I want an analog keyboard so that when I play games with driving I can precisely control how much I steer. I'm not playing racing games perse, but games like Cyberpunk, GTA, or even just being able to control walking speed.
I was looking at the wooting 80he because I heard it has the best software which means maybe the best compatibility for games?
I'm not getting it for whatever that rappy snappy feature is or the quick response time. I want it for the analog control for driving mostly. And no I don't want to get a controller or steering wheel because I prefer keyboard and I'm not doing racing games.
When I was researching I saw a whole lot about custom stuff and I don't know enough about keyboards to understand. I'm using like a $50 mechanical wireless chinese keyboard so I'm not trying to min-max my response time and stuff.
Looking at reviews and videos they all seem to focus primarily on the "rapid release" tech with these keyboards, but I'm more curious on how well do they bridge the gap between a controller and keyboard. What I'm looking for specifically are things like better control when moving, for example a lighter touch equalling walking speed and a full press equalling full movement speed like a analog stick, and also better control driving, again the amount of acceleration being directly affected by the level of pressure on the key. Is this something most analog keyboards offer? If so does anyone know if most games support this kind of tech?
Videos
My fingers stumbled onto a G915 at Best Buy the other day, and the awesome switches made me decide it's time to replace my massive full-sized Razer Blackwidow v2 with a new, smaller board. I've selected a set of boards that could be ideal, but it's really hard for me to decide between them:
Low profile
Logitech G915 TKL (tactile switches)
Razer Deathstalker Pro (clicky purple switches)
Keychron K7 RGB (tactile brown switches)
Fnatic Streak 65LP
Corsair K70 Pro
Analog
Wooting 60He
Razer Huntsman v2 analog
Steelseries Apex Pro Mini Wireless
I wish I could all try them side-by-side, but I don't know where I would even be able to. Some things to keep in mind are:
I mainly play FPS games (mainly Overwatch)
I like tactile buttons and want to stick to them for the low profile boards, but I am willing to switch to an analog keyboard if it makes a big difference
Based off of reviews, I think the Deathstalker is probably a better pick than the G915 TKL
The Keychron and the Deathstalker are hard to pick between, since the Keychron has my favorite form factor (65%), but I'm worried about the switch quality of it relative to the Deathstalker
I don't know anything about how the Fnatic Streak and Corsair K70 switches and can't really compare them well
Having programmable keys like macro keys on my Blackwidow would definitely be cool, especially to launch certain programs
I like having arrow keys on my keyboard.
It's not obvious to me that analog keyboards are going to be significantly more advantageous, although I think the programming that's possible with the Wooting makes it really cool. I wish there was a low-profile, tactile, 65% Wooting keyboard, that'd be the dream.
What do you guys suggest I go with?
For those that don't know, analog keyboards allow "pressure sensitive" keystrokes where it can emulate a control stick. Racing games can allow you to feather the throttle, or games like MGS V or GTA 5 can allow you to adjust walk/run speed depending on how soft or hard you press on the key. I'm in the market for a new keyboard and there are only a handful that I know of. Anyone have experience with these? Any recommendations?
I've seen old discussions about this but none seem to touch on my main concern. Looking at reviews and videos they all seem to focus primarily on the "rapid release" tech with these keyboards, but I'm more curious about how well do they bridge the gap between a controller and keyboard. What I'm looking for specifically are things like better control when moving, for example a lighter touch equalling walking speed and a full press equalling full movement speed like a analog stick, and also better control driving, again the amount of acceleration being directly affected by the level of pressure on the key. Is this something most analog keyboards offer? If so does anyone know if most games support this kind of tech?
For a long time, I wanted to get the Huntsman V2 Analog but didn't due to budget restrictions (I now have a bigger budget). Now I can get it on sale for around $120. But, I've also discovered the Wooting Two, which seems to be a superior keyboard, but it would cost me about twice as much including shipping, import taxes etc. Then there's also the Huntsman V3, which people seem to think is even better than the Wooting, or at least a solid upgrade from the V2. But then we're talking almost three times as much money, which I can technically afford, but I don't think I should spend that much on a keyboard (an option could be to wait for a sale on this).
Those of you who have experience with these keyboards: Please help me choose. I've never owned an analog keyboard before, and I'm not a professional gamer. I think I subconsciously want someone to say that the V2 is still a good keyboard, and a good buy for that price (I live in Norway) compared to the others, but do let me know your honest opinion.
