Abstract classes are "half-implementations" of a class. They can be partially implemented with some generic functionality, but leave part of the implementation to the inheriting classes. You could have an abstract class called Animal that has implemented some generic behavior/values such as Age, Name, SetAge(...). You can also have methods that are not implemented (they are abstract), much like an interface.
Interfaces are simply contracts that specify behaviors that should be available for a class. You could have an interface such as IWalker that requires public method Walk(), but no specifics on how it is implemented.
Videos
Abstract classes are "half-implementations" of a class. They can be partially implemented with some generic functionality, but leave part of the implementation to the inheriting classes. You could have an abstract class called Animal that has implemented some generic behavior/values such as Age, Name, SetAge(...). You can also have methods that are not implemented (they are abstract), much like an interface.
Interfaces are simply contracts that specify behaviors that should be available for a class. You could have an interface such as IWalker that requires public method Walk(), but no specifics on how it is implemented.
Classes that are entirely abstract (all methods are abstract) are (almost) the same as interfaces (the major difference being they can contain fields and non-public abstract methods, which interfaces cannot). The difference is when you have an abstract class which contains a method which has some common functionality which will be the same for all derived children.
If you want to model a Filesystem, for example, you know that, regardless of the object type, you will have a path for an item. You'd want to have a common implementation for getting that path (no point in writing the same thing over and over again), and leave anything special for the children to implement.
A good example of real time found from here:-
A concrete example of an abstract class would be a class called Animal. You see many animals in real life, but there are only kinds of animals. That is, you never look at something purple and furry and say "that is an animal and there is no more specific way of defining it". Instead, you see a dog or a cat or a pig... all animals. The point is, that you can never see an animal walking around that isn't more specifically something else (duck, pig, etc.). The Animal is the abstract class and Duck/Pig/Cat are all classes that derive from that base class. Animals might provide a function called "Age" that adds 1 year of life to the animals. It might also provide an abstract method called "IsDead" that, when called, will tell you if the animal has died. Since IsDead is abstract, each animal must implement it. So, a Cat might decide it is dead after it reaches 14 years of age, but a Duck might decide it dies after 5 years of age. The abstract class Animal provides the Age function to all classes that derive from it, but each of those classes has to implement IsDead on their own.
A business example:
I have a persistance engine that will work against any data sourcer (XML, ASCII (delimited and fixed-length), various JDBC sources (Oracle, SQL, ODBC, etc.) I created a base, abstract class to provide common functionality in this persistance, but instantiate the appropriate "Port" (subclass) when persisting my objects. (This makes development of new "Ports" much easier, since most of the work is done in the superclasses; especially the various JDBC ones; since I not only do persistance but other things [like table generation], I have to provide the various differences for each database.) The best business examples of Interfaces are the Collections. I can work with a java.util.List without caring how it is implemented; having the List as an abstract class does not make sense because there are fundamental differences in how anArrayList works as opposed to a LinkedList. Likewise, Map and Set. And if I am just working with a group of objects and don't care if it's a List, Map, or Set, I can just use the Collection interface.
Here, Something about abstract class...
- Abstract class is an incomplete class so we can't instantiate it.
- If methods are abstract, class must be abstract.
- In abstract class, we use abstract and concrete method both.
- It is illegal to define a class abstract and final both.
Real time example--
If you want to make a new car(WagonX) in which all the another car's properties are included like color,size, engine etc.and you want to add some another features like model,baseEngine in your car.Then simply you create a abstract class WagonX where you use all the predefined functionality as abstract and another functionalities are concrete, which is is defined by you.
Another sub class which extend the abstract class WagonX,By default it also access the abstract methods which is instantiated in abstract class.SubClasses also access the concrete methods by creating the subclass's object.
For reusability the code, the developers use abstract class mostly.
abstract class WagonX
{
public abstract void model();
public abstract void color();
public static void baseEngine()
{
// your logic here
}
public static void size()
{
// logic here
}
}
class Car extends WagonX
{
public void model()
{
// logic here
}
public void color()
{
// logic here
}
}
An abstract class is a class which cannot be instantiated. An abstract class is used by creating an inheriting subclass that can be instantiated. An abstract class does a few things for the inheriting subclass:
- Define methods which can be used by the inheriting subclass.
- Define abstract methods which the inheriting subclass must implement.
- Provide a common interface which allows the subclass to be interchanged with all other subclasses.
Here's an example:
abstract public class AbstractClass
{
abstract public void abstractMethod();
public void implementedMethod() { System.out.print("implementedMethod()"); }
final public void finalMethod() { System.out.print("finalMethod()"); }
}
Notice that "abstractMethod()" doesn't have any method body. Because of this, you can't do the following:
public class ImplementingClass extends AbstractClass
{
// ERROR!
