Apple Developer
developer.apple.com › design › human-interface-guidelines › components
Components | Apple Developer Documentation
Learn how to use and customize system-defined components to give people a familiar and consistent experience.
Videos
Meet Liquid Glass - WWDC25 - Videos - Apple Developer
Design foundations from idea to interface - WWDC25 - Videos - Apple ...
01:56:23
Showcase: Learn how apps are integrating the new design and ...
Apple Human Interface Guidelines | Unboxing Design ...
Apple Developer
developer.apple.com › design › human-interface-guidelines
Human Interface Guidelines | Apple Developer Documentation
The HIG contains guidance and best practices that can help you design a great experience for any Apple platform.
Apple Developer
developer.apple.com › videos › play › wwdc2025 › 356
Get to know the new design system - WWDC25 - Videos - Apple Developer
Continuity is paramount in the new design system, ensuring a seamless user experience across all devices. The design process is simplified by creating the app's anatomy once, which then scales appropriately for each platform: iPhone's narrow vertical layout, iPad's scalable middle ground, and Mac's wide expansive canvas. Shared content and consistent symbols and text labels build familiarity and prevent confusion. Structure components to scale, with a shared anatomy and core interactions that remain the same regardless of form factor.
YouTube
youtube.com › watch
WWDC25: Get to know the new design system | Apple - YouTube
Dive deeper into the new design system to explore key changes to visual design, information architecture, and core system components. Learn how the system re...
Published June 9, 2025
Apple Developer
developer.apple.com › videos › play › wwdc2023 › 10076
Design for spatial user interfaces - WWDC23 - Videos - Apple Developer
When possible, use system color instead of custom color, as they have been calibrated for legibility and dynamically adapt to maintain hue and contrast on the glass. So those are the design principles and the updates we've made to the core components, like materials, typography, and vibrancy, to make sure your app gets elevated on this platform.
Design+Code
designcode.io › ios-design-handbook-ios-native-ui-elements
iOS Native UI Elements - iOS Design Handbook - Design+Code
Design Systems provide a shared library of reusable components and guidelines and that will let you build products much faster ... Learn how to build a modern site using React and the most efficient libraries to get your site/product online. Get familiar with Grid CSS, animations, interactions, dynamic data with Contentful and deploying your site with Netlify. ... Learn Swift a robust and intuitive programming language created by Apple ...
Medium
medium.com › design-bootcamp › understanding-apples-human-interface-guidelines-282a4adebdee
Understanding Apple’s Human Interface Guidelines | by Cecília Moraes | Bootcamp | Medium
February 26, 2024 - Apple does this in a simple way. Whether it’s informing the user when they’ve entered incorrect information, visually indicating how much time is left until they can download their app, notifying them that iCloud storage is full and their photos aren’t being saved, and many other things that make a huge difference in the daily use of these products. The Components category covers how to use and customize system components to provide people with a good and consistent user experience.
Apple
developer-rno.apple.com › design › human-interface-guidelines › components › all-components
All components - Components - Human Interface Guidelines - Design - Apple Developer
On a Mac, the menu bar at the top of the screen displays the top-level menus in your app or game, which typically include both system-provided menus and custom ones. ... A notification gives people timely, high-value information they can understand at a glance. ... A status bar appears along the upper edge of the screen and displays information about the device’s current state, like the time, cellular carrier, and battery level. ... The Apple TV Home Screen provides an area called Top Shelf, which showcases your content in a rich, engaging way while also giving people access to their favorite apps in the Dock.
Reddit
reddit.com › r/uxdesign › does anyone use a corporate design system with both apple hig and material ui?
r/UXDesign on Reddit: Does anyone use a corporate design system with both Apple HIG and Material UI?
October 5, 2024 -
I’ve used design systems that were based on Material and used on web and all mobile apps. I’m hearing that using Apple’s HIG components is a better solution for iOS apps for both users and developers. However, it seems like you’d be limited in how much you can customize fonts, colors, etc. Plus it seems like every time you want to update something, you have to manage two component libraries.
Is this the recommended way of building out components? Upsides/downsides? Thanks.
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I’ve worked on multi-platform native apps (not using cross platform tools like flutter or react) at a few different companies. Each app has been developed in the same way: Components like top and bottom navigation are native iOS or Android navigation elements, with changes to typography and colors to match the design system. The content and UI inside every screen, excluding top and bottom nav, are designed to be identical across platforms. Every UI component in the design system has versions developed natively for iOS, Android, and web with the goal of parity. Navigation behavior, animations, and elements like modals are platform native, for example iOS modals show black at the top.
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We use them as a barometer to prioritize custom components that better align with our brand and ux
Apple Developer
developer.apple.com › design › human-interface-guidelines › materials
Materials | Apple Developer Documentation
A material is a visual effect that creates a sense of depth, layering, and hierarchy between foreground and background elements.