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Is it available in atm10 to the sky? The modpack has mekanism, but it doesn't seem to have the gas Burning generator to use the ethylene. If it really doesn't have, what is a better easy power gen to make energy on the start?
Hey everyone!
I'm currently playing All the Mons 10 and I’m looking for some advice on power generation. I’m transitioning from early to mid-game, and my current setup of Wind Generators (Mekanism) isn't cutting it anymore.
I was planning to dive into the 'Mekanism: More Machines' addon and set up a Gas-Burning Generator loop with Ethylene, but I’ve heard it was recently nerfed and isn't as viable/broken as it used to be.
Given the current state of ATM10, what are your recommendations for the best power sources for:
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Early Game: (Better than just spamming wind turbines?)
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Mid Game: (Is Powah still the go-to? Or maybe Extreme Reactors?)
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Late Game: (Fusion Reactor? Or something from a different mod?)
I'd love to hear what you guys are using in the latest updates of the pack. Thanks in advance!
So I'm playing ATM9 with a buddy and is it the new versions or what because my generators don't go faster than 2 mB/t while the Ethylene in them keeps increasing and they just don't really meet demand you know? So I wondering how can I increase the burning speed because everything is fine in terms I/O other than the generators. I do wonder if it is because of the fact that is 5 of them.
This is our setup, we use watermelons and if we get desperate we have a "backup" sugarcane plantation.
I use "front" for reference on the actual floor and underground so you can kind of tell where you're at when looking at it.
1st Floor, front 1st Floor, back 1st Floor, back, second angle Underground, side Underground, front Underground, rearI started last week at ATM10 and I already need a relatively good power generation because I have already set up my AE2 system and the power generation I have is not being enough. I have 6 Thermo Generator (Niotic), but it's not enough. I don't intend to start using mekanism yet. Do you have any other easier solution? Powah is nerfed.
This has been an ongoing rant that I have had internally throughout all the ATM modpacks, whether it be regular or skyblock. BUT WHY IS MEKANISM SO INSANELY NERFED/CONFIGURED IN ATM10 TTS?!?!? You want to completely remove the gas burning generator as a method of power production? Fine I'll just go ahead and use something even dumber and easier than that, a x64 magmatic generator that is less than half the effort to set up and much more scaleable, so already it feels like removing the gas burning gen is pointless, switching over to powah reactors is also so easy and requires even less infrastructure and set up than mekanism while being even better than the gas burn gen. You want to edit the atomic dissasembler to incorporate allthemodium? Fine that's totally understandable considering how OP it is early game, but while it is irksome to make these changes I can deal with it.
WHY MAKE THE MEKASUIT REQUIRE ANTIMATTER PELLET FOR EACH ARMOR PIECE AND MEKATOOL?!?! WHEN THE OTHER OP ARMOR IS SO MUCH CHEAPER?!?!
WHY MAKE THE FUSION REACTOR ONLY BURN AT 80 MILLION FE PER TICK WHEN USING ONLY D-T FUEL!!!!
WHY MAKE THE ENERGY CONSUMPTION OF ALL MACHINERY MORE THAN 10X ITS NORMAL CONSUMPTION YET NERF POWER PRODUCTION!?!?!
I HOPE TO GOD THAT MAKING THE THERMAL EVAPORATION PLANTS BURN OVER 50,000 MB/T WAS INTENTIONAL BECAUSE THAT IS THE ONLY SAVING GRACE I'VE SEEN THEM DO TO MAKE SODIUM COOLED FISSION REACTORS MUCH LESS TEDIOUS
Thank you for coming to my rant. I hate how much the modders have to nerf mekanism because they force players to do THEIR WAY OF POWER PRODUCTION WHEN THEY ADD SEVERAL POWER PRODUCING MODS. Like why force people to bigger reactors when you still include mods like powah, industrial foregoing, mekanism, and your dumb x64 generators!?!?
EDIT: Couple points were made by moderator/modder which I would like to include to be objective. My post was obv very exaggerated because this has been a long buildup of frustration on my end for what I feel a kitchen sink modpack should be like. I am the type of player that enjoys allthemods because I am terrible at optimizing my own modpacks and I like playing mekanism with quality of life mods to complement it like flux networks, AE, cooking for blockheads, etc. Rarely do I ever go for the ATM star which I feel is necessary to point out as my post is relevant to my play style, I just love playing mekanism a lot. I am now aware that the increase power consumption of machinery is tied to faster production rate, and refining uranium into antimatter has also been made easier. I still feel that the heavy edits feel unecessary and force players to gear towards a specified playstyle which I feel contradicts the point of kitchen sink packs. Props to all the modders that worked on ATM and I have nothing but respect for you guys considering I do nothing but reap the rewards of your hardwork.