The math package has a constant for this and similar values, just use that: math.SmallestNonzeroFloat64:
const (
MaxFloat32 = 3.40282346638528859811704183484516925440e+38 // 2**127 * (2**24 - 1) / 2**23
SmallestNonzeroFloat32 = 1.401298464324817070923729583289916131280e-45 // 1 / 2**(127 - 1 + 23)
MaxFloat64 = 1.797693134862315708145274237317043567981e+308 // 2**1023 * (2**53 - 1) / 2**52
SmallestNonzeroFloat64 = 4.940656458412465441765687928682213723651e-324 // 1 / 2**(1023 - 1 + 52)
)
Printing its value:
fmt.Println(math.SmallestNonzeroFloat64)
Outputs (try it on the Go Playground):
5e-324
(Note: it's greater than the constant due to rounding in the fmt package.)
Standard lib math package - why only float64?
Proposal: Add Min and Max functions for non float64 types.
variables - The maximum value for float64 and complex128 type in Go - Stack Overflow
What is the correct way to find the min between two integers in Go? - Stack Overflow
Why do all the methods in the math standard library package take only float64 types? Is this a hold over from when Go didn't have generics? I've been trying to find an answer for this question for a while so I thought id ask here. Its pretty annoying have to convert ints to floats then back to ints to return anything.
For example,
package main
import (
"fmt"
"math"
)
func main() {
const f = math.MaxFloat64
fmt.Printf("%[1]T %[1]v\n", f)
const c = complex(math.MaxFloat64, math.MaxFloat64)
fmt.Printf("%[1]T %[1]v\n", c)
}
Output:
float64 1.7976931348623157e+308
complex128 (1.7976931348623157e+308+1.7976931348623157e+308i)
Package math
import "math"Floating-point limit values. Max is the largest finite value representable by the type. SmallestNonzero is the smallest positive, non-zero value representable by the type.
const ( MaxFloat32 = 3.40282346638528859811704183484516925440e+38 // 2**127 * (2**24 - 1) / 2**23 SmallestNonzeroFloat32 = 1.401298464324817070923729583289916131280e-45 // 1 / 2**(127 - 1 + 23) MaxFloat64 = 1.797693134862315708145274237317043567981e+308 // 2**1023 * (2**53 - 1) / 2**52 SmallestNonzeroFloat64 = 4.940656458412465441765687928682213723651e-324 // 1 / 2**(1023 - 1 + 52) )
The Go Programming Language Specification
Numeric types
A numeric type represents sets of integer or floating-point values. The predeclared architecture-independent numeric types are:
uint8 the set of all unsigned 8-bit integers (0 to 255) uint16 the set of all unsigned 16-bit integers (0 to 65535) uint32 the set of all unsigned 32-bit integers (0 to 4294967295) uint64 the set of all unsigned 64-bit integers (0 to 18446744073709551615) int8 the set of all signed 8-bit integers (-128 to 127) int16 the set of all signed 16-bit integers (-32768 to 32767) int32 the set of all signed 32-bit integers (-2147483648 to 2147483647) int64 the set of all signed 64-bit integers (-9223372036854775808 to 9223372036854775807) float32 the set of all IEEE-754 32-bit floating-point numbers float64 the set of all IEEE-754 64-bit floating-point numbers complex64 the set of all complex numbers with float32 real and imaginary parts complex128 the set of all complex numbers with float64 real and imaginary parts byte alias for uint8 rune alias for int32The value of an n-bit integer is n bits wide and represented using two's complement arithmetic.
There is also a set of predeclared numeric types with implementation-specific sizes:
uint either 32 or 64 bits int same size as uint uintptr an unsigned integer large enough to store the uninterpreted bits of a pointer valueTo avoid portability issues all numeric types are distinct except byte, which is an alias for uint8, and rune, which is an alias for int32. Conversions are required when different numeric types are mixed in an expression or assignment. For instance, int32 and int are not the same type even though they may have the same size on a particular architecture.
You can also consider using the Inf method from the math package which
returns a value for infinity (positive or negative if you want), but is considered to be float64.
Not too sure if there is an argument for one or the other between math.MaxFloat64 and math.Inf(). Comparing the two I've found that Go interprets the infinity values to be larger than the max float ones.
package main
import (
"fmt"
"math"
)
func main() {
infPos := math.Inf(1) // gives positive infinity
fmt.Printf("%[1]T %[1]v\n", infPos)
infNeg := math.Inf(-1) // gives negative infinity
fmt.Printf("%[1]T %[1]v\n", infNeg)
}
Starting with Go 1.21, min and max are available as builtins and you do not need to write them at all. (Thanks @ufukty for highlighting this in a comment.)
I'm leaving the previous content below in case someone needs a different simple generic function that isn't built in or can otherwise use the historical answers.
Until Go 1.18 a one-off function was the standard way; for example, the stdlib's sort.go does it near the top of the file:
func min(a, b int) int {
if a < b {
return a
}
return b
}
You might still want or need to use this approach so your code works on Go versions below 1.18!
Starting with Go 1.18, you can write a generic min function which is just as efficient at run time as the hand-coded single-type version, but works with any type with < and > operators:
func minT constraints.Ordered T {
if a < b {
return a
}
return b
}
func main() {
fmt.Println(min(1, 2))
fmt.Println(min(1.5, 2.5))
fmt.Println(min("Hello", "世界"))
}
There's been discussion of updating the stdlib to add generic versions of existing functions, but if that happens it won't be until a later version.
math.Min(2, 3) happened to work because numeric constants in Go are untyped. Beware of treating float64s as a universal number type in general, though, since integers above 2^53 will get rounded if converted to float64.
There is no built-in min or max function for integers, but it’s simple to write your own. Thanks to support for variadic functions we can even compare more integers with just one call:
func MinOf(vars ...int) int {
min := vars[0]
for _, i := range vars {
if min > i {
min = i
}
}
return min
}
Usage:
MinOf(3, 9, 6, 2)
Similarly here is the max function:
func MaxOf(vars ...int) int {
max := vars[0]
for _, i := range vars {
if max < i {
max = i
}
}
return max
}