Applied energistics totally not working
[1.20.1-47.0.1] AE2 Crash: "Initializing game"
Energy P2P not pulling the right amount of power from the system.
[Quests issues]: applied energistics 2 growth accelerator
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I recently have started to get into applied energistics 2 with my ME system and wireless things. Today I got on the server and tried to use my ME system and I clicked on the CRAFTING terminal and the CRAFTING area is missing and I also cannot take things from the ME system or even pit things into the system. It is fully powered by my nuclearcraft reactor as I am working on my 30x30x10 Big reactors reactor. I also cannot access my ME storage card things either nor can I place my wireless stuff.
Hi, i am not an expert in modded minecraft and i just wanted to ask if someone has a similiar/the same problem and maybe knows a fix or a work-around.
My Problem is, that the crafting Terminal is acting up. Sometimes when a recipe is already placed and it shows me the correct "final product", it wont let me click it/ take it out. This especially happens with some mods. For example i am unable to craft any Itemducts or Fluxducts from Thermal Expansion or Compacted drawers.
Is this a Problem with some ore dictionary stuff or something like that? I hope maybe someone can help me. I already installed the modpack again and loaded a backup, but the problems still appears.
Thanks in advance!
it is an already reported bug and i think they are working on a fix? i cant remember. it is related to the stages mod which controls the gated modes in the pack. any items that are gated are uncraftable in ae
My bud and I encountered this issue this weekend. We're playing MSB3 - KitchenSink mode. We have added Refined Storage as we prefer it over AE2.
Trying to just craft basic EnderIO recipes (not even auto-craft) would result in not being able to withdraw the crafted item, even though the materials were in the grid. A related problem was that you could create a pattern in the pattern grid, go to place it in a crafter, and the crafter would spit the pattern out.
I figured it was due to the gating/stages, so I started poking around. I found in the scripts folder, the stages.zs file. Opening it with Notepad++, I found inside the various stages and the recipes that were locked behind each stage. I made a backup of the file, and then proceeded with my first test, which was to comment out "//" each line for the EnderIO recipes. I saved the file, and restarted the MSB3 server. Once it came up we were able to craft the EnderIO recipes in the grid, and insert the patterns into the crafters.
That done, I renamed the stages.zs to stages.bak, and restarted the server once more. When we logged in, all the various recipes we had issues with no longer gave us grief.
EDIT: One way to tell if the recipe item is gated, is to look at the item recipe in JEI, if it has "Stage:XX" right above the recipe grid, it's gated. That was how I deduced the problem, as only those that had the "Stage:XX" gave us issues in RS.
EDIT #2: Come to think about it, shortly after getting the Tinker's Crafting Station, we had similar issues crafting some recipes in that as well. From the mats of drops and loot bags we were trying to craft some higher level items, and the mats would place in the grid, but we couldn't take the items out. We were fresh to the pack though so didn't think much about it then, but I'd wager that was due to the gating as well.
EDIT #3: In case anyone comes back to this, we found that this was the wrong way to do it lol. Ended up causing many other issues. The best way is to use the commands to unlock all the stages for your player.
/gamestage add @p stage
E.G.: /gamestage add @p eu
This will unlock the stage eu (Extra Utilities 2) for the current player.
I'm having a problem with applied energistics 2. I'm not able to get the items out of it, and when I break any ME Controller I can't put it back, only if I break all the ME controllers and put them back in again.
I'm on version 1.12.2
So this is a weird issue where I think it's a bug but I could be missing something.
So on top there are importers connected to smart cables which then goes to dense cables. There are 5 and they are all connected. But when I connect the two exporters which are at the front of the inscribers, which are connected by a different cable they suddenly decide not to work anymore. The smart cables now show 4 are connected and the fifth one shows up as missing channel. The dense cable on the bottom right definetly has enough channels. At the controller it says 8 of 32 channels used (for that cable).
What is going on?
Before connection After Connection