Add the availability option to the Template Sensor’s configuration containing a template that checks if both sensor values are not unavailable. availability: > {{ states('sensor.openweathermap_temperature') != 'unavailable' and states('sensor.openweathermap_humidity') != '… Answer from 123 on community.home-assistant.io
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Texas Instruments
education.ti.com › html › webhelp › EG_TI84PlusCEOLC › EN › Content › EG_GSGuide › M_Set_Modes › SM_FLOAT_0123456789.HTML
FLOAT 0 1 2 3 4 5 6 7 8 9
FLOAT (floating) decimal mode displays up to 10 digits, plus the sign and decimal. FLOAT will display in the status bar. Selecting 0123456789 specifies the number of digits (0 through 9) to display to the right of the decimal for decimal answers.
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Home Assistant
community.home-assistant.io › configuration
Float(0) and Automations in 2021.12 - Configuration - Home Assistant Community
November 16, 2021 - I have sensors, templated as below, to take openweathermap data from the internet and to do some calculations with that data: template: - sensor: - name: Outside Dew Point now unit_of_measurement: "°C" state: > {% set Toutside = states('sensor.openweathermap_temperature') | float %} {% set Houtside = states('sensor.openweathermap_humidity') | float %} {{ (((Houtside / 100)**(1 / 8)) * (112 + (0.9 * Toutside)) + 0.1 * Toutside - 112) | round(1) }} I can fix...
Discussions

What's minus zero in floating point?
This is a perhaps unintended consequence of the IEEE floating point standards. The single-precision floating point standard 754 stores floating point numbers in scientific notation: there are 8 bits for the exponent, 23 bits for the fraction or mantissa, and one bit for the sign. This means there must be a +0 and -0, because the first bit of every floating point number indicates whether it's positive or negative. So, the binary values 10000000000000000000000000000000 and 00000000000000000000000000000000 represent +0 and -0, and for most numeric purposes both values are treated the same. Multiplying or adding zero doesn't care about the flavor of zero. However, a handful of operations, like dividing by zero, will return either positive infinity or negative infinity depending on the sign. More on reddit.com
🌐 r/computerscience
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1
March 17, 2023
Idea: In the next edition, stop accepting `0.` as a valid float literal - Rust Internals
On reading this post just now, it occurred to me this is exactly the kind of breaking change editions are designed for: purely surface syntax, zero semantic implications, 0. -> 0.0 seems almost trivial to lint and rustfix, etc. What does everyone else think? Have I missed some glaring reason ... More on internals.rust-lang.org
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30
August 16, 2019
numerical analysis - How to represent zero as floating point number? - Computer Science Stack Exchange
The sign bit is 0 if the number is positive, and 1 if it is negative. More on cs.stackexchange.com
🌐 cs.stackexchange.com
October 31, 2020
Need a quick breakdown of meanings of float, int, and how to use them
So instead of asking someone to fix my automation I like a quick breakdown of the functons please if some one would be so kind. So I have a numeric value 2000.20 its 4 digets and 2 afther the . {{ trigger.from_state.state|float(0) also be used to say how much increase afther the . ? Full disclosure ... More on community.home-assistant.io
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January 1, 2024
Top answer
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How can 2 be represented as an exact number? 4? 15? 0.5? The answer is just that some numbers can be represented exactly in the floating-point format (which is based on base-2/binary) and others can't.

This is no different from in decimal. You can't represent 1/3 exactly in decimal, but that doesn't mean you can't represent 0.

Zero is special in a way, because (like the other real numbers) it's more trivial to prove this property than for some arbitrary fractional number. But that's about it.

So:

what is it about these values (0, 1/16, 1/2048, ...) that allows them to be represented exactly.

Simple mathematics. In any given base, in the sort of representation we're talking about, some numbers can be written out with a fixed number of decimal places; others can't. That's it.

You can play online with H. Schmidt's IEEE-754 Floating Point Converter for different numbers to see a bunch of different representations, and what errors come about as a result of encoding into those representations. For starters, try 0.5, 0.2 and 0.1.

