I only have a few left on challenging mode I typically go laser dome / drones / and pick the drill as my gadget Answer from henrydaiv on reddit.com
🌐
Reddit
reddit.com › r › domekeeper
r/domekeeper
May 28, 2022 - The official subreddit for Dome Keeper, the game by Bippinbits
🌐
Reddit
reddit.com › r/domekeeper › vote number three: keepers
r/domekeeper on Reddit: Vote number three: keepers
October 27, 2023 - 4.7K subscribers in the domekeeper community. The official subreddit for Dome Keeper, the game by Bippinbits
🌐
Reddit
reddit.com › r/patientgamers › dome keeper - the good, the bad, the ugly
r/patientgamers on Reddit: Dome Keeper - The Good, The Bad, The Ugly
March 13, 2025 -

Dome Keeper is a roguelike survival mining game developed by Bippinbits. Released in 2022, Dome Keeper reminds us that our obsessive need to dig in straight lines will be the death of us.

We play as miner sent in our protective dome to exploit alien worlds for valuable resources. Basically the bad guys in Avatar but it's okay because it's us doing it.

Gameplay consists of digging up resources, defending your dome from waves of attackers and dying because you got too greedy YET AGAIN and now you're not going to get back in time to defend.


The Good

The arcade vibes hit strong on this one and remind me of many nights as a wee little Zehnpai playing dig dug on my Atari 2600. The goal of the game often takes a back seat to me seeing if I can dig out the entire screen before I die. Just put on a movie and bang on rocks for a few hours.

I also enjoyed that losing was always my fault. It wasn't RNG, bad game design, bullshit encounters or anything like that. I enjoy the feeling of being in absolute control of my destiny and constantly fucking it up.


The Bad

There isn't much to complain about given how simple of a game it is. I'd say the lack of depth is about it. There isn't any great strategy, no complex decisions, no evolving gameplay. It feels more like a demo.

Always nice when the worst thing about a game is that there isn't more of it.


The Ugly

There's a pretty clear tier list when it comes to domes and gadgets. About half the unlockables are pert near useless or rendered redundant by better alternatives. Fortunately you have pretty good control over what you get and even then you don't need any of it to win, so it's mostly a quality of life thing.


Final Thoughts

It was fun for about a day or two. Then I ran out of stuff to do and put it down, never to think about again. Which is fine, not every indie roguelike needs to have thousands of hours of replay value. I enjoyed my time with no bitter aftertaste, making it a great gaming palate cleanser.


Interesting Game Facts

Bippinbits takes part in game jams. Game jams are where developers compete to create a game from scratch in under a few days. Which explains a lot honestly. They must have realized they had something with Dome Keeper and put more into it but you can definitely see where the root of this one is.


Thank you for reading! I'd love to hear about your thoughts and experiences!

My other reviews on patient gaming

🌐
Reddit
reddit.com › r/domekeeper › tips for keepers guild assignments?
r/domekeeper on Reddit: tips for keepers guild assignments?
November 17, 2024 -

I've been having a surprisingly hard time on the guild assignments even after maxing out the available unlocks from relic hunt mode. Is there a particular trick to them I am not seeing?

SO far I've only succeeded in Showdown, which was relatively straightforward. Iron Contribution I think the most iron I've gotten to was 120. Upside down I just can't stay ahead of the waves even with assessor and drill. Maze is just frustrating.

🌐
Reddit
reddit.com › r/domekeeper › how to win?
r/domekeeper on Reddit: How to win?
October 14, 2023 -

I went at it like 10 times(brutal, small map), but i can't get past wave 20 or so. I feel like I'm not getting enough resources to upgrade. I did figure out to mine sideways every 2 row to discover everything, but i can't get deep enough fast enough. I did upgrade the drill first! But then my defenses are lacking.

