You bring up some very important points here, and the fact of the matter is that all of the Hall effect controllers out in the market at the moment use low-quality, low-resolution sensors, as such, the resolution map will show jagged lines. However, in the very near future, Marius Heier will release sticks with much higher-resolution sensors. These are actually sensors originally designed for motors, repurposed to work with joysticks. These will offer higher resolution than regular Alps joysticks. I’m providing a link to his channel and discord server if you don't know about him yet. I'm also providing a resolution chart to give you an idea of what to expect with these Hall effect sensors. https://youtu.be/oAsrLxaAkY0 https://discord.gg/QcCkfbkp3S As for the re-centering issue, it’s a glaring issue that many people look past because they're so focused on the fact that hall effect sensors last much longer than Alps potentiometer sensors. But it’s really not an issue caused by the hall effect sensors, the real reason is that the recentering design is bad and flawed. Albeit having higher tension springs does help mitigate the re-centering issue quite a bit. That's why the Flydigi Vader 3 Pro has slightly better recentering than the Gamesir T4 Kalied because it has slightly higher tension springs inside of the modules. Here's an interesting take on a different recentering mechanism, https://youtu.be/ylgmw1GNNeM . People in Marius Heier’s discord server have also discussed the possibility of using magnets to recenter for greater precision. From the design shown in the video, it's safe to say that what we have currently is simply inferior, Alps modules included. What you said about a center deadzone being present on most controllers is true. But that's also the case for Xbox and PS controllers and many others that use Alps and have a hard-coded deadzone that you can’t remove. The different levels of damping in a joystick are strictly a preference situation, other than the thing I pointed out in the last paragraph. Personally, I find that lower tension springs allow me to make micro-adjustments easier. The harsh reality is that Hall effect sticks can be vastly superior to Alps in combination with good quality sensors and a good centering design, but at the moment that's not really the case and I'm glad you shed some light on this. Furthermore, I am happy about the recent trend in hall effect controllers, the fact that this technology is finally getting some spotlight means that it can be fostered and developed further. It'll also push larger companies such as Microsoft and Sony to work on something similar (not that they will but the pressure will be there). And yeah these first pioneers won't necessarily be superior to the Alps in every single way, but I am 100% sure the implementation will improve in the future. On the topic of polling rate, I truly feel that a higher polling rate can be advantageous in certain situations, but it also goes the other way, in certain games like Apex. I found that slide jumping is much harder to time with a 1000hz polling rate on a controller than it is on 500hz. Answer from Disonanc on reddit.com
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Reddit
reddit.com › r/controller › why hall effect is not the end all and be all for future controllers, especially for fps players.
r/Controller on Reddit: Why Hall effect is not the end all and be all for future controllers, especially for FPS players.
June 3, 2023 -

I’ve seen many people in the sub posting about how hall effect joysticks are better at everything, they last longer, they feel better and smoother, they are much more precise than potentiometer controller, and all controllers should be hall effect in the future.

Hall effect joysticks do last much much longer than potentiometer joysticks from Alps or Favor, and they do feel much smoother for lacking that layer of carbon film for the joystick to rub on.

However, this creates other issues such as worse centering performance, and battery consumption, in turn, worse polling rate.

For FPS gamers, precision is the key, there are five major parts of what makes a controller precise, in the following post, I’ll be explaining these five points using an example controller– the Rainbow 2 Pro from Bigbigwon (stupid name Ik), this is an e-sport controller designed for professional FPS players.
https://i.imgur.com/M1EFx0K.png

Centering Performance
Centering performance is about how precise a joystick can return to 0(the center)

In a perfect world, the centering performance should be 0,0. However we do not live in a perfect world and no controllers can do this (at least for now), the ones that can, use center deadzone. Which is absolutely not something you want on a professional level controller for FPS games.

