Firstly do the geographic features (lakes, forests and mountains), and then build settlements around them. For example villages will be near rivers for trade and water, and maybe even forests to get wood to build things. Mines will be near or on mountains, but reasonably close to a city or river. Maybe include a dot for the character’s house, but don’t do specific buildings unless they’re important. Remember to use different colored dots to mark cities, towns, temples and shrines. In real life we had to build around the natural features, so you should do the same in your map. Answer from CreatorCreature on reddit.com
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Reddit
reddit.com › r/mapmaking › new fantasy map (hand drawn)
r/mapmaking on Reddit: New Fantasy map (hand drawn)
February 7, 2024 - First post here. My first attempt at a fantasy map. ... Critique my Hand-Drawn Map!
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Reddit
reddit.com › r/worldbuilding › how to draw fantasy maps?
r/worldbuilding on Reddit: How to draw fantasy maps?
November 4, 2020 -

I want to make a map of the country I made up for my world, but I'm not sure what I should include. I know the basics - mountain ranges, forests, stuff like that - but what else? Should I include the character's houses? Specific buildings? Or should I just stick with the geographical features, like rivers and lakes and stuff?

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Firstly do the geographic features (lakes, forests and mountains), and then build settlements around them. For example villages will be near rivers for trade and water, and maybe even forests to get wood to build things. Mines will be near or on mountains, but reasonably close to a city or river. Maybe include a dot for the character’s house, but don’t do specific buildings unless they’re important. Remember to use different colored dots to mark cities, towns, temples and shrines. In real life we had to build around the natural features, so you should do the same in your map.
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It is a long winded route, but well worth it in the finish i feel. I begin by creating a WORLD map. For this i use GPlates, a free to download program which can simulate plate tectonics and movement, and how this effects the land masses over time. You can find an Artifexian video on this Draw in your tectonics, they can be any random shape, but make sure that all interactions create T shapes, rather than X shapes. Decide in your mind where you want the bulk of your landmasses to be, and the decided which will be continental, and which will be oceanic. From here, decide in which direction each plate is moving, begining from your worlds mid atlantic ridge, where three or more plates are all moving away from each other, and then draw all other movements in correlation of each other. From here decide how your landmasses fit with your plates. If you followed those instructions, you should have a somewhat realistic shaped world map, but if you follow Artifexians two GPlates world map building videos, you should have a real good looking world map. After this i would just use the program, zoom right into a place at which you like most, and draw your map following the shapes you see, and fill it in with whatever you like. Happy map making!
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Reddit
reddit.com › r/worldbuilding › starting on drawing a fantasy map any tips
r/worldbuilding on Reddit: Starting on drawing a fantasy map any tips
December 16, 2016 -

I was kind of thinking to divide the land into 5 main islands and little small islands in between and around the other big ones

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Hi, A few basic tips

  1. Rivers flow from high places into the sea. Source your rivers at a lake, or glacier, or in the mountains or hills and have them flow into the the ocean, branching as necessary. Remember that they tend to flow from high to low areas (gravity being what pushes them down). Since sea level is the lowest area it will flow into the sea.

  2. Depending on the time period, most of important cities are either going to be coastal or based on major rivers especially in pre-modern settings (where irrigation systems are not as complicated)

  3. Separate the map into the following paradigms: Wet and Dry areas and Low and High areas. This will make it easier to create transition zones between the different paradigms.

  4. Alternatively, a mountain range can be used for a sharper transition, as it can indicate that the two different biomes are, in fact part, of separate plates.

  5. Creating landmasses is difficult but there's a lot of programs and internet sites that can generate a basic landmass for you. I found it helpful to use a generator for ideas then add distinct features as necessary. Although a lot of hubub is made about realism both in this post and in this thread, cool features are what make a map striking and memorable in your novel/game/rpg campaign. If you've read The Stormlight Archives think of the Shattered Planes. Is it a realistic geological feature? No. Does it look awesome on a map? Hell yeah.

  6. Additionally, story convention is always, always, always more important than realism in a fantasy map. Realism is a tool, not a goal.

