Usually if you can't keep up with the incresingly hard waves, it's because you're mining resources too slow. Digging every second row guarantees you will find every single resource, but it takes a looooot of time. There are more strategies to mining, one step better is to mine rows with 3 blocks gap in-between. You mine extremely quicker compared to your strategy, and lose almost no resources. Since iron (the square shaped resources) generates in bundles, you will prectically always find every iron even with 3 block gap mining. Yes, you may miss a few blocks of water and cobalt, but you would be surprised how little it matters. Improvment from previous technique is to also follow the block hardness. It's not always beneficial to mine straight if there are so many hard rocks when you can mine around a little bit in softer rocks and still save time. You'll get better with practice, and by watching other skilled players play the game. In terms of upgrades, always go for your Keeper upgrade first and then also focus on defence upgrades. Keeper upgrades for me go like this: drill strength 1, carry strength 1, speed 1, and then it varies, but I like to go with carry strength before drill and speed upgrades on the later stages. But my best advice is: do not try to copy exactly what other are doing or suggesting without thinking about how it works and why. Maybe you'll figure out more complex techniques and strategies when you're willing to experiment and lose a few more times, it's all part of the game :) Good luck! Answer from Jurcak_Pavol on reddit.com
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Steam Community
steamcommunity.com › app › 1637320 › discussions › 0 › 4520010047767561713
Guild Assignment - Showdown Challenge difficulty :: Dome Keeper General Discussions
I like the mortar dome. Get the twice then four-time firing shells and you'll be able to just aim straight up and cover near both sides at the same time without issue. Auto-guiding rockets are also pretty great because aerial enemies don't seem ...
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Steam Community
steamcommunity.com › sharedfiles › filedetails
Guide :: Tips and Strategies - Dome Keeper
Like said before, leaving an indication that you reach the middle and straight path forward to your dome is important, you can do it leaving a gap of 3 for it (that also will help if you choose the Lift as your upgrade).
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Reddit
reddit.com › r/domekeeper › how to win?
r/domekeeper on Reddit: How to win?
October 14, 2023 -

I went at it like 10 times(brutal, small map), but i can't get past wave 20 or so. I feel like I'm not getting enough resources to upgrade. I did figure out to mine sideways every 2 row to discover everything, but i can't get deep enough fast enough. I did upgrade the drill first! But then my defenses are lacking.

Top answer
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Usually if you can't keep up with the incresingly hard waves, it's because you're mining resources too slow. Digging every second row guarantees you will find every single resource, but it takes a looooot of time. There are more strategies to mining, one step better is to mine rows with 3 blocks gap in-between. You mine extremely quicker compared to your strategy, and lose almost no resources. Since iron (the square shaped resources) generates in bundles, you will prectically always find every iron even with 3 block gap mining. Yes, you may miss a few blocks of water and cobalt, but you would be surprised how little it matters. Improvment from previous technique is to also follow the block hardness. It's not always beneficial to mine straight if there are so many hard rocks when you can mine around a little bit in softer rocks and still save time. You'll get better with practice, and by watching other skilled players play the game. In terms of upgrades, always go for your Keeper upgrade first and then also focus on defence upgrades. Keeper upgrades for me go like this: drill strength 1, carry strength 1, speed 1, and then it varies, but I like to go with carry strength before drill and speed upgrades on the later stages. But my best advice is: do not try to copy exactly what other are doing or suggesting without thinking about how it works and why. Maybe you'll figure out more complex techniques and strategies when you're willing to experiment and lose a few more times, it's all part of the game :) Good luck!
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Upgrade miner first, hold off on dome upgrades (HP, wave radar) for a few waves if you can. First dome upgrade should be a dome combat ability.
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Reddit
reddit.com › r/domekeeper › loadout suggestions for challenges?
r/domekeeper on Reddit: Loadout suggestions for challenges?
September 3, 2024 -

I have done the basic challenges, and trying to finish up the advanced challenges now. I had the good luck to do the iron contribution in 23 minutes in my first run (was shooting for basic challenge) and now I can't get it under 25 minutes. Got me thinking about good/recommended loadouts, and maybe start a list of these?

I done it with extractor worms (meticulous path) and droneyard (the only useful one for this challenge it seems to me, orchard is pretty weak) on my first try. Tried many times again, but I'm short about 40 iron by 25 minute mark usually. Also tried it with quick extraction path, but didn't fare better. Now trying it with underground station, and trying to get the cartographer as soon as possible. I do very slightly better but not terribly. If there is any suggestions, I would welcome them for this challenge. But feel free to suggest any good combos you found for the challenges.