Instead, all FPS focused controller should have a zero center deadzone, this would appear as slight drifting when the controller returns to the center. Aka something that looks like this:
https://i.imgur.com/k2MRb57.png
(Rainbow 2 Pro)

This is almost a perfect centering performance, the centering error is around 0.08, compared that to the hall effect joysticks
https://i.imgur.com/zKOtlQG.png
(Gamesir T4K)
Note this is currently the best hall effect module we have on the market, the JH16 and the error is almost 0,03, comparing 0.03 to 0.008, that’s almost 3 times of the difference.Thus, for FPS gamers, hall effect joysticks have worse centering performance.

Sampling Rate
First of all, Sampling rate is different from polling rate, this along with joystick resolution are the two most major parts that decide how precise a joystick is.

What is sampling rate?In short, it’s how many how many sampling points are there, when the joystick is pushed from the center to the max value.

For example the rainbow 2 pro has 2192 sampling rate on both side (Xbox Series X controller stock has around 1000, other controller usually has around 500.)

So does it mean the higher the sampling rate, the more precise a joystick is?In general yes, but there’s another important part to consider“Stepping”Rainbow 2 Pro controller has 32767 max value on one side (The X value shown in the image)
https://i.imgur.com/9HxSJ1z.png
This is the max value that this controller can ever hope to achieve, but we don’t have 32767 sampling points here? So how does this work?

That’s what a step is
https://i.imgur.com/BK8tstx.png
The rainbow 2 pro has a step of 29.89 (30), which means each sampling point covers about 30 values. This much much better than any regular controllers.

Resolution
What is controller resolution?Basically is the smoothness of how sampling points are placed near and far of each otherit’s easier to explain this in image
In a perfect world, a sampling resolution would look like this
https://i.imgur.com/5Hj54uU.png
They are placed perfectly at the same distance with each other from the center to the end.

However, we don’t live in a perfect world, so most our controller resolution would look like this https://i.imgur.com/i6MkgYA.png
Most sampling points are placed at the end, and there are a large lack of sampling points in the middle.
(obviously this an extreme example of what it would look like, there are also issues of inconsistency)

So a great way to see how precise a controller is, is through the resolution map
This is what the rainbow 2 pro resolution looks like
https://i.imgur.com/PgUlDbd.png
The line is smooth aka no not much inconsistency

Compared that to Thrustmaster eSwap Pro
https://i.imgur.com/5xiVKeY.png
The line is much more jagged aka much less precise

So overall, the smoother the line is the better the resolution is.

Polling Rate
Self-explanatory, I won’t be wasting too much time here, a good polling rate for professional FPS player is 1000hz, many high level controller allow for this under wired mode 1000hz, like T4K, Rainbow 2 Pro etc.

Wirelessly, the best polling rate is 500 hz for now with the proprietary flysync by flydigi.

But, professional players don’t play wirelessly… So just plug your controller in and get 1000hz polling rate.

Damping
There isn’t any scientific proof about how damping would affect precision, it’s mostly about how the joystick feels in your hand.

Basically, a controller with more damping = the joysticks are harder to pushThe best way to get a feel how different level of damping feels like, is to grab an Xbox controller, then grab a PS5 controller, you should clearly feel that, the PS5 joysticks requires slightly more strength to push, that’s what more damping is like.

But there is one factor of damping that affects precision, and that’s middle damping.

This is also why some people say hall effect joysticks feel smoother than potentiometer joysticks, because there’s no carbon film to rub on in the center. So, in the center, the joystick feels lighter.But that’s not what you want when playing competitive shooters, in fact you want to the center to have more damping, aka harder to push, to be easier at micro adjustment for the camera.

Rainbow 2 Pro has a very creative solution to this… It may sound pretty dumb, but they added a rubber tack to the center to make the center have more damping, some people absolutely hate this, in fact, it makes the center feels kinda rough and contradictory to what a smoother joystick feels like, but it helps with micro adjusting the camera in FPS games.

So overall

Should I buy the Rainbow 2 Pro, if I play FPS games? No, not all, Rainbow 2 Pro is a tournament controller, there’s no consideration given to the longevity of thing, it only needs to work well in the tournament to give the players some advantage. Controller with Alps joysticks have a lifespan of around 3 months under very heavy use, that’s especially the case for Rainbow 2 Pro, as the fact that it is designed for short tournament use.

