SystemCollapse was using the mek large gas burning generators after wind generators to start, it's been nerfed since he started but still a very viable early-mid generator option You should be able to comfortably move from those straight to extreme reactor turbines for endgame power tbh, especially if you've got bees going Answer from GoodFeelsCentral on reddit.com
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Mekanism Wiki
wiki.aidancbrady.com › wiki › Gas-Burning_Generator
Gas-Burning Generator - Official Mekanism Wiki
These generators boast high power ... ... As of Mekanism v10, Gas-Burning Generators' power output and fuel consumption is dependent on the amount of fuel and energy stored within the generator's internal reserves....
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Reddit
reddit.com › r/allthemods › atm10 : early game gas-burning generator design idea 420kfe (redstone jump start)
r/allthemods on Reddit: ATM10 : Early game Gas-Burning Generator design idea 420kFE (Redstone jump start)
August 14, 2024 - ATM 10 has Mekanism: MoreMachines, which adds, of course, more machines. One of them is the Ultimate Pressurised Reacting Factory, which can basically do 9x the production of Ethene (with 9x more consumption too)...
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YouTube
youtube.com › watch
Mastering MEKANISM 10 Ep 3 Easy Gas Burning Generator Setup | Minecraft 1.20.1 - YouTube
** Play with Friends! Get a server from Apex Hosting: https://jangro.com/apex ** Let's go through Mekanism step by step, in survival. We need more power for...
Published   December 8, 2024
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Reddit
reddit.com › r/allthemods › power generation progression in atm10 - moving from early to mid game?
r/allthemods on Reddit: Power Generation Progression in ATM10 - Moving from Early to Mid Game?
February 20, 2026 -

Hey everyone!

I'm currently playing All the Mons 10 and I’m looking for some advice on power generation. I’m transitioning from early to mid-game, and my current setup of Wind Generators (Mekanism) isn't cutting it anymore.

I was planning to dive into the 'Mekanism: More Machines' addon and set up a Gas-Burning Generator loop with Ethylene, but I’ve heard it was recently nerfed and isn't as viable/broken as it used to be.

Given the current state of ATM10, what are your recommendations for the best power sources for:

  1. Early Game: (Better than just spamming wind turbines?)

  2. Mid Game: (Is Powah still the go-to? Or maybe Extreme Reactors?)

  3. Late Game: (Fusion Reactor? Or something from a different mod?)

I'd love to hear what you guys are using in the latest updates of the pack. Thanks in advance!

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GitHub
github.com › FTBTeam › FTB-Modpack-Issues › issues › 7974
Gas-Burning Generator nerf fix · Issue #7974 · FTBTeam/FTB-Modpack-Issues
June 17, 2025 - Modpack FTB Evolution Modpack version 1.19 Launcher CurseForge Has the pack been modified No Log Files No response Describe the bug In Evolution, Mekanism's Gas-Burning Generators (GBGs) are supposed to be nerfed to around ~5k FE/t, inst...
Author   FTBTeam
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Reddit
reddit.com › r/allthemods › atm9 - mekanism - help with gas-burning generator
r/allthemods on Reddit: ATM9 - Mekanism - Help with Gas-Burning Generator
January 16, 2024 -

So I'm playing ATM9 with a buddy and is it the new versions or what because my generators don't go faster than 2 mB/t while the Ethylene in them keeps increasing and they just don't really meet demand you know? So I wondering how can I increase the burning speed because everything is fine in terms I/O other than the generators. I do wonder if it is because of the fact that is 5 of them.

This is our setup, we use watermelons and if we get desperate we have a "backup" sugarcane plantation.

I use "front" for reference on the actual floor and underground so you can kind of tell where you're at when looking at it.

1st Floor, front 1st Floor, back 1st Floor, back, second angle Underground, side Underground, front Underground, rear
Find elsewhere
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YouTube
youtube.com › watch
Gas Burning Generator - All The Mods 10 - Episode 3 - YouTube
Play through for All the mods 10. Learning mods as we go through this modpack since I am unfamiliar with many of the mods.#atm10 #minecraft #gaming
Published   March 19, 2025
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GitHub
github.com › mekanism › Mekanism › issues › 7856
Rebalancing Gas-Burning Generator + Melon Combo · Issue #7856 · mekanism/Mekanism
September 2, 2023 - Issue description The gas-burning generator is easy to build even in the early game and provides so much energy that it outperforms all the start to midgame generators. This is especially true considering how easy it is to grow melons, w...
Author   mekanism
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Mekanism Wiki
wiki.aidancbrady.com › wiki › Ethylene
Ethylene - Official Mekanism Wiki
Use your prefered source of Bio-Fuel (i.e. Rotten Flesh, Seeds, Wheat) that is processed by a Crusher and Hydrogen from an Electrolytic Separator to produce Ethylene. Then burn it in a Gas-Burning Generator.
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YouTube
youtube.com › watch
Mekanism: Gas-Burning Generator (What to burn)(BEST ...
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
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Reddit
reddit.com › r/allthemods › i hate atm10 tts mekanism nerfing
r/allthemods on Reddit: I HATE ATM10 TTS MEKANISM NERFING
September 16, 2025 -

This has been an ongoing rant that I have had internally throughout all the ATM modpacks, whether it be regular or skyblock. BUT WHY IS MEKANISM SO INSANELY NERFED/CONFIGURED IN ATM10 TTS?!?!? You want to completely remove the gas burning generator as a method of power production? Fine I'll just go ahead and use something even dumber and easier than that, a x64 magmatic generator that is less than half the effort to set up and much more scaleable, so already it feels like removing the gas burning gen is pointless, switching over to powah reactors is also so easy and requires even less infrastructure and set up than mekanism while being even better than the gas burn gen. You want to edit the atomic dissasembler to incorporate allthemodium? Fine that's totally understandable considering how OP it is early game, but while it is irksome to make these changes I can deal with it.