  7. You can use your map to tell the story of the area. In fantasy, magic can twist and shape the landscape in odd ways. Have that play out on the map. Giant craters, sweeping mountains that form a wall, what have you. The magical nature of fantasy lets you have some fun with the geography.

  8. Alternatively, geography plays a role in shaping the major powers of the continent. The premier power in the world should not be an overland empire with no warm water port, with a capital (or at least a de facto one, de jure might be a different story) in the middle of butt-all nowhere. Large cities tend to be the ones with warm water ports. For a real life example of this, look at Constantinople. It was one of the largest cities in the world during the medieval era (typical fantasy) and it's no accident. Look at Istanbul on a map. It's a dream location, warm water port and surrounded by fertile farmland that can sustain a city of that size. Of course, this all gets more complicated when magic gets involved, but large cities still tend to form around these regions. Universal access to food hasn't made New York or Tokyo shrink so keep that in mind.

  9. Major powers are the ones who have high population and can move their armies. That's why the "sea power" is so stereotypical it's almost a cliche. The ability to move your armies is a big part of military dominance and is easily linked with expansion. It's how the vikings invaded Sicily and Russia and why the English conquered such a large part of the world. Geography plays a role and in big a nation can be.

So there are a few basic tips to get you started. Feel free to message me again with any questions and I look forward to seeing your work.

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Go for it! If you already have a style, then have at it! If not, maybe look around and find a look that you love, and crib it. How far you want to go with realism (e.g. plausable mountains, climates, etc.) depends entirely on you. Hand-wave the details, or simulate it on a supercomputer - it's all good. Have fun!

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Reddit
reddit.com › r/rpg › mapping fantastical fancies - a beginner's guide to hand-drawn maps
r/rpg on Reddit: Mapping fantastical fancies - a beginner's guide to hand-drawn maps
August 12, 2017 -

Hi everyone,

I recently finished a tutorial showing you how to start drawing maps for your campaigns. You find it in full below with some picture links and inspirational links (including my blog where you find png's of map elements and a parchment texture).

If you are a Game Master it is always exciting to start a new campaign and let your players explore new shores, their peoples, customs and the secrets they hold in ruins old, mountains high and dungeons cold. To make it easier for your players to visualize this unfamiliar environment you may have provided them with a map of these lands, may it be as loot or after some negotiation with a Gnome in the local antique shop. A map may also come in handy for a wargaming campaign to show the position of warbands or armies and natural obstacles.

Often the first iteration of such a map is a simple hand-drawn sketch, but after more and more of the new area is discovered you may want to provide something with more visual appeal, add a background texture or even colorize your map.

I will show you my process of drawing a simple map by hand, scanning and cleaning it up and finally colorizing it using Photoshop. This tutorial is for beginners and more complex map drawing techniques will follow at a later point.

Initial considerations - historical maps as inspiration

If you just start out drawing maps I would recommend to first have a look at historical maps to get some inspiration for your own work. You can decide what appeals to you visually and stylistically and also make up your mind which style works best for your world. If it is high fantasy both medieval and renaissance style maps could work, if you make a map for a scenario with a historical background you could go so far and emulate a specific style.

The famous Tabula Peutingeriana can serve as an example for a medieval map. It is supposedly a copy of a Roman original, dated anywhere between 250 BCE and 400 BC. An interactive online map viewer:

http://peutinger.atlantides.org/map-a/

by Cambridge University Press allows to examine the original, heavily weathered medieval map, too.

As is apparent this is quite different to modern maps. Instead of accurately depicting geographical features or the shape of land masses, this map's goal is to aid travelers in assessing how many days worth of travel a journey between cities will take (indicated by the red, segmented lines), and how big a settlement is (indicated by the relative size of a settlement and features depicted).

The cities are drawn using a semi-isometric style that does not attempt to be absolutely spot on if it comes to accurately depicting the perspective. I could see this kind of map in a role-playing context, given that your players are often interested in how long a journey takes. The symbols for cities could be modified to add variation. Naturally this would also work perfectly for a campaign map if you run an ancients campaign.

Map drawing supplies - nothing fancy here!

