IMO, Immersive Engineering tends to be severely underpowed, where as Mekanism tends to be extremely overpowered. Immersive Engineering has some neat ideas and mechanics, and is a very pretty mod, but it's quite expensive (needs lots of Steel that it makes slow to craft) for not super impressive machines. The Crusher is perhaps the most gated 2x ore processing mechanic I've ever come across in such a common mod. In most modpacks I see people either use IE for the sake of using IE, or just pick out the most useful bits and pieces; like Wires (which are fairly unique long-range power transfer) and the Garden Cloche (a good and fast single-block plant grower. The mod gets more use in Gated Progression modpacks where it's commonly found in the early game. Meanwhile Mekanism is more typical ideas and mechanics, and is a significant contributor to power creep. The first machine you make lets you make Steel in ~20 seconds IIRC, and the second is 2x ore processing which also makes the first machines much more efficient. A common build path beyond that is a 3rd machine for Crushing (and eventually 3x ore processing) and a 4th as an "Osmium Compressor" allowing the 5th to be the Digital Miner; the mod's quarry block. It gets up to 5x ore processing. It also has Energy and Speed upgrades which with a full set of both can (IIRC) turn a 20 RF/t 10 second process into a 200 RF/t 1 second process. The mod also has "Factories" which lets several machines run up to 7 or 9 (depending on version) operations in parallel. Answer from VT-14 on reddit.com
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Reddit
reddit.com › r/feedthebeast › does immersive engineering and mekanism work well together?
r/feedthebeast on Reddit: Does immersive engineering and mekanism work well together?
April 13, 2021 -

I've mostly played IE but I'm intrigued by what mekanism has to offer and I like its 21st century theme, but I'm unsure if the two mods work together, or if there will be balance issues. Anyone have experience with these two mods at the same time?

Top answer
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14
IMO, Immersive Engineering tends to be severely underpowed, where as Mekanism tends to be extremely overpowered. Immersive Engineering has some neat ideas and mechanics, and is a very pretty mod, but it's quite expensive (needs lots of Steel that it makes slow to craft) for not super impressive machines. The Crusher is perhaps the most gated 2x ore processing mechanic I've ever come across in such a common mod. In most modpacks I see people either use IE for the sake of using IE, or just pick out the most useful bits and pieces; like Wires (which are fairly unique long-range power transfer) and the Garden Cloche (a good and fast single-block plant grower. The mod gets more use in Gated Progression modpacks where it's commonly found in the early game. Meanwhile Mekanism is more typical ideas and mechanics, and is a significant contributor to power creep. The first machine you make lets you make Steel in ~20 seconds IIRC, and the second is 2x ore processing which also makes the first machines much more efficient. A common build path beyond that is a 3rd machine for Crushing (and eventually 3x ore processing) and a 4th as an "Osmium Compressor" allowing the 5th to be the Digital Miner; the mod's quarry block. It gets up to 5x ore processing. It also has Energy and Speed upgrades which with a full set of both can (IIRC) turn a 20 RF/t 10 second process into a 200 RF/t 1 second process. The mod also has "Factories" which lets several machines run up to 7 or 9 (depending on version) operations in parallel.
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They work together really well since they all use Forge energy. I use Mekanism and Flux for my power systems. Then I tend to mix and match between Immersive Engineering, Industrial Foregoing, and Mekanism blocks for various builds depending on my needs.
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More results from reddit.com
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YouTube
youtube.com › thundersaurusrex
ATM8 - Immersive Engineering & Mekanism [Ep 3] - YouTube
Welcome to my Let's Play of All the Mods 8. In this episode we are into the basics of Immersive Engineering and Mekanism. We also prepare some early preparat...
Published   October 17, 2022
Views   995
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GitHub
github.com › mekanism › Mekanism › issues › 6728
Universal Cable doesn't connected with machines · Issue #6728 · mekanism/Mekanism
November 21, 2020 - Issue description: When I connectting the universal cable (in my case is BASIC TIER) it doesn't connected with Electrical Pump. It also happend with some machines from Immersive Engineering. Even more I am also try using Immersive Engine...
Author   mekanism
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Modrinth
modrinth.com › modpack › mekanicht
MekaNicht - Minecraft Modpack
Explore a thrilling modpack that combines Mekanism, Immersive Engineering, and CC:Tweaked. Dive into the world of Mekanism, but here’s the twist – you’ll need to master Immersive Engineering first to unlock all the Mekanism goodies!
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Reddit
reddit.com › r/feedthebeast › can immersive engineering power mekanism machines?
r/feedthebeast on Reddit: Can Immersive Engineering power Mekanism machines?
June 2, 2021 -

Hello.

