undefined means a variable has been declared but has not yet been assigned a value :
var testVar;
console.log(testVar); //shows undefined
console.log(typeof testVar); //shows undefined
null is an assignment value. It can be assigned to a variable as a representation of no value :
var testVar = null;
console.log(testVar); //shows null
console.log(typeof testVar); //shows object
From the preceding examples, it is clear that undefined and null are two distinct types: undefined is a type itself (undefined) while null is an object.
Proof :
console.log(null === undefined) // false (not the same type)
console.log(null == undefined) // true (but the "same value")
console.log(null === null) // true (both type and value are the same)
and
null = 'value' // Uncaught SyntaxError: invalid assignment left-hand side
undefined = 'value' // 'value'
The difference can be explained with toilet tissue holder:
A non-zero value is like a holder with roll of toilet tissue and there's tissue still on the tube.
A zero value is like a holder with an empty toilet tissue tube.
A null value is like a holder that doesn't even have a tissue tube.
An undefined value is similar to the holder itself being missing.

How do I check a variable if it's
nullorundefined...
Is the variable null:
Copyif (a === null)
// or
if (a == null) // but see note below
...but note the latter will also be true if a is undefined.
Is it undefined:
Copyif (typeof a === "undefined")
// or
if (a === undefined)
// or
if (a == undefined) // but see note below
...but again, note that the last one is vague; it will also be true if a is null.
Now, despite the above, the usual way to check for those is to use the fact that they're falsey:
Copyif (!a) {
// `a` is falsey, which includes `undefined` and `null`
// (and `""`, and `0`, and `NaN`, and [of course] `false`)
}
This is defined by ToBoolean in the spec.
...and what is the difference between the
nullandundefined?
They're both values usually used to indicate the absence of something. undefined is the more generic one, used as the default value of variables until they're assigned some other value, as the value of function arguments that weren't provided when the function was called, and as the value you get when you ask an object for a property it doesn't have. But it can also be explicitly used in all of those situations. (There's a difference between an object not having a property, and having the property with the value undefined; there's a difference between calling a function with the value undefined for an argument, and leaving that argument off entirely.)
null is slightly more specific than undefined: It's a blank object reference. JavaScript is loosely typed, of course, but not all of the things JavaScript interacts with are loosely typed. If an API like the DOM in browsers needs an object reference that's blank, we use null, not undefined. And similarly, the DOM's getElementById operation returns an object reference — either a valid one (if it found the DOM element), or null (if it didn't).
Interestingly (or not), they're their own types. Which is to say, null is the only value in the Null type, and undefined is the only value in the Undefined type.
What is the difference between "==" and "==="
The only difference between them is that == will do type coercion to try to get the values to match, and === won't. So for instance "1" == 1 is true, because "1" coerces to 1. But "1" === 1 is false, because the types don't match. ("1" !== 1 is true.) The first (real) step of === is "Are the types of the operands the same?" and if the answer is "no", the result is false. If the types are the same, it does exactly what == does.
Type coercion uses quite complex rules and can have surprising results (for instance, "" == 0 is true).
More in the spec:
- Abstract Equality Comparison (
==, also called "loose" equality) - Strict Equality Comparison (
===)
The difference is subtle.
In JavaScript an undefined variable is a variable that as never been declared, or never assigned a value. Let's say you declare var a; for instance, then a will be undefined, because it was never assigned any value.
But if you then assign a = null; then a will now be null. In JavaScript null is an object (try typeof null in a JavaScript console if you don't believe me), which means that null is a value (in fact even undefined is a value).
Example:
Copyvar a;
typeof a; # => "undefined"
a = null;
typeof null; # => "object"
This can prove useful in function arguments. You may want to have a default value, but consider null to be acceptable. In which case you may do:
Copyfunction doSomething(first, second, optional) {
if (typeof optional === "undefined") {
optional = "three";
}
// do something
}
If you omit the optional parameter doSomething(1, 2) thenoptional will be the "three" string but if you pass doSomething(1, 2, null) then optional will be null.
As for the equal == and strictly equal === comparators, the first one is weakly type, while strictly equal also checks for the type of values. That means that 0 == "0" will return true; while 0 === "0" will return false, because a number is not a string.
You may use those operators to check between undefined an null. For example:
Copynull === null # => true
undefined === undefined # => true
undefined === null # => false
undefined == null # => true
The last case is interesting, because it allows you to check if a variable is either undefined or null and nothing else:
Copyfunction test(val) {
return val == null;
}
test(null); # => true
test(undefined); # => true
Actually, you can use a literal 0 anyplace you would use NULL.
Section 6.3.2.3p3 of the C standard states:
An integer constant expression with the value 0, or such an expression cast to type
void *, is called a null pointer constant. If a null pointer constant is converted to a pointer type, the resulting pointer, called a null pointer, is guaranteed to compare unequal to a pointer to any object or function.
And section 7.19p3 states:
The macros are:
CopyNULLwhich expands to an implementation-defined null pointer constant
So 0 qualifies as a null pointer constant, as does (void *)0 and NULL. The use of NULL is preferred however as it makes it more evident to the reader that a null pointer is being used and not the integer value 0.
NULL is used to make it clear it is a pointer type.
Ideally, the C implementation would define NULL as ((void *) 0) or something equivalent, and programmers would always use NULL when they want a null pointer constant.
If this is done, then, when a programmer has, for example, an int *x and accidentally writes *x = NULL;, then the compiler can recognize that a mistake has been made, because the left side of = has type int, and the right side has type void *, and this is not a proper combination for assignment.
In contrast, if the programmer accidentally writes *x = 0; instead of x = 0;, then the compiler cannot recognize this mistake, because the left side has type int, and the right side has type int, and that is a valid combination.
Thus, when NULL is defined well and is used, mistakes are detected earlier.
In particular answer to your question “Is there a context in which just plain literal 0 would not work exactly the same?”:
- In correct code,
NULLand0may be used interchangeably as null pointer constants. 0will function as an integer (non-pointer) constant, butNULLmight not, depending on how the C implementation defines it.- For the purpose of detecting errors,
NULLand0do not work exactly the same; usingNULLwith a good definition serves to help detect some mistakes that using0does not.
The C standard allows 0 to be used for null pointer constants for historic reasons. However, this is not beneficial except for allowing previously written code to compile in compilers using current C standards. New code should avoid using 0 as a null pointer constant.