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Worms as a starting gadget may be a trap you are falling into. They generate only 1 extra iron (I don't know if it is per ore tile or for whole vein). My go to tactic is to take Prospecting Meter so i can find iron more easily. These are the gadgets I used to beat the challenges, if I didn't put main gadget I don't remember which one I used: Showdown - Repellent, Furnace Iron Contribution - Drones, Prospecting Meter Upside Down - I don't remember exactly, probably Shield or Drones, I was searching for Drilling Rig with Mineral Transportation but not Magnetic Casings Maze - Probe or Prospecting Meter Projectile Hell - Shield with reflecting ability, Shockwave Hammer Dense Iron - Worms on easy and Suit Blaster on hard Barren Lands - Prospecting Meter Defective Weapon - Auto cannon, Missile Launcher Heavy Hitters - Shield, Dome Armor Swiss Cheese - Suit Blaster Logistical Problem - Drones, Shockwave Hammer High Risk - Shield with Immortality ability(tier 2 asap), Shockwave Hammer(don't take supplement - it just increases cooldown for damage you don't really need) Monster Masses - Shockwave Hammer Iron Shortage - Resource Converter, Condenser Mining Problem - Drilling Rig, Suit Blaster, Blast Mining - just choose 2 of them Cobalt Contribution - I didn't make it on hard, my go to on easy might have been Furnace and Repellent
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Run the challenge and adjust. Everyone is going to tell you their favorite load out that works for them but you aren't them and you aren't doing the same challenge as they are. So I'd start as engi and take the drones and a greedy gadget like the probe. Run the challenge. Lose. Assess what went well and what went wrong. Check the advanced stats screen!!! Adjust. Example: I died on wave 4 while feeling very overwhelmed by the enemies. I check the advanced stats and see that I took the majority of my damage from the guys who spit rocks and the flying volley shooters that hang out at the top. My adjustment: I take the shield instead of the drones, as they take longer to get going and I'm dying early, and the Spire instead of the probe to block a lot of the volley guys damage. I also focus on shooting more of the rocks out of the sky, so there's some planning adjustment but also a during gameplay adjustment. Run the challenge. Win! My credentials: People on this sub talk a lot of shit about the Shield and the Spire, but they're incredibly effective for me, just saying. And that should mean something because I've completed all of the challenges and have a global top 100 score in prestige mode. I'm not perfect at the game but I am very confident went people reply to me here about how the drones are OP and the shield stinks that they haven't played as much as I have and have not gotten as high of a score as I have so I probably know better than them lol
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YouTube
youtube.com › luckless lovelocks
An INTENSE showdown guild assignment in Dome Keeper! - YouTube
A brand new update for an amazing game:New game mode: Guild AssignmentsNew primary gadget: Droneyard11 new gadgetsSupplement upgrades for weapons and gadgets...
Published   July 27, 2024
Views   5K
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YouTube
youtube.com › tornis entertainment
Showdown Challenge (2 Medals) | Dome Keeper Run Highlight🔺🟧💦 - YouTube
Run Highlight of the Showdown Challenge, on 2 medals (Challenge)Probably the easiest / "free 2 medals" Challenge of all of them because no wave modifiers.Dom...
Published   August 4, 2024
Views   576
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YouTube
youtube.com › hardreset.info
How to Win in Dome Keeper Game - Win Conditions & Strategies Explained! - YouTube
Unlock the secrets to winning various game modes in Dome Keeper with this comprehensive guide. We’ll provide strategies and tips for mastering each mode, hel...
Published   August 9, 2024
Views   126
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YouTube
youtube.com › lulnenko
How to beat every challenge in Dome Keeper - YouTube
I give my tips for how to beat every Assignment in Dome Keeper as well as some general tips for beginner and intermediate dome keepers.Watch me live on Twitc...
Published   September 19, 2024
Views   421
Find elsewhere
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Steam Community
steamcommunity.com › app › 1637320 › discussions › 0 › 3391798007041482177
Feedback: Counter the 1:2 strategy :: Dome Keeper General Discussions
Originally posted by René - Bippinbits:...When new keepers and gadgets come, this will also change things up :) Glad to hear it. I think the fact there's no alternative method (other than probe) to reliably locate resources is what makes this the "optimal" method.
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Dome Keeper Wiki
domekeeper.wiki.gg › wiki › Guild_Assignments
Guild Assignments - Dome Keeper Wiki
August 7, 2024 - The first 4 assignments, namely Showdown, Iron Contribution, Upside Down and Maze, are unlocked with the mode at the start. Subsequent ones are automatically unlocked after the player acquires the needed amount of badges. Projectile Hell requires 2 earned badges and each subsequent is automatically unlocked for every new badge. Keepers' Guild Rewards can be bought using badges that are obtained for completing an assignment.
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Dome Keeper Wiki
dome-keeper.fandom.com › wiki › Battle
Battle | Dome Keeper Wiki | Fandom
October 29, 2024 - Ground enemies approach the dome by walking up to the dome.
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Game Rant
gamerant.com › home › lists › dome keeper: beginner tips for defending the dome
Dome Keeper: Beginner Tips For Defending The Dome
December 1, 2022 - Any loose patterns will be easy to break through. In the early game, prioritize clearing the upper levels as the rock hardness will be easier to break through. Dome Keeper is one of those games that will test players’ time management skills.
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TheGamer
thegamer.com › home › lists › 6 things only pro players know you can do in dome keeper
6 Things Only Pro Players Know You Can Do In Dome Keeper
November 1, 2022 - Dome Keeper is all about min/maxing your time and abilities to create the most efficient mine. Here's how the pro players are doing just that.
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My Gaming Tutorials
mygamingtutorials.com › 2025 › 05 › 05 › dome-keeper-complete-challenge-mode-strategy-guide-assignments
Dome Keeper – Complete Challenge Mode Strategy Guide (Assignments)
May 5, 2025 - Welcome to the ultimate guide for completing every Challenge Mode assignment in Dome Keeper. This guide covers optimal mining strategies, gadget loadouts, weapon choices, and upgrade paths—based entirely on real successful clears using the Engineer Keeper and mostly the Laser Dome.
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Steam Community
steamcommunity.com › app › 1637320 › discussions › 0 › 598517164755961331
Challenge difficulty :: Dome Keeper General Discussions
For example, for the Showdown assignment, you should hold off on upgrading your offense until the wave is about to hit; for the assignments with dense rock, you'll need to prioritize drill strength; and for the maze assignment, you'll probably ...
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Reddit
reddit.com › r/northernlion › a real dome keeper prestige mode strategy guide
r/northernlion on Reddit: A Real Dome Keeper Prestige Mode Strategy Guide
November 6, 2022 -

