In C and C++, pointers are inherently unsafe, that is, when you dereference a pointer, it is your own responsibility to make sure it points somewhere valid; this is part of what "manual memory management" is about (as opposed to the automatic memory management schemes implemented in languages like Java, PHP, or the .NET runtime, which won't allow you to create invalid references without considerable effort).

A common solution that catches many errors is to set all pointers that don't point to anything as NULL (or, in correct C++, 0), and checking for that before accessing the pointer. Specifically, it is common practice to initialize all pointers to NULL (unless you already have something to point them at when you declare them), and set them to NULL when you delete or free() them (unless they go out of scope immediately after that). Example (in C, but also valid C++):

void fill_foo(int* foo) {
    *foo = 23; // this will crash and burn if foo is NULL
}

A better version:

void fill_foo(int* foo) {
    if (!foo) { // this is the NULL check
        printf("This is wrong\n");
        return;
    }
    *foo = 23;
}

Without the null check, passing a NULL pointer into this function will cause a segfault, and there is nothing you can do - the OS will simply kill your process and maybe core-dump or pop up a crash report dialog. With the null check in place, you can perform proper error handling and recover gracefully - correct the problem yourself, abort the current operation, write a log entry, notify the user, whatever is appropriate.

Answer from tdammers on Stack Exchange
Top answer
1 of 6
30

In C and C++, pointers are inherently unsafe, that is, when you dereference a pointer, it is your own responsibility to make sure it points somewhere valid; this is part of what "manual memory management" is about (as opposed to the automatic memory management schemes implemented in languages like Java, PHP, or the .NET runtime, which won't allow you to create invalid references without considerable effort).

A common solution that catches many errors is to set all pointers that don't point to anything as NULL (or, in correct C++, 0), and checking for that before accessing the pointer. Specifically, it is common practice to initialize all pointers to NULL (unless you already have something to point them at when you declare them), and set them to NULL when you delete or free() them (unless they go out of scope immediately after that). Example (in C, but also valid C++):

void fill_foo(int* foo) {
    *foo = 23; // this will crash and burn if foo is NULL
}

A better version:

void fill_foo(int* foo) {
    if (!foo) { // this is the NULL check
        printf("This is wrong\n");
        return;
    }
    *foo = 23;
}

Without the null check, passing a NULL pointer into this function will cause a segfault, and there is nothing you can do - the OS will simply kill your process and maybe core-dump or pop up a crash report dialog. With the null check in place, you can perform proper error handling and recover gracefully - correct the problem yourself, abort the current operation, write a log entry, notify the user, whatever is appropriate.

2 of 6
8

The other answers pretty much covered your exact question. A null check is made to be sure that the pointer you received actually points to a valid instance of a type (objects, primitives, etc).

I'm going to add my own piece of advice here, though. Avoid null checks. :) Null checks (and other forms of Defensive Programming) clutter code up, and actually make it more error prone than other error-handling techniques.

My favorite technique when it comes to object pointers is to use the Null Object pattern. That means returning a (pointer - or even better, reference to an) empty array or list instead of null, or returning an empty string ("") instead of null, or even the string "0" (or something equivalent to "nothing" in the context) where you expect it to be parsed to an integer.

As a bonus, here's a little something you might not have known about the null pointer, which was (first formally) implemented by C.A.R. Hoare for the Algol W language in 1965.

I call it my billion-dollar mistake. It was the invention of the null reference in 1965. At that time, I was designing the first comprehensive type system for references in an object oriented language (ALGOL W). My goal was to ensure that all use of references should be absolutely safe, with checking performed automatically by the compiler. But I couldn't resist the temptation to put in a null reference, simply because it was so easy to implement. This has led to innumerable errors, vulnerabilities, and system crashes, which have probably caused a billion dollars of pain and damage in the last forty years.

In C and C++, pointers are inherently unsafe, that is, when you dereference a pointer, it is your own responsibility to make sure it points somewhere valid; this is part of what "manual memory management" is about (as opposed to the automatic memory management schemes implemented in languages like Java, PHP, or the .NET runtime, which won't allow you to create invalid references without considerable effort).

