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Looking for design system advice...
My company has been using Material Design to build web apps for the past few years I've been working there. I'm a solo designer and have modified the existing MD design system to work with our branding.
We are now going to be building native mobile apps for the first time, and I wanted to get your opinion on what to do with our design system.
Do you guys typically build out completely separate design systems (with your company's branding applied) for iOS and Android? Our developers are familiar with MD, so it would be easier to stick with that, but I'm concerned if we build native mobile apps with MD, it won't look & feel like an iOS app.
Our user base are physicians and most of them use iPhones.
I am coming over from Android development and wanted to make my existing Android app available on iOS. I want to keep the same design language but the benefits of native since my app works with deeper technologies like the camera. Any good videos, books or Udemy courses for making iOS apps with Material Design Components? Thanks!
Everytime I read about best design practices, Google Material always pops up. Things like: Wanna learn UI Design? Start with Google Material......
But what about Apple's flat design? Why isn't it regarded as the better design? iOS is more user friendly and more beautiful. I know beauty is in the eyes of the beholder, but I'm talking statistics here, iOS is well known to be the more pristine looking. Google Material just looks cheap.
Any thoughts UI Gurus?
I’ve used design systems that were based on Material and used on web and all mobile apps. I’m hearing that using Apple’s HIG components is a better solution for iOS apps for both users and developers. However, it seems like you’d be limited in how much you can customize fonts, colors, etc. Plus it seems like every time you want to update something, you have to manage two component libraries.
Is this the recommended way of building out components? Upsides/downsides? Thanks.