Mangohud not working
Arch users rebuild your AUR Mangohud packages after the latest fmt update to FIX Mangohud preventing games from launching
lib32-mangohud doesnt show on pamac anymore but is in the aur
lib32-mangohud is part of mangohud in the AUR, it's a splitted package alongside mangohud-common aswell
you can clearly see this in the PKGBUILD: https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=mangohud
there are three package definitions
MangoHud! What is it and what is it used for?
If you are on Arch or an Arch based distro and you updated today you may have noticed that all of your games that you use Mangohud stopped working. Because of the latest fmt update you need to rebuild your Mangohud AUR packages to work again (it won't happen automatically). This can be done like this for example:
yay -S mangohud mangohud-common lib32-mangohud
You only need to rebuild the Mangohud packages you actually have installed of course.
Hope I saved someone a headache!
i installed
mangohud and lib32-mangohud
as per recommendation
https://github.com/flightlessmango/MangoHud
"Arch-based distributions
If you are using an Arch-based distribution, install mangohud and lib32-mangohud with your favourite AUR helper. mangohud-git and lib32-mangohud-git are also available on the AUR if you want the up-to-date version of MangoHud."
It still exist here
https://aur.archlinux.org/packages/lib32-mangohud/
I cant update because pamac doesnt see it so i had to uninstall it
MangoHud, what is it and why would I want to use it?
MangoHud is a Vulkan Layer heavily based on the Mesa Vulkan Overlay.
It can display information like current Framerate, Frametime Graph, CPU/GPU load (more listed below).
Its main goal has been to aid FlightlessMango in making videos and collecting data. Recently there has been more interest for this project and there have been more features added beyond that narrow scope.
Design of MangoHud
It aims to replicate the look and feel of MSI afterburner. MangoHud with all options on
Why would I use MangoHud and not the Original Mesa Vulkan Overlay?
MangoHud comes with a few distinct features that you won't find in the Mesa Overlay.
-
CPU and GPU load
-
CPU load per core
-
CPU MHz per core
-
CPU and GPU temperature
-
Line graph instead of Histogram
-
Detection of DXVK/VKD3D + version and Feral3D
-
Capture logs that can be uploaded and visualized on Flightlessmango.com
The GPU features have been tested on Nvidia and AMD but not on Intel.
You can find all the optional features listed in the README.
Why would I use MangoHud when I have DXVK HUD?
Most features mentioned above are not included in DXVK HUD.
The biggest advantage is that you will have a consistent hud across all your Vulkan apps/games.
MangoHud will work on any game you are playing with DXVK/VKD3D, Feral3D or Native Vulkan.
How do I use MangoHud?
-
MANGOHUD=1 /path/to/vulkan_app -
MANGOHUD32=1 /path/to/vulkan_app (for 32bit)
Or if you are using Steam
-
MANGOHUD=1 %command% -
MANGOHUD32=1 %command%(32bit)
How do I install MangoHud?
-
wget https://flightlessmango.com/MangoHud-latest.tar.gz -
tar zxf MangoHud-latest.tar.gz && cd MangoHud -
./mangohud-setup.sh install
If you need assistance, want to give me feedback/suggestions or just exchange pleasantries FlightlessMango Discord
I was struggling to get mangohud to work on steam. i tried some commands, but they either don't work(MANGOHUD=1 %command%) or the game (tf2) doesn't boot(mangohud gamemoderun %command%). I am new to archlinux and i use plasma desktop on wayland.