function _arrayBufferToBase64( buffer ) {
var binary = '';
var bytes = new Uint8Array( buffer );
var len = bytes.byteLength;
for (var i = 0; i < len; i++) {
binary += String.fromCharCode( bytes[ i ] );
}
return window.btoa( binary );
}
but, non-native implementations are faster e.g. https://gist.github.com/958841 see http://jsperf.com/encoding-xhr-image-data/6
jsPerf.com is jsPerf.app now: https://jsperf.app/encoding-xhr-image-data/51
Updated benchmarks: https://jsben.ch/wnaZC
Answer from mobz on Stack Overflow
» npm install base64-arraybuffer
function _arrayBufferToBase64( buffer ) {
var binary = '';
var bytes = new Uint8Array( buffer );
var len = bytes.byteLength;
for (var i = 0; i < len; i++) {
binary += String.fromCharCode( bytes[ i ] );
}
return window.btoa( binary );
}
but, non-native implementations are faster e.g. https://gist.github.com/958841 see http://jsperf.com/encoding-xhr-image-data/6
jsPerf.com is jsPerf.app now: https://jsperf.app/encoding-xhr-image-data/51
Updated benchmarks: https://jsben.ch/wnaZC
This works fine for me:
var base64String = btoa(String.fromCharCode.apply(null, new Uint8Array(arrayBuffer)));
In ES6, the syntax is a little simpler:
const base64String = btoa(String.fromCharCode(...new Uint8Array(arrayBuffer)));
As pointed out in the comments, this method may result in a runtime error in some browsers when the ArrayBuffer is large. The exact size limit is implementation dependent in any case.
Convert base64 string to ArrayBuffer - javascript
Base64 encode ArrayBuffer
Convert base64 string to ArrayBuffer
base64 to ArrayBuffer
function base64ToArrayBuffer(base64) {
var binaryString = atob(base64);
var bytes = new Uint8Array(binaryString.length);
for (var i = 0; i < binaryString.length; i++) {
bytes[i] = binaryString.charCodeAt(i);
}
return bytes.buffer;
}
Using TypedArray.from:
Uint8Array.from(atob(base64_string), c => c.charCodeAt(0))
Performance to be compared with the for loop version of Goran.it answer.
function base64ToArrayBuffer(base64) {
var binaryString = atob(base64);
var bytes = new Uint8Array(binaryString.length);
for (var i = 0; i < binaryString.length; i++) {
bytes[i] = binaryString.charCodeAt(i);
}
return bytes.buffer;
}
Using TypedArray.from:
Uint8Array.from(atob(base64_string), c => c.charCodeAt(0))
Performance to be compared with the for loop version of Goran.it answer.
function base64ToArrayBuffer(base64) {
var binaryString = atob(base64);
var bytes = new Uint8Array(binaryString.length);
for (var i = 0; i < binaryString.length; i++) {
bytes[i] = binaryString.charCodeAt(i);
}
return bytes.buffer;
}
Using TypedArray.from:
Uint8Array.from(atob(base64_string), c => c.charCodeAt(0))
Performance to be compared with the for loop version of Goran.it answer.
» npm install base64-arraybuffer-es6
I send a base64 images string to an end-point and converting it to an ArrayBuffer before sending it to a online storage service. However, the file comes out corrupted, although if I c/p the base64 string into browser address bar and visit it, the images shows up, so the string looks correct.
The string I have is something like the following
data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQAB.....
Then I use the decode function from base64-arraybuffer package to convert it to ArrayBuffer and send this to the storage. When I download the file from the storage and open it I get an error message saying that it might be damaged.
Any ideas what might be going wrong here?