Apple Developer
developer.apple.com › design
Design - Apple Developer
Find documentation and resources for designing great apps for Apple platforms.
Apple Developer
There’s never been a better time to develop for Apple platforms.
Xcode
Xcode includes everything you need to develop, test, and distribute apps across all Apple platforms.
Fonts
This neutral, flexible, sans-serif typeface is the system font for Apple platforms. SF Pro features nine weights, variable optical sizes for optimal legibility, four widths, and includes a rounded variant. SF Pro supports over 150 languages across Latin, Greek, and Cyrillic scripts. ... Sharing many features with SF Pro, SF Compact features an efficient, compact design ...
Develop
Get tools and resources for developing apps with Apple technologies.
Apple System Design round
It’s hardly unlikely you’ll get a response here. Apple’s teams usually have different interviews. In Wallet team you can get X, and in Music it’s gonna be completely different. I’d strongly recommend you to ask your recruiter for some clarification and what to prepare. It’ll be definitely more helpful. More on reddit.com
Get to know the new design system
The new design looks a lot better here than it did in the keynote. More on reddit.com
Does anyone use a corporate design system with both Apple HIG and Material UI?
I’ve worked on multi-platform native apps (not using cross platform tools like flutter or react) at a few different companies. Each app has been developed in the same way: Components like top and bottom navigation are native iOS or Android navigation elements, with changes to typography and colors to match the design system. The content and UI inside every screen, excluding top and bottom nav, are designed to be identical across platforms. Every UI component in the design system has versions developed natively for iOS, Android, and web with the goal of parity. Navigation behavior, animations, and elements like modals are platform native, for example iOS modals show black at the top. More on reddit.com
What are the top system design interview questions for Apple interview?
This involves creating a system that recommends apps to users based on their behavior, preferences, and other relevant data. Important aspects include data collection, machine learning models, real-time processing, and personalization. Candidates may be asked to design a search engine that provides fast and relevant search results, such as Spotlight Search on Apple ... More on designgurus.io
Videos
18:15
WWDC25: Get to know the new design system | Apple - YouTube
Get to know the new design system - WWDC25 - Videos - Apple Developer
Meet Liquid Glass - WWDC25 - Videos - Apple Developer
Design foundations from idea to interface - WWDC25 - Videos - Apple ...
Apple Human Interface Guidelines | Unboxing Design ...
01:56:23
Showcase: Learn how apps are integrating the new design and ...
Apple
apple.com › newsroom › 2025 › 06 › apple-introduces-a-delightful-and-elegant-new-software-design
Apple introduces a delightful and elegant new software design - Apple
1 week ago - It also shines in system experiences, such as the Lock Screen, Home Screen, notifications, Control Center, and more. The new material, Liquid Glass, combines the optical qualities of glass with a fluidity only Apple can achieve, as it transforms depending on the content or context. Driven by the goal of bringing greater focus to content that’s instantly familiar, Apple’s design team considered every aspect of Apple’s platforms to identify improvements that could be made across the board.
Reddit
reddit.com › r/leetcode › apple system design round
r/leetcode on Reddit: Apple System Design round
November 9, 2023 -
How to prepare for system design round at Apple? I have got 2 weeks time. Are there any specific topics I should focus. This is for the AI/ML internship. Help!!
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It’s hardly unlikely you’ll get a response here. Apple’s teams usually have different interviews. In Wallet team you can get X, and in Music it’s gonna be completely different. I’d strongly recommend you to ask your recruiter for some clarification and what to prepare. It’ll be definitely more helpful.
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I didn't realize they actually had system design round for interns? Have you confirmed that with your recruiter? Maybe check out Donne Martin's system design primer for a quick overview of the concepts: https://github.com/donnemartin/system-design-primer Alex Xu's books are also great for applied example problems. Theres the System Design Fight Club youtube channel as well which is good. Theres over 70 problems on the channel while most books only have around 12. Only caveat is the videos are a bit lengthy, but I usually watch at 1.5x/1.75x. The creator gathered and rated some other materials on a github repo over here https://github.com/systemdesignfightclub/SDFC
Apple Developer
developer.apple.com › documentation › technologyoverviews › adopting-liquid-glass
Adopting Liquid Glass | Apple Developer Documentation
Find out how to bring the new material to your app.
Apple Developer
developer.apple.com › icon-composer
Icon Composer - Apple Developer
Icon Composer is designed to work seamlessly with Xcode, and also provides the option to export a flattened version of your icon for marketing and communication needs. New, rounder enclosure shapes and an updated grid system guide make designing across supported Apple platforms easier and more consistent.
Reddit
reddit.com › r/apple › get to know the new design system
r/apple on Reddit: Get to know the new design system
April 13, 2025 - I think vision OS will adapt it eventually it but point is Apple already has an AR product and worked fine without liquid glass. It’s not really something people need years of ‘conditioning’ for More replies ... Do you work in tech? Design system is a fairly common word/phrase at most of the companies I’ve been at.
Apple Developer
developer.apple.com › design › get-started
Get Started - Design - Apple Developer
Like all craftspeople, good designers need proper tools. Your list of equipment begins with the Apple Design Resources, the building blocks of Apple design. The Apple Design Resources include the fonts, icons, product bezels, and other materials you’ll need to get started, as well as design templates for Figma, Sketch, Photoshop, and Keynote.
Reddit
reddit.com › r/uxdesign › does anyone use a corporate design system with both apple hig and material ui?
r/UXDesign on Reddit: Does anyone use a corporate design system with both Apple HIG and Material UI?
October 5, 2024 -
I’ve used design systems that were based on Material and used on web and all mobile apps. I’m hearing that using Apple’s HIG components is a better solution for iOS apps for both users and developers. However, it seems like you’d be limited in how much you can customize fonts, colors, etc. Plus it seems like every time you want to update something, you have to manage two component libraries.
Is this the recommended way of building out components? Upsides/downsides? Thanks.
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I’ve worked on multi-platform native apps (not using cross platform tools like flutter or react) at a few different companies. Each app has been developed in the same way: Components like top and bottom navigation are native iOS or Android navigation elements, with changes to typography and colors to match the design system. The content and UI inside every screen, excluding top and bottom nav, are designed to be identical across platforms. Every UI component in the design system has versions developed natively for iOS, Android, and web with the goal of parity. Navigation behavior, animations, and elements like modals are platform native, for example iOS modals show black at the top.
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We use them as a barometer to prioritize custom components that better align with our brand and ux
Apple Developer
developer.apple.com › design › human-interface-guidelines › components
Components | Apple Developer Documentation
Learn how to use and customize system-defined components to give people a familiar and consistent experience.