Greetings,
I've looked several places, but I'm not finding the answer, so here I go:
Can the Cyclic Packagers handle more than one recipe at a time? There are 6 input slots and 6 output slots. I'm using these to create tree products, sand, clay, etc., which only use 2 slots each for materials. That means there should be room for 3 tree product recipes in each Packager. I can't quite seem to get it to work, though. I'm wondering if there is something wrong with my wiring, or if the Packager can only handle one recipe at a time.
Thanks!
Videos
I'm trying to place blocks into input and setting the crafting recipe, it's not crafting. It's set to always on and i tried giving it power too, it doesn't seem to work.
Hello is it possible to cycle the crafting recipe, have 2 things with the same recipe and the blacksmith in this case picks the wrong one, or do i need to find a config and disable the "faulty" on?
As the title says, those two mods have the same recipes for similar tools. And what makes it worse, AA's tools are much better, but if you try to craft them you get Cyclic's.
I'm building an oreberry farm using a heavily modified FTB Infinity (mostly minus all the magic mods), and I'm interested in setting something up that will automatically convert 9 nuggets to a bar to fit within my current storage system better. (I'm not yet doing anything with AE2, though perhaps I really should be.)
Every automatic crafting system I've seen thusfar -- besides Steve's Factory Manager -- looks like it only supports one pattern per machine. This means I'd need to build a machine for each kind of oreberry ore.
Are there any mods besides SFM that allow for automatic crafting of multiple recipes in a single machine? SFM feels... a little cheaty to me. (No power requirements, instant crafting, etc.)
If TE's Cyclic Assemblers had the ability to store and craft more than one blueprint, they'd be perfect since my current system is mostly TE+MFR