As someone who has been playing Dome Keeper nonstop since I watched NL play it, and who has loved both playing it and watching it, I was very excited to read Jack_Joke's strategy guide to prestige, as I believe that it is a difficult mode to wrap your head around and a lot of fun. However, as I read through the post, it was very clear that, while some of the suggestions in the post were helpful, others were misleading or straight up wrong, and I think that some of the suggestions would make someone NOT want to play prestige mode, as they suggest that there is only one style of play that is viable in dome keeper in order to obtain a high score. I want to make this post to both clarify those misconceptions, as I personally want as many people to continue to enjoy prestige mode in dome keeper for as long as possible, and also to share my personal prestige mode advice for people who may want it to push their scores higher. I do think that the guide was well formatted.

You might be wondering what my credentials are that I can make the above statement. I'm currently 7th on the Prestige mode leaderboard with a score of 60,198 I've had a few runs in the 20k range, and another run in the 40k range as well with a fair variety of gadgets (with one exception being that I had probe in a majority of them).

Correcting advice from the original post + adding my own two cents:

From second layer on: Mine every 4th row. Even though this leaves the possibility of missing the row in the middle, it is worth it for the time gain of getting all of the iron as fast as possible. I cannot stress this enough: NO VERTICAL MINING and NO PSYCHO MINING. It may seem preferable to go around the hard substrate. But it makes for longer ways, the chance for missing an iron motherload goes up and most importantly, you lose orientation real quick. The upside of mining just left to right every fourth row (and of course the resources you find) is improved orientation and manoeuvrability, which is crucial in the prestige mid game.

In prestige mode, the most important thing is to get your Econ up as quickly as possible. In base prestige mode you get increasing returns to scale from adding prestige. This means that the more prestige you send back, the higher your return from any individual prestige. That means that the best mining path is the one that gets you resources the fastest always. For some people, they are going to get disoriented, and so the efficiency loss from mining easy sub straits is going to outweigh the potential benefit, but for others, they can keep track of there they have been and so just mining easy sub straits will be most efficient. I have seen both styles work, and I myself am a psycho miner who always prioritizes easy over orderly, but any mining style can work as long as you are getting to new areas.