I'm using my own selection of mods in Forge for 1.16.5. I tried to use IE wires to power Mekanism smelter, chamber... But it seems that the power is not going to the machine.

I think the setup is ok, because I tried with a battery (from Powah, I think) and it worked.

Are the mod incompatible for this?

Thanks

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Feed The Beast
forum.feed-the-beast.com › forums › feed the beast › mods › mod discussion
Immersive Engineering - RF -> EU | Feed The Beast
November 29, 2016 - Badly, Choco. Can't even do it with Mekanism and Mekanism has a bug, got to use the Configurator in Wrench mode to pick up cables. But I got an IE LV capacitor which is getting charged wired using Ender IO Energy Cables to a Mekanism basic energy cube, cube is getting a charge so no problem there.
Find elsewhere
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idswater
ids-water.com › 2020 › 01 › 31 › is-immersive-engineering-compatible-with-mekanism
Is immersive Engineering compatible with mekanism? – idswater.com
January 31, 2020 - Immersive Engineering is a mod created by BluSunrize and Mr_Hazard. It adds new Forge Energy (FE)–based machinery with a retro-futuristic feeling to the game.
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Feed The Beast
forum.feed-the-beast.com › forums › public archive › modpack bugs › archive › horizons: daybreaker
1.2.0: Mekanism Induction Cells and Immersive Engineering Power systems incompatible. | Feed The Beast
December 5, 2015 - Removal of the Immersive Engineering battery/connector from the mekanism power network restore normal function but the block where the mekanism cable existed is permanently broken. That block must be routed around in order to move power again. It's likely this problem is already fixed in updated ...
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CurseForge
curseforge.com › minecraft › modpacks › big-engineering
Big Engineering - Minecraft Modpacks - CurseForge
The Big Engineering modpack just adds the basic engineering mods; Mekanism, Create, and Immersive Engineering. Along with the slew of engineering mods it adds things like Farmer's Delight and other mods for "Life" inclusion.
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Reddit
reddit.com › r/feedthebeast › e2e: need help trying to get immersive engineering to work with mekanism
r/feedthebeast on Reddit: E2E: Need help trying to get Immersive Engineering to work with Mekanism
July 27, 2022 -

So I'm trying to get a LV Capacitor to charge my machines, but I can't seem to get them to work. The image below is a test I tried on my Metallurgic Infuser with a basic control circuit queued. Anyone know what I'm doing wrong, or am I just using the wrong parts?

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Reddit
reddit.com › r/allthemods › which mod did you have more fun using = mekanism or immersive engineering?
Which mod did you have more fun using = mekanism or immersive engineering? : r/allthemods
February 27, 2024 - The lack of a user friendly pipe filter was my only real problem with mekanism. That and it was so potent it invalidated a few mods. ... In my Humble opinion, Immersive Engineering fit well into minecrafts progession. Its not overpowered but it allows you to Automate and create natural items ...
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Datasciencemilan
datasciencemilan.org › home › how › how immersive engineering and mechanism are related?
How To Connect Mekanism And Immersive Engineering
December 25, 2024 - In the Mekaneering modpack, the experience is centered on Immersive Engineering and Mekanism, featuring a quest book for guidance. The Thermoelectric Generator generates Immersive Flux or Redstone Flux based on temperature differences.
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YouTube
youtube.com › watch
Stacia 2 Expert #15 - Immersive Engineering Power Storage ...
To learn more, please visit the YouTube Help Center: https://www.youtube.com/help
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GitHub
github.com › Bartz24 › UsefulNullifiers › issues › 15
Mekanism and Immersive Engineering fluid pipes will not connect to the Fluid Nullifier · Issue #15 · Bartz24/UsefulNullifiers
July 16, 2018 - When using Mekanism mechanical pipes and Immersive Engineering fluid pipes, the pipes will not connect for whatever reason. I tested this with Ender IO and Thermal Dynamics fluid pipes and they seem to work just fine though. Using curren...
Author   Bartz24
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CurseForge
curseforge.com › minecraft › modpacks › minemech
MineMech - Minecraft Modpacks - CurseForge
A fairly light, constantly evolving tech modpack, centered around AidanCBracy's Mekanism and Immersive Engineering, but don't be fooled!
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GitHub
github.com › mekanism › Mekanism › issues › 6828
mekasuit and immersive engineering · Issue #6828 · mekanism/Mekanism
December 30, 2020 - ... There was an error while loading. Please reload this page. ... while wearing a MekaSuit immersive engineering shock damage from tesla coils and uninsulated wires bypasses the damage protection.
Author   mekanism