i installed renpy the other day and i didnt understand the text editor bit, i ended up picking a random one. i have installed one now (atom) but, whenever i try to open the script or anything like that, it says it cant find the file. ive tried deleting and reinstalling it but it wont go away or let me choose a new text editor.
does anyone know how to fix this?? ive never used something like renpy before and its a bit confusing for me.
in the Ren'Py launcher select preferences and set your prefered text editor there
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I am using vite for my project, and when i do ctrl + s, and look at the output of prettier in the console, it says
["ERROR" - 10:58:51 AM] Invalid prettier configuration file detected.
When I change my prettier.config.js to JSON format, it works fine, but I want it as .cjs so that I can use the following in my prettier file. I am trying to get the sorting for classes working (I am new to tailwind css)
module.exports = { plugins: [require('prettier-plugin-tailwindcss')], }
I am attaching my github repo as well, maybe this can help. thanks. https://github.com/ForkEyeee/memory-card
edit: i got prettier working by changing the prettier.config.cjs to
// prettier.config.cjs
module.exports = { trailingComma: "all", tabWidth: 2, semi: true, singleQuote: true, printWidth: 120, bracketSpacing: true, tailwindConfig: "./styles/tailwind.config.js", };and now prettier works, but the sorting of classes in tailwind still doesnt work, not sure why
Hello! I am totally new to Visual Studio, I decided to use it to learn C++ along with this textbook I found. While I have figured out how to compile my source code using the command line, I can't seem to be able to do it in Visual Studio. Plus, there's no error checking happening in real time in Visual Studio, and any errors I have only become apparent during compilation. Considering that my source files all sit in the "Miscellaneous" category of my project, this makes me think that I didn't configure my project right (I simply chose an empty C++ template) because the situation is a bit similar to when I tried to learn C# with Unity and no error checking would take place if Visual Studio wasn't tied to Unity right.