}
There's no method that implements abstractMethod()! So there's no way for the JVM to know what it's supposed to do when it gets something like new ImplementingClass().abstractMethod().
Here's a correct ImplementingClass.
public class ImplementingClass extends AbstractClass
{
public void abstractMethod() { System.out.print("abstractMethod()"); }
}
Notice that you don't have to define implementedMethod() or finalMethod(). They were already defined by AbstractClass.
Here's another correct ImplementingClass.
public class ImplementingClass extends AbstractClass
{
public void abstractMethod() { System.out.print("abstractMethod()"); }
public void implementedMethod() { System.out.print("Overridden!"); }
}
In this case, you have overridden implementedMethod().
However, because of the final keyword, the following is not possible.
public class ImplementingClass extends AbstractClass
{
public void abstractMethod() { System.out.print("abstractMethod()"); }
public void implementedMethod() { System.out.print("Overridden!"); }
public void finalMethod() { System.out.print("ERROR!"); }
}
You can't do this because the implementation of finalMethod() in AbstractClass is marked as the final implementation of finalMethod(): no other implementations will be allowed, ever.
Now you can also implement an abstract class twice:
public class ImplementingClass extends AbstractClass
{
public void abstractMethod() { System.out.print("abstractMethod()"); }
public void implementedMethod() { System.out.print("Overridden!"); }
}
// In a separate file.
public class SecondImplementingClass extends AbstractClass
{
public void abstractMethod() { System.out.print("second abstractMethod()"); }
}
Now somewhere you could write another method.
public tryItOut()
{
ImplementingClass a = new ImplementingClass();
AbstractClass b = new ImplementingClass();
a.abstractMethod(); // prints "abstractMethod()"
a.implementedMethod(); // prints "Overridden!" <-- same
a.finalMethod(); // prints "finalMethod()"
b.abstractMethod(); // prints "abstractMethod()"
b.implementedMethod(); // prints "Overridden!" <-- same
b.finalMethod(); // prints "finalMethod()"
SecondImplementingClass c = new SecondImplementingClass();
AbstractClass d = new SecondImplementingClass();
c.abstractMethod(); // prints "second abstractMethod()"
c.implementedMethod(); // prints "implementedMethod()"
c.finalMethod(); // prints "finalMethod()"
d.abstractMethod(); // prints "second abstractMethod()"
d.implementedMethod(); // prints "implementedMethod()"
d.finalMethod(); // prints "finalMethod()"
}
Notice that even though we declared b an AbstractClass type, it displays "Overriden!". This is because the object we instantiated was actually an ImplementingClass, whose implementedMethod() is of course overridden. (You may have seen this referred to as polymorphism.)
If we wish to access a member specific to a particular subclass, we must cast down to that subclass first:
// Say ImplementingClass also contains uniqueMethod()
// To access it, we use a cast to tell the runtime which type the object is
AbstractClass b = new ImplementingClass();
((ImplementingClass)b).uniqueMethod();
Lastly, you cannot do the following:
public class ImplementingClass extends AbstractClass, SomeOtherAbstractClass
{
... // implementation
}
Only one class can be extended at a time. If you need to extend multiple classes, they have to be interfaces. You can do this:
public class ImplementingClass extends AbstractClass implements InterfaceA, InterfaceB
{
... // implementation
}
Here's an example interface:
interface InterfaceA
{
void interfaceMethod();
}
This is basically the same as:
abstract public class InterfaceA
{
abstract public void interfaceMethod();
}
The only difference is that the second way doesn't let the compiler know that it's actually an interface. This can be useful if you want people to only implement your interface and no others. However, as a general beginner rule of thumb, if your abstract class only has abstract methods, you should probably make it an interface.
The following is illegal:
interface InterfaceB
{
void interfaceMethod() { System.out.print("ERROR!"); }
}
You cannot implement methods in an interface. This means that if you implement two different interfaces, the different methods in those interfaces can't collide. Since all the methods in an interface are abstract, you have to implement the method, and since your method is the only implementation in the inheritance tree, the compiler knows that it has to use your method.
A Java class becomes abstract under the following conditions:
1. At least one of the methods is marked as abstract:
public abstract void myMethod()
In that case the compiler forces you to mark the whole class as abstract.
2. The class is marked as abstract:
abstract class MyClass
As already said: If you have an abstract method the compiler forces you to mark the whole class as abstract. But even if you don't have any abstract method you can still mark the class as abstract.
Common use:
A common use of abstract classes is to provide an outline of a class similar like an interface does. But unlike an interface it can already provide functionality, i.e. some parts of the class are implemented and some parts are just outlined with a method declaration. ("abstract")
An abstract class cannot be instantiated, but you can create a concrete class based on an abstract class, which then can be instantiated. To do so you have to inherit from the abstract class and override the abstract methods, i.e. implement them.