Heya - I'm a video game maker. I wanted to ask people thoughts on AI NPCs (generative ones, instead of old school logic ones). Why haven't we started seeing more of them?
I know we can easily already do conversation within a game with NPCs. With a solid system prompt and character definition, the NPC will be correct to the lore of the world.
I'm wondering what the next levels above that would be to implement.
The two directions I'm mulling over are:
Society gossip : there is some world state that describes relationships between NPCs and we have them interacting based on those relationships. And you can "dip" into the drama.
Action Taking : One of the biggest debates I have around this is any action taking is kinda like a tool/ function call almost, and in the future, maybe like "browser bot agent chatGPT" will be so good that hard coding actions wouldn't be worth it - instead the AI can just play almost as a user - through the normal UI.
Also, I was wondering what you guys thought was missing from AI Town, and why even though westworld is such a cool idea, we aren't yet seeing early success with that concept.