This is kind of a hack, but for a C++ project, you can use CMAKE_CXX_STANDARD_LIBRARIES. For a C project, I think you would use CMAKE_C_STANDARD_LIRBARIES.
Example for C++ that links to libbar and libfoo:
cmake ... -DCMAKE_CXX_STANDARD_LIBRARIES="-lbar -lfoo"
See the documentation here:
https://cmake.org/cmake/help/v3.6/variable/CMAKE_LANG_STANDARD_LIBRARIES.html
This won't be available for older versions of CMake; it was added some time after version 3.0.
Answer from David Grayson on Stack OverflowVideos
This is kind of a hack, but for a C++ project, you can use CMAKE_CXX_STANDARD_LIBRARIES. For a C project, I think you would use CMAKE_C_STANDARD_LIRBARIES.
Example for C++ that links to libbar and libfoo:
cmake ... -DCMAKE_CXX_STANDARD_LIBRARIES="-lbar -lfoo"
See the documentation here:
https://cmake.org/cmake/help/v3.6/variable/CMAKE_LANG_STANDARD_LIBRARIES.html
This won't be available for older versions of CMake; it was added some time after version 3.0.
This is a dirty, dirty hack, so please only use it for testing.
You can actually overload the add_executable command by defining a function of the same name. Do this close to the top of the top-level CMakeLists.txt:
function (add_executable name)
message("Added executable: " ${name})
_add_executable(${name} ${ARGN})
target_link_libraries(${name$} your_additional_lib)
endfunction()
Note that _add_executable is an internal CMake name that may break in future CMake versions. As of now (version 3.0) it seems to work with all versions though.
You can overload add_library the same way if required.
For more fine-grained control over what is linked, instead of calling target_link_libraries you can also mess with the LINK_LIBRARIES and INTERFACE_LINK_LIBRARIES target properties directly.