Hi all,
Looks like the company I currently work for is going to lay off the majority of our product team. Problem is, I started as an entry-level product designer only four months ago. I had transitioned at the same company from marketing design to product, so I don’t have a UX/Product portfolio yet. I have a number of projects I'd like to use in my portfolio and the documentation to back up my process.
I'm wondering if any of you have or know of decent entry-level UX portfolios that you could share for inspiration. Most of the sites I've found via blogs have been for senior or higher design levels.
TIA!
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Hi, I am a recent graduate of a B.A degree in which I specialised in UX design (prototyping, user flows, research, etc...) It has been 3 years since I finished the degree, and besides a general memory of my experiences, I don't have anything concrete to build a solid resume for a UX job. My question is: what tools should I learn or projects can I build to help create an acceptable Portfolio for an entry level job in the field? Any advice would help at this point. Thank you in advance!
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If you want a serious job in UX then I would really encourage you to build a website. Using Squarespace or Wix or something similar will make it really easy. I've interviewed maybe a hundred people in the 2 years since I started professionally, and all but one of them had a website.
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Populate it with a couple of personal projects, and SHOW YOUR PROCESS. So many people just have links to a page with some final screens, but what we are looking for is your ability to solve a problem. So pick a passion project or two, research it, document your process, and put it all together on your website.
That will be a pretty light portfolio, but do you have any work from when you were in school? Any simple visual work? If so, add those after your passion projects.
Source: UX designer. Interview people for UX roles on my team very often.
A few years out means you’ll need to brush up on your conceptual vocabulary and skills. Your understanding right now is likely pretty shallow from lack of practice.
Pull out your old school projects. What would you do differently today, away from the artificial constraints of school? If you don’t know, go back to the very basics. Re-read the foundational texts, make sure you know the vocabulary.
Pick targeted skills to improve:
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conduct discovery user research and make a list of requirements without designing. Write a report summarizing what you found.
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learn a new prototyping tool like Figma to recreate a interface that you think works well so you can solely concentrate on technical aspects.
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work on your visual design skills apart from digital interfaces (value/form, color, typography).
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Do heuristic evaluations of existing interfaces in the same problem space to see how they solve the problem similarly (or differently). Understand why they are different. Understand why they are the same.
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do a beginning front-end web tutorial, write a little code. You may never code again, but you’ll be working with software developers for the rest of your career. Learn their language, too.
When you feel comfortable with each phase, put it together in a small real-world project. Pick a user group that is nothing like yourself (the biggest mistake I see in portfolios is they only make things the designer would use, which usually leads to big blind spots in terms of actual user needs).
Give yourself time to learn and don’t expect a company to train you. They want people who can take guidance, ask the right questions and train themselves. Above all, companies need practitioners who have good soft skills. If you can’t work well with people with different backgrounds and priorities, you’ll have a hard time and be frustrated.