A common solution that catches many errors is to set all pointers that don't point to anything as NULL (or, in correct C++, 0), and checking for that before accessing the pointer. Specifically, it is common practice to initialize all pointers to NULL (unless you already have something to point them at when you declare them), and set them to NULL when you delete or free() them (unless they go out of scope immediately after that). Example (in C, but also valid C++):

void fill_foo(int* foo) {
    *foo = 23; // this will crash and burn if foo is NULL
}

A better version:

void fill_foo(int* foo) {
    if (!foo) { // this is the NULL check
        printf("This is wrong\n");
        return;
    }
    *foo = 23;
}

Without the null check, passing a NULL pointer into this function will cause a segfault, and there is nothing you can do - the OS will simply kill your process and maybe core-dump or pop up a crash report dialog. With the null check in place, you can perform proper error handling and recover gracefully - correct the problem yourself, abort the current operation, write a log entry, notify the user, whatever is appropriate.

Answer from tdammers on Stack Exchange
Discussions

The Null Object Pattern. MODERNES C++
I glimpsed over the article and I still have no idea what a "null object pattern" is supposed to be. The example shows a naive example of behavior parametrisation though type erasure. I don't see much purpose in the concept-based implementation as showed, since it loses type erasure. If that's what you want to do just use the specific lock implementation directly. More on reddit.com
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15
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February 13, 2023
Checking for a null object in C++ - Stack Overflow
I've mostly only worked with C and am running into some unfamiliar issues in C++. Let's say that I have some function like this in C, which would be very typical: int some_c_function(const char* ... More on stackoverflow.com
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oop - Null object in c++ - Stack Overflow
If it is so, it can not be NULL. When Crane object is created the ship object is also constructed. You can test for NULL only for pointers like that. I suggest you to read a book explaining the basic C++ syntax before proceeding further. More on stackoverflow.com
🌐 stackoverflow.com
When should I use nil and NULL in Objective-C? - Stack Overflow
It's a singleton object that serves as a place-holder to represent "nothing" in, eg, NSDictionarys where nil/null pointers are not allowed. ... They differ in their types. They're all zero, but NULL is a void *, nil is an id, and Nil is a Class pointer. More on stackoverflow.com
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Wikipedia
en.wikipedia.org › wiki › Null_object_pattern
Null object pattern - Wikipedia
October 20, 2025 - The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" and later in the Pattern Languages of Program Design book series as "Null Object". In most object-oriented languages, such as Java or C#, references may be null.
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Rosetta Code
rosettacode.org › wiki › Null_object
Null object - Rosetta Code
1 week ago - C has the null pointer, written as "0", whose internal representation is often, though not always, the same as integer zero. It is (supposedly) garanteed to be pointing to nothing, so receiving one of those likely means you are not looking at ...
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Reddit
reddit.com › r/cpp › the null object pattern. modernes c++
r/cpp on Reddit: The Null Object Pattern. MODERNES C++
February 13, 2023 - Require a do-nothing function to be assigned to std::function so you don't have to check everywhere. That last one is an example of a null object.
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GeeksforGeeks
geeksforgeeks.org › c language › null-pointer-in-c
NULL Pointer in C - GeeksforGeeks
An integer constant expression with the value 0, or such an expression cast to type void *, is called a null pointer constant. If a null pointer constant is converted to a pointer type, the resulting pointer, called a null pointer, is guaranteed ...
Published   January 10, 2025
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C2
wiki.c2.com
Null Object
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Quora
quora.com › What-are-all-ways-a-null-is-used-in-C-and-C-besides-a-null-pointer
What are all ways a null is used in C and C++ besides a null pointer? - Quora
That’s it - Because otherwise it’s just 0. In fact in C, NULL is “defined” as 0 and if you have a string, they’re terminated with a null but if you look at a string(character buffer that is), that ‘n...
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W3Schools
w3schools.com › c › c_null.php
C NULL
C Examples C Real-Life Examples C Exercises C Quiz C Code Challenges C Practice Problems C Compiler C Syllabus C Study Plan C Interview Q&A ... NULL is a special value that represents a "null pointer" - a pointer that does not point to anything.
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cppreference.com
en.cppreference.com › cpp › types › NULL
NULL - cppreference.com
January 3, 2025 - #include <cstddef> #include <iostream> #include <type_traits> #include <typeinfo> class S; int main() { int* p = NULL; int* p2 = static_cast<std::nullptr_t>(NULL); void(*f)(int) = NULL; int S::*mp = NULL; void(S::*mfp)(int) = NULL; auto nullvar = NULL; // may trigger a warning when compiling with gcc/clang std::cout << "The type of nullvar is " << typeid(nullvar).name() << '\n'; if constexpr(std::is_same_v<decltype(NULL), std::nullptr_t>) std::cout << "NULL implemented with type std::nullptr_t\n"; else std::cout << "NULL implemented using an integral type\n"; [](...){}(p, p2, f, mp, mfp); // < suppresses "unused variable" warnings }
Top answer
1 of 5
7