It was my (perhaps naive) understanding that all floating point values contained some instability.

No, absolutely not.

You want to treat every floating point value in your program as potentially having some small error on it, because you generally don't know what sequence of calculations led to it. You can't trust it, in general. I expect someone half-taught this to you in the past, and that's what led to your misunderstanding.

But, if you do know the error (or lack thereof) involved at each step in the creation of the value (e.g. "all I've done is initialised it to zero"), then that's fine! No need to worry about it then.

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Here is one way to look at the situation: with 64 bits to store a number, there are 2^64 bit patterns. Some of these are "not-a-number" representations, but most of the 2^64 patterns represent numbers. The number that is represented is represented exactly, with no error. This might seem strange after learning about floating point math; a caveat lurks ahead.

However, as huge as 2^64 is, there are infinitely many more real numbers. When a calculation produces a non-integer result, the odds are pretty good that the answer will not be a number represented by one of the 2^64 patterns. There are exceptions. For example, 1/2 is represented by one of the patterns. If you store 0.5 in a floating point variable, it will actually store 0.5. Let's try that for other single-digit denominators. (Note: I am writing fractions for their expressive power; I do not intend integer arithmetic.)

  • 1/1 – stored exactly
  • 1/2 – stored exactly
  • 1/3 – not stored exactly
  • 1/4 – stored exactly
  • 1/5 – not stored exactly
  • 1/6 – not stored exactly
  • 1/7 – not stored exactly
  • 1/8 – stored exactly
  • 1/9 – not stored exactly

So with these simple examples, over half are not stored exactly. When you get into more complicated calculations, any one piece of the calculation can throw you off the islands of exact representation. Do you see why the general rule of thumb is that floating point values are not exact? It is incredibly easy to fall into that realm. It is possible to avoid it, but don't count on it.

Some numbers can be represented exactly by a floating point value. Most cannot.

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Reddit
reddit.com › r/computerscience › what's minus zero in floating point?
r/computerscience on Reddit: What's minus zero in floating point?
March 17, 2023 -

I found that some floating point data types uses -0, but am not sure how it works. I am looking for some blog or link for a clear explanation on this topic.

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Rust Internals
internals.rust-lang.org › t › idea-in-the-next-edition-stop-accepting-0-as-a-valid-float-literal › 10790
Idea: In the next edition, stop accepting `0.` as a valid float literal - Rust Internals
August 16, 2019 - On reading this post just now, it occurred to me this is exactly the kind of breaking change editions are designed for: purely surface syntax, zero semantic implications, 0. -> 0.0 seems almost trivial to lint and rust…
Top answer
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Note: In the interest of making this somewhat self-contained, I am using terminology from the most recent versions of the IEEE-754 standard. Prior to 2008, "subnormal numbers" were called "denormal numbers", and "binary32" was called "single precision". Some textbooks/papers/etc may use the old terms.

The representation that you are talking about here is called, in IEEE-754, normal numbers. A normal number is one which has a single nonzero digit on the left-hand side of the radix point (i.e. decimal point or binary point) of its mantissa.

The representation for zero uses a slightly different representation, namely, subnormal numbers.

Taking binary32 as our example, there are three fields:

  • The sign bit, which is 1 bit in size.
  • The exponent field, which is 8 bits in size.
  • The significand field, which is 23 bits in size.

The sign bit is 0 if the number is positive, and 1 if it is negative.

There are 8 bits reserved for the exponent field, so we can store a number between 0 and 255. We encode the exponent with with a bias of 127, using only the range of -126 to 127 for normal exponents.

The significand field is used to store the mantissa. In binary, the only nonzero digit is 1, so it is not stored explicitly in the IEEE-754 representation of normal numbers. So, for example, to represent the number , we first express it in normal form:

The sign bit is 0 (because the number is positive). The exponent field is , the true exponent plus the bias, which is 10000000 stored as a bit field.

The mantissa is $1.10000000000000000000000_2$. In normal form, the digit before the binary point is always , so we don't store it, giving 10000000000000000000000 for the significand field.

