Unfortunately the cables from AE2 don't transfer the correct kind of power for those machines, I would use something like a Leadstone Fluxduct seeing as you have a pulverizer from Thermal there Answer from CrystalFyre on reddit.com
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Applied Energistics
guide.appliedenergistics.org › 1.20.1 › items-blocks-machines › cables
Cables - AE2 Players Guide for 1.20.1
Fluix ME Glass Cable is the simplest cable to make, transfers power and up to 8 channels.
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Applied Energistics
guide.appliedenergistics.org › 1.18 › features › me-network › cables
Cables - AE2 Players Guide for 1.18
Fluix ME Glass Cable is the simplest cable to make, transfers power and up to 8 Channels.
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Reddit
reddit.com › r/feedthebeast › ae2 cables and power
r/feedthebeast on Reddit: AE2 cables and power
May 29, 2016 -

So I've been using rednet power cables to power my things, and I just learned about energy conduit so I've been using those two to power my things.

Except now, they wont connect to or power anything AE2 except for the charger.

The crystal growth accelerators I just made need some power but I cant figure out how to get the power that I have to them.

Any help would be greatly appreciated!

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More results from reddit.com
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Reddit
reddit.com › r/feedthebeast › how do i connect these cables to stuff not sure what mod its from but i'm using a modpack called stone block
r/feedthebeast on Reddit: how do I connect these cables to stuff not sure what mod its from but I'm using a modpack called stone block
July 11, 2024 - These are cables from Applied Energistics 2. Digital storage mod. Very powerful but complicated. For transferring power I'd use fluxducts. For items and fluids you can also use itemducts and fluiducts, but they're kinda slow. For up to one block distance you can use translocators, if they are included.
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All The Guides
allthemods.github.io › alltheguides › mods › ae2 › channels
Applied Energistics 2 - All The Guides
August 26, 2024 - You can hide Cables using Facades. Surround any block with Cable Anchors. To power something without giving it Channels use a Quartz Fiber.
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Feed The Beast
forum.feed-the-beast.com › forums › feed the beast › general ftb chat
applied energistics 2 help? | Feed The Beast
June 27, 2015 - Instead you just connect two P2P tunnels on the parts you want to connect and then run regular cables between them. Both power and channels (up to 32 channels) will be compacted into one channel (per end I think, so two total) while being transmitted along the line.
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Feed The Beast
forum.feed-the-beast.com › forums › feed the beast › general ftb chat
AE2 question | Feed The Beast - FTB Forum
December 7, 2014 - You can use either ME Glass Cables, ME Covered Cables or ME Smart Cables. The Quartz Fiber cable only transfers power so you cannot use that, the setup I use tries to avoid using the ME Dense Cable as much as possible. EDIT: Also check out http://ae-mod.info/Channels/ for more information about ...
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Feed The Beast Wiki
feed-the-beast.fandom.com › wiki › ME_Cable
ME Cable | Feed The Beast Wiki | Fandom
ME Cable is added by Applied Energistics. It is used to connect the components of a ME Network. The cable will also supply every component with energy, if the ME Controller is receiving power.
Find elsewhere
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Reddit
reddit.com › r/feedthebeast › ae2 me system question
r/feedthebeast on Reddit: AE2 ME System Question
March 3, 2020 -

I am building an me system in creative first and am wondering if different cables have different power capacities. eg. glass dense smart covered ect