Top answer
1 of 4
6
Usually if you can't keep up with the incresingly hard waves, it's because you're mining resources too slow. Digging every second row guarantees you will find every single resource, but it takes a looooot of time. There are more strategies to mining, one step better is to mine rows with 3 blocks gap in-between. You mine extremely quicker compared to your strategy, and lose almost no resources. Since iron (the square shaped resources) generates in bundles, you will prectically always find every iron even with 3 block gap mining. Yes, you may miss a few blocks of water and cobalt, but you would be surprised how little it matters. Improvment from previous technique is to also follow the block hardness. It's not always beneficial to mine straight if there are so many hard rocks when you can mine around a little bit in softer rocks and still save time. You'll get better with practice, and by watching other skilled players play the game. In terms of upgrades, always go for your Keeper upgrade first and then also focus on defence upgrades. Keeper upgrades for me go like this: drill strength 1, carry strength 1, speed 1, and then it varies, but I like to go with carry strength before drill and speed upgrades on the later stages. But my best advice is: do not try to copy exactly what other are doing or suggesting without thinking about how it works and why. Maybe you'll figure out more complex techniques and strategies when you're willing to experiment and lose a few more times, it's all part of the game :) Good luck!
2 of 4
3
Upgrade miner first, hold off on dome upgrades (HP, wave radar) for a few waves if you can. First dome upgrade should be a dome combat ability.
🌐
Reddit
reddit.com › r/northernlion › the perils of backseating: dome keeper edition
r/northernlion on Reddit: The Perils of Backseating: Dome Keeper edition
August 27, 2022 -

Chat, I hate to break this to you, but someone needs to say it. You don’t know shit about gadgets. After watching all of his runs and speed running a few other VODs from other streamers, everything NL has said about gadgets rings true. Despite that fact, NL keeps giving in to the pressure.

Part I: “He’s so…useless.”

We need to talk about Drillbert. Yes he’s adorable… for the 5 seconds we get to see him. Drillbert sucks. This is indisputable. I can hear you saying, “But fully upgraded Drillbert goes hard!”

Okay. Auto-turn is 3 upgrades up the tree. Drilliam is 4 upgrades up the tree. A useful Drillbert ends up costing more than he produces by the end of a typical run. He’s a complete waste unless you’re playing Prestige on a Large map. Even then, you barely break even. On top of that, the iron and water you spend on Drillbert could have gone to a one-tap drill and — much more importantly — several shield upgrades. 2 cobalt is more valuable than Drillbert. Sad, but true.

Part II: Beam me up, Ryan Gary

Everyone keeps telling him the lift is super pog. I’ve seen the same on a few copy/pasted beginner’s guides floating around, and suspect that’s where the hype comes from. But the lift is slooooooow. The real value comes from how cheap it is. The only useful upgrade is carrier movement speed, which is a mere 4 iron and 2 water. With its ability to suspend resources, you can deposit them on it while traversing the mines, leave them hanging, and then quickly zip back and forth to shuttle them home. It’s actually more useful if you don’t upgrade it beyond that. Adding orbs just locks more resources that you can’t grab on your way up, and faster orbs are still incredibly slow.

However, it doesn’t compare to the teleporter. It’s not even close. A fully upgraded teleporter only costs 14 iron and 13 water, at which point it makes a lift completely obsolete. It collects resources way faster. It can be dragged along with no slowdown while mining. It can get you instantly in and out of the mines, maximizing drilling windows. The teleporter is the best gadget in the game. <Insert change my mind meme here>

Part III: Finders keepers

Let’s move on to the probe. At first I thought it was an amazing get. But once again NL was right about something chat still won’t let him prove. The probe doesn’t matter if you have blast mining. (EDIT: …unless you get the teleporter first. Then, the probe is much better because you can get multiple recharges per wave.) Blast mining is cracked. It clears enough space to give you the same info, and saves the time it takes to get there. (Edit: It also ignores terrain density, saving on increasingly expensive max drill upgrades. It can save over 500 taps against the densest substrate at the deepest level using a 40-iron drill upgrade.) Fully upgraded blast mines are cheap as hell, too. It only takes four upgrades to max them out. Full disclosure: I didn’t see if he played Dome Keeper today, but so far I’ve seen chat bully him out of keeping blast mines every time he finds them.

If you ever lobby against Blast Mining, you forfeit the right to complain about psycho mines. Pure and simple.

Part IV: Snoozers or losers?

Yes, the condenser is boring. However, water is a scarce resource, and a required one if you want to survive. Shield upgrades need water. Overcharging needs water. Every gadget needs water.

Yes, the converter is boring. But it’s useful. We’ve only seen it on smaller maps playing Relic Hunt, but it has still covered the difference on timely upgrades here and there. On larger maps where you can end a full day empty-handed, 5 iron is a big get. So far people advocate for the aforementioned gadgets over the converter, but I can see chat coming around on this one in the right situations. I’m not saying it’s top tier. Far from it. But it has its utility.

