c++ - Attempting to access a null pointer - Stack Overflow
c++ - Dealing with accessing NULL pointer - Stack Overflow
java - What is a NullPointerException, and how do I fix it? - Stack Overflow
c - Accessing NULL pointers - Stack Overflow
Dereferencing a null pointer will invoke undefined behavior. It may result in different things on different compilers, even more - different things may happen on the same compiler if compiled multiple times. There are no guarantees of the behavior at all.
What makes your process crash here is the OS stopping your program from fiddling with memory it does not have access to (at address 0). Windows will give you an "Access violation", Linux/Unix will give you a "segmentation fault".
Also, see Why are NULL pointers defined differently in C and C++? for a quote of what a null pointer is in the standard
You need to give the Pin some memory. Something like this:
Pin = new char[5]; // To make space for terminating `\0`;
for(...)
{
Pin[i] = '0' + i + 1;
}
Pin[4] = '\0'; // End of the string so we can use it as a string.
...
You should then use delete [] Pin; somewhere too (Typically in the destructor of the class, but depending on how it's used, it may be needed elsewhere, such as assignment operator, and you need to also write a copy-constructor, see Rule Of Three).
In proper C++, you should use std::string instead, and you could then do:
Class GSM
{
//...
private:
std::string Pin;
....
Pin = "0000";
for (uint8 i =0; i < 4; ++i)
{
Pin[i] += i+1;
}
Using std::string avoids most of the problems of allocating/deallocating memory, and "just works" when you copy, assign or destroy the class - because the std::string implementation and the compiler does the work for you.
You need to allocate a block of memory to store "1234". This memory block will be pointed by your Pin pointer.
You can try:
bool GSM::setDefaultValue()
{
lock();
Pin = new char[4];
for (uint8 i =0; i < 4; ++i)
{
Pin[i] = '0' + (i + 1);
}
unlock();
return true;
}
As you have allocated dynamicaly a memory block, you should always release it when you don't need it anymore. To do so, you should add a destructor to your class:
GSM::~GSM()
{
delete [] Pin;
}
There are two overarching types of variables in Java:
Primitives: variables that contain data. If you want to manipulate the data in a primitive variable you can manipulate that variable directly. By convention primitive types start with a lowercase letter. For example variables of type
intorcharare primitives.References: variables that contain the memory address of an
Objecti.e. variables that refer to anObject. If you want to manipulate theObjectthat a reference variable refers to you must dereference it. Dereferencing usually entails using.to access a method or field, or using[to index an array. By convention reference types are usually denoted with a type that starts in uppercase. For example variables of typeObjectare references.
Consider the following code where you declare a variable of primitive type int and don't initialize it:
int x;
int y = x + x;
These two lines will crash the program because no value is specified for x and we are trying to use x's value to specify y. All primitives have to be initialized to a usable value before they are manipulated.
Now here is where things get interesting. Reference variables can be set to null which means "I am referencing nothing". You can get a null value in a reference variable if you explicitly set it that way, or a reference variable is uninitialized and the compiler does not catch it (Java will automatically set the variable to null).
If a reference variable is set to null either explicitly by you or through Java automatically, and you attempt to dereference it you get a NullPointerException.
The NullPointerException (NPE) typically occurs when you declare a variable but did not create an object and assign it to the variable before trying to use the contents of the variable. So you have a reference to something that does not actually exist.
Take the following code:
Integer num;
num = new Integer(10);
The first line declares a variable named num, but it does not actually contain a reference value yet. Since you have not yet said what to point to, Java sets it to null.
In the second line, the new keyword is used to instantiate (or create) an object of type Integer, and the reference variable num is assigned to that Integer object.
If you attempt to dereference num before creating the object you get a NullPointerException. In the most trivial cases, the compiler will catch the problem and let you know that "num may not have been initialized," but sometimes you may write code that does not directly create the object.
