Setting a frame rate doesn't always work like you expect. It depends on two things:
- What your camera is capable of outputting.
- Whether the current capture backend you're using supports changing frame rates.
So point (1). Your camera will have a list of formats which it is capable of delivering to a capture device (e.g. your computer). This might be 1920x1080 @ 30 fps or 1920x1080 @ 60 fps and it also specifies a pixel format. The vast majority of consumer cameras do not let you change their frame rates with any more granularity than that. And most capture libraries will refuse to change to a capture format that the camera isn't advertising.
Even machine vision cameras, which allow you much more control, typically only offer a selection of frame rates (e.g. 1, 2, 5, 10, 15, 25, 30, etc). If you want a non-supported frame rate at a hardware level, usually the only way to do it is to use hardware triggering.
And point (2). When you use cv.VideoCapture you're really calling a platform-specific library like DirectShow or V4L2. We call this a backend. You can specify exactly which backend is in use by using something like:
cv2.VideoCapture(0 + cv2.CAP_DSHOW)
There are lots of CAP_X's defined, but only some will apply to your platform (e.g CAP_V4L2 is for Linux only). On Windows, forcing the system to use DirectShow is a pretty good bet. However as above, if your camera only reports it can output 30fps and 60fps, requesting 10fps will be meaningless. Worse, a lot of settings simply report True in OpenCV when they're not actually implemented. You've seen that most of the time reading parameters will give you sensible results though, however if the parameter isn't implemented (e.g exposure is a common one that isn't) then you might get nonsense.
You're better off waiting for a period of time and then reading the last image.
Be careful with this strategy. Don't do this:
while capturing:
res, image = cap.read()
time.sleep(1)
you need to make sure you're continually purging the camera's frame buffer otherwise you will start to see lag in your videos. Something like the following should work:
frame_rate = 10
prev = 0
while capturing:
time_elapsed = time.time() - prev
res, image = cap.read()
if time_elapsed > 1./frame_rate:
prev = time.time()
# Do something with your image here.
process_image()
For an application like a hand detector, what works well is to have a thread capturing images and the detector running in another thread (which also controls the GUI). Your detector pulls the last image captured, runs and display the results (you may need to lock access to the image buffer while you're reading/writing it). That way your bottleneck is the detector, not the performance of the camera.
Answer from Josh on Stack Overflowpython 3.x - change frame rate in opencv 3.4.2 - Stack Overflow
Capture speed / framerate of cv2.VideoCapture - Python - OpenCV
Speeding up frame capture in opencv
cv2.VideoCapture() dropping 2 frames per second
Setting a frame rate doesn't always work like you expect. It depends on two things:
- What your camera is capable of outputting.
- Whether the current capture backend you're using supports changing frame rates.
So point (1). Your camera will have a list of formats which it is capable of delivering to a capture device (e.g. your computer). This might be 1920x1080 @ 30 fps or 1920x1080 @ 60 fps and it also specifies a pixel format. The vast majority of consumer cameras do not let you change their frame rates with any more granularity than that. And most capture libraries will refuse to change to a capture format that the camera isn't advertising.
Even machine vision cameras, which allow you much more control, typically only offer a selection of frame rates (e.g. 1, 2, 5, 10, 15, 25, 30, etc). If you want a non-supported frame rate at a hardware level, usually the only way to do it is to use hardware triggering.
And point (2). When you use cv.VideoCapture you're really calling a platform-specific library like DirectShow or V4L2. We call this a backend. You can specify exactly which backend is in use by using something like:
cv2.VideoCapture(0 + cv2.CAP_DSHOW)
There are lots of CAP_X's defined, but only some will apply to your platform (e.g CAP_V4L2 is for Linux only). On Windows, forcing the system to use DirectShow is a pretty good bet. However as above, if your camera only reports it can output 30fps and 60fps, requesting 10fps will be meaningless. Worse, a lot of settings simply report True in OpenCV when they're not actually implemented. You've seen that most of the time reading parameters will give you sensible results though, however if the parameter isn't implemented (e.g exposure is a common one that isn't) then you might get nonsense.
You're better off waiting for a period of time and then reading the last image.
Be careful with this strategy. Don't do this:
while capturing:
res, image = cap.read()
time.sleep(1)
you need to make sure you're continually purging the camera's frame buffer otherwise you will start to see lag in your videos. Something like the following should work:
frame_rate = 10
prev = 0
while capturing:
time_elapsed = time.time() - prev
res, image = cap.read()
if time_elapsed > 1./frame_rate:
prev = time.time()
# Do something with your image here.
process_image()
For an application like a hand detector, what works well is to have a thread capturing images and the detector running in another thread (which also controls the GUI). Your detector pulls the last image captured, runs and display the results (you may need to lock access to the image buffer while you're reading/writing it). That way your bottleneck is the detector, not the performance of the camera.
I could not set the FPS for my camera so I manage to limit the FPS based on time so that only 1 frame per second made it into the rest of my code. It is not exact, but I do not need exact, just a limiter instead of 30fps. HTH
import time
fpsLimit = 1 # throttle limit
startTime = time.time()
cv = cv2.VideoCapture(0)
While True:
frame = cv.read
nowTime = time.time()
if (int(nowTime - startTime)) > fpsLimit:
# do other cv2 stuff....
startTime = time.time() # reset time
I'm working on an application in python using opencv for use in athletic coaching. I'd like it to run at 60fps, but I can't seem to get it to that speed. I've determined that the part that is slowing everything down is the capture process; frames aren't getting from the camera to the cpu fast enough. All testing I've done so far indicates that the processing and the rendering are not the bottleneck; it's specifically the video input that is slowing everything down.
Now, I know it is possible for the camera to run at 60fps, because when I open up the same camera in guvcview (at the same resolution), I can get a full 60fps.
I don't want to share my entire project, but here's the part that manages frame capture: https://pastebin.com/nnx32rQK. My main app calls the get_frame() function in its own thread. I'm running this on an intel NUC6CAYH (celeron CPU, 2.3 ghz), running linux.
Any help would be welcome!
EDIT: I went into more detail below, but it looks like having the cap.read() within the Feed class is a whole lot slower than just accessing cap.read() directly..... and I have no idea why