You don't need expensive supplies to draw your own maps, nor will you need an expensive Adobe Creative Suite subscription. Drawing supplies are readily available at your local art store and you can use open source software like Gimp and Inkscape to clean up and colorize your maps. You can basically use any image manipulation program that allows you to use layers. It comes in handy to have a function that converts a bitmap into a vector graphic, but even that is not necessary when you start out. You can use Inkscape for this, which is the open source alternative to Illustrator, a vector drawing program.

I did use Photoshop and Illustrator for my map, mainly because I have these programs at my disposal, but the instructions work with any program.

So far so good, but what basic supplies do you need?

  • A pencil or a set of micro pens. I use one with a 0.8 mm and one with a 1 mm tip respectively.

  • White drawing paper. I use 80gsm paper for marker and pen rendering. It is smoother than your usual copy paper and the marker does not tend to run or smudge on this paper.

  • Illustrator or Inkscape to clean up and vectorize your art work.

  • Photoshop or Gimp to colorize your artwork.

You can see, if you don't want to colorize or vectorize your artwork you only need pen and paper to start. Onwards to drawing techniques!

How to draw a map in five steps

My workflow to draw a map is as follows:

https://daggerandbrush.files.wordpress.com/2017/04/how-to-colorise-a-map.jpg

As you can see in six steps I scan the original, vectorize it, block in the base colours, shade and highlight the drawing and add a suitable background texture and environmental details.

Let the ink flow!

For starters take a piece of paper and just draw something. Hills, trees, a coastline etc. or if you already feel comfortable with more intricate designs try yourself on some buildings, maybe a farmstead or a tower. You can look online for some inspiration, but generally speaking I would focus on developing your own way to do things and let the map develop organically.

The best part is, that you can use any of these designs later and even combine them, after all we will be able to scan, edit and arrange them however we like.

https://daggerandbrush.files.wordpress.com/2017/04/original-scan-100dpi.jpg

https://daggerandbrush.files.wordpress.com/2017/04/scan-of-hand-drawn-map-elements.png

Some general advise when drawing a map:

  1. I drew the natural and man-made features separately. Accordingly the latter turned out larger in size and more detailed than the former. To better match detail levels compare both set of drawings and adjust accordingly.

  2. Try to be consistent with regard to the perspective.

  3. If you want to colorize your map keep the shading subtle and leave lots of white space.

  4. Don't draw the details too small if you want to blow the map up later on. This will give you a cleaner look.

  5. Nevertheless, I think it was a good idea to separate the two. It makes it easier to edit the elements and avoids problems with overlapping details should you decide to change them at a later stage.

  6. Having details such as trees and mountains as part of a design can be problematic. For instance if you want to integrate a ruin into a mountain range the line thickness may not match. I would advocate to separate them, too.

  7. When you start something finish it. If it looks off try again, but always finish your drawing. It gives you a feeling of accomplishment and seeing it through will also hone your drawing skills. I didn't care much for the central tower of the fortified settlement, but still finished it. Later on I removed the tower and only used the surrounding elements.

Scanner time!

When you are happy with your first drawings scan them with a suitable scanner choosing the highest possible resolution, at least 600dpi. Depending on the scanner it may have a line art setting that will output a PNG with transparent background, which will save you a step. If that does not work remove the white background in the photo editing program of your choice or vectorize the drawing.

To vectorize your drawing Illustrator offers a handy function: Live Trace. This basically traces your pixel-based artwork, turns it into paths and removes any white elements. This not only cleans up your art work but makes it scale-able.

Colorizing the map

After the map is scanned we can now proceed and colorize it. For this we use layers and masks in your image processing program. Not unlike painting a miniature you first block in the basic colours. However, we don't use any colour as such, rather we make a solid fill layer of the colour we would like. We then hide it using an opaque layer mask and proceed to remove parts of the mask to reveal the colour underneath. This allows us to change opacity and achieve smooth blends between different layers.

https://daggerandbrush.files.wordpress.com/2017/04/photoshop-layers.jpg

Per color you need a mid-tone, a shadow and highlight tone. There are obviously other ways to colorize a map utilizing different layer blending settings etc. but I kept it simple for my first attempt and will try other techniques at a later stage.

You can also add a background texture at this stage. Depending on your settings it will influence the layers above and make your map look more realistic.

