Huge difference.
As the name implies, a double has 2x the precision of float[1]. In general a double has 15 decimal digits of precision, while float has 7.
Here's how the number of digits are calculated:
doublehas 52 mantissa bits + 1 hidden bit: log(253)รทlog(10) = 15.95 digits
floathas 23 mantissa bits + 1 hidden bit: log(224)รทlog(10) = 7.22 digits
This precision loss could lead to greater truncation errors being accumulated when repeated calculations are done, e.g.
float a = 1.f / 81;
float b = 0;
for (int i = 0; i < 729; ++ i)
b += a;
printf("%.7g\n", b); // prints 9.000023
while
double a = 1.0 / 81;
double b = 0;
for (int i = 0; i < 729; ++ i)
b += a;
printf("%.15g\n", b); // prints 8.99999999999996
Also, the maximum value of float is about 3e38, but double is about 1.7e308, so using float can hit "infinity" (i.e. a special floating-point number) much more easily than double for something simple, e.g. computing the factorial of 60.
During testing, maybe a few test cases contain these huge numbers, which may cause your programs to fail if you use floats.
Of course, sometimes, even double isn't accurate enough, hence we sometimes have long double[1] (the above example gives 9.000000000000000066 on Mac), but all floating point types suffer from round-off errors, so if precision is very important (e.g. money processing) you should use int or a fraction class.
Furthermore, don't use += to sum lots of floating point numbers, as the errors accumulate quickly. If you're using Python, use fsum. Otherwise, try to implement the Kahan summation algorithm.
[1]: The C and C++ standards do not specify the representation of float, double and long double. It is possible that all three are implemented as IEEE double-precision. Nevertheless, for most architectures (gcc, MSVC; x86, x64, ARM) float is indeed a IEEE single-precision floating point number (binary32), and double is a IEEE double-precision floating point number (binary64).
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Why would I use float data type instead of double? (C++)
double has more precision and is larger than a float. Generally, a double is 8 bytes and a float is 4 bytes. But sometimes you don't need that extra precision, and a float can work fine. So hence sometimes use float instead of a double. i.e. why waste space using a double if you don't need that extra precision?
More on reddit.comHuge difference.
As the name implies, a double has 2x the precision of float[1]. In general a double has 15 decimal digits of precision, while float has 7.
Here's how the number of digits are calculated:
doublehas 52 mantissa bits + 1 hidden bit: log(253)รทlog(10) = 15.95 digits
floathas 23 mantissa bits + 1 hidden bit: log(224)รทlog(10) = 7.22 digits
This precision loss could lead to greater truncation errors being accumulated when repeated calculations are done, e.g.
float a = 1.f / 81;
float b = 0;
for (int i = 0; i < 729; ++ i)
b += a;
printf("%.7g\n", b); // prints 9.000023
while
double a = 1.0 / 81;
double b = 0;
for (int i = 0; i < 729; ++ i)
b += a;
printf("%.15g\n", b); // prints 8.99999999999996
Also, the maximum value of float is about 3e38, but double is about 1.7e308, so using float can hit "infinity" (i.e. a special floating-point number) much more easily than double for something simple, e.g. computing the factorial of 60.
During testing, maybe a few test cases contain these huge numbers, which may cause your programs to fail if you use floats.
Of course, sometimes, even double isn't accurate enough, hence we sometimes have long double[1] (the above example gives 9.000000000000000066 on Mac), but all floating point types suffer from round-off errors, so if precision is very important (e.g. money processing) you should use int or a fraction class.
Furthermore, don't use += to sum lots of floating point numbers, as the errors accumulate quickly. If you're using Python, use fsum. Otherwise, try to implement the Kahan summation algorithm.
[1]: The C and C++ standards do not specify the representation of float, double and long double. It is possible that all three are implemented as IEEE double-precision. Nevertheless, for most architectures (gcc, MSVC; x86, x64, ARM) float is indeed a IEEE single-precision floating point number (binary32), and double is a IEEE double-precision floating point number (binary64).
