I would do this using strconv.FormatUint:
import "strconv"
var u uint32 = 17
var s = strconv.FormatUint(uint64(u), 10)
// "17"
Note that the expected parameter is uint64, so you have to cast your uint32 first. There is no specific FormatUint32 function.
I would do this using strconv.FormatUint:
import "strconv"
var u uint32 = 17
var s = strconv.FormatUint(uint64(u), 10)
// "17"
Note that the expected parameter is uint64, so you have to cast your uint32 first. There is no specific FormatUint32 function.
I would simply use Sprintf or even just Sprint:
var n uint32 = 42
str := fmt.Sprint(n)
println(str)
Go is strongly typed. Casting a number directly to a string would not make sense. Think about C where string are char * which is a pointer to the first letter of the string terminated by \0. Casting a number to a string would result in having the first letter pointer to the address of the number, which does not make sense. This is why you need to "actively" convert.
I'm a Dead Rising 3 modder, and the way the game stores strings is in UInt32 formats. This is also how the game stores its animation ID's, which don't actually seem to correlate to anything (Example, the animation "player_attack_heavymetal_heavy_spin" converted to UInt32 is "2350023456", while its actual animation ID is "950460626")
This means that if the animation isn't referenced anywhere else in the code besides the animation file itself, I can't use it. So, I've been trying to reverse engineer the strings, but I haven't gotten any luck, just getting 4 illegible characters. Does anyone have a way to help? Is it impossible?
I tried the following:
package main
import "fmt"
func main() {
n := uint8(3)
fmt.Println(string(n)) // prints nothing
fmt.Println(fmt.Sprintf("%v", n)) // prints 3
}Playground: https://go.dev/play/p/OGE5u8SuAy2
Confused why casting uint8 to string appears to do nothing. But fmt.Sprintf works.
Another option is to use a solution from Oraclize https://github.com/oraclize/ethereum-api/blob/master/oraclizeAPI_0.5.sol, it suits best for me:
0.5 Compiler Version:
function uint2str(uint _i) internal pure returns (string memory _uintAsString) {
if (_i == 0) {
return "0";
}
uint j = _i;
uint len;
while (j != 0) {
len++;
j /= 10;
}
bytes memory bstr = new bytes(len);
uint k = len - 1;
while (_i != 0) {
bstr[k--] = byte(uint8(48 + _i % 10));
_i /= 10;
}
return string(bstr);
}
Pre 0.5 Compiler Version:
function uint2str(uint i) internal pure returns (string){
if (i == 0) return "0";
uint j = i;
uint length;
while (j != 0){
length++;
j /= 10;
}
bytes memory bstr = new bytes(length);
uint k = length - 1;
while (i != 0){
bstr[k--] = byte(48 + i % 10);
i /= 10;
}
return string(bstr);
}
You can convert the uint to bytes32 by using bytes32 data = bytes32(u) (uint is same uint256 How to convert a uint256 type integer into a bytes32?)
Then use How to convert a bytes32 to string:
function bytes32ToString (bytes32 data) returns (string) {
bytes memory bytesString = new bytes(32);
for (uint j=0; j<32; j++) {
byte char = byte(bytes32(uint(data) * 2 ** (8 * j)));
if (char != 0) {
bytesString[j] = char;
}
}
return string(bytesString);
}
Hello,
I am wondering about a data conversion from uint32_t to char*.
There is a 32-bit register: *(UID_REG_ADDRESS) This register stores 4 ASCII characters.
Now I am wondering what is the safest solution to print it:
typedef union
{
uint32_t u;
char c[sizeof(uint32_t)];
} conv_t; // maybe it should be packed
...
conv_t data = { .u = *(UID_REG_ADDRESS) };
printf("%.4s\n", data.u);or like that:
printf("%.4s\n", (char*)UID_REG_ADDRESS);The first one seems to be safe, however the second looks more readable (and produces less code). Both of them work well on my machine, but I wonder how it would be on another platform. For example: would it be possible that next characters are read with the different offset (32 bits)?
At first I tought that the shorter code will not work.