Depending if you want texture on your man-made buildings you can also use a texture brush to remove the mask and thus add a light texture to stone, white-wash and roofs. Just try different approaches on different layers and see what you like best.

After the base colors are blocked in you add the shadows and mid-tones. To get a smooth blend you should use a soft brush and reduce opacity to 20%. Build the color up slowly.

https://daggerandbrush.files.wordpress.com/2017/04/how-to-colorise-a-map-ii.jpg

https://daggerandbrush.files.wordpress.com/2017/04/colourisation-experiment-faded-100dpi.jpg

The main advantage to using layers and masks is that you can change any color with a simple click. For instance I was able to make a sepia and night-time version of my map with a few simple color adjustments.

I hope you found this article useful and maybe it inspired you to take a pen and draw your own map. If you are looking for further resources check out the links below. But never forget to wield your brush with honour!

Inspirational Links

Additional photos, free parchment background and png's of map elements on DaggerAndBrush: https://daggerandbrush.wordpress.com/2017/04/21/mapping-fantastical-fancies-hand-drawn-campaign-maps-for-your-rpg-sessions/

Fantastic Maps - How to draw a map: http://www.fantasticmaps.com/2015/02/how-to-draw-a-map/

The Cartographers Guild - A forum for cartography enthusiasts: https://www.cartographersguild.com/forum.php

Deven Rue's Twitter feed offers lots of inspiration for your own work: https://twitter.com/DevenRue[/url

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Reddit
reddit.com › r/mapmaking › my first try at making a fantasy map, fully hand-drawn.
r/mapmaking on Reddit: My first try at making a fantasy map, fully hand-drawn.
March 15, 2021 - Edit: I've added the lore that I thought up that inspired me to make the map as it is, and explains why the donkey earns it's role in the drawing. More replies ... Cute eh? This one clearly hasn't crossed Mirror Lake yet... More replies ... After seeing my neighbourhood map so well received here I really wanted to make a fantasy style map, especially after checking out all the cool maps in this subreddit.
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Reddit
reddit.com › r/mapmaking › absolutely my first attempt to draw a fantasy map. what do you think?
r/mapmaking on Reddit: Absolutely my first attempt to draw a fantasy map. What do you think?
July 1, 2018 - Try Azgaar's Fantasy Map Generator. ... It's absolutely great for a first time! I would probably draw the mountains closer together to give them a more mountain-rangy feel (that is, if I could draw mountains at all – you've definitely nailed the first step in drawing them well, by the way, I'll steal it from you :p ) and the coastlines could probably use more fractalization even in this style in my opinion.
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Reddit
reddit.com › r › FantasyCartography
Fantasy Cartography
April 30, 2015 - Handmade map I've made some days ago. Also, my commissions are open! [For Hire] Comissions OPEN! I draw fantasy maps for your novel, rpg, video game or any other purpose!
Find elsewhere
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Reddit
reddit.com › r/worldbuilding › first time drawing a fantasy map. here's my first draft, what can i do to improve the design?
r/worldbuilding on Reddit: First time drawing a fantasy map. Here's my first draft, what can I do to improve the design?
May 19, 2022 - The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. This subreddit is about sharing your worlds, discovering the creations of others, and discussing the many aspects of creating new universes. ... When i was 12 i drew a drawing of all minecraft biomes in one island (Link to old drawing in the comments). When i got wonderdraft(A map-making program) i remade the drawing in it with some tweaks.
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Reddit
reddit.com › r/mapmaking › my first hand-drawn fantasy map !
r/mapmaking on Reddit: My first hand-drawn fantasy map !
January 18, 2024 -

Hey everyone!

I have made fantasy maps before, but I never finished them or they didn't convince me completely since I have been in constant search for a style that I liked. But, I finally took the time to finish one and I'm very proud of how it turned out.

However, I know it's not perfect so if you could give me feedback, I would really appreciate it!

Regarding the lore of these islands, they do not have a story behind them, since I made this map as a gift for a very special friend of mine, so I just made up things and names and mixed them with the things she likes. Anyway, "Helianthus" means Sunflower in Latin, which is one of her favorite flowers.