For instance, you may have a method as follows:
public void doSomething(SomeObject obj) {
// Do something to obj, assumes obj is not null
obj.myMethod();
}
In which case, you are not creating the object obj, but rather assuming that it was created before the doSomething() method was called. Note, it is possible to call the method like this:
doSomething(null);
In which case, obj is null, and the statement obj.myMethod() will throw a NullPointerException.
If the method is intended to do something to the passed-in object as the above method does, it is appropriate to throw the NullPointerException because it's a programmer error and the programmer will need that information for debugging purposes.
In addition to NullPointerExceptions thrown as a result of the method's logic, you can also check the method arguments for null values and throw NPEs explicitly by adding something like the following near the beginning of a method:
// Throws an NPE with a custom error message if obj is null
Objects.requireNonNull(obj, "obj must not be null");
Note that it's helpful to say in your error message clearly which object cannot be null. The advantage of validating this is that 1) you can return your own clearer error messages and 2) for the rest of the method you know that unless obj is reassigned, it is not null and can be dereferenced safely.
Alternatively, there may be cases where the purpose of the method is not solely to operate on the passed in object, and therefore a null parameter may be acceptable. In this case, you would need to check for a null parameter and behave differently. You should also explain this in the documentation. For example, doSomething() could be written as:
/**
* @param obj An optional foo for ____. May be null, in which case
* the result will be ____.
*/
public void doSomething(SomeObject obj) {
if(obj == null) {
// Do something
} else {
// Do something else
}
}
Finally, How to pinpoint the exception & cause using Stack Trace
What methods/tools can be used to determine the cause so that you stop the exception from causing the program to terminate prematurely?
Sonar with find bugs can detect NPE. Can sonar catch null pointer exceptions caused by JVM Dynamically
Now Java 14 has added a new language feature to show the root cause of NullPointerException. This language feature has been part of SAP commercial JVM since 2006.
In Java 14, the following is a sample NullPointerException Exception message:
in thread "main" java.lang.NullPointerException: Cannot invoke "java.util.List.size()" because "list" is null
List of situations that cause a NullPointerException to occur
Here are all the situations in which a NullPointerException occurs, that are directly* mentioned by the Java Language Specification:
- Accessing (i.e. getting or setting) an instance field of a null reference. (static fields don't count!)
- Calling an instance method of a null reference. (static methods don't count!)
throw null;- Accessing elements of a null array.
- Synchronising on null -
synchronized (someNullReference) { ... } - Any integer/floating point operator can throw a
NullPointerExceptionif one of its operands is a boxed null reference - An unboxing conversion throws a
NullPointerExceptionif the boxed value is null. - Calling
superon a null reference throws aNullPointerException. If you are confused, this is talking about qualified superclass constructor invocations:
class Outer {
class Inner {}
}
class ChildOfInner extends Outer.Inner {
ChildOfInner(Outer o) {
o.super(); // if o is null, NPE gets thrown
}
}
Using a
for (element : iterable)loop to loop through a null collection/array.switch (foo) { ... }(whether its an expression or statement) can throw aNullPointerExceptionwhenfoois null.foo.new SomeInnerClass()throws aNullPointerExceptionwhenfoois null.Method references of the form
name1::name2orprimaryExpression::namethrows aNullPointerExceptionwhen evaluated whenname1orprimaryExpressionevaluates to null.a note from the JLS here says that,
someInstance.someStaticMethod()doesn't throw an NPE, becausesomeStaticMethodis static, butsomeInstance::someStaticMethodstill throw an NPE!
* Note that the JLS probably also says a lot about NPEs indirectly.
NullPointerExceptions are exceptions that occur when you try to use a reference that points to no location in memory (null) as though it were referencing an object. Calling a method on a null reference or trying to access a field of a null reference will trigger a NullPointerException. These are the most common, but other ways are listed on the NullPointerException javadoc page.