Here is what the standard C99 (ISO-IEC 9899 6.2.5 ยง10) or C++2003 (ISO-IEC 14882-2003 3.1.9 ยง8) standards say:
There are three floating point types:
float,double, andlong double. The typedoubleprovides at least as much precision asfloat, and the typelong doubleprovides at least as much precision asdouble. The set of values of the typefloatis a subset of the set of values of the typedouble; the set of values of the typedoubleis a subset of the set of values of the typelong double.
The C++ standard adds:
The value representation of floating-point types is implementation-defined.
I would suggest having a look at the excellent What Every Computer Scientist Should Know About Floating-Point Arithmetic that covers the IEEE floating-point standard in depth. You'll learn about the representation details and you'll realize there is a tradeoff between magnitude and precision. The precision of the floating point representation increases as the magnitude decreases, hence floating point numbers between -1 and 1 are those with the most precision.
The default choice for a floating-point type should be double. This is also the type that you get with floating-point literals without a suffix or (in C) standard functions that operate on floating point numbers (e.g. exp, sin, etc.).
float should only be used if you need to operate on a lot of floating-point numbers (think in the order of thousands or more) and analysis of the algorithm has shown that the reduced range and accuracy don't pose a problem.
long double can be used if you need more range or accuracy than double, and if it provides this on your target platform.
In summary, float and long double should be reserved for use by the specialists, with double for "every-day" use.
There is rarely cause to use float instead of double in code targeting modern computers. The extra precision reduces (but does not eliminate) the chance of rounding errors or other imprecision causing problems.
The main reasons I can think of to use float are:
- You are storing large arrays of numbers and need to reduce your program's memory consumption.
- You are targeting a system that doesn't natively support double-precision floating point. Until recently, many graphics cards only supported single precision floating points. I'm sure there are plenty of low-power and embedded processors that have limited floating point support too.
- You are targeting hardware where single-precision is faster than double-precision, and your application makes heavy use of floating point arithmetic. On modern Intel CPUs I believe all floating point calculations are done in double precision, so you don't gain anything here.
- You are doing low-level optimization, for example using special CPU instructions that operate on multiple numbers at a time.
So, basically, double is the way to go unless you have hardware limitations or unless analysis has shown that storing double precision numbers is contributing significantly to memory usage.
float (the C# alias for System.Single) and double (the C# alias for System.Double) are floating binary point types. float is 32-bit; double is 64-bit. In other words, they represent a number like this:
10001.10010110011
The binary number and the location of the binary point are both encoded within the value.
decimal (the C# alias for System.Decimal) is a floating decimal point type. In other words, they represent a number like this:
12345.65789
Again, the number and the location of the decimal point are both encoded within the value โ that's what makes decimal still a floating point type instead of a fixed point type.
The important thing to note is that humans are used to representing non-integers in a decimal form, and expect exact results in decimal representations; not all decimal numbers are exactly representable in binary floating point โ 0.1, for example โ so if you use a binary floating point value you'll actually get an approximation to 0.1. You'll still get approximations when using a floating decimal point as well โ the result of dividing 1 by 3 can't be exactly represented, for example.
As for what to use when:
For values which are "naturally exact decimals" it's good to use
decimal. This is usually suitable for any concepts invented by humans: financial values are the most obvious example, but there are others too. Consider the score given to divers or ice skaters, for example.For values which are more artefacts of nature which can't really be measured exactly anyway,
float/doubleare more appropriate. For example, scientific data would usually be represented in this form. Here, the original values won't be "decimally accurate" to start with, so it's not important for the expected results to maintain the "decimal accuracy". Floating binary point types are much faster to work with than decimals.
Precision is the main difference.
Float - 7 digits (32 bit)
Double-15-16 digits (64 bit)
Decimal -28-29 significant digits (128 bit)
Decimals have much higher precision and are usually used within financial applications that require a high degree of accuracy. Decimals are much slower (up to 20X times in some tests) than a double/float.
Decimals and Floats/Doubles cannot be compared without a cast whereas Floats and Doubles can. Decimals also allow the encoding or trailing zeros.
float flt = 1F/3;
double dbl = 1D/3;
decimal dcm = 1M/3;
Console.WriteLine("float: {0} double: {1} decimal: {2}", flt, dbl, dcm);
Result :
float: 0.3333333
double: 0.333333333333333
decimal: 0.3333333333333333333333333333