Upgrades:

Early game:

This one is more subjective than the rest, but I go for the first 3 econ upgrades (drill speed first, then carrying capacity), then for the laser upgrades whenever the waves feel hard, and after the first 2 laser upgrades the repellant wither upgrades. This is kind of the same with the sword and shield, just their respective upgrades. I usually leave the water heavy upgrades (e.g. stun laser or lift or overcharge) for when I have good defense and econ

I agree that this is mostly subjective. However, you really want to buy your combat upgrades a little bit ahead of the curve if possible. Every cobalt saved is really vital, and so waiting until you take a beatdown in a wave to buy combat upgrades can lead to you spending too much on healing and not enough on multiplier. I also just want to add that getting carry capacity 2 early after getting the basic econ upgrades has been a huge game changer in my efficiency.

It's also worth adding on that proceeding to the midgame and late game, the goal is to get to that point where you are mining and transporting resources back effectively. Because you have the option to get a lift in every run, the lift provides a large source of efficiency if you are carrying resources back (unless you have a teleporter, in which case it isn't necessary), so you can start to play around the lift/teleporter in the mid/lategame in order to bring back lots of resources. There is definitely not an exact science to this, but playing around those helpers and supplementing that with carrying resources back yourself by the mid/late game you can carry back anywhere from 15-30+ resources per wave with enough upgrades + either lift or teleporter in a wave until the map is dry.

When you hit this point in the run where you are at your peak economic point, THAT is when you want to start investing heavily into prestige (aka when you are mostly full build), since this gives you the most ability to take advantage of that increasing returns to scale: Early prestige that you take is less impactful than late prestige that you take. Doing this correctly can get you to insane multipliers (33x27 is what I ended my PB at, which I had for quite some time, and I think that 33x30 is about optimal, but you start to run out of resources since the map is limited). Ideally by the end of the take you have the 12 cost speed + carry upgrades, and either the 30 cost or 40 cost drill upgrade. I don't think the 16 cost upgrades are worth it, but I could be wrong about that.

Gadgets:

Simple Tier List:

A: Teleporter Best Gadget in the game by far. Needs like 3-4 Upgrades to really get going, but I don't think you can really get over 10k in Prestige without it. Also saves you from buying the jetpack and carrying capacity upgrades in the mid game.

This is a crazy statement that should immediately disqualify this guide. Teleporter is good but I got a 38k run with probe, condenser, lift, stun laser, and I only had a single cobalt tree. I think that you can get 20k with a variety of builds, (sword, laser, shield, and repellent. Not with tree though tree is a bit too bad sorry tree) and you shouldn't feel like you have to play with one specific relic to get a high score. In fact, you should play with what you feel like playing with, as you might discover a way of playing that fits your style!

My personal tier list:

SS: Probe

It allows you to accelerate your early game so hard and makes the midgame and lategame super easy. With teleporter you can skip auto-recharge with long range probe, but with lift long range teleporter does what you want it to. I think that you can get to 20k and beyond without probe, but hitting scores far above 20k would be pretty difficult unless there exists some other combo like drillbert + blast mining that can accomplish mining the map at similar efficiency, which I haven't seen evidence of.

A: Stun Laser, Teleporter, Lift, Condenser

Stun Laser helps you with the early game and is actually a monster in the late game when fully upgrades, and can be guaranteed on every run. Teleporter and lift do similar things, and I'm not convinced teleporter is that much more efficient since with lift + one way teleporter you lose a little bit of time walking back to base, but you gain another relic. Condenser gives you SO much water that I think it's worth it to get prestige high. I do think I probably overrate this a bit, but auto overcharge is really nice and the water generation really does matter a lot in terms of allowing you get to higher prestige.

B: Drillbert, Blast Mining

Both of these are very efficient early and fall off hard in the late game. I'm convinced that there is a way to make them work and get a high scoring run, I just haven't been able to do it yet. Drillbert does a ton of work when upgrades, while blast mining doesn't need many upgrades to be great. I might shred both if they are my second relic depending on how late I get them.

C: Resource Converter

The only reason to take this is iron duplication and maybe early converting water to iron, which isn't great because iron is really important early on in the run and really not important late into the run since getting enough to prestige with it becomes harder than with any other resource. In theory you could convert iron to cobalt, but the conversion rate is really awful for that. It is probably better than shredding, but maybe not if you get this late.

Multiplier:

Go hard for multiplier early: Every time you have some resources left over invest them. Most (if not all) of the early triangles should go into Multiplier. There is a limited amount of waves you can survive (I capped at 57 in my highscore) and you should focus on always steadily investing Resources in the Multiplier. In my run I had a 2325 Multiplier, in the end, which gave me more than 500 points per round, but even in the early rounds multiplier is important. You should steadily invest in the multiplier from wave 2-3 onwards. How much and what and when is more of an intuition than an exact science, I don't have it optimised either., but usually both sides of the product are kind of balanced (like 1012 or 7*5). If you only get 1 point each from the first 20 waves, you can pretty much gut the run and restart imo.