Examples include Razer Tartarus Pro or Redragon diti k585.
Research shows that people like them both and naturally there are opposing opinions as well but no overwhelming majority or consensus.
Since these are pretty old, I was wondering if there were any 2025 or more recent products that were objectively better?
Want to use them to play MMO's and other games on a laptop/egpu setup.
Hey guys,
So... basically where I live it's really hard to find any good products, we mostly get the trashy ones or just old models... and they are mostly expensive.
Now.... I have a chance to get a keyboard from the US and I'm looking for a decent keyboard that I won't regret buying -since I pretty much have 1 shot-, considering I have the HyperX Alloy origins core Aqua.
What I'm looking for:
Analog keys (because I also want to use it for truck sim -since I can't afford simulation gear-).
Durability (I currently have HyperX Alloy Origins Core, and because where I live there's a lot of dust, the mechanical switches often stop working, and I have to keep pressing the key and releasing the key for a few secs before it starts working again, I'm hoping the magnetic switches won't have the issue -at least not as much-).
Good build quality, I don't want it to feel like cheap plastic or like toy more than a keyboard.
Sturdy so it won't flex so much (like the Aula F75).
75% Layout as stated in the title (preferably, because I would like to be able to use it for everything besides gaming).
Sounds good (Duh...).
A budget of 120$ (preferably less)
Also, would really prefer a keyboard that has a black version, since they all come with weird colors nowadays, and my whole setup is black, those colorful ones won't match at all.
I was considering the Boyi 66pro, but then I couldn't go on with that because it was missing the F keys and some other keys that I often use (I know they are still there with function or w/e), so I thought I would try to find a 75% layout keyboard before giving up and going for this one.
While on the hunt for a 75% keyboard, I found the Yunzii RT75 which I kind of like, but it still doesn't seem so perfect because of the colors that really don't match my setup.
So, I decided to ask for opinions on reddit before deciding.
Please let me know if I missed any important requirement.
Sorry for the long post & Thanks in Advance.
Hey guys, I’m looking for a ‘true’ analog keyboard, ie one that has smooth different levels of input based on how much u press it down, not just different actuation points for an on/off input or rapid trigger or different on/off inputs based on how far u press (that every analog keyboard boasts). I want an analog keyboard that could be used for driving games, a true analog, controller trigger-like. I heard wooting might be one, and might also be the only one? But it’s very expensive, do y’all know any others? Appreciate any responses.
After so many analog keyboards have been getting released, from so many different price points, I'm curious if there is a single BEST analog keyboard out there, because most competitive gamers just use a wooting, but it's difficult to assume that the wooting is the best seeing as they are the biggest name, and especially with the new technology im sure there has to be a better alternative, something like the Fun60 TMR Ultra, but so many youtubers just present it as a budget option, as well as many other keyboards, so I can never get an unbiased view on which keyboard has the least delay, best build quality, most consistent switch responses and reliability, so I came here to see if there is any sort of definitive list/stats of the top analog keyboard other than razer wooting and steelseries.
For an enthusiast, will you feel a subjective / objective improvement in game feel switching from a mechanical gaming keyboard like the Huntsman mini to one with Hall effect like the wooting 80HE?
How is it that we have 540Hz, 4k, and OLED displays, mice with 20k DPI and sub 2ms latency times, graphics cards capable of 100 TFLOPS, console controller compatibility, VR, etc. etc... and we're still basically using the same binary, on/off keyboard input scheme?
The mechanical keyboard space has exploded recently. People over in r/MechanicalKeyboards are paying $300 for high-end keyboards that look amazing, sound cool, and feel great, but which have 2005 technological limitations such as one connection method. Full disclosure, I happen to own a couple of said keyboards and I love them, so not knocking it. Meanwhile, in the GAMERZ XXXXTREME segment of the market, Razer is busy innovating by cramming more LEDs and malware into their keebs, and little else.
Wooting, as far as I know, has been the only game in Analog Town for years now. Their selection is limited and they're struggling to keep up with orders. Why haven't bigger players gotten into this yet? Is it a lack of demand? Wooting's waitlist seems to dispute that.
The Lekker switches they use not only allow for variable input, but also allow adjustment of actuation points. So you can literally decide how sensitive each key will be to pressure without having to swap switches, which would seem solve not one but two shortcomings of traditional keyboards when gaming.
