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Apple Developer
developer.apple.com › design › human-interface-guidelines › materials
Materials | Apple Developer Documentation
A material is a visual effect that creates a sense of depth, layering, and hierarchy between foreground and background elements.
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Apple Developer
developer.apple.com › design › resources
Apple Design Resources - Apple Developer
Design apps accurately and quickly using official Apple design templates, icon production templates, color guides, and more.
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Material Design
m2.material.io › develop › ios
Material Design
Build beautiful, usable products faster. Material Design is an adaptable system—backed by open-source code—that helps teams build high quality digital experiences.
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Medium
medium.com › @shivaniy0211 › apples-human-interface-guidelines-vs-google-s-material-design-guidelines-e28db15028c0
Apple’s Human Interface Guidelines vs Google’s Material Design Guidelines | by Shivaniy | Medium
September 1, 2024 - Material as a metaphor: Inspired by the study of paper and ink, the material surfaces and edges provide visual cues grounded in reality. Bold, graphic, intentional: Elements are deliberately placed on the screen, with a focus on color, imagery, large-scale typography, and intentional white space to create immersive designs. Motion provides meaning: Motion is used to focus attention and maintain continuity, helping users visualize the impact of their actions. ... Color: Apple advocates for the judicious use of color to communicate, impart vitality, and provide visual continuity.
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Helena Stening
helenastening.com › material-design-vs-ios-11-hui
Material Design v.s. iOS 11 — Helena Stening
Material design often uses cards in order to represent objects or group content together. Their guidelines are based on using qualities of objects in the physical world: objects or surfaces existing in a space together casting shadows and creating ...
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Apple Developer
developer.apple.com › design › human-interface-guidelines
Human Interface Guidelines | Apple Developer Documentation
The HIG contains guidance and best practices that can help you design a great experience for any Apple platform.
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Quora
quora.com › What-is-Apple-and-Microsoft-equivalent-of-Googles-Material-Design
What is Apple and Microsoft equivalent of Google's Material Design? - Quora
Answer (1 of 3): Microsoft and Apple do have their own guidelines as well. The structure is similar to Google´s guidelines, but there are also a lot of things, that you won´t find in the Material Guidelines and vice versa. Therefore it´s very helpful to know about all of the Guidelines and ...
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Apple
apple.com › newsroom › 2025 › 06 › apple-introduces-a-delightful-and-elegant-new-software-design
Apple introduces a delightful and elegant new software design - Apple
1 week ago - The new material, Liquid Glass, combines the optical qualities of glass with a fluidity only Apple can achieve, as it transforms depending on the content or context. Driven by the goal of bringing greater focus to content that’s instantly ...
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AppsChopper
appschopper.com › home › google material design vs apple human interface guidelines: which is better and why?
Google Material Design vs Apple Human Interface ...
April 30, 2025 - Google’s Material Design offers the Android app development company to produce apps with the same icons over different platforms, enhancing user experience. It helps users to navigate smoothly throughout the app yet maintaining a clean user interface. Apple’s Human Interface Guidelines (HIG) is a software development document that offers iOS development agency a set of recommendations.
Find elsewhere
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Prototypr
blog.prototypr.io › googles-material-design-vs-apple-s-flat-design-which-is-better-16a94aed6e2
Google’s Material Design vs Apple’s Flat Design: Which is better? | by Promatics Technologies | Prototypr
April 17, 2017 - ... Google considers animation is something that enhances the user experience and gives life to other components. Material design uses different types of animations to express the type of material to interact with.
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Telerik
telerik.com › blogs › is-apple-liquid-glass-next-material-design
Is Apple’s Liquid Glass the Next Material Design?
October 3, 2025 - This new glassmorphic digital material has changed the way components look and feel on all its operating systems and devices. Because of how drastically the Apple UI has changed, is it reasonable to expect that designers and developers will have to start mirroring their app and website designs to fit?
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GitHub
github.com › material-components › material-components-ios
GitHub - material-components/material-components-ios: [In maintenance mode] Modular and customizable Material Design UI components for iOS
[In maintenance mode] Modular and customizable Material Design UI components for iOS - material-components/material-components-ios
Starred by 4.8K users
Forked by 947 users
Languages   Objective-C 88.8% | Swift 7.9% | Shell 1.5% | Ruby 1.3%
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The Verge
theverge.com › tech › news › apple
Google says it’s dropping Material Design components on iOS in favor of Apple’s UIKit | The Verge
October 12, 2021 - The change was announced on Twitter by Jeff Verkoeyen, engineer lead for Google Design on Apple’s platforms. I recommend reading the full thread if you’re interested, but Verkoeyen says his team “shifted the open source Material components libraries for iOS into maintenance mode” earlier this year.
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Reddit
reddit.com › r/uxdesign › apple and material design specs
Apple and Material design specs : r/UXDesign
April 6, 2023 - One thing you should be familiar with when working on web are touch targets. Apple recommends 44px, while Google recommends 48px and so on. Way too much to wing it if the job requirement is a strong understanding of both systems. ... If you're designing for mobile then you must familiarize ...
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Apple Developer
developer.apple.com › design
Design - Apple Developer
Design apps with official templates for Figma and Sketch, color guides, and more. ... Find out how to bring the new material to your app.
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Reddit
reddit.com › r/ux_design › material design for ios?
r/UX_Design on Reddit: Material design for iOS?
July 23, 2023 -

Looking for design system advice...

My company has been using Material Design to build web apps for the past few years I've been working there. I'm a solo designer and have modified the existing MD design system to work with our branding.

We are now going to be building native mobile apps for the first time, and I wanted to get your opinion on what to do with our design system.

Do you guys typically build out completely separate design systems (with your company's branding applied) for iOS and Android? Our developers are familiar with MD, so it would be easier to stick with that, but I'm concerned if we build native mobile apps with MD, it won't look & feel like an iOS app.

Our user base are physicians and most of them use iPhones.

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AppleInsider
appleinsider.com › articles › 21 › 10 › 12 › google-dropping-material-design-in-ios-to-make-iphone-apps-look-more-like-they-should
Google dropping Material Design in iOS to make iPhone apps look more like they should | AppleInsider
October 12, 2021 - Google will begin phasing out its Material Design for iOS apps in favor of Apple's own proprietary UIKit, a change that could result in apps that feel more like they belong on iPhone.
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Reddit
reddit.com › r/uxdesign › does anyone use a corporate design system with both apple hig and material ui?
r/UXDesign on Reddit: Does anyone use a corporate design system with both Apple HIG and Material UI?
October 5, 2024 -

I’ve used design systems that were based on Material and used on web and all mobile apps. I’m hearing that using Apple’s HIG components is a better solution for iOS apps for both users and developers. However, it seems like you’d be limited in how much you can customize fonts, colors, etc. Plus it seems like every time you want to update something, you have to manage two component libraries.

Is this the recommended way of building out components? Upsides/downsides? Thanks.