Your code with sendBinary is probably fine, as long as on the other side you also use a function that expects to receive exactly 32 bits of binary data (in little-endian format).
Trying to print (char*)&some_32bit_int on the other hand will not do anything useful.
The short version is this:
- if you want to send (or receive) binary data, use functions made for binary data - they will usually take a pointer to
char(oruint8_tor something like that) and a length. - if you want to send (or receive) strings, use functions meant for strings. They'll sometimes take
String, orstd::stringor, unfortunately perhaps,char *for C strings.
Never mix both.
Functions that expect a (C) string expect it to actually be a C string, i.e. a sequence of chars ending with a null byte (0x00). The chars are expected to be mostly ASCII printable characters. If you give them just plain raw data like the memory address of an int, you won't get what you want.
Trying to print raw data using a function that expects a C string will result in garbage (or nothing at all, or a lot more garbage than you expected!). (Details in the second part.)
If you want to format your data into a string for sending (using a string/text protocol), then use functions like sprintf to do the conversion. (Or use a library that does JSON if your receiver is a web thing - that's pretty handy.)
e.g.
char buffer[32];
sprintf(buffer, "{data:%d}", payload);
Then send buffer via a function that expects a C string.
Consider this:
uint32_t payload = 0x00323130;
The first line initializes a 32 bit int to a specific value, 0x00323130 in hex. Now let's assume that payload was stored in memory at address 0x0100. The memory after that assignment would look like this:
Addr. Val
0x0100 0x30 // our same number 0x00323130 stored in little-endian format
0x0101 0x31
0x0102 0x32
0x0103 0x00
When you do:
client.sendBinary(&payload, 4);
Those four bytes get send over the wire (or the air) exactly as they are. Nothing more, nothing less. If that's what the receiver expects you're golden.
Now if you do:
Serial.println((char *) &payload);
Serial.println is an overloaded function. When you give it a char *, it expects a C-string, which is a series of characters terminated by a "null byte", i.e. a byte value of zero. Serial.println will then look at the first byte pointed to by the argument. If it's zero, it stops. Otherwise it outputs that char to the serial line, and moves on to the next character. Repeat until a zero byte is found.
In the specially crafted case here with that specific value of payload, Serial.println would receive address 0x0100 and:
- Look at the value at
0x0100, get0x30, check that it's not zero, and pass it on to the serial line. Serial monitor would receive0x30and display that. By lucky coincidence this is the ASCII character code for the digit "0". - Look at the value at
0x0101, get0x31, check that it's not zero, and pass it on to the serial line. Serial monitor would receive0x31and display that. By lucky coincidence this is the ASCII character code for the digit "1". - Look at the value at
0x0102, get0x32, ... serial monitor displays "2". - Loot at the value at
0x0103, get0x00. That is a null byte, so it stops there, and sends a newline sequence to the serial.
So in this fabricated scenario the output on the serial monitor would be "123".
Try it with payload = 0x00616263; - serial monitor will display "cba".
In short, Serial.println will output exactly the bytes it finds in memory to the serial, until it encounters a zero byte. The serial monitor will try to display those bytes. But, unless you've crafted those values very carefully, all you'll get out of it is garbage - relatively few 8bit values map to printable characters, and even when they do they won't "look" anything like the raw data you had.
If your number happens to start with a zero byte in its binary little-endian representation, Serial.println won't print anything - like if you had given it an empty string.
If your number doesn't contain a zero byte, it will keep on reading memory past the storage allocated for payload until it finds one - possibly outputing much more "junk" than a 32bit variable could ever contain.
The sending with client.sendBinary((char *)&payload, sizeof(payload)); is OK.
Your attempts to print binary data are wrong.
A print() of the 4 bytes of uint32_t as char array will print 4 characters which ASCII codes are in those 4 bytes and then continue print characters from memory after the variable, until a byte with 0 is read. Some of the characters can be a not printable terminal control characters.
A Serial.write((char *)&payload, sizeof(payload)); will print 4 characters which ASCII codes are in those 4 bytes.
The simplest way to visualize your binary payload is Serial.println(payload, BIN);. This will print the uint32_t value in binary.