With that said, I hope you like it!

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Reddit
reddit.com › r/fantasywriters › fantasy map software
r/fantasywriters on Reddit: Fantasy Map Software
August 26, 2023 -

I’ve been writing my own fantasy novel for two years now. I have about 275 manuscript pages written. I’ve drawn maps for my world building however I want to take my map to the next level. I have browsed the internet for the best map making software. These days you can’t rely on reviews from the consumer site. Can anyone help me out with a recommendation for map making software? I would appreciate any input from those with wisdom and experience using such software.

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Reddit
reddit.com › r/mapmaking › any critical advice for my fantasy map (hand drawn)?
r/mapmaking on Reddit: Any critical advice for my fantasy map (hand drawn)?
November 10, 2022 - A place to share your fantasy maps. Receive feedback on works in progress. Find resources. Learn about techniques to increase your fantasy map cartography skills. Or, just relax and check out some really nice Fantasy Maps! ... Progress on my hand drawn map!
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Reddit
reddit.com › r/worldbuilding › i made a tutorial on how to draw forests for fantasy maps.
r/worldbuilding on Reddit: I made a tutorial on how to draw forests for fantasy maps.
January 9, 2014 - A community dedicated to the Wonderdraft map making tool for fantasy worlds. ... Draw this Mountainside Forest scene - tutorial linked!
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Reddit
reddit.com › r/worldbuilding › how do i start making a fantasy world map?
r/worldbuilding on Reddit: how do i start making a fantasy world map?
October 31, 2022 -

I'm struggling to start a dnd campaign because i dont know how to make a map whit cities and other things. If u have any tips, it could really help.

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Are you looking for a map generator that you can edit to a degree, or actual programs/tools to help you create your own fully custom map? For the former, there’s a lot out there - Azgaar’s generator has a lot of layers to mess around with, or Watabou’s various tools for just a quick realm-sized map to play in plus some other details.
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With a pencil and some paper so you can make changes. Focus on the area of relevance. Are you running a campaign in a city, a country or spanning continents? You dont really have to do much for areas you dont plan to use. And only think the first major story arc out. If its going to be a 1-5 level campaign where farm boys kill some orcs and save the village you dont need to know anything about the Yuan-ti empires across the sea. Keep it relevant with only vague references to stuff outside the story. Map making goes hand in hand with the rest of the world building. Start with the point on the map where the characters are. Add the point where they will go. Now fill in the in between. Is there a river linking them or dividing them? A mtn range or swamp? Why is the starting place where it is? What surrounds it? Farmland? Forest? Do the same with the target location. What kind of adventures do you want them to have in between? Now that you have at least 3 things on the map (start, between terrain, end) name them. What relevance do the names have to other things that might need to be on the map? If the town is Southwood is there a Northwood? Does that imply there is a forest between or nearby you havent added yet? Look at who is in the start besides the players? Is it a small independent town or part of a larger state? Who controls it? Do you need a home for the local noble or is he an absent landlord and if he is where is he? Are there mines, lumber operations, ship building? If so who do they trade with and how? Roads? Rivers? Magic Portals? What is the predominate race in the start location? What other races will you allow and where do they live? Do you need a Dwarven citadel and a mtn range? A sylvan forest for elves? Swamps for lizard men? Hills for halflings and gnomes? How did each of these races people get to your starting point? EDIT: use real world locations for inspiration. The last campaign I started was a small mountain kingdom so I spent a lot of time researching Andorra and looking at maps of it to design where the characters would start. It became the basis for the first local map. An isolated mountain kingdom divided into river valleys sandwiched between larger neighbors with only one city of note and a bunch of small faming communities, a few mines, and lots of broken mountainous terrain.
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Reddit
reddit.com › r/mapmaking › how’s my hand-drawn fantasy map?
r/mapmaking on Reddit: How’s my hand-drawn fantasy map?
April 26, 2022 - The only question I have is where are the forests? Those are always my favorite part of fantasy maps ... I wanted to!! After sketching it out and deciding to ink it, I was worried it would become too cluttered and I still wanted it to feel readable 😭 ... Wow, I wish I was that good at drawing.