WHY MAKE THE MEKASUIT REQUIRE ANTIMATTER PELLET FOR EACH ARMOR PIECE AND MEKATOOL?!?! WHEN THE OTHER OP ARMOR IS SO MUCH CHEAPER?!?!

WHY MAKE THE FUSION REACTOR ONLY BURN AT 80 MILLION FE PER TICK WHEN USING ONLY D-T FUEL!!!!

WHY MAKE THE ENERGY CONSUMPTION OF ALL MACHINERY MORE THAN 10X ITS NORMAL CONSUMPTION YET NERF POWER PRODUCTION!?!?!

I HOPE TO GOD THAT MAKING THE THERMAL EVAPORATION PLANTS BURN OVER 50,000 MB/T WAS INTENTIONAL BECAUSE THAT IS THE ONLY SAVING GRACE I'VE SEEN THEM DO TO MAKE SODIUM COOLED FISSION REACTORS MUCH LESS TEDIOUS

Thank you for coming to my rant. I hate how much the modders have to nerf mekanism because they force players to do THEIR WAY OF POWER PRODUCTION WHEN THEY ADD SEVERAL POWER PRODUCING MODS. Like why force people to bigger reactors when you still include mods like powah, industrial foregoing, mekanism, and your dumb x64 generators!?!?

EDIT: Couple points were made by moderator/modder which I would like to include to be objective. My post was obv very exaggerated because this has been a long buildup of frustration on my end for what I feel a kitchen sink modpack should be like. I am the type of player that enjoys allthemods because I am terrible at optimizing my own modpacks and I like playing mekanism with quality of life mods to complement it like flux networks, AE, cooking for blockheads, etc. Rarely do I ever go for the ATM star which I feel is necessary to point out as my post is relevant to my play style, I just love playing mekanism a lot. I am now aware that the increase power consumption of machinery is tied to faster production rate, and refining uranium into antimatter has also been made easier. I still feel that the heavy edits feel unecessary and force players to gear towards a specified playstyle which I feel contradicts the point of kitchen sink packs. Props to all the modders that worked on ATM and I have nothing but respect for you guys considering I do nothing but reap the rewards of your hardwork.

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Fandom
skyfactory-4.fandom.com › wiki › Mekanism:_Generators
Mekanism: Generators | Skyfactory 4 Wiki | Fandom
1 week ago - Gas-Burning Generators are an upper tier Mekanism power source that should supply adequate power to your base for a long time, but they are best used when they provide power to charge a bank of Energy Cubes, rather than sending the generator ...
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Feed The Beast Wiki
ftb.fandom.com › wiki › Gas-Burning_Generator
Gas-Burning Generator - Official Feed The Beast Wiki
It is used to burn flammable gases like Hydrogen to produce energy. The Generator needs flammable gases (e.g., Hydrogen) to produce energy, which can be supplied manually via storage items, like the Basic Gas Tank or through Basic Pressurized Pipes.
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Reddit
reddit.com › r/allthemods › [atm10] 70+kfe renewable starter power gen
r/allthemods on Reddit: [ATM10] 70+kFE renewable starter power gen
August 13, 2024 - This is made specifically in ATM10, the screenshots are from that pack. I don't know if it's since been nerfed, but I do know the quests tend to get copy-pasted between packs · More replies · Keroll_fer • · 2y ago · Ethylene is overpowered xD · I power my and friend bases with 2 gas generators · ManIkWeet · • · 2y ago · Compared to the rest of Mekanism it really isn't :D ·
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Reddit
reddit.com › r/allthemods › large gas burning generator using more ethene as it should
r/allthemods on Reddit: Large Gas Burning Generator using more Ethene as it should
December 28, 2025 - I mean a normal one should be enough ... digital miner and use it to get stuff for reactors and whatnot ... Large Heat Generators Are Completely Broken in ATM10.....
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TikTok
tiktok.com › discover › minecraft-mekanism-flametrower-gas
Minecraft Mekanism Flametrower Gas | TikTok
May 4, 2026 - Made by me without looking up tutorials on yt so it looks messy but you can refer to it if you want. The gas burning generator produces around 3kfe/t~5kfe/t which is like 20 wind generators (on max height). Very efficient early game generator.
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Reddit
reddit.com › r/allthemods › [atm10] gas burning gen fuel sources
r/allthemods on Reddit: [ATM10] gas burning gen fuel sources
August 1, 2025 - Snad und Kaktus sollten problemlos genug Energie für ein paar Generatoren liefern. ... Große Wärmegeneratoren sind in ATM10 komplett kaputt.