Anyways, these are the 5 major points of what makes a controller precise and fit for FPS games.

Top answer
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You bring up some very important points here, and the fact of the matter is that all of the Hall effect controllers out in the market at the moment use low-quality, low-resolution sensors, as such, the resolution map will show jagged lines. However, in the very near future, Marius Heier will release sticks with much higher-resolution sensors. These are actually sensors originally designed for motors, repurposed to work with joysticks. These will offer higher resolution than regular Alps joysticks. I’m providing a link to his channel and discord server if you don't know about him yet. I'm also providing a resolution chart to give you an idea of what to expect with these Hall effect sensors. https://youtu.be/oAsrLxaAkY0 https://discord.gg/QcCkfbkp3S As for the re-centering issue, it’s a glaring issue that many people look past because they're so focused on the fact that hall effect sensors last much longer than Alps potentiometer sensors. But it’s really not an issue caused by the hall effect sensors, the real reason is that the recentering design is bad and flawed. Albeit having higher tension springs does help mitigate the re-centering issue quite a bit. That's why the Flydigi Vader 3 Pro has slightly better recentering than the Gamesir T4 Kalied because it has slightly higher tension springs inside of the modules. Here's an interesting take on a different recentering mechanism, https://youtu.be/ylgmw1GNNeM . People in Marius Heier’s discord server have also discussed the possibility of using magnets to recenter for greater precision. From the design shown in the video, it's safe to say that what we have currently is simply inferior, Alps modules included. What you said about a center deadzone being present on most controllers is true. But that's also the case for Xbox and PS controllers and many others that use Alps and have a hard-coded deadzone that you can’t remove. The different levels of damping in a joystick are strictly a preference situation, other than the thing I pointed out in the last paragraph. Personally, I find that lower tension springs allow me to make micro-adjustments easier. The harsh reality is that Hall effect sticks can be vastly superior to Alps in combination with good quality sensors and a good centering design, but at the moment that's not really the case and I'm glad you shed some light on this. Furthermore, I am happy about the recent trend in hall effect controllers, the fact that this technology is finally getting some spotlight means that it can be fostered and developed further. It'll also push larger companies such as Microsoft and Sony to work on something similar (not that they will but the pressure will be there). And yeah these first pioneers won't necessarily be superior to the Alps in every single way, but I am 100% sure the implementation will improve in the future. On the topic of polling rate, I truly feel that a higher polling rate can be advantageous in certain situations, but it also goes the other way, in certain games like Apex. I found that slide jumping is much harder to time with a 1000hz polling rate on a controller than it is on 500hz.
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I bought into the Hall Effect hype myself and tried out the G7 SE, but ended up returning it. Mostly for the shape of the controller itself but the sticks felt a bit weird to me also. Technical analysis, I know 😂 The left one didn’t re-centre very well. Having learned more about HE since, I am hopeful for the future of this tech in game controllers but skeptical at the moment. Hall Effect is a buzzword at the moment and these smaller companies are taking advantage and slapping them in their controllers to sell more units. I see too many YouTuber reviewers touting Hall Effect as if it will cure cancer or something. Solving drift is a great thing, but that isn’t the only consideration as you’re pointing out here. Nothing is without it’s cons, and while HE can be better in some ways and there is potential there, implementation as always is a huge factor. I’ll wait for better implementation myself.
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Game Rant
gamerant.com › home › explainer › tmr vs hall effect joysticks explained
TMR vs Hall Effect Joysticks Explained
October 14, 2024 - Controller technology saw a significant upgrade with the advent of Hall effect joysticks and triggers. Hall effect technology is more durable and accurate than the typical potentiometer-based joysticks found in most controllers and handheld ...
People also ask

What is the difference between Hall effect and TMR joysticks?

While both make use of magnets, Hall Effect sensors send signals based on the voltage difference when a magnetic field is applied across a semiconductor material. TMR joysticks, on the other hand, work on the phenomenon of tunneling magneto-resistance effect, where the electrical resistance changes when a magnetic field is applied.