The reason for the distinction between "mantissa" and "significand" is because the mantissa is the true mathematical mantissa of the number, but the "significand" is only the bits that we need to store.

Using this biased representation for the exponent gives us two bit patterns that we didn't use: 00000000 and 11111111.

The "all ones" pattern is used for values that are not finite numbers: infinity and NaN ("not a number"). I won't talk further about these here.

The "all zeroes" pattern is used for subnormal numbers. What it means is that the mantissa is the significand field with an implicit zero before the binary point, and the exponent is fixed to be -126. So, for example, if the sign bit is zero (positive), the exponent field is all zeroes, and the significand field is 10000000000000000000000, then this represents the number:

$$+ 0.10000000000000000000000_2 \times 2^{-126} = 2^{-127}$$

By setting the sign bit, the exponent field and the significand field to all zeroes, this gives us a representation for zero. Plus, it's the most desirable representation as far as programmers are concerned: if you have zeroed-out memory (all of the bits are set to zero) and read it as a floating-point number, it means zero.

There is also a representation here for negative zero. This is by design, but the reasoning behind it is beyond the scope.

Now this is all binary, and you are asking about decimal. IEEE-754 also defines a decimal floating point format, with two different binary encodings. While the exponent is always base-10, the mantissa/significand field can be either binary or densely packed decimal. The idea is still the same. One exponent value is reserved, and zero is represented using that special value.

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Python documentation
docs.python.org › 3 › tutorial › floatingpoint.html
15. Floating-Point Arithmetic: Issues and Limitations — Python 3.14.8 documentation
Historically, the Python prompt and built-in repr() function would choose the one with 17 significant digits, 0.10000000000000001. Starting with Python 3.1, Python (on most systems) is now able to choose the shortest of these and simply display 0.1. Note that this is in the very nature of binary floating point: this is not a bug in Python, and it is not a bug in your code either.
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Wikipedia
en.wikipedia.org › wiki › Signed_zero
Signed zero - Wikipedia
2 weeks ago - However, in computing, some number ... and +0 (positive zero), regarded as equal by the numerical comparison operations but with possible different behaviors in particular operations. This occurs in the sign–magnitude and ones' complement signed number representations for integers, and in most floating-point number ...
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Home Assistant
community.home-assistant.io › configuration
Need a quick breakdown of meanings of float, int, and how to use them - Configuration - Home Assistant Community
January 1, 2024 - So instead of asking someone to fix my automation I like a quick breakdown of the functons please if some one would be so kind. So I have a numeric value 2000.20 its 4 digets and 2 afther the . {{ trigger.from_state.state|float(0) also be used to say how much increase afther the . ? Full disclosure ...
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Microsoft Learn
learn.microsoft.com › en-us › dotnet › csharp › language-reference › builtin-types › floating-point-numeric-types
Floating-point numeric types - C# reference | Microsoft Learn
The default value of each floating-point type is zero, 0. Each of the floating-point types has the MinValue and MaxValue constants that provide the minimum and maximum finite value of that type.
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Arduino
arduino.cc › en › Reference › float
float | Arduino Documentation
Datatype for floating-point numbers, a number that has a decimal point. Floating-point numbers are often used to approximate analog and continuous values because they have greater resolution than integers. Floating-point numbers can be as large as 3.4028235E+38 and as low as -3.4028235E+38.
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Oracle
docs.oracle.com › en › java › javase › 23 › docs › api › java.base › java › lang › Float.html
Float (Java SE 23 & JDK 23)
October 17, 2024 - If m is zero, it is represented by the characters "0.0"; thus, negative zero produces the result "-0.0" and positive zero produces the result "0.0". Otherwise m is positive and finite. It is converted to a string in two stages: Selection of a decimal: A well-defined decimal dm is selected to ...
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Oracle
docs.oracle.com › javase › 8 › docs › api › java › lang › Float.html
Float (Java Platform SE 8 )
July 21, 2026 - If m is zero, it is represented by the string "0x0.0p0"; thus, negative zero produces the result "-0x0.0p0" and positive zero produces the result "0x0.0p0". If m is a float value with a normalized representation, substrings are used to represent the significand and exponent fields.
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Quora
quora.com › Why-am-I-getting-zero-in-float-expressions-such-as-1-2
Why am I getting zero in float expressions such as 1/2? - Quora
Answer (1 of 2): [code ]1 / 2[/code] is not a floating-point expression. [code]printf("%f", ( 1 / 2 ) ); [/code]The inner parentheses are unnecessary; this is a bit easier to read as: [code]printf("%f", 1 / 2); [/code]In most cases, the type of an expression in C is determined by the expression...
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Unity
discussions.unity.com › unity engine
How to check "if (float != 0)" if floats "are not precise"? - Unity Engine - Unity Discussions
February 16, 2020 - So, if floats are not precise and could be 0.000001 instead of 0, how do you use them in an if-statement, when you want to chek for !=0 or ==0? Can you maybe truncate the float? Would that even work?
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Arduino Forum
forum.arduino.cc › projects › programming
Conditional using a float that is "-0" and how that works - Programming - Arduino Forum
August 1, 2014 - Hi, I have a float called ... do what I want and I'm not sure why. I've simplified some of the code to show here. float currentDbLevel; float max_dbLevel = -0.0001; if (currentDbLevel...
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Wikipedia
en.wikipedia.org › wiki › Floating-point_arithmetic
Floating-point arithmetic - Wikipedia
2 days ago - A floating-point number is a rational ... represented; for instance, 1/5 cannot be represented exactly as a floating-point number using a binary base, but 1/5 can be represented exactly using a decimal base (0.2, or 2×10−1)....
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Google Groups
groups.google.com › g › sympy › c › 9mMrnOciXSw
Float(0) issues
December 3, 2012 - Currently in master Float(0) returns 0.0 but Float._new (which is used by the ops like __add__) uses S.Zero instead. This makes me very nervous since many routines don't expect a 0.0 to be encountered. So basically anywhere that `if not foo:` or `if foo` or `if foo is S.Zero` is used these will give a different answer with foo = 0.0 rather than foo = S.Zero.
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Reddit
reddit.com › r/c_programming › is it ok to do "if (x == 1)" or "if (x == 0)" when x is a float?
r/C_Programming on Reddit: Is it ok to do "if (x == 1)" or "if (x == 0)" when x is a float?
December 24, 2023 -