Part V: Pikachu face

I’d like to close this out with one thing everyone agrees on. The stun laser goes hard. Thankfully, he jumped for it and prevented the chance for anyone to misguide him early on. But that’s really the danger in all of this. When chat keeps whining for the same “things that are fun to see” versus “things that are fun to play” we risk Dome Keeper going the way of Backseat Hero. The man’s been playing roguelikes and roguelites for longer than some chatters have been alive. Put some faith in his experience and let him learn the game at his own pace.

EDIT: Just finished today’s run. He cut it very close a few times, but watching him relaxing and enjoying the game and absolutely destroying his goals was extremely satisfying.

Top answer
1 of 5
262
It amazes me to no end how invested some people get into these discussions. I find it funny that NL plays unoptimally and how he bounces off chat that way. That's where my investment ends.
2 of 5
140
Chat is just horrible about backseating, and always has been. They actively made every single one of his Slay the Spire runs worse. Every singe advice they gave him was not only not beneficial, but actively bad, and it genuienly ruined the videos for me. One example is just static discharge, which they bullied him into not taking when it's a good card that can (and is often the only way to) win certain fights for you. And if you don't believe me, believe jorbs, who thinks it's so good that he literally takes it as the very first choice for defect sometimes with the argument that you can easily adjust your armor to only get hit for 1 damage to evoke two orbs, that you can evoke frost orbs to make the power effectively a block card in certain fights and that it wins certain fights like the heart for you. I honestly hate that he believes chat so much. Yes, he is not perfect and learns while playing the game. But so many people in chat have no fucking clue and yell so loudly that all you get out of chat is a bunch of people who have never achieved even close to what he has in the game and who are playing on baby difficulty yelling loudly about their wrong opinions. There is a reason jorbs disallows any and all kind of backseating in his chat. And, tbh, I think it's the same for SAP. I think a LOT of the people crititzing him for bad gameplay simply play 25 matches per day, only remember the 5 of them that were good and then think "Well, in those 5 matches I did it differently than him and won, so that's how you do it and hes bad". Sorry, I had this on my mind for a while and just had the rant.
🌐
Reddit
reddit.com › r/domekeeper › is this a new dome keeper style game?
r/domekeeper on Reddit: Is this a new Dome Keeper style game?
December 11, 2023 - 4.4K subscribers in the domekeeper community. The official subreddit for Dome Keeper, the game by Bippinbits
Find elsewhere
🌐
Reddit
reddit.com › r/domekeeper › finally got the 100% thanks to this sub! + some tips for everyone else working towards it
r/domekeeper on Reddit: Finally got the 100% thanks to this sub! + some tips for everyone else working towards it
October 14, 2024 - Both of this dome's perks are so strong right now. Transport drones solve nearly all mid-late game backtracking to drop off ore, and the battle drones are a generally strong pick as they're useful against all enemies, especially worms (the one's that launch big rocks at you) Keeper: Engineer -- A safer pick in general, especially if you're newer to the game.
🌐
Reddit
reddit.com › r/domekeeper › best keeper's guild reward?
r/domekeeper on Reddit: Best Keeper's Guild reward?
August 10, 2024 -

I'm curious what everyone is prioritizing to unlock with their badges!

I'm between permanent hostile proximity meter (I always get it and hate spending the early iron for it) and rerolling offers for gadgets or supplements.

🌐
Reddit
reddit.com › r/domekeeper › v4.1 update to "a keeper's duty" - patch notes
r/domekeeper on Reddit: v4.1 Update to "A Keeper's Duty" - Patch notes
September 18, 2024 - 4.7K subscribers in the domekeeper community. The official subreddit for Dome Keeper, the game by Bippinbits
🌐
Reddit
reddit.com › r/domekeeper › is dome keeper "hard"?
r/domekeeper on Reddit: Is Dome Keeper "hard"?
October 17, 2022 -

Specifically prestige mode. For context I'm not much of a gamer, I've mostly played minecraft and RPGs and have recently been playing dome keeper, 20 minutes til dawn, and blasphemous.
I feel like Dome Keeper is super hard for some reason compared to other games. My highest score is 500, and I've only ever broken 300 one other time. My goal is 1k, which seems doable, but it always feels just out of reach. I know some people are insane at this game, but do most people find it challenging?