I realize that many gamers who'd want pressure-sensitive input are solving that problem with console controllers, but there are still many games which are commonly played with kb+m that would benefit, such as any RPG that allows you to operate a vehicle. Certain strategy games like Factorio that use WSAD to drive cars and tanks are especially annoying with only on/off key presses. It would also be great for menu navigation instead of the now-ubiquitous long-press.
I realize that we'd also need buy-in from game developers, but the PC gaming community has been able to effect changes with the right amount of interest.
So, in your opinion, is this a stupid concern? Are analog keyboard switches a niche novelty that wouldn't benefit your play style?
Most PC gamers understand that the mouse is the far superior option for aiming and shooting, but I also think that analog sticks are the better option for driving and steering.
It used to be the best, most competitive way to play War Thunder or World of Tanks. Gamepad in left hand, mouse in right hand. The analog sticks on the gamepad allow you to drive at slow speeds or make a smooth shallow turn, and the mouse allows you perfect aim.
I'm starting to do this in more and more games lately. GTA V, RDR2, Cyberpunk, I find these games more fun on the gamepad except when I have to shoot and then I'm pulling the mouse out.
What I'd really like is for keyboards to start coming with analog sticks, just some kind of analog control. Steering by trying to pulse-width-modulate your A and D presses is just no way to go through life.
joystick goes better on something small to fit in your hand
You might want to look into the https://wooting.io/ keyboard. There's no analog stick, but most (if not all?) of the mechanical keys can be set to be analog rather than digital.
I'm probably getting one sometime next year.
for r6, can i use the apex 9 mini and is it classified as an analog keyboard?
The TLDR is that I'm going to keep it, but it's pretty much a waste of money.
When I heard about the analog keys, I was curious. The concept seemed to be a game changer. Then I heard the keys in a YouTube video, and tried to cancel my order. That didn't work out. I'm pleased to say that the keys are not as bad as I feared. They are louder than I was hoping for, but the analog mechanism gives them a good resistance. They don't crash into the bottom of the stem as roughly as I was expecting, which is a relief.
Unfortunately, that's about all the nice things I have to say. The superthin font on the keycaps lets very little light through. Combined with them being black (which absorbs light) and the lighting effects might as well not exist. At least not with the room lights on. They are exceptionally boring. I threw on a set of mercury keycaps, and that makes the colors pop much nicer.
Actually making use of the analog keys though... it's pretty pointless. In order for them to actually act like analog keys, the game you're playing needs to believe you're using a controller. That brings with it other controller baggage, such as aim assist. Want to type in chat? Forget it, your WASD is a joystick so you can't use those letters. "Your entence ill look like thi." I ended up creating two profiles so I can turn the joystick mode on and off, but that's pretty annoying. Worse, some games try to switch between keyboard and controller mode based on your inputs. For example, testing out in Borderlands 2, joystick mode would work fine normally. But if I were to crouch, the game switches to keyboard mode and my WASD begins to operate in binary mode until I stop crouching. It'll do things like show me an Xbox "X" button instead of my actual action key of E. The game has to believe through and through that you're using a controller for this to work, and... well that's not the PC way.
The analog keys end up not bringing anything to the table. It still works like a normal keyboard and I like it more than the BlackWidow, so I'm going to keep it. But I wouldn't buy it again and I don't recommend you do either. It's a waste of money. Just get a normal keyboard because this one doesn't bring anything meaningful to the table.
Keyboard experts, how big is the movement diff from upgrading to an analog keyboard?
I'm in the market for an analog keyboard, and currently looking at the Wooting two he, but I'm not in a hurry to upgrade, is there any upcoming analog keyboard release I should pay attention to? (I'm looking for 96%+, a volume knob, and analog feature)
Hello everyone.
(TL;DR is at the bottom)
I bought my Wooting pretty recently and it seems I misunderstood some settings / profile options. Basically, I've only been using the digital profile for everything until now (Because I mostly play competitive FPS / Moba games where I don't want / need the analog input since I never want to "half press" the button that shoots out a specific ability for example)
Now I wanted to set up some game specific profiles and noticed that You can't actually create a second digital profile (or at least I don't know how). So my first question is: Can I use an analog profile and make it work like a digital one (No half presses, just either pressed or not pressed). I noticed that you can map specific controller buttons to keys on your keyboard. If I don't map any of those will the keyboard just work the same as in digital mode / do keys that don't have a controller button mapped to them work like a "normal" keyboard would?