I am writing code that will only run on modern, personal computers, not anything embedded. So I believe that 1 and 0 will always be represent able within the floating point system. Is this a fair assumption? Is it ok in this case to use if (x == 1) and if (x == 0), where x is a float?

Edit: I'm sorry, I forgot to add that x is manually set to 0 or 1, not computed.

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Yes, with caveats: The values 0 and 1 are exactly representable as IEEE-754 floats, which nearly all modern implementations of floats use. It is legal C code to write if (x == 1) or if (x == 0) where x is a float. Float arithmetic generally introduces round-off error. The magnitude of the error depends on the operation, but it is typically small, in the 6th or 7th significant figure for floats. To account for round-off error, it is standard practice to compare with a tolerance like if (fabsf(x - 1.0f) < 1e-6f). See also What Every Programmer Should Know About Floating-Point Arithmetic .
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Short answer no. Long answer on just about any system other than some odd DSPs you will be using IEEE-754 floating point representation. In this format small integers (IIRC for single precision floats up to 2^24) have exact representations. If you are directly assigning the values you should be able to get away with it. If you are performing calculations using large or fractional values to get those numbers you cannot count on it. That said even if it "works" you should not do it. Just make a habit of doing the Right Thing(tm) which for floats would be taking the absolute value of the difference between the two values you want to compare and comparing that to your acceptable epsilon (absolute or relative error) e.g. (fabsf(1.0f - my_float) < 0.00001f). To do otherwise goes against the grain for very little benefit. It will be a warning your compiler will flag, as will any static analysis tool you apply. Any future programmer (including you) looking at it will have to waste time figuring out if its okay.