I think with many esteemed roles people tend to forget that there's the same work happening behind the scenes. Apple isn't immune to all of the usual bullshit that the rest of us have to put up with. If anything I'd speculate that it might be worse working with people who feel superior by association. At least the designers I'm forced to work with also feel muppety working on boring SaaS products. Answer from Deleted User on reddit.com
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UX Design
uxdesign.cc › did-apple-abandoned-its-own-design-heuristics-accessibility-principles-2d616ed7ace5
Did Apple abandon its own design heuristics & accessibility principles? | UX Collective
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apple.com › careers › us › work-at-apple › teams › design.html
Careers at Apple: Join our Design team.
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Discussions

What does it take to become a Human Interface Designer at Apple?
A bit of luck. Ideally you worked for a big known company as your most recent experience and a recruiter stumbles across your linkedin with an opportunity More on reddit.com
🌐 r/UI_Design
23
43
November 5, 2023
UX Design Beginner - MAC vs PC?
You need Mac to use Sketch and a lot of places are Sketch-only. However, the tools don’t make the designer. Use whatever is handy to get the work done. If you end up somewhere that uses a tool you don’t know, learn it then. More on reddit.com
🌐 r/UXDesign
12
10
July 7, 2018
How is it to work at Apple as a UX/Product Designer?
They have created a lifetime non breaking SOP More on reddit.com
🌐 r/UX_Design
8
16
January 10, 2024
Apple Laptop for UI/UX Design?

Hi, my girlfriend is a professional UI/UX designer and I have a degree in design. It may cost a bit extra but you 100% want a Macbook Pro not just a normal Macbook. The ones with the dedicated graphics card (GPU), not the Intel integrated graphics. Reason being is that Photoshop, Illustrator, and InDesign which she will be using daily, and most likely have open at the exact same time are graphic intensive when working with large file sizes. I wouldn't worry as much about the Ghz numbers, focus more on RAM and making sure there is a dedicated GPU from NVIDIA or AMD inside the laptop. My girlfriend uses 2012 Macbook Pro with an NVIDIA GTX 780 GPU and 16GBs of Ram inside, the laptop still runs as good as day 1 for all of her tasks.

I would recommend also getting a 15" laptop not the 13" because the extra screen size / pixel count will benefit your wife greatly when trying to work on larger files.

I took a quick check at the Apple refurbished website and currently they do not have an 15" macbook pros for sale, but these are the specs I would aim for if you are looking around:

CPU: 2.5 - 2.7GHz i7 Intel CPU

GPU: Whatever the newest one you can afford, nothing lower than a 2012 Macbook Pro with a GTX 780

HDD: 512GB or 1TB SSD(Solid State Drive) make sure its an SSD for speed of loading files, and any rendering when saving files.

RAM: 16GBs, don't go any lower. 8GBs might seem good enough, but 16GBs will really keep that machine running like new, especially when having multiple Adobe apps open at once.

Screen Size: 15"

Please let me know if you have any questions!

More on reddit.com
🌐 r/apple
7
2
January 2, 2016
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uxplanet.org › how-apple-inspired-me-to-become-a-ux-ui-designer-d29c302ba7e3
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reddit.com › r/ui_design › what does it take to become a human interface designer at apple?
r/UI_Design on Reddit: What does it take to become a Human Interface Designer at Apple?
November 5, 2023 -

Hi there!

I've been a UI/Product designer for over eight years. My dream is to work for Apple one day. Do you guys know what it takes to be a designer at Apple? There's nothing online from Apple designers lol nothing from the recruiting process or anything. Anything would help!

Top answer
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I went through the full interview process and was offered a product design job for Apple Mail App team for iOS. I turned it down because at the time I did not want to move my family to Cupertino. I always knew I didn't want to move, but it was Apple and felt like I had to at least follow through with the interviews. I never applied for the job, but a recruiter at Apple reached out to me. After I turned down the offer, she asked if I was interested in a role on another team. The interviews were surprisingly not too stressful. It began with a couple phone calls with the recruiter. Then a video interview. Then a design test and a follow up video interview. Then two on-site interviews with the product team and various other people from the leadership group. Then one final on-site interview (not normally needed, but I guess one guy I interviewed with didn't like me. He was a total arrogant punk btw). I can tell you they highly value humility and working well with others. At the time I remember feeling very intimidated by the high-level talent around me. I mentioned this to the point person I'd been talking to. She said "what you don't know, you'll learn. But we can't teach you to not have an ego. We prefer people who can grow over talent with egos." That always stood out to me. All that said, I have three friends who work(ed) at Apple. (One worked for the Apple Arcade, one for the motion design team, one is a software engineer).Two have quit because they said their depts were so cut throat and heavy hours they couldn't deal with it anymore. One of them (the engineer) is still there and is happy. So sounds like the dept / team you're on impacts how your daily life there is. Good luck to you! If it's your dream, keep at it
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A bit of luck. Ideally you worked for a big known company as your most recent experience and a recruiter stumbles across your linkedin with an opportunity
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