Top answer
1 of 8
3
I wouldn’t call it “hard” but it’s a little bit about your definition of a hard game I guess. I think games only draw you in when they’re not “easy”. Unlike a mobile game I think console/PC games have only the challenge to keep you coming back for more. From something large and time-consuming like Elden ring to something as small-scale as dome keeper, I think I only come back when it feels like I haven’t mastered(a very subjective definition) of it. So I think you’re in the pocket yourself where it feels hard but you’re on the cusp of “solving” the game but it still feels elusive, I would say enjoy the chase!
2 of 8
2
It is supposed to be hard. When I started playing Prestige, I didn’t know how can people get 1k+ points. Now I’m #24 on the leaderboards with score of 38680 Prestige really is a “numbers” game. There are gadgets, combat and mining strategies that work the best. If you understand how things work and relate to each other, you can always rack up a nice score Currently, Laser dome with Repellent’s Toxic Fumes (Wither) ability is just the best combo. Don’t focus on getting points and multiplier up early, instead focus on getting as much iron as quickly as possible, unlocking more Engineer and laser upgrades, setting up double, or even triple cobalt tree etc… If you play long enough you’ll know which enemies to prioritize during combat to take as little damage as possible, which upgrades to go for first It would be really tedious explaning everything in detail here in the comments, I suggest looking at some of the best players on YT. I learned a lot of techniques on my own, but it’s also good to learn from others. See Matthew Kostrzewa (runs from last year but still valuable), lulnenko’s pro prestige strats and his other runs, or zimny11’s fixed cobalt prestige If you have any questions feel free to ask
🌐
Reddit
reddit.com › r/chronotrigger › help: i'm stuck with the keeper's dome and balthasar
r/chronotrigger on Reddit: Help: I'm stuck with the Keeper's Dome and Balthasar
December 17, 2012 -

So I probably messed up with the flow of events. I managed to advance enough to actually open the mysterious boxes. There's just one box left to open, which is in the Keeper's Dome in 2300 AD. There's a Nu there, sleeping, and a computer behind him. I try to wake him up but he says something about not disturbing him. I try to turn the computer on but I can't. I know there's a time machine related to this closed door.

I've been following lately this guide, but I started late. The problem is that I could never visit the other side of the Sewer until now, thanks to that guide (I managed to activate the bridges), so maybe that missed visit to the Keeper's Dome is preventing me from getting to Balthasar.

Any ideas? What do I need to wake up the Nu or activate that computer and allow me to walk to the time machine?

Update: Finally! I figured it out with the help of a friend that played it a while ago. He told me that I had to ignore the Nu and find the way to go to the crest in the back. I realized that there are two sets of stairs. The one on the right goes up to the gray platform, the one on the left is covered by such platform and not very visible, that's why I couldn't figure it out before.

🌐
Reddit
reddit.com › r/domekeeper › update v3.2.0.5: happy lunar new year, keepers!
r/domekeeper on Reddit: Update V3.2.0.5: Happy lunar new year, keepers!
September 28, 2022 - 2.6K subscribers in the domekeeper community. The official subreddit for Dome Keeper, the game by Bippinbits
🌐
Reddit
reddit.com › r/domekeeper › what's the best dome ?
r/domekeeper on Reddit: What's the best dome ?
October 15, 2023 -

I have tried laser, sword and mortar but idk the one with the best potential.

Top answer
1 of 6
3
It depends on what you like IMO. Here's my thoughts 1- Artillery. I play with M&K so, either nailing shots or aiming results very easy to me, and i like the sounds it makes. 2- Laser. Cool sounds and it's the one I'm most used to, so i know when to upgrade and when to greed. But i do dislike it being so slow. 3- Sword. Ehhhh yes it lands quite a blow to any enemy but i find it super annoying to hit flying enemies 4- Tesla. It also deals a lot of damage but i just don't enjoy watching all the junk on screen and controlling it with wasd isn't exactly my favorite thing, but it's the coolest looking haha
2 of 6
2
I feel like artillery and sword are the best if you are skilled at aiming them. Tesla also destroys once upgraded enough but I failed a few times before I got comfortable on how abd when to build it up. Laser is easy but slow so it's definitely the beginner choice but I don't think it has the potential that the others have late game, maybe if you could control the lasers individually you could optimize its potential better. Personally I think I've done the best on a prestige run with the sword dome, it takes some getting used to but if you are good at aiming the ranged attack and maybe more importantly good at deflecting shots with the shield it's really strong. I find I have the easiest time with the lobbies since I can just point the sword right at incoming shots to avoid damage. I think the javelin is better than the long shot, I'm not sure on the big sword vs long sword, but the mobility of the long sword is definitely a plus for guarding and I find anything that gets in melee range dies quickly in any case