Actually, you can use a literal 0 anyplace you would use NULL.

Section 6.3.2.3p3 of the C standard states:

An integer constant expression with the value 0, or such an expression cast to type void *, is called a null pointer constant. If a null pointer constant is converted to a pointer type, the resulting pointer, called a null pointer, is guaranteed to compare unequal to a pointer to any object or function.

And section 7.19p3 states:

The macros are:

CopyNULL

which expands to an implementation-defined null pointer constant

So 0 qualifies as a null pointer constant, as does (void *)0 and NULL. The use of NULL is preferred however as it makes it more evident to the reader that a null pointer is being used and not the integer value 0.

2 of 5
5

NULL is used to make it clear it is a pointer type.

Ideally, the C implementation would define NULL as ((void *) 0) or something equivalent, and programmers would always use NULL when they want a null pointer constant.

If this is done, then, when a programmer has, for example, an int *x and accidentally writes *x = NULL;, then the compiler can recognize that a mistake has been made, because the left side of = has type int, and the right side has type void *, and this is not a proper combination for assignment.

In contrast, if the programmer accidentally writes *x = 0; instead of x = 0;, then the compiler cannot recognize this mistake, because the left side has type int, and the right side has type int, and that is a valid combination.

Thus, when NULL is defined well and is used, mistakes are detected earlier.

In particular answer to your question “Is there a context in which just plain literal 0 would not work exactly the same?”:

  • In correct code, NULL and 0 may be used interchangeably as null pointer constants.
  • 0 will function as an integer (non-pointer) constant, but NULL might not, depending on how the C implementation defines it.
  • For the purpose of detecting errors, NULL and 0 do not work exactly the same; using NULL with a good definition serves to help detect some mistakes that using 0 does not.

The C standard allows 0 to be used for null pointer constants for historic reasons. However, this is not beneficial except for allowing previously written code to compile in compilers using current C standards. New code should avoid using 0 as a null pointer constant.

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The Valley of Code
thevalleyofcode.com › lesson › c-advanced › null
C Advanced: NULL values
NULL however is used differently from other languages. In C, NULL is limited to identifying a null pointer.
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NSHipster
nshipster.com › articles › nil / nil / null / nsnull
nil / Nil / NULL / NSNull - NSHipster
December 31, 2025 - C represents nothing as 0 for primitive values and NULL for pointers (which is equivalent to 0 in a pointer context). The only time you see NULL in Objective-C code is when interacting with low-level C APIs like Core Foundation or Core Graphics.
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Cplusplus
cplusplus.com › reference › cstring › NULL
NULL
A null-pointer constant is either an integral constant expression that evaluates to zero (such as 0 or 0L), or a value of type nullptr_t (such as nullptr). A null pointer constant can be converted to any pointer type (or pointer-to-member type), which acquires a null pointer value. This is a special value that indicates that the pointer is not pointing to any object.