Second, I tried to set different Rapid Trigger Sensitivities for different keys. For example I'm playing alot of CS2 right now so I was trying to set the press and release sens for my wasd and spacebar all to the highest setting of 0.15 for both but I'd like to have specifically my release sensitivity for my shift key at 1.5mm so I don't stop sneaking because I accidentally release it slightly.
The problem I noticed: Once I set specific rapid trigger settings (using the "Set per key rapid trigger" setting) for my wasd keys it kind of overrides the settings I had on my shift key and vice versa. Can I only set Rapid Trigger for one group of keys? If I use rapid trigger for "Selected Keys" will all other keys that are not selected lose rapid trigger?
TL;DR:
I want to set up a specific profile for playing CS where:
The keyboard works like in digital mode without using up the only digital profile I can create
Actuation point is set to 0.4mm for all keys
Rapid Trigger is enabled for all keys
Press and Release Sensitivity for Rapid Trigger is 0.15mm only for my WASD keys and the spacebar
Release Sensitivity for Rapid Trigger is 1.5mm ONLY for my Shift key
Tachyon mode is enabled (for the left side of my keyboard)
Any help in achieving this is greatly appreciated.
Thanks :)
Hi,
I saw the finalmouse keyboard reveal and I thought about how many more keyboards are there which are analog.
I found two, other than a wooting keyboard and finalmouse centerpeice:
Ace pad tech-https://mechanicalkeyboards.com/shop/index.php?l=product_detail&p=4262 which is just $100
Fluz keyboard- https://fluxkeyboard.com/ which is basically a finalmouse keyboard without 8khz(unreleased)
and there is probably a pulsar keyboard this year which they teased in their 2023 mice preview video.
Anyone know anymore?
Hello everyone,
I'm a keyboard & mouse player since 2015 and last month I've been told about the analog keyboard Wooting TwoHE. I was fascinated by the possibility of the keys having a pressure sensitivity and I decided to buy it. As of now I'm one of the few semi-pros who actually tried this keyboard for Rocket League and I can tell you it shows one huge issue at the moment, which I genuinely hope some developer could find a fix for.
HOW DOES AN ANALOG KEYBOARD WORK:
With an analog keyboard, you can map each key to function like a controller input—Windows will recognize them as Xbox 360 controller signals. Any keys emulating analog triggers or sticks will respond based on how hard you press them: the harder the press, the stronger the input. If you want more details, I recommend looking up Wooting’s Lekker Switches. For Rocket League, this is the setup I'm currently using.
ISSUES:
Rocket League struggles when handling input from both a controller and a mouse simultaneously. Specifically:
USING A CONTROLLER + ANY MOUSE MOVEMENT OR INPUT CAUSES CONSTANT FRAME DROPS. Video showing the FPS drop
There’s also a smaller performance hit when combining digital keyboard input with analog input.
I’ve found that several other players, including pros, have experienced this same issue. I’ve tested the Wooting keyboard in other games like Trackmania, and there were zero problems—everything works flawlessly. Since analog keyboards are gaining popularity, especially for their potential in precise control, Rocket League could really benefit from proper support.
WORKAROUND TO STOP THE FRAME DROP:
ReWASD Method – I ran some tests and found that one way to avoid framerate drops is to emulate both the keyboard and mouse as a single Xbox 360 controller using ReWASD (as shown at the end of my video). My only concern is that ReWASD is also capable of running macros, which might raise questions about its legitimacy—even though I’m only using it for input remapping to fix a compatibility issue. This method could help many players who want to use analog keyboards without performance loss.
NEW (RECOMMENDED - thanks to Patroid): Download Bakkesmod (a popular Rocket League customization tool) along with the plugin Custom Overlay 2.0. This plugin lets you replace Rocket League’s default UI overlay with a custom one. Since the framerate drops are caused by the game constantly switching between the KBM and controller overlays, this mod disables that UI switching altogether—effectively stopping the frame drops. I recommend checking the description of this plugin for a better setup (this way you can use it in freeplay aswell, otherwise you won't be able to enter the main menu from freeplay unless you restart the game.)
TL;DR:
Analog keyboards—especially Wooting’s—are becoming more popular thanks to their pressure-sensitive switches that emulate controller input. However, Rocket League has compatibility issues that cause FPS drops when using analog input alongside mouse movements.
Two known fixes:
Use ReWASD to map both mouse and keyboard to the same controller (potential gray area).
Recommended: Use Bakkesmod + Custom Overlay 2.0 plugin to stop UI-related frame drops safely.