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gamerant.com
gamerant.com › home › explainer › tmr vs hall effect joysticks explained
TMR vs Hall Effect Joysticks Explained
What is the difference between Alps and TMR?

ALPS makes potentiometer thumbsticks which is an older standard for controllers. TMR is a different type of magnetic sensing technology that works similar to Hall Effect but is even more accurate and power efficient.

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gamerant.com
gamerant.com › home › explainer › tmr vs hall effect joysticks explained
TMR vs Hall Effect Joysticks Explained
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Controllers
ruffycontrols.com › home › what makes hall effect joysticks different?
What Makes Hall Effect Joysticks Different? - Controllers
February 26, 2022 - The industrial hall-effect joystick uses contactless technology. While most joysticks work by measuring the position of the joystick lever mechanically using encoders or potentiometers, the hall effect joysticks work by measuring magnetic fields.
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Windows Central
windowscentral.com › gaming
The Ultimate Guide to Hall Effect controllers: What they are and why you need them | Windows Central
April 7, 2025 - Unlike standard analog sticks, which use electrical resistance to detect movement, Hall Effect joysticks have no physical contact between the moving parts. This means that they do not wear out easily, and they do not develop stick drift, which ...
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ETI Systems
etisystems.com › home › hall effect joystick
Hall Effect Joystick Technology: Smooth Control and Intuitive Movement
August 8, 2023 - The advantage of using the Hall ... can wear out over time and become less accurate, the Hall effect joystick will always return to its original position when released....
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HL Planet
hlplanet.com › controller-hall-effect-joystick
Game Controllers with Hall Effect Joystick Sensors
3 weeks ago - PS5 controllers with Hall effect sticks are quite expensive (because of Playstation license required), but you can also exchange the joysticks in your original PS5 controllers with a DIY kit like this. Out of these listed I can recommend the Hexgaming Phantom the most. As for wired Xbox controllers, I like the Gamesir G7 SE the most. It’s really great, similar to stock Xbox controller but better. G7 HE is almost the same, but with mechanical ...
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WIRED
wired.com › gear › shopping › what are hall effect sensors and how do they work?
What Are Hall Effect Sensors and How Do They Work? (2024) | WIRED
November 4, 2024 - The lack of physical contact also means Hall effect switches can last an incredibly long time over mechanical switches, with some exceeding 100 million actuations. Some video game controllers utilize Hall effect sensors to create more precise ...
Find elsewhere
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Wikipedia
en.wikipedia.org › wiki › Hall_effect_sensor
Hall effect sensor - Wikipedia
September 23, 2025 - Although Sega pioneered the use of Hall-effect sensors in their Sega Saturn 3D controller and Dreamcast stock controller from the 1990s, Hall effect sensors have only started gaining popularity for use in consumer game controllers since the early 2020s, most notably in analog stick/joystick and trigger mechanisms, for enhanced experience due to their contactless, high-resolution, low-latency measurements of position and movement and their longer lifespan due to lack of mechanical parts.
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YouTube
youtube.com › watch
What is a Hall Effect joystick? | APEM - YouTube
Imagine a joystick where every move feels like an extension of your hand, achieved through Hall-Effect technology. You will discover how Hall effect technolo...
Published   September 20, 2023
Views   84K
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Reddit
reddit.com › r/explainlikeimfive › eli5: what is the "hall effect" supposed to mean/be for videogame controller joysticks
ELI5: What is the "hall effect" supposed to mean/be for videogame controller joysticks : r/explainlikeimfive
June 13, 2024 - I think you can see the problem - over time the strip gets worn out from all this sliding and debris can throw off the measurements. Hall effect joysticks work differently - there is a small magnet on the stick itself and Hall effect sensors measure the magnetic field coming off this magnet.
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Electronic Products
