiki
The capacity is the sum of the capacity of all cables in a network, the transfer rate is the same, but per tick. If a cable is next to another, the two will connect. Likewise, if the cable is near a machine and its side can accept energy, then the two will be connected.
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Wind Systems Magazine
windsystemsmag.com › home › infocus › cyclic rating of wind-farm cable connections
Cyclic Rating of Wind-Farm Cable Connections | Wind Systems Magazine
July 15, 2025 - Given that the thermal response of the soil is very slow, the temperature does continue to rise after this time but at a much-reduced rate. The time lag between the load and the thermal response is clearly much shorter than the mean persistence values shown in Table 1. Therefore, the use of IEC 60853-1, i.e. neglecting the cable thermal capacitance in calculating the cyclic rating factor, is a reasonable assumption.