Probably the quickest example code I could come up with to illustrate a NullPointerException would be:
public class Example {
public static void main(String[] args) {
Object obj = null;
obj.hashCode();
}
}
On the first line inside main, I'm explicitly setting the Object reference obj equal to null. This means I have a reference, but it isn't pointing to any object. After that, I try to treat the reference as though it points to an object by calling a method on it. This results in a NullPointerException because there is no code to execute in the location that the reference is pointing.
(This is a technicality, but I think it bears mentioning: A reference that points to null isn't the same as a C pointer that points to an invalid memory location. A null pointer is literally not pointing anywhere, which is subtly different than pointing to a location that happens to be invalid.)
Hello all again,
I have another stupid question here lol, so I'm trying to wrap my head around NULL. Im currently under the impression that NULL is a built in constant that has a value of zero, but what does that actually mean? When would it be appropriate to use null? If someone could explain it in layman's terms that would be super helpful!
The sizeof operator is evaluated at compile time. Its operand is not evaluated for side effects, so your program is safe. This is guaranteed by the standard 6.5.3.4/2 (emphasis mine):
If the type of the operand is a variable length array type, the operand is evaluated; otherwise, the operand is not evaluated and the result is an integer constant.
(Note that there is a special case of variable length arrays, in which case the evaluation takes place in run time, so code de-referencing an invalid pointer to a VLA inside sizeof would not be safe.)
As a side note, the correct format specifier for printf when printing the result of sizeof is %zu (the result of sizeof is type size_t).
Because sizeof(exp) is a compile time operator, and it does not evaluate expression exp at run-time.
As a result, there is no dereference of NULL pointer at run-time. You just have equivalent machine code of a constant in your printf statement in your final binary.
In C and C++, pointers are inherently unsafe, that is, when you dereference a pointer, it is your own responsibility to make sure it points somewhere valid; this is part of what "manual memory management" is about (as opposed to the automatic memory management schemes implemented in languages like Java, PHP, or the .NET runtime, which won't allow you to create invalid references without considerable effort).
A common solution that catches many errors is to set all pointers that don't point to anything as NULL (or, in correct C++, 0), and checking for that before accessing the pointer. Specifically, it is common practice to initialize all pointers to NULL (unless you already have something to point them at when you declare them), and set them to NULL when you delete or free() them (unless they go out of scope immediately after that). Example (in C, but also valid C++):
void fill_foo(int* foo) {
*foo = 23; // this will crash and burn if foo is NULL
}
A better version:
void fill_foo(int* foo) {
if (!foo) { // this is the NULL check
printf("This is wrong\n");
return;
}
*foo = 23;
}
Without the null check, passing a NULL pointer into this function will cause a segfault, and there is nothing you can do - the OS will simply kill your process and maybe core-dump or pop up a crash report dialog. With the null check in place, you can perform proper error handling and recover gracefully - correct the problem yourself, abort the current operation, write a log entry, notify the user, whatever is appropriate.
The other answers pretty much covered your exact question. A null check is made to be sure that the pointer you received actually points to a valid instance of a type (objects, primitives, etc).
I'm going to add my own piece of advice here, though. Avoid null checks. :) Null checks (and other forms of Defensive Programming) clutter code up, and actually make it more error prone than other error-handling techniques.
My favorite technique when it comes to object pointers is to use the Null Object pattern. That means returning a (pointer - or even better, reference to an) empty array or list instead of null, or returning an empty string ("") instead of null, or even the string "0" (or something equivalent to "nothing" in the context) where you expect it to be parsed to an integer.
As a bonus, here's a little something you might not have known about the null pointer, which was (first formally) implemented by C.A.R. Hoare for the Algol W language in 1965.
I call it my billion-dollar mistake. It was the invention of the null reference in 1965. At that time, I was designing the first comprehensive type system for references in an object oriented language (ALGOL W). My goal was to ensure that all use of references should be absolutely safe, with checking performed automatically by the compiler. But I couldn't resist the temptation to put in a null reference, simply because it was so easy to implement. This has led to innumerable errors, vulnerabilities, and system crashes, which have probably caused a billion dollars of pain and damage in the last forty years.