This is not good advice, for reasons I mentioned above. Your econ and combat are the most important things until you are near maxed out in both of them due to that increasing returns to scale, so while you can throw cobalt into multiplier (there isn't really an opportunity cost of doing so), you should not take any other prestige at all since all you are doing is delaying your Econ or making your combat worse, which costs you multiplier/healing later when it's better. For the first 10-20 or so waves I will have very little invested into prestige, and then eventually you look at your build and decide it's basically full and then start pumping prestige aggressively. Investing into early prestige also hurts your ability to defend. I actually think that you shouldn't even prioritize mining cobalt early at all since a)it could ruin your tree location. and b) the multiplier really doesn't matter at all until you get base prestige.

To be honest, this is a point that I think is most important to recognize in improving scores from 20k to higher scores. I was investing in early prestige for a long time, and the moment I stopped doing it my scores skyrocketed.

Some extra pieces of advice that I have that can also help your runs:

  • The difference between a 40k run and a 60k run is a 1 cobalt tree vs a 2 cobalt tree. You should be very careful early on mining cobalt to try and connect as many of them as possible. Getting 2 cobalt on a tree early is huge, and can result in you getting a lot more multiplier and a lot more waves in the late game (I was able to beat wave 64). I don't believe it's worth resetting over tree RNG unless you are attempting a world record score.

  • EDIT: One thing I forgot that is super important about tree placement: A tree needs a 3x3 block of empty space above it otherwise it will break something. This need only be only 2 blocks above if the third row is unminable blocks (aka the edge of the map). A placed tree will grow 1 or 2? roots per round, but it will eventually connect to other unmined blocks that are connected to what you place the tree on.

  • At the beginning, the wave timer does not start until you mine 7 blocks or bring back a resource, so you can mine 6 blocks and bring back as heavy of a load as you want to without hurting your time.

  • You can always get stun laser and lift in a run, and should play around that!

  • There is a hidden pause button in the game (on the controller it's select). You can pause during a probe to see what blocks have resources hidden in them without having your timer tick down. You can also use this to skip relic animations, but that's less useful.

  • The color of each biome you are mining in determines the hidden room that is there: Green = tree, red = zoom shroom, brown = one way tele, blue = two cobalt room.

  • The difficulty of waves is tied to both progress in mining blocks, and relic progress. You get a difficulty spike from cashing in a relic, which is important to keep in mind for relics in the late game if you aren't at full power yet (I just learned this).

  • Relics tend to be on the opposite side of the map of the relic above them, 15 blocks or so down. (unsure how accurate this is, but I've found this to be mostly true)

  • The map does have a limit on the number of blocks that exist. I think that with a really conservative build, the highest multiplier you should go to is 35x30. You should probably go lower than 35 to save cobalt for healing on waves later on, and a water + iron multiplier of 30 is only possible if you skip a good amount of things in your build, so it's probably safer to go for 27 or so. That being said, if you are below 25x24 or so it's very safe that there should be enough resources on the map to leave unless you really went crazy with upgrading everything.

At the end of the day, Dome Keeper is a fresh new game that nobody really knows how to play fully optimally. Teleporter + probe is one combo that can lead to high scores, but I'm convinced that there are many other playstyles and combos that can do really well. The best way to do that is through playing on your own and by having fun with the game, keeping in mind that prestige can be delayed until you are pegging hard.

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Reddit
reddit.com › r › domekeeper
r/domekeeper
May 28, 2022 - I'm new to dome keeper, and I'm having a blast playing it ! During this run I got the 2 achievement with the lift, the one where you survive with 1% (I didn't pay attention to my life), the half marathon and the ten run win. It was a mid size map, I don't think I'll have the courage to do on a big one though.
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Steam Community
steamcommunity.com › sharedfiles › filedetails
Społeczność Steam :: Poradnik :: Dome Keeper - General Info & Strategy
If you enjoy using something or ... dome keeper, especially at higher difficulties, your strategy will focus around a single concept: efficiency....
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YouTube
youtube.com › kylted
HIGH SKILL Risk Meta SHOWDOWN - YouTube
➡ 2nd Channel https://www.youtube.com/channel/UCgJP7ITTqNgkEjixaBzKTIw➡ Become a Member https://www.youtube.com/c/Kylted/join➡ DUDES Discord https://discord....
Published   July 2, 2024
Views   5K