electronicproducts.com › home › how hall-effect sensors can make better joysticks
How Hall-effect sensors can make better joysticks - Electronic Products
January 4, 2023 - Hall-effect joysticks do not require contact with the sensor. This means that they are not as prone to mechanical wear and tear over time.
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ELO Gaming
eloesports.com › blogs › general › tmr-vs-hall-effect-gaming-joystick-comparison
Which is Better: TMR vs. Hall Effect Gaming Joysticks
December 3, 2025 - Hall Effect and TMR joysticks attack the problem differently: they measure a magnetic field instead of rubbing metal on carbon. With no contact surface to grind down, the major mechanical wear mechanism behind drift is largely removed.
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Lenovo
lenovo.com › home › knowledgebase › gaming controllers, hall effect joysticks, precision, durability, joystick drift, customizable sensitivity
Gaming Controller with Hall Effect Joystick: A Comprehensive Guide | Lenovo US
October 4, 2025 - Unlike traditional joysticks that rely on physical contact between components, Hall effect joysticks measure the magnetic field generated by magnets inside the joystick. This technology eliminates wear and tear on mechanical parts, resulting in improved durability and precision.
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iFixit
ifixit.com › Wiki › Hall-Effect_Joysticks
Hall-Effect Joysticks: How do they work and how will they eliminate joystick drift? - iFixit
Where the potentiometer joystick uses a resistive pad and wiper to vary the voltage, a Hall-Effect joystick uses a contactless alternative: magnets.
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Jrmerritt
jrmerritt.com › blog › understanding-hall-effect-joysticks-for-mobile-equipment
Understanding Hall-Effect Joysticks For Mobile Equipment | J.R. Merritt Controls | JR Merritt
A Hall-Effect joystick is a type of controller that utilizes Hall-Effect technology as its core electronic output to determine the joystick’s position. Unlike traditional potentiometer joysticks, Hall-Effect joysticks offer contactless operation, ensuring a long lifespan.
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ELO Gaming
eloesports.com › blogs › general › what-are-hall-effect-joysticks-in-gaming
Hall Effect Joysticks: What are They and Why They Matter for Gaming
December 3, 2025 - Traditional analog sticks based ... joystick drift problem . Hall Effect joysticks solve this with magnetic sensors instead of physical contacts, giving you smoother control and far better durability....
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The Screen Surgery
thescreensurgery.com › news › understanding the difference between hall effect, tmr, and alps joysticks in xbox and playstation controllers
Understanding the Difference Between Hall Effect, TMR, and ALPS Joysticks in Xbox and PlayStation Controllers
May 8, 2025 - Hall effect joysticks, like those found in some custom Xbox and PlayStation controllers, rely on the Hall effect, discovered by Edwin Hall in 1879. This effect occurs when a magnetic field is applied perpendicular to a current-carrying conductor, generating a voltage proportional to the magnetic field’s strength.
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HYPR Controllers
hyprcontrollers.com › home › uncategorized › hall effect vs. tmr thumbsticks: what’s the difference?
Hall Effect vs. TMR Thumbsticks: What’s the difference? - HYPR Controllers
May 18, 2025 - Over time, potentiometers degrade due to constant contact and resistance, especially in high-intensity gaming. Hall Effect sticks remove that wear point entirely, resulting in a longer-lasting, smoother, and more stable experience Every time ...
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Ctielectronics
ctielectronics.com › Potentiometer-Hall-Effect-Inductive-Joystick-Background.php
Potentiometer Joystick, Hall Effect Joystick, Inductive Joystick & Optical Joystick from CTI Electronics
The hall effect joystick has an advantage over the potentiometer joystick in that there is no physical contacting wear issue with the sensor itself. But the bails mechanism or gimbal mechanism for each magnet does move and will wear over time thus causing mechanical hysteresis.
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P3 America
p3america.com › home › blog › hall effect vs potentiometer joysticks
Hall Effect vs Potentiometer Joysticks - P3 America, Inc.
In contrast to potentiometer joysticks which leverage electronic circuits, hall effect joysticks use a magnetic system. Hall effect joysticks have an advantage over potentiometer joysticks because there is no wear from physical contact with ...