Top answer
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All of the AE2 cables act in the same way with a couple of exceptions. Your glass cable is your basic starter cable that has 8 channels for 8 separate devices; i.e. interfaces, input and export buses, terminals, etc. The fiber cables can then be covered with wool to give you covered cables that can help minimize visual effects since the glass ones do have an animation on them. Covered cables can then be upgraded to smart cables that can give you a visual indication of how many devices are connected at what points on your cable. This is important because your system will assign channels to devises based off of cable distance from the controller. From this you can combine your cables into dense cables. The change with the dense cable is that it can carry 32 channels, for just as many devices, as long as the cable is connected to a ME controller. Another thing to keep in mind is devices cannot connect directly to a dense cable. You will need to connect a smaller cable for the device connections. There are some other cable devices to note. Toggle buses act as a switch to turn on and off parts of your network. The smaller white glass fiber cables do not transmit information but do allow for AE power to cross over. All of your cables will connect until you paint or dye them into individual colors. P2P tunnels can be used to "condense" dense cables to a couple of channels (one for each side of the tunnel) for long distance connections. P2P tunnels can also be used to transmit energy, fluids, and items from one point to another with infinite throughput. Vein miner and/or ore excavator will destroy an AE network in a heartbeat. Energy receptors and batteries can be placed anywhere on the network and do not use up channels. edit: Devices like interfaces and molecular assemblers can act as cable bridges for up to 8 channels.
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Glass Cables - Cheapest cables. 8 Channels. Covered Cables - Slightly more expensive. Different visual look. Needed to craft higher tiers. Still 8 Channels. Smart Cables - Even more expensive. Visually shows the channels running through the cable, so they are invaluable for debugging. Still 8 Channels. Dense Covered Cables - Like Covered Cables, but thicker. Does not work with the multi-part system, so you will have to attach one of the above cables to it before using it that way. 32 Channel transfer (requires a Controller). Dense Smart Cables - Dense Cables that visually show the channels running through it. 32 Channels (requires a Controller). In earlier versions of AE2, these were just called Dense Cables and the Dense Covered variety didn't exist. Basically every block in the mod (Interfaces, Molecular Assemblers, ME Drives, etc.) - Has various functions. Treated as Fluix color. 8 Channels. P2P Tunnels (ME) - "Point to Point" tunnels really need their own full paragraph, but the gist is that the ME variety uses channels (on a sub-network) to transfer up to 32 channels from 1 input to any number of outputs. An Ad-hoc network can support up to 4 inputs (and 4 outputs) to transfer 128 channels through normal cables rather cheaply. At the extreme, Dense Cable with a Controller can transfer 32 inputs (and post-controller split into even more outputs) to get 1024 channels through a Dense Cable. Quantum Network Bridge (QNB) - Wireless and potentially interdimentional connection. Costs a fair chunk of resources to create, and a lot of power to operate. Transfers up to 32 channels. Color System - Each color will only connect to itself or Fluix. You can both separate and visually identify different networks by using different colors. All colors connect to Fluix, including the vast majority of the blocks in the mod. Cable Anchors - Prevent a cable from connecting to something in the direction it is attached. Also makes that cable climb-able. May be desired for Visuals. Used to make Cable Facades. Quartz Fiber - Blocks Channels, but does allow AE Power to pass through. Useful for powering sub-networks. Ad-Hoc Network - A network without a Controller. Has 8 channels to play with. Commonly used for Sub-Networks. Controller Network - A network with a Controller. Each face of the Controller has 32 Channels, and items using channels trace the shortest path they can back to the Controller. Controllers are a free-form Multiblock with various build rules.
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Reddit
reddit.com › r/feedthebeast › [deleted by user]
[deleted by user] : r/feedthebeast
June 21, 2016 - Each ME Controller face connects to 1 dense cable (of any length), which can be connected to up to 4 different smart/fluix cables (of any length), and each can be connected to up to 8 interfaces, terminals or buses. This limit is converted to the smallest unit (the ability to power a single ...
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Reddit
reddit.com › r/feedthebeast › [bug?] ae2 cables not transmitting ae power
r/feedthebeast on Reddit: [Bug?] AE2 Cables not transmitting AE power
November 16, 2015 -

I'm not sure if this is the right place to post this, but I can't think of a more appropriate place. I'm playing Agrarian Skies 2 and trying to set up an ME system. Unfortunately I can't get other AE2 machines to charge, and after experimentation, it seems that the cables are the culprit. Here is just a sample set up. The Charger is powered by my RF power system, but the Inscriber isn't receiving any power... I'm new to AE2, so it may just be being an idiot. Any help is appreciated!

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Minecraft Forum
minecraftforum.net › home › minecraft forum › support › java edition support › trying to connect applied energistics 2 machines to extra utilities solar generators
Trying to connect Applied Energistics 2 machines to Extra Utilities solar generators - Java Edition Support - Support - Minecraft Forum - Minecraft Forum
May 25, 2016 - Then I tried the wire from the Extra utilities mod (can't remember its name) between the generator and acceptor, and still nothing. Then I tried the Basic Universal Cable from Mekanism (I think?) and made slight progress, as now it was pulling power out of the generator, though it didn't seem to be going into the energy cell, and simply disappearing somewhere along the way.
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GitHub
github.com › AppliedEnergistics › Applied-Energistics-2 › issues › 4642
Short-Range Wireless ME Cables · Issue #4642 · AppliedEnergistics/Applied-Energistics-2
August 25, 2020 - Wireless ME cables would connect to a nearby wireless access point to allow for less cluttered networks at the cost of increased power drain. This would be less expensive and bulky than the quantum network bridge, but have less range as ...
Author   AppliedEnergistics
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GT New Horizons
wiki.gtnewhorizons.com › wiki › Applied_Energistics_2
Applied Energistics 2 - GT New Horizons
1 week ago - When starting out, you can get away with using some EV amps to power the controller but Quantum Rings (2k EU/t) and wireless connectors are very power-hungry. It's also necessary to add Energy Cells to the network to create a buffer, to prevent power spikes from causing the system to run out of power. Retrieved from "https://wiki.gtnewhorizons.com/wiki/Applied_Energistics_2?oldid=22689"
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Feed The Beast Wiki
ftb.fandom.com › wiki › Getting_Started_(Applied_Energistics_2)
Getting Started (Applied Energistics 2) - Official Feed The Beast Wiki
3 weeks ago - When you think of ME Cable, don't think of it as one big cable, think of it as a bundle of cables, including one power cable and eight data channels. Anything which stores or accesses information on the network eats up a channel. So a Disk Drive? Takes a channel.
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Feed The Beast
forum.feed-the-beast.com › forums › feed the beast › general ftb chat
Question about ME cables | Feed The Beast - FTB Forum
August 23, 2015 - Using the network tool (and turning ... powering the RF sub network increased the EU draw on the EU side. ... To the best of my knowledge the cables do not require any power....
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Applied Energistics
guide.appliedenergistics.org › 1.20.1 › ae2-mechanics › energy
Energy - AE2 Players Guide for 1.20.1
Networks have a built-in energy buffer of 25 AE per cable, machine or part. ME Controllers have a small amount of internal energy storage, 8,000 AE · The Energy Cell can store 200k AE, and just one should be sufficient for most use